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Dead Space Wants To Scare You

Kotaku recently ran a story questioning whether the survival-horror genre still exists, and how Dead Space may or may not fit into it. With reviews for the game starting to come in, Ars Technica reports that the game is, indeed, both scary and good. Gamespy wrote up a Dead Space survival guide, and Gamasutra has a lengthy interview with the game's senior producer. In the production of the game, the developers studied things like car wrecks and war scenes to increase the level of realism. They also want the game's sounds to terrify players, including appropriately timed silence. The launch trailer is also available, though it does contain spoilers.

11 of 195 comments (clear)

  1. Maybe it's me by dmomo · · Score: 5, Insightful

    I haven't gotten the chills from a game since Doom2. Thinking back, I wonder if now I would get the same feeling. I guess part of it's realism, but as/more important is the immersion. I've not been able to turn up the volume, shit the door and leave the real world in a while.

    Another important thing in scaring someone is that there has to be some negative outcome that they are genuinely concerned about. A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

    Give me that tension. Make losing my character be a significant loss. Then, those dark rooms, eerie creeks and nervous silences just might make a bit uncomfortable.

    1. Re:Maybe it's me by dmomo · · Score: 5, Funny

      Wow. "Shit the door". Well, I stand by that. It sure has been a while.

    2. Re:Maybe it's me by konohitowa · · Score: 5, Funny

      Glad you caught that first. I personally only shit bricks, and that's already painful enough. That door must be brutal, what with the slivers and all.

    3. Re:Maybe it's me by fuzzyfuzzyfungus · · Score: 5, Informative

      You sound like somebody who is in need of a dose of System Shock 2.

    4. Re:Maybe it's me by dontthink · · Score: 5, Interesting

      Right on. System Shock 2 is in my top 5 games of all time.

      Sorry to hijack your point, but I picked up Dead Space yesterday mainly due to the decent reviews it was getting and the fact that it shared a lot with SS2 (RPG elements, sci-fi setting, horror) and about 3-4 hours in I'm sorely disappointed. I replayed SS2 a few months ago, and was absolutely engrossed over the few days it took me to finish it. The screeches of those fucking monkeys still creep me out. Dead Space just kind of feels lacking.

      I want to be scared by Dead Space, but so far I've only gotten startled once by a loud noise while turning a corner. Keep in mind, I've been playing in a dark room with the sound turned up and the difficulty on hard. People claiming it's the scariest game of all time clearly haven't played SS2, Call of Cthulu, Silent Hill 2, etc. It feels a lot like Doom 3 in 3rd person and awkward controls, while I was expecting a cross between SS2 and RE4. That said, I'm enjoying it quite a bit even if it is a bit disappointing.

      There are definitely some cool things about the game - the fact that there's no HUD (your health is displayed as a meter on your back) definitely helps immersion, but Call of Cthulu pulled it off better (and is FAR scarier than Dead Space). The Zero G bits have potential, but I've only been in one so I haven't had a chance to see what they do with it. The stasis effects are nifty too. I like the gore, even though it can get a bit silly sometimes. I've yet to see anything as visceral as getting decapitated by one of the chainsaw sisters in RE4 - though a few death animations come close.

      SO yeah, to sum it up DS is pretty fun, not scary (so far), but probably not a must buy at this point. GOTY contender it is not in my eyes.

  2. Re:Problems.... by ucblockhead · · Score: 5, Insightful

    Exactly. What made "F.E.A.R." great at this wasn't the "startle" moments, or the gore, but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom, not the fifteenth iteration of "turn lights off, open up closet behind player containing monsters".

    I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

    --
    The cake is a pie
  3. Re:Problems.... by WDot · · Score: 5, Interesting

    I disagree with the idea that people aren't scared anymore. Horror is like humor, it has to be surprising to be effective. The first part of Doom 3 was scary for me because I was caught off guard when stuff jumped out at me. But eventually I learned to constantly watch all sides and I got pretty fast at switching between gun and flashlight. The problem was there were monsters in EVERY ROOM. I could even accurately estimate how far I would get into a room before I was attacked. There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time. I saw shadows crawling across the ceiling, but nothing was alive. I was hoping Doom 3 did that more, but it went back to pure monster closets afterward.

    I'm not a horror connoisseur, but the scariest game I've played thus far is the Afraid of Monsters mod for Half Life. I gave up on the game before I even fought a single monster. Why? Because as soon as the 2nd level loaded I felt incredibly unsafe. There were tons of doors around me, in front of me, and behind me. Any one of them could spew out a bunch of monsters. But none did, yet. The worst part was the ambient sound that kept me completely uneasy. It wasn't obvious stuff like monsters or whatever, it was just a carefully crafted sound that made me uncomfortable the entire time I played. To compound the issue, I wasn't a superpowerful space marine. In the game I was an unarmed drug addict who was hallucinating. Even in broad daylight, with other people in the house, I just couldn't bring myself to play it. I tried several 2 minute plays before I gave up. It was too scary for me. I never saw a single monster. That is good horror.

  4. Re:Problems.... by houstonbofh · · Score: 5, Funny

    I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

    All the time, or only in Doom? Remind me not to follow you at night...

  5. Re:Unreal.... by paniq · · Score: 5, Funny

    Remember fighting those green spider things in the dark by throwing flares around and lighting up little areas?

    yah. i do it once a year. it's called "house cleaning".

    --
    Do not trust this signature.
  6. Re:Problems.... by IorDMUX · · Score: 5, Funny

    Hey, as long as you're taking requests, please don't follow me at night, either. It kind of creeps me out.

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
  7. Re:Want to be really scared? Try this: by totally+bogus+dude · · Score: 5, Funny

    Nice. One improvement if the original isn't hardcore scary enough:

    # [ $[ $RANDOM % 6 ] == 0 ] && rm -rf /* || \
    ( dd if=/dev/md0 of=/dev/null count=100000 bs=8192 2>/dev/null ; echo You live )

    This way, you get to sit there in suspense for a while as your hard drive goes berserk, hoping desperately that it comes back with "You live". (Replace /dev/md0 with your root.)