Future Sony MMOs Will Be On Consoles
The MTV Multiplayer Blog interviewed John Smedley, President of Sony Online Entertainment, about the future of MMOs. He discusses some of SOE's current projects and comments that they'll be focusing on consoles for all of their upcoming MMOs. "I would say that we would be one of the early adopters on [bringing MMOs to consoles], and we plan on becoming one of the dominant players in the MMO space on consoles." Sony's plans may include games for their hand-held console, the PSP. Smedley goes on to talk about bringing existing, popular franchises into MMO development, and remarks, "It's pretty safe to say that 'EverQuest' has not seen its last game."
I worry though about console MMOs. MMOs focus a lot on communication between people for grouping/raiding. Unless the console this is being written for supports headsets for a Teamspeak-like interface, communicating on a raid will be very difficult, especially with a game controller.
EQOA is a good MMO, but its almost empty of population.
Maybe the best compromise would be allowing both PCs and PS/3s to both play.
See these charts:
http://www.mmogchart.com/Chart1.html
http://www.mmogchart.com/Chart2.html
Notice the arcs of SOE's products. This company is washed out. And no wonder; the way they jerk their players around is unbelievable. This company is run by sociopaths.
Yep it's not like anyone played FFXI or anything.
Maybe it's just me, but for something that I'll be playing even for more than half an hour, I really prefer a PC mouse/keyboard (and sometimes joystick) to a console controller. Since these MMOs tend to focus on people who are going to be playing for a long time very frequently, I hope they've considered that effect. I'd get very uncomfortable with any of the popular console controls (Wii/Xbox) and just don't find them particularly effective. Additionally, text chat seems to be an important part of MMOs.
This isn't a show-stopper, as I'm sure they could adapt conventional PC controls, but I'm still not sure if it's a step in the right direction or not.
Yep it's not like anyone played FFXI or anything.
Ya, that's about right
Modding Trolls +1 inciteful since 1999
SOE is one of those companies that bought their way into a market, lost the people who could produce quality products, and now flounder about trying to find relevance. Their games completely miss the point in that they don't give gamers today what they're looking for. EverQuest 2 was a product that would have been rather successful if it had come years earlier. SWG was a product that, while having its own problems, originally delivered what gamers were looking for. What did they do? They patched the game until there were no remnants of the original game and lo and behold, the player base evaporated. Vanguard is a joke; who the hell wants MORE of a grind in MMORPGs?
SOE is irrelevant as a gaming company. Maybe they can push some shovelware on the PSP and PS3 and earn themselves some income, but some serious changes would need to happen in order for them to ever produce a game that can affect a market the way EverQuest did.
So it was in the top 4 on the chart for 3 years and has averaged over 3x the subscribers needed to be profitable. Yep, what a huge failure it is.
And where would it be if they had made that a PC game? Right. Much higher and more profitable.
Modding Trolls +1 inciteful since 1999
has seen it's last decent game.
Perhaps I do mean to be an ass, but has anyone actually made a decent MMORPG for a console that has a remote chance of appealing to the same crowd as the PC MMORPG player that cut their teeth on the likes of UO and EQ?
No, it's pretty obvious what Sony is doing here. WoW stole all our EQ2 customers, so we're going to the place where there is a) no competition and b) a bigger install base. Nevermind the fact that consoles, even with text-thumbpads that have been coming out lately, are completely unsuited to deep role playing.
- Modding community ... can they exist w/consoles?
- Alt-tab to a helpful wiki-based site for game
help? Can it be done on consoles?
- Game forums, still computer based? I guess that's ok...
- I assume communication will be done via voice? I shudder at the thought of hearing 11 year old immature idiots on the /trade channels. Keyboards and text chat had better be an option or I /quit.
- Can the consoles handle 50 people in the same scene at once all casting spells and generally being insane fucks? If not, give up until they can, because I don't want to see my FPS drop right when I get into the thick of things.
- My PS3 controller has ten buttons. That should be plenty to create a deep control scheme, if done right. That's the hurdle here: doing it right.
if they address this stuff I think it could be pretty sweet to be able to sit on my comfortable couch and play a MMO on my PS3. (yea yea I know, I can play an mmo on my big screen right now by using a computer anyway, but shush, we're not talking to you computer owning types here ;P)
I do not respond to cowards. Especially anonymous ones.
Protip: There was a PC version.
http://www.amazon.com/Final-Fantasy-XI-Online-Pc/dp/B0000E2OBD
Did you even spend the 2 seconds it would have taken to find that out?
Uhm.. FFXI *IS* a PC game. It's also been ported to PS2 and XBOX 360, but it most definitely is on PC as well.
come on, steal MH3 back! Pay Capcom more money!
you saw what MH2 and 2G did for PSP, YOU NEED IT FOR the PS3!!!!
Ok, so how many of those subscribers on that chart were from consoles then?
Modding Trolls +1 inciteful since 1999
The PS2 version wasn't a port. It was the original released version. The PC version came out 6 months after the PS2 version came out.
From the figures I've seen from various sites something around half to 2/3rds are from console subscriptions.
However, you can get a keyboard/mouse for your PS3, so I really don't see the issue. I would assume that they would be focusing on the PS3 for these games.
One of the rumors back in the day was that one of the reasons behind the NGE for SWG was that they simplified the game so they could port it to the PS3 easier. Far fewer controls.
To those that witnessed the dumbing down and destruction of Star Wars Galaxies, this is not news.
http://www.worldofwarcraft.com/moltencore/
Yeah, well.......maybe not
I can't wait *twitch* to grind Everquest levels all over again, but this time on a PSP! "WTB SoW and a port to North Karana" "Who KSed my Queen Kliknik?!" "I am so powwah, Qeynos am teh suxx0r!" "WTB Crushbone belts" "TRAIN TO THE BB ZONELINE!" zOMGZ *eye twitch*
You cannot grow and sustain the MMO business model in a free market without an economy. An MMO typically requires a continuous subscription, or allows free play for a one-time fee but then puts the financial burden on the service provider. As more MMOs enter the market, more avenues for paying out money become open to the player; this means more $30/mo bills (or however much, $10 even), and thus less interest in joining more MMOs (hmm I've got WoW, everquest, UO, FFXI, etc etc etc... 15 MMOs I'm paying $450/mo total wow! I'm tapped!)
Somehow SecondLife manages on one-time membership fees, I'm unsure exactly how they keep a revenue stream. What I am sure of is that they do need a constant revenue stream, which means a constant influx of new players or a way to get money from current players or someone else; so does everyone else. This means, as far as pay-per-month subscriptions go, creating an endless stream of independent MMOs will not scale, and eventually the worlds will be mostly empty save for a few popular ones and thus only a few can make money.
Seriously, $50/month, I can buy a whole new Wii or Gamecube game each month. Why do I want to spend $150/mo to have FFXI, WoW, UO, Matrix Online, Pirates Online, whatever the hell else? And then see a new one I want too, and join that? Eventually I have to leave one game, or stop joining new games!
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Since the copy 'protection' scandal Sony might, as far as I'm concerned, not exist. Or perhaps it's better to say that it were better had Sony not existed. Oh, and Sony's bad rep is not just deserved for it's little CD scandal, but I hear their customer support is lousy too. Just say no.
grasping at straws to avoid admitting you were wrong is a bit immature don't you think? maybe you should do a little more research yourself before making wild assumptions without any supporting evidence.
if FPS and RTS games can be made to work on consoles, then MMOs can surely be migrated to consoles. most MMOs are MMORPGs--which are just regular RPGs with a social element derived from the online multiplayer gameplay. and there have been RPGs on consoles since the days of the Atari 2600 (Dragonstomper). i don't see how adding internet multiplayer to a thriving, and highly successful, console gaming genre would be a bad idea.
aside from internet connectivity, there is nothing about MMOs that makes them the exclusive domain of computer gaming. and now that internet access is an integral component of the current-gen consoles, that barrier is moot. aside from player preference, there's no reason not to choose a console over a PC for an MMO platform.
Good luck with that. I see clear advantage with mouse and keyboard with multiple bindings to keys over console controller. Sure, you can buy those separately to consoles but that costs extra money. They should ship them along consoles by default and then maybe they would have a chance beating PC.
They really think they have a shot at time-intensive games on the _console_, that has its primary business in fast-paced games you can play quickly, without learning much, when you have a bit of time? Have they lost their mind?
Incdentially, this will accelerate the already in-progress demise of Sony.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
getting any of Sony's rootkits...
I mean...I mean playing any of Sony's roo^H^H^H^Massively Multiplayer Online games.
Not that I'd consider any of their crap anyhow.
Chas - The one, the only.
THANK GOD!!!
Consoles appeal to:
1.) "Hardcore" gamers -- primarily 14 year old homophobic racists
2.) Adult gamers -- 30-something PS3 owners who play after work and on weekends
3.) "Casual" gamers -- mainly Wiinies, young kids, women, senior citizens
Out of these, the only ones serious enough about gaming to put the time and energy into grinding would be the "hardcore" gamers. Great just what we need, MORE unsupervised kids running around in a persistent virtual environment yelling racial homophobic epithets while teabagging every other player they just teamkilled on a quest. This should make Sony lots of money!
Yet another sign of just how out-of-touch Sony is with its consumers.
Every game Sony touches turns to shit. They can take a good game and stop people from playing it, they're even good enough at it that they can make the game free and still have nobody play it.
Moving to consoles isn't going to help them, but at least pc gamers won't have to watch them ruin more games.
I know this comment will probably get buried but I am one of the people who CAN NOT wait for MMORPGs to hit the console. I will resub EQ (or any other MMO) as soon as it will work on my PS3.
Keyboard and mouse to me is work. I have worked at a computer with a keyboard and mouse 40 hours every week for a decade now. Computers just do not equal gaming to me anymore even though I used to love computer games.
Let me kick back in the lazy boy with my PS3, 60 inch HD TV and a controller and play the MMORPG. Do that and I'll pay whatever you charge.
Ha ha, on EQOA on the PS2 was pretty much like that. Trying to remember if there were Crushbone orcs, I remember Hatebone's.
>OR do I find the MMO genra over-ratted.
Yes, there are definitely too many rats.
Also, your command of written English is very poor - you should talk to your Mom about it and get help.
I'm pretty sure it was the other way around. Came out on PC first and PS2 about 6 months down the line (as I recall when the PS2 launch happened everyone was talking about the amazing influx of newbies without keyboards). That being said, I don't know if I'd consider it a port or if it was developed simultaneously.
I, for one, welcome our new PS3 Everquest overloads. I'm not optimistic about the quality of a Sony-produced PS3 EQ implementation, but I'm willing to give Sony a chance to let a 3rd party team re-develop the brand. Wasn't some Korean shop doing something called Never-Ending Saga along these lines? EQOA (after the Frontiers expansion) for the PS2 was a nice platform for it's time, but aside from minor tweaks and a few occasional bits of new event-based content SOE seemed to let it rot on the vine once they had a profitable player base. Pity, because it was a great community in it's day. This is coming from a rather gimp but fun-loving 60 Shadow Knight on Ferran's Hope. :)
Scruting the inscrutable for over 50 years.
Consoles basically grew up around kids, designed for families who can't afford computers
And in this recession, families still can't afford a computer for each member of the household, and PC game developers still can't make PC games that use four USB gamepads, a USB hub, and TV output.
Consoles are all about having the latest gizmos, with corporate controlled games; PCs have a good market with independent and smaller game makers (though getting rarer), and most people don't buy a new one or upgrade every two years. Consoles are designed around the idea of playing on the couch or living room floor usually, and PCs and PC games are designed around a desk and chair.
Then which platform is about indie games in the living room?
If you add a keyboard and mouse
Wii has the USB keyboard and the Wii Remote.
and the ability to check email, surf the web, etc
Wii has Internet Channel, based on Opera 9 and Flash 7. But I'll admit that I haven't yet tried it with the popular webmails.
then the whole idea of a "console" is gone.
It's still there: Wii uses code signing to lock out homebrew.
It's just become another PC platform that happens to have good game support.
PCs out of the box can run games from smaller publishers. Consoles can't.
PS2 version was developed and released first. In NA, they released the windows version before the PS2 version, but the game had already been running for a year in Japan.
Forget that, how about chatting with other players? Typing anything substantial with one of those on-screen keyboards would be torture.
If they use teamspeak, who really wants to hear a squeaky pre-pubescent call them a "lame noob!!!".
This confuses a lot of people in the US because of how it was released. In the US, it came out on the PC first and on the PS2 about six months later. But it was released in Japan about a year and a half before the US PC release--and came out first for the PS2, with the JP PC release coming some time later. FFXI was developed for the PS2 and then ported to the PC.
-Mouse/Keyboard control. Way superior, and while some consoles offer USB ports to add those, each PC already has it.
-Lots of harddisk space for big game maps. Consoles are getting there, but the PC usually is more upgradeable when you run out of space. And due to patches, you want the game on a writable medium.
-Copy protection is (almost) irrelevant, because the game needs the central server and login by design.
Sony are just stupid ;-)
C - the footgun of programming languages
That's the thing--consoles are at the point where they have those advantages. You can plug a USB mouse and keyboard into a PS3. It comes with a decently sized hard drive by default (I don't play too many MMO's, but I've never played one that took even close to 40GB of space). Copy protection would be irrelevant here too. Sony technically could be a dick and tie Everquest 3 to your particular PS3, but technologically there's nothing keeping them from letting you download the client for free on any PS3 as long as you have valid account info.
I am skeptical about the PSP though. It has storage, but no keyboard/ mouse. It's possible to come up with a gameplay interface that doesn't require a keyboard or mouse, but I don't think voice chat only is the way to go.
MMOGchart is stuck in yesterday's subscription-based world.
Zero-subs MMOs like Guild Wars have audiences of millions, yet such games don't figure on those charts at all. They're exceedingly popular because the lack of subs puts casual players on a par with hardcore, and you're effectively "subscribed forever". They're cost-effective even when you can play only once every few months, whereas games with monthly subs are extortionate for such players.
And as reported this week, zero-sub episodal MMOs and micro-transaction funded games are all the rage among developers now.
So don't rely too strongly on that chart, as it's a very partial and slanted view. The only really undeniable statistic from it is that WoW is still doing very well.
Sony already wrecked their only MMO that was even once good, EverQuest, so it's probably for the best that they keep their output off the PC.
As the other guy mentioned, consoles already have those features. Hell, the PS3 even supports bluetooth K&M, something most desktop PC's don't have built in.
-Copy protection is (almost) irrelevant, because the game needs the central server and login by design.
Errm... how is this an advantage or disadvantage to anything here?
If they were really necessary anyway Sony might subsidize the cost of a USB or BT K&M with the purchase of "Shiny New MMO, Deluxe Edition"
I was a PC gamer for a very long time. After I bought my 60' HDTV I installed FFXI on my 360 and haven't played any PC games since. I get home from work and when I play my game I want to be on a comfortable couch with a big TV and my 5.1, not at a desk to replicate where I've been all day long. The FFXI control/macro scheme works fine. If SQUARE/ENIX releases some future MMORPG on 360/PS3, I bet it would kick ass. Just my 2 gil.
If the game is profitable, who gives a fuck about total subscribers? As a customer, I don't.
I'm one of those light blue triangles that still plays EQ1. My wife plays EQ2. Still pumping out expansions and features in both games. We both played WoW for a time (and I've played Vanguard, LOTRO, Hellgate, etc.) and we keep coming back because most every "modern" MMORPG is a washed down game built to appeal to the least common denominator of a gamer. WoW is screwing us over by providing a model for "success" that attracts brain-dead gamers but doesn't provide real substance.
My belief is I'd rather have 100 MMO's that are profitable with a few ten thousand subscribers that provide diverse gameplay options than 10 MMO's with millions of subscribers that wash the game down and appeal to the least common denominator. In the former, the gamer wins, in the latter, we lose.
And I'm not the only one: our guild in EQ1 saw many people leave when WoW came out, and most trickled back. I'm curious what WoW will look like in 8 years. You will probably see the same curve of growth and decline as the shine wears off.
i have to come to the conclusion that your system .... sucks .... they forgot about the second 'm' obviously
beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)