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Blizzcon Begins, Diablo 3 Wizard Class Unveiled

Blizzcon is officially underway today, starting with a presentation showcasing the Worldwide Invitational tournament held earlier this year. A company spokesman went on to talk about the tournaments being held for World of Warcraft 3v3 Arena, Warcraft 3, and Starcraft 2, followed by word that Starcraft 2 was not yet ready for beta, but that Blizzcon attendees would be included in the first round of testers when the beta program starts. The big news of the presentation, though, was the unveiling of the Wizard class — the third such class to be announced, along with the previously mentioned Barbarian and Witch Doctor. Read on for some more details.

The trailer illustrating the new class showed actual gameplay demonstrating the Wizard's spells and abilities, some of which hearken back to the Sorceress in Diablo 2. Attacks such as Meteor and Chain Lightning seem to be returning, and several new spells were seen, including one invoking a spherical shield that seems to alter the flow of time within it, allowing the Wizard to dodge projectiles and approaching enemies with ease. Another spell sends tornadoes storming through the room. Here's Blizzard description of the class from their press release: "The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time."

38 of 142 comments (clear)

  1. Your sound card by bonch · · Score: 5, Funny

    Your sound card works perfectly.
    Your sound card works perfectly.
    Your sound card works perfectly.
    Enjoying yourself?
    Your sound card works perfectly.
    Your sound card works perfectly.
    Your sound card works perfectly.
    It doesn't get any better than this!

    1. Re:Your sound card by Anonymous Coward · · Score: 5, Interesting

      A quote of one of the original warcraft setup programs is hardly offtopic. They always stuck in the little extra quotes for those nutters (myself included) that insisted on clicking on a button or character so many times in a row.

  2. Totally new - the Wizard! by Dutch+Gun · · Score: 3, Insightful

    The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.

    Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

    I guess you can't really get away from the spell-flinger archtype in a fantasy RPG. I wonder why they're so keen on changing the classes?

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:Totally new - the Wizard! by internerdj · · Score: 5, Insightful

      While Blizzard throws some new twists on occasion did you expect something far afield from the fantasy trope? So far we have the barbarian, the necromancer, and now the sorceress. Except the last two are a little different from their d2 counterparts. That said as long as the game is as fun to play and as addictive as D2 the next class could be the gold farmer for all I care.

    2. Re:Totally new - the Wizard! by SwordsmanLuke · · Score: 3, Insightful

      You know, this is a gripe I have with the whole Action/RPG genre as a whole. Why do we even have classes? Give me some skill trees and skill points. Let *me* decide how my character should play. If I want my character to wield a sword *and* cast magic missile, let me! More choices are always a good thing.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    3. Re:Totally new - the Wizard! by Vexor · · Score: 2, Funny

      The classes are probably being reworked because of the shattering of the world stone at the end of D2's expansion. Crazy stuff is happening.

      --
      ~Vexed and loving it!
    4. Re:Totally new - the Wizard! by Samantha+Wright · · Score: 4, Insightful

      I believe this came up once when someone asked a Blizz person in an interview why they didn't have stat points in WoW. The answer was that the average player apparently has an outrageous tendency to nerf his/her character when allowed such fine control. Perhaps you shall find some quantum of solace in the notion that your suffering might be an extension thereof.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    5. Re:Totally new - the Wizard! by Daimanta · · Score: 4, Funny

      "Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek."

      Yeah, the Wizard has awesome abilities like "enhanced tachyon field", "inverse neutrino pulse" and "transporter accident".

      --
      Knowledge is power. Knowledge shared is power lost.
    6. Re:Totally new - the Wizard! by Kandenshi · · Score: 3, Interesting

      Well, you *can* have a sorceress in Diablo 2 using a sword. In fact, there are swords that are made specifically for spellcasters to use. The act 3 mercenaries are sword/shield and magic(though they very very rarely actually HIT anything with their sword).

      The problem with this is that typically wizards/etc need to learn *how* to do all the crazy physics-defying things they do. That apparently takes time effort and money, leaving your character with much less time to devote to lifting very heavy things, running quite a bit and learning the best way to stab someone with an oversized knife.
      So you'd expect they'd be kinda crummy at both.

      Diablo 2 still lets you do that if you want, it just doesn't expect you to be as powerful as a pure frozen orb/meteor sorc or a pure fighter.
      Sorceress' can hit things with their swords like Hexfire, having buffed themselves with enchant and with energy shield.

      Druids can run around shapeshifted into a werewolf form, clawing and biting things all the while calling down Armageddon. Of course, the number of skill point you need to expend in order to be really good at both is very high, but you *can* do it...

    7. Re:Totally new - the Wizard! by geekoid · · Score: 2, Interesting

      Balance is a lot easier with classes.

      "If I want my character to wield a sword *and* cast magic missile,
      Are you willing to be half as good at both?
      That's the problem. People want to do a lot, and then bitch when someone who specializes in something becomes better.

      That said, If I created a game, it would have 1000 skills, and each would top at about 1000 points. At about 750 points, I would make it so you need other skills to compliment skills over 750.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:Totally new - the Wizard! by justinlee37 · · Score: 2, Funny

      Sure, you're right, a Sorceress could use a sword. But that's besides the original poster's point that an open-ended character progression system would be more engaging.

      Get back to me when a Sorceress can put talent points into Barbarian War Cries.

    9. Re:Totally new - the Wizard! by PotatoFarmer · · Score: 2

      ...Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

      It sounds more like an expanded version of the D2 Amazon's Slow Missile skill.

    10. Re:Totally new - the Wizard! by greyspectre · · Score: 3, Funny

      Reroute all mana to the main deflector dish?

    11. Re:Totally new - the Wizard! by Jabbrwokk · · Score: 2, Informative

      I'll probably get flamed or modded down for this, but oh well.

      I agree with you, I like playing hybrid classes. The Dungeon Siege series tried to make this viable, but it just didn't work. I hated how there was only a finite number of monsters to kill, so every single hit you made with your character to level up your skills was precious. I tried to play a combat magic-fighter hybrid but he was just a gimp compared to the "pure" classes in my party.

      Titan Quest, on the other hand, is one of only two games on my computer at the moment because it's fun, caters to the Diablo loot lust factor and lets you play hybrid classes. Want to be a warrior-storm mage (a thane)? Sure. Want to be a hunter-nature mage (a ranger)? OK. Want to be a defensive-earth mage (a juggernaut)? You can do that too. In fact there are 36 different combinations to play.

      There's quite a few combinations (more with the expansion pack) and the hybrid classes are powerful, not gimped. And if you put your points down the wrong tree there's a guy in almost every city who you can pay to reallocate your skill points.

      I'm sure Diablo 3 will be great, but I've never actually played any of the Diablo games, just games labelled as "clones" (Just because a game is in the same genre does that make it a clone? Are all 3D WWII FPS games "Wolfenstein" clones?). I never liked the "oh so gothic and evil" atmosphere of Diablo.

      However, Titan Quest was the perfect action RPG for me because I love the setting and it let me play hybrid classes however I wanted to.

    12. Re:Totally new - the Wizard! by jlarocco · · Score: 4, Insightful

      I think you missed the point.

      The OP was complaining that the skills are carved up by classes at all. A necromancer can't put points in a sorceress skill, for example. So instead of 7 character "classes", each with 3 skill trees, just give every character 21 skill trees and let the player do as they please.

      The multitude of options might be a little overwhelming at first, but with as many players as a Blizzard game will have, I think a few stable, decent builds would emerge fairly quickly, while still giving enough variety for people to come up with viable alternative builds. One thing that disappointed me in D2 was the lack of viable character builds, especially for PvP. If you deviated very much from one of the dozen cookie cutter builds, you could almost count on having to leech in experience runs and getting owned in duels.

      The later patches of D2 actually explored it a bit, with runeword items that provided class specific skills, but could be used by any class. The items giving barbarian warcries and paladin auras were particularly popular, but there were a few items that would give necromancer and sorceress skills.

    13. Re:Totally new - the Wizard! by MRe_nl · · Score: 3, Funny

      The Wizard has awesome disabilities too, such as
      "WIZARD NEEDS FOOD. BADLY!".

      --
      "Kill 'em all and let Root sort 'em out"
    14. Re:Totally new - the Wizard! by Koiu+Lpoi · · Score: 2, Interesting

      "pockets of space outside the normal flow of time".

      See Median XL, a Diablo II mod. It's a sorceress ability.

    15. Re:Totally new - the Wizard! by SwordsmanLuke · · Score: 2, Interesting

      Are you willing to be half as good at both?

      Yes. I think that makes the choice of my skill progression *mean* something When I choose to make my swordsman/mage, I realize that I'm going to have to make an important decision about how to spend my precious skill points. That makes the choice matter and gives the game more depth.

      As another poster mentioned, the problem with allowing this sort of game play is that people tend to nerf their characters. This is another game design rant of mine, but I'm on a roll so... I don't like the way game difficulty is done in most games. I don't want to have to guess what my optimal game difficulty is, or want to have to adjust it back and forth. I play alot of games, so I'm only rarely unable to beat any given game, even on harder difficulty settings, but on those occasions when I do feel the need to ratchet the game back - why should I have to? Many games have had auto-difficulty adjustments built in to many of them for some time now. Is it really that difficult a concept? Especially for a game like Diablo?

      When a player is nearly dead, ease up. If they're wading through foes like an angry god, throw bigger baddies and drop health/mana less often. Keep the challenge tailored to the player - don't make the player step out of the game and change the challenge.

      This solves the character nerfing issue for single/coop play quite nicely. If you're a pvp player, I have no sympathy if your mutt character can't go toe-to-toe with a specialist. That's what I would expect to have happen. If, for instance, you've got a total of, say, 50 skill points, which you've divided equally into casting and swordsmanship, it should be no surprise that you're not as powerful with the sword as the guy who dropped all 50 into swordsmanship. Use your character's superior combat flexibility and hope for the best - that's what it's there for! If you're not able to do that, you probably need to rethink your character's abilities.

      Besides, it'd be kind of interesting to see what'd happen after a while with a hybrid, given the insane amount of time people end up devoting to these sorts of games. What happens when you've got each skill tree maxed out? Should death affect your accumulated skills?

      I think these sorts of mechanics would make for an incredibly deep RPG - MMO or not.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    16. Re:Totally new - the Wizard! by Sparton · · Score: 2, Insightful

      The idea of the hardcore community finding the more optimized build with such a large array of options is irrelevant. With so many options, new players would become overwhelmed and have no idea how to make an efficient or useful character, and the chance of an inexperienced player creating a poor build increases dramatically.

      Blizzard wants their games to be appreciated by as many people as possible. Making their game more intimidating by having so many options from the get-go (instead of saying "your this class, you get to choose from these skills"), goes against their core belief of accessibility.

    17. Re:Totally new - the Wizard! by Miseph · · Score: 2, Insightful

      Dude, multi-class, it works. Or you could go for one of the multi-purpose class like monk or paladin that already does that... or even go ranger and have all three branches covered!

      That said, I do agree that the rogue/fighter light infantry build is so unbelievably broken as to make nearly all other possibilities a waste of time, and that this somewhat deadens the ability to make any character one wants.

      --
      Try not to take me more seriously than I take myself.
    18. Re:Totally new - the Wizard! by Keill · · Score: 2, Interesting
      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    19. Re:Totally new - the Wizard! by jlarocco · · Score: 2, Insightful

      The idea of the hardcore community finding the more optimized build with such a large array of options is irrelevant. With so many options, new players would become overwhelmed and have no idea how to make an efficient or useful character, and the chance of an inexperienced player creating a poor build increases dramatically.

      You're talking about people buying the third game in a best selling series that's been around for a decade. At this point Blizzard doesn't care about the casual, "inexperienced" gamer; they already know they can sell a boatload of games to the hardcore players. Their target audience is the person who doesn't mind playing for a while.

      Also, I suspect they've learned from WoW and will charge for network play, so there's even more reason to draw out the time it takes to learn the game.

      Oh, and failure to immediately create a decent build? That makes the game better. I could install Diablo 2 right now and have a fairly powerful, high level character in a couple of days because I know the basic formula characters. All the possibilities have been explored, and there's little point in searching for any new builds. Actually having to find a decent build, or being able to come up with a new combination that surprises people would be a lot more fun.

      Ultimately it's up to Blizzard, but I think it'd make the game better.

    20. Re:Totally new - the Wizard! by Sparton · · Score: 2, Insightful

      At this point Blizzard doesn't care about the casual, "inexperienced" gamer; they already know they can sell a boatload of games to the hardcore players.

      [...] Also, I suspect they've learned from WoW [...]

      You says Blizzard has learned something from WoW, but ignore the disproportionate ratio of casual to hardcore players who subscribe to it?

      There are a couple of game developers that are dense enough to cater to the hardcore audience at the expense of the more lucrative and larger casual audience, but I don't count Blizzard among them.

  3. Simple things by Kingrames · · Score: 5, Interesting

    What I found coolest about Blizzcon so far was something very simple: a container of nickelodeon-style slime with a Hydralisk inside.

    Your very own zerg unit, complete with matching creep. I thought it was an excellent example of how Blizzard is very good at taking simple ideas and making them work very well.

    --
    If you can read this, I forgot to post anonymously.
  4. I like the first word non-link.... thats classy by Anonymous Coward · · Score: 3, Funny

    Blizzcon, no link provided.

    Because if you don't have the bookmark, you must be a noob. Right?

  5. Casting spells? The hell? by Shinmizu · · Score: 5, Funny

    The trailer illustrating the new class showed actual gameplay demonstrating some of the Wizard's abilities -- including the casting of spells

    The hell? Can't Blizzard keep any of their lore consistent? Next thing you know, they'll have a "Fighter" class that uses melee weapons or some crazy shit like that.

    1. Re:Casting spells? The hell? by tenton · · Score: 2, Funny

      He's called a barbarian and they already showed him off. :P

      I'm waiting for the long ranged weapon class (maybe a ranger? How about an elf ranger?) and some sort of defensive style class (a knight, perhaps?).

  6. Re:Oh boy! by rotide · · Score: 5, Insightful

    Worlds largest game developer (arguably) throws a convention where they are profiling their biggest titles (starcraft/warcraft/diablo). Yes, this gets attention.

    Quick math:
    10,000,000 world of warcraft subscriptions equals:
    10,000,000 copies of wow @ $40 a pop = $400,000,000
    10,000,000 active subscriptions @ $15 a pop = $1,800,000,000 per year.

    We're over 2 billion dollars for 1 game for 1 year (it's been out for 4 years now AND has 1 expansion out with another releasing).
    This isn't some rinkidink little company, they ARE the mmo scene AND the RTS scene (arguably).
    It makes news, sorry.

    P.S. Did you not get to go to Blizzcon? If that was just a rant, there is still time to fly down for tomorrows show.

  7. Re:Wizardry Classes? by pjt33 · · Score: 2, Funny

    Yes, but you'll have to learn to run through walls to even get on the train that takes you there.

  8. Here you go: by geekoid · · Score: 4, Funny

    Places that teach magic:

    http://www.chiropracticschools.com/

    http://www.ncnm.edu/

    http://www.homeopathyschool.com/

    woowoo! all aboard the woo woo train.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Here you go: by Nightspirit · · Score: 2, Informative

      With the exception of homeopathy, your assertion is ridiculous. The NIH has concluded the pain benefits of chiropractic care (when applied to lower back pain), and licensed naturopaths (depending on the state) receive similar training to MD students, although unfortunately some fall under the homeopathic bandwagon.

      If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, and while statistically significant, isn't really applicable to the general population. To me, that isn't much better than homeopathy. /no I'm not looking up the studies, if you care enough search pubmed

    2. Re:Here you go: by Rakishi · · Score: 2, Insightful

      If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, and while statistically significant, isn't really applicable to the general population. To me, that isn't much better than homeopathy. /no I'm not looking up the studies, if you care enough search pubmed

      Saying "some studies" isn't that much better than saying "well it didn't help my cousin bob." Welcome to statistics and randomness, if you do enough studies then they will cover every single possible result. Show me a proper meta-analysis and I may consider what you said but otherwise it's just hot air. That's not even counting the tons of lovely ways you can fuck up a study.

      That said, unlike various other drugs specific antidepressants aren't used alone, aren't expected to cure every single case of depression and don't have as much of a time crunch (ie: the patient probably won't die if you give them a useless drug at first). If a drug is better for some subset of people compared to other drugs then it's a useful drug even if you don't know what subset it's better for. This also means that certain types of studies are useless for evaluation such drugs.

  9. Re:How much for a Starcraft 2 beta seat? by rotide · · Score: 2, Insightful

    He's AC for obvious reasons.. But food for thought. People paying money for something they want isn't a new concept. Some people spend wayyy more than that a month on booze and/or cigarettes.

    Why bash someone for paying a nominal amount of money for entertainment?

  10. Wha? by geekoid · · Score: 2, Funny

    "Starcraft 2 was not yet ready for beta"

    http://www.youtube.com/watch?v=Tim5nU3DwIE

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. Re:Oh boy! by rotide · · Score: 3, Informative

    Agreed, and I used rough numbers all around. Fact of the matter is that WoW is a billion+ dollar making game which was put out by a company that puts out #1 ranked titles year after year.

    http://seekingalpha.com/article/94051-ride-out-the-recession-with-activision-blizzard

    "For the full year ended March 2008, Activision had revenue of $2.8 billion, operating margins of 16.55% and operating income of $479.61 million. For the calendar year 2007, Blizzard's revenue was $1.2 billion, up 58% year-over-year. Operating margins at Blizzard were estimated at 40% in the Vivendi press release announcing the spin-off. The combined company reported revenue of over $1 billion in the June quarter and according to this BusinessWeek article, Activision Blizzard is projected to have annual revenues of nearly $4.5 billion."

    Check the link.

  12. Re:A WoW arena tournament??? by Anonymous Coward · · Score: 2, Funny

    A: Any shut-in, fat virgin would be lucky to grind some pants.

  13. Re:I like the first word non-link.... thats classy by Fozzyuw · · Score: 3, Informative

    Speaking of which... it's all , including game trailors.

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  14. Re:There was a racing game for the Xbox by Dutch+Gun · · Score: 2, Interesting

    Oblivion also had dynamic dificulty, that could easily be abused.

    Yep. Oblivion's auto-scaling was on a whole different level of crapola. Let me count the ways:

    * When your skills increased, you increased in power. When your level increased, the enemies increased. If you simply avoided sleeping, the game became easier and easier. I normally don't mind obscure "exploits" in single-player games (I tend not to actively seek them out), but this was ridiculous.
    * Certain missions (like the Kvatch mission) had NPCs that didn't scale up with the monsters. When I first played the game, I ran around and leveled up quite a bit before that mission. The enemies scaled up so bloody far above the guards it was an absolute massacre. I eventually realized one NPC was unkillable, so I hid in a corner while he fought, died, and was resurrected about a thousand times over the course of few hours.
    * Since enemies (and rewards) level up with you, there's absolutely zero point to running around the world, delving into dungeons, and getting more powerful.
    * Bandits eventually are routinely seen wearing *glass armor* (most expensive and best light armor in the game, worth many thousands of gold). Yet they still stop you and demand 100 gold, just like when they were wearing rags earlier in the game.

    The point is, it's easy to say "scale difficulty with the player", but I think it's actually fairly hard to do in practice without potentially causing other issues. Oblivion just happened to be the poster-boy for this sort of system destroying an otherwise really cool game for me. I really wish they had just used the following simple rule to scale difficulty in the game: the farther you are from civilization, the harder the enemies get and the greater the rewards dropped.

    At least I'm pretty certain Blizzard would never do anything this boneheaded...

    --
    Irony: Agile development has too much intertia to be abandoned now.