A 3D Curve Sketching System For Tablets
dominique_cimafranca writes "The Dynamic Graphics Project of the University of Toronto has released a pretty nifty 3D curve sketching system. Apart from the large drawing area, the tablet software looks very intuitive to artists. From the site: 'The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic view rotation to improve curve sketchability, an axis widget for sketch surface selection, and implicitly inferred changes between sketching techniques. We also improve on a number of existing ideas such as a virtual sketchbook, simplified 2D and 3D view navigation, multi-stroke NURBS curve creation, and a cohesive gesture vocabulary.'"
I recall from my multiliniear calculus course that the fundamental zeroid of the Draper function is orthagonal in [n-1/n] hyperspace to the semi-Euclidean plane of the minimal Pascal rectangle. So if you point at one point on the tablet, multiple points are mooted when the gesture constrains pretensioning on its hypothetical "theta" axis. In other words, poo.
I think my head just exploded into candy...
As an illustrator and 3d modeler, I must say, that is simply the most awesome thing I have ever seen. I would go so far as to say that it is 'insanely great'. I also just happen to be buying a Wacom Cintiq 21UX in the immediate future. FORTUITOUS!
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
This seems like it could be very useful in bridging the gap between concept art and a fully rendered 3d model. I'll have to remember to point this out to a few of my artist colleagues at work and see what they think about it.
Of course, I'll probably have to warn them to turn off the sound first. Quick hint to the developers of this cool little toy: Artists get nervous when when programmers start talking about "single view symmetric epipolar method" and other very complicated terms. If you've ever worked with artists before, you know you're starting to get too technical when the eyes start glazing over. I then know to take a step back and try to re-phrase in non-tech.
All you programmers are now thinking "but... that's exactly what it's describing", and I'll just put my hand to my head and sigh. Different ways of thinking.
Don't even get me started about trying to get in the heads of game designers.
Irony: Agile development has too much intertia to be abandoned now.
The Dynamic Graphics Project of the University of Toronto has released a pretty nifty 3D curve sketching system
I see a video and some links to bios and sample sketches, but no "released" software anywhere.
"UNIX" is never having to say you're sorry.
Good point. After all, all 3D modeling software in the world is made by the same cabal. All time they spend on one project is stolen from another. In fact, every time somebody puts together a 3D modeling demo, another bug gets added to Maya, just to annoy you.
Seriously. You think Maya has annoying bugs, that's nice, go submit a support request or something. This is an utterly separate issue, similar only in that both of them are software for creating and manipulating 3D models.
I thought it was going to be a 3d system for creating 2d drawings.. that would have been useful.
... but it doesn't
As it is (from a 3d artists point of view) this is just a more intense way of doing the same things that are already done with traditional 3d, and in fact comes nowhere close to what you can do with a sculpting program like z-brush.
If it gave me a 2d page I could turn and draw on like a real piece of paper.. that would be cool.. super cool.
once more into the breach
The UI for open, save, delete, etc. seems gallingly stupid, just use the damn keyboard(yeah, flipping from corner to corner to turn pages will be realy intuitive when there are 500 of them...). The UI for drawing, though, looks amazing. Substantial amounts of the correct automatic stuff happening automatically, just really impressive translation of standard flat pseudo-3D sketching into 3D models. Most impressive.
This is so cool. I hope they opensource it.
Looks like they are part of the presentation & demo sessions at the UIST (User Interface Software and Technology) being hosted by ACM next week.
More details here:
http://www.acm.org/uist/uist2008/
And a schedule of events:
http://www.acm.org/uist/uist2008/program/index.html
I hope to see additional project details and possibly some additional demonstration videos come from this event.
...what are the odds of getting a tablet laptop without Vista these days?
This seems pretty sweet, but I'm more interested in taking a tablet out with me rather than sitting behind a desk. I recall tablets hog more RAM than a usual OS, especially with vector graphics, so I shudder to think of trying to run this on a tablet under Vista.
Random Thoughts From A Diseased Mind (Not For Dummies)
That looks very nice!
I was looking at some similar stuff recently. There's an older app with some of the same gestures, called Teddy, (video here), which was further developed to Smoothteddy.
Here's hoping these interfaces will be further developed and reach mainstream, and that they will help artists that are good at drawing but bad at extruding, uv-mapping, etc. create some cool stuff.
In a fair world, refrigerators would make electricity.
if you can draw, it's pretty wicked looking.
Personally, I'll still with Blender, for now.
Which rocks, by the way.
expandfairuse.org
If you had released what you did, and it had potential, someone might have finished it for you a year ago.
Blender rocks?
Blender's user interface is so bad that I can't imagine what the designer was thinking. Seriously. It's almost as if he hated end-users and decided that the only way he could express his hate was to make a program that appears superficially usable but caused as much pain and frustration possible when people tried to learn it.
So, where can we download this tool and try it for ourselves?
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
With the beta version of openSUSE 11.1, which I am now testing, I can get even the touch screen mode of my MultiTouch tablet working. Add to it the 3D desktop effects and it blows everyone out the window!
Who is General Failure, and why is he reading my disk?
Your reply was so astute I completely fell back in my chair and cracked my skull on the table behind me, then had to go to the hospital and get 23 stitches.
Seriously. It's all the trend of the people who do all the programming having no idea what the hell people use their software for and just program things they think it's cool but artists have no bloody use for. People who program 3D especially are as unreceptive to change requests as they come. Hence my disgust at this new useless software.
I have nothing compelling to say
This is research. I don't what planet you're on, but where I come from the point is to push the frontier of what is possible, less than to push the frontier of what's useful. Less so would be "what's useful in Maya." Fixing bugs is not science. It's very boring engineering work and not something we should be allocating our best and brightest researchers for, to the benefit of a private company. Be angry, if you must, but be angry at Maya, not the people who don't own, don't control, and have no access to Maya or it's software.
I Browse at +4 Flamebait
Open Source Sysadmin
The big problem is that there is very little competition left in the 3D industry. Maya, Max and MotionBuilder are all owned by Autodesk - unfortunately the biggest competitor to Maya, is 3ds Max, which isn't really competition at all...
XSI/modo/lightwave/cinema4D/rhino are all alternative products, but unfortunately their market share is too small to make too much difference.
Then lets talk about innovations in the 3D graphics world - since the geforce 1 was introduced, new and original research has largely been replaced with papers that put 10+ year old techniques onto the GPU. The GP has a very valid point here, there is very little research being done that actually provides new and useful improvements to the users actual workflow.
The problems mentioned by Cathoderaytube that he finds in Maya, are all present in the other packages as well. These are not 'bugs', they are mathematical flaws that need some pretty dedicated R&D to come up with new solutions. If you are about to embark on a Phd in 3D graphics, go and talk to an animator for a day, and you'll very quickly find yourself with 50+ research topics to investigate. I think it's safe to say that there wouldn't be a single GPU topic in that list.... but if you implement just 1 for your Phd, you'll have a few hundred thousand users saying thankyou.