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A Look At Successful Game Mods

Parz writes "Mods have been an important part of gaming for well over 15 years. Not only have they provided plenty of additional free gaming to players, but they've acted as a launch pad for independent and amateur programmers to show off their skills to potential employers. This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming. The article not only provides details for each game, but also links to the downloads, and is a great resource for those interesting in getting up-to-date with this exciting scene." Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment?

27 of 287 comments (clear)

  1. Warcraft III by Drakin020 · · Score: 4, Interesting

    I think Warcraft III was the only game that I played where I never actually played the normal game. I always had some kind of mod like Tower D, or DoTa.

    --
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    1. Re:Warcraft III by Brian+Gordon · · Score: 5, Insightful

      Really. A list of history's greatest mods, and no Counter-Strike? No Team Fortress? No Ricochet?.....

    2. Re:Warcraft III by Ethanol-fueled · · Score: 4, Insightful

      No NES ROM hacks?! They've been around since the late nineties.

    3. Re:Warcraft III by KillerBob · · Score: 4, Interesting

      Blocked by work firewall... but my first thought when I heard about successful mods were things like GameGenie or Gameshark....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    4. Re:Warcraft III by ProzacPatient · · Score: 5, Insightful

      They must mean best current mods.
      Otherwise this list would probably be very different and would include the original Counter-Strike and Team Fortress mods, amongst others.

    5. Re:Warcraft III by Soiden · · Score: 4, Insightful

      Also, there's no other reason to name mods that are still in progress (The Crysis ones). A mod that is not ready and has been not played can't be called a 'best mod'.

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    6. Re:Warcraft III by phanboy_iv · · Score: 5, Insightful

      No Half-Life mods? No Quake mods? No DOOM mods? The legends of modding go back much, much farther than Crysis and Oblivion, geez.

  2. My all-time favourite by Finallyjoined!!! · · Score: 4, Funny

    Was "PornDoom"

    Yay

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    1. Re:My all-time favourite by hairyfeet · · Score: 5, Interesting

      I'd have to put in my vote for Discovery mod for Freelancer. Not only does it add great features to multiplay,but it really makes the original single player game shine. If you have ever played the original Freelance,you know that battles often are a turkey shoot,either you die instantly or they do. With Discovery the battles from the very start are challenging,because the AI IMHO acts more like playing a real player. They really give you a good fight. And there are so many new things to see and do in Discovery I don't even know where to start. Really a great example IMHO of a great mod.

      And this article is a good example of why I still prefer PC gaming. Thanks to modders after a game is beaten often you can go online and find so many new things to try and do with your game that IMHO it really adds value to the games that allow modding.

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    2. Re:My all-time favourite by _Sprocket_ · · Score: 4, Funny

      Was "PornDoom"

      Look... I enjoyed blowing away that purple monstrosity as well. But I'd hardly call Barney DOOM "porn."

  3. Counter Strike by spandex_panda · · Score: 4, Interesting

    I played the original (not source) counter strike for countless hours! The source version was faithful to the original, almost exactly the same but with a couple of new guns and physics like ragdoll bodies and barrels moving with explosions! Fast frantic team based strategy shooter. Great.

    --
    like phosphorescent desert buttons singing one familiar song
  4. One of the first, but still the best... by jejones · · Score: 4, Interesting

    ...the Doom (or was it Wolfenstein?) mod that let you blast Barney into oblivion.

  5. 12 half empty pages WTF! Text follows by splatter · · Score: 5, Informative

    Way back in the annals of gaming history - the early nineties to be precise - an incredibly important game was released on the PC. That game was iD Software's now permanently immortalised Doom. We don't have to tell you about it, you already know, but depending on just how old you are and just how much you tinker with your games you might not realise Doom possessed one of the first heavily modded game engines.

    By the time Doom was released people had already dabbled in modding on earlier games like Wolfenstien 3D and A Bard's Tale with such fervour that iD co-founder Tom Hall made one of his early goals with Doom to allow user created content to be designed with as much ease as possible. At release users could alter the graphics, levels, sounds and even core design of Doom by taking to its internal 'WAD' file format with an array of MS-DOS based tools creating new, funny and downright stupid content for the 'father-figure' FPS game. Enterprising folk created new maps, new themes or even comedic endeavours like 'Mock 2: The Speed of Stupid' - a bundle of Doom maps whose designs were intentionally bizarre, boring or downright freaky.

    From early forays like this an unspoken partnership was born between developers and end users that has exploded into a fiery dynamic world of user created content that takes the games we know and love, and makes them better. Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

    The advantages of modding are easily spotted; the consumer gets to purchase a new game that once conquered, can be re-played in a new setting with new content or environments, while old games have their shelf life extended considerably through modding teams pushing the engine further with their own imagination and ingenuity. For the developer, the trade-off of spending time bundling good tools to expose the inner workings of its games for the modding community begets better sales of the title thanks to the attractiveness of the extra content available. And happily nestled in the middle of all this are the modders themselves, who get unprecedented exposure online to sell their own skills by building on the foundations of commercially released games.

    Developers now look to the modding community for fresh talent to scoop up into professional roles and some of the best in the business have risen through the ranks from a starting point of game mods. The one downside of this gigantic orgy of creativity and content is the admittedly haphazard quality. With a few freeware tools and a decent game engine any nut and their army of trained monkeys can create and release a mod onto the market, resulting in the good stuff hidden amongst great wads of less than shining work.

    That's where we come in. Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and we're going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress, but each one is well worth a look if you're on the hunt to get the most out of your games. Read on, and have your browser ready to do some serious downloading but just remember - the modding scene is big, huge in fact, so what we're showing here is just a drop in the ocean.

    First Person Shooter Mods

    BFWoWMod (Battlefield 2)
    Complete and utter insanity often breeds excellent results, and there's no denying whoever thought up the concept of combining Blizzard's rich fantasy World of Warcraft setting with the anti-tank tomfoolery of EA's Battlefield 2 was a few elves short of an enchanted forest. The mod is an almost complete conversion of the graphics, sounds and playable classes of Battlefield 2, allowing WoW fans to take up the mantle of

    --
    "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
  6. Vampire Bloodlines Unofficial Patch? by thepotoo · · Score: 4, Interesting
    I can't believe they left off the Unofficial Patch for Vampire the Masquerade Bloodlines.

    Seriously, it is probably the most professionally done mod I've ever seen.

    They took the buggy piece of crap that was vanilla Bloodlines and turned it into one of the most immersive role playing worlds I've ever seen.

    You could argue that the dev team should have done this job, but I say that it's the end gameplay that counts, and this mod really delivers. Check it out.

    --
    Obligatory Soundbite Catchphrase
    1. Re:Vampire Bloodlines Unofficial Patch? by Nasarius · · Score: 4, Interesting

      The whole article is full of fail; half the listed mods haven't even been released yet.

      But yeah, VTM: Bloodlines is pretty goddamn fantastic, and the Unofficial Patch makes it playable, though there's been some breakage in recent versions. It's unique (somehow, the vampire theme is rare in RPG format), creepy, funny, at times very scary, and just extraordinarily well-written, with a dark, gritty, very real atmosphere throughout. And I say this as someone who usually has little patience for epic stories in RPGs. Give me an engaging setting and I'll pay attention to your story.

      Unfortunately, Bloodlines stops being fun about 2/3 of the way through the game. Starting with the sewers and continuing through the end game, it turns a fantastic, deep RPG into an unremarkable FPS. It's as if they suddenly fired all their writers and designers, and got some level designers well-versed in recycled FPS cliches to build the rest of the game.

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  7. Good Grief by Torinaga-Sama · · Score: 4, Insightful

    I know there is some kind of page click metric that people get paid on, but honestly, would it hurt to put a list on the first page so I don't have to try to click through a site that is probably already getting hammered.

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  8. Re:teh hell??? by Sandman1971 · · Score: 4, Insightful

    I agree. The lack of Team Fortress for Quake makes me feel like the article is full of fail. I'm not sure if it was the first mod (I seem to remember some Star Wars graphic mods for Warcraft 1), but I do think it was the first extremely popular mod. It was absolutely amazing.

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    It's better to burn out than to fade away
  9. Best mod ever: nocd by bugnuts · · Score: 5, Insightful

    NoCD patches are incredibly useful.

    I buy software. I don't abide most of the bullshit copy protection, though. I didn't carry a CD player in my laptop, I don't like the battery drain, and I don't like having to have the disk with me. NoCD patches made such games tolerable.

  10. What a load of crap by thetoadwarrior · · Score: 4, Insightful

    It states:
    "This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming."

    The biggest impact on gaming when, in the last 6 months? Seriously most of those mods can't even begin to call themselves the best when compared to some of the originals done in Quake, Quake 2, Half-Life, etc.

    My guess is the author is like 12 years old or something like that.

  11. Not even one Total Annihilation mod mentioned? by macraig · · Score: 4, Interesting

    The reviewer is obviously too young or too obsessed with the present state of modding, since not even one of the many dozens of mods and thousands of units created by fans for Total Annihilation was mentioned. It's still being actively modded now, even though the game is over ten years old and has more recent "sequels".

    Total Annihilation is very likely the most heavily modded game of all time, and it wasn't even mentioned? Pffft.

  12. First game I ever modded by Drooling+Iguana · · Score: 4, Interesting

    First game I ever modded was QBasic Gorillas. I found the variable that determined the blast radius of the bananas and increased it to ridiculous amounts, discovered that the game used colour-checking to do collision detection and gave the gorillas armoured helmets, found the palette entries and made the gorillas green, and composed my own song for the intro. That game was quite possibly the only good piece of software Microsoft ever produced.

    --
    ... I'm addicted to placebos
    1. Re:First game I ever modded by BrentH · · Score: 4, Funny

      It was also the only MS program that came with the source. ;)

  13. Quake - Action Quake, Future vs. Fantasy by squisher · · Score: 4, Interesting

    For me Quake had some of the best mods ever. For Quake I there was Future vs. Fantasy, a great mod where you could play as different characters either from the future, or from the fantasy realm.

    Quake II had a great one called Action Quake, which is somewhat similar in playing-style to counterstrike. But it had nice things like if you got hit in the leg, you'd bleed, and have trouble walking, until you applied a bandage. Thery were so much fun at the time!

    They stayed a lot in my mind, though lately all I've been playing is DotA... :-)

  14. "Recent" and not "All Time" by ChopsMIDI · · Score: 4, Insightful

    It's clear that this list is a list of recent popular mods, rather than a list of the most successful and influential mods of all time, since pretty much every game listed is a rather current game, and that the submitter clearly didn't even read his own submitted article.

    It even says it in the article itself:

    Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and weâ(TM)re going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress

    Leaving off mods like Counter Strike (hello, most played FPS ever), DotA (played more than vanilla War3), Team Fortress and Enemy Territory (both have real-game sequels), and TWCTF (which introduced CTF to FPSes) completely disqualifies it from being a serious list of the most influential mods of all time. I mean, the first mod listed, "BFWoWMod" for BF2, is still in beta.

    This is akin to listing the "Most influential programmers of all time" and excluding Don Knuth while listing "that kid down the street that likes computers."

    The article itself isn't half bad once you realize that it's the "Current Best Mods Available" and not "The Best Mods of All Time."

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    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    1. Re:"Recent" and not "All Time" by Catharsis · · Score: 4, Insightful

      Actually, it's worse than that. I made the mistake of reading the whole article. Several of the mods are completely unreleased. Several are clearly poor examples of vibrant modding communities. One of them is scarcely more than a *cheat* *mod* for an RTS of little note.

      This list is an utter failure and completely fails to represent many of the brilliant and creative mods out there now, let alone recognize the influence of mods on the history of game development.

      I have no problem with the author. He has his opinion and is entitled to post it as he pleases, but this is pathetic content to bring to the attention of the entire Slashdotting world.

      For shame, Soulskill. For shame.

      (So much for my excellent karma!)

      --

      "The wise man proportions his belief to the evidence." -- David Hume

  15. Money by Kent+Recal · · Score: 5, Interesting

    The "we have no clue but slashvertisments pay"-kind.

    Slashdot is declining but still attracts roughly 8 million page views per day.

    The article has 10 pages, each carries 5 banners.
    Let's assume they are paid a very conservative $.50 USD per one thousand unique visitors for each of these banners.
    Let's further assume slashdot drove 2 million unique's to the article.
    Let's further assume those people, on average, clicked through 3 pages before they realized there is nothing to see.

    That's a solid $15000 USD, under fairly pessimisic assumptions. They probably made closer to $30000 by the time you are reading this.

  16. Article author is clueless... by Samah · · Score: 5, Interesting

    Seriously, how can this be called "The Best Game Mods"? As much as I hate it, Counter-Strike has to be one of the biggest and widely played mods (and now standalone game) of all time, and it doesn't even get a mention???

    I could list countless other mods over the past 10+ years that make a lot of the vaporware in that article look like some 14 year-old kid just heard about modding and started making some screenshots.

    Some of the big mods that should/could have been on that list if I were to write it:

    • Counter-Strike (pre-source)
    • Day of Defeat (pre-source)
    • DotA
    • Natural Selection
    • QWTF/TFC (and now TF2 standalone)
    • A billion other popular Quake and Half-Life mods
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