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A Look At Successful Game Mods

Parz writes "Mods have been an important part of gaming for well over 15 years. Not only have they provided plenty of additional free gaming to players, but they've acted as a launch pad for independent and amateur programmers to show off their skills to potential employers. This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming. The article not only provides details for each game, but also links to the downloads, and is a great resource for those interesting in getting up-to-date with this exciting scene." Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment?

66 of 287 comments (clear)

  1. Warcraft III by Drakin020 · · Score: 4, Interesting

    I think Warcraft III was the only game that I played where I never actually played the normal game. I always had some kind of mod like Tower D, or DoTa.

    --
    The greatest revenge in life is massive success.
    1. Re:Warcraft III by Brian+Gordon · · Score: 5, Insightful

      Really. A list of history's greatest mods, and no Counter-Strike? No Team Fortress? No Ricochet?.....

    2. Re:Warcraft III by Ethanol-fueled · · Score: 4, Insightful

      No NES ROM hacks?! They've been around since the late nineties.

    3. Re:Warcraft III by bmccartney · · Score: 2, Insightful

      For all those who own WC3 and don't know how to find games, log onto Battle.net then click on "Custom Games". When you join a game, you will download the map which contains all the models/graphics/sounds/game logic for a given mod. Tower Defense++ I would also recommend http://btanks.net/v2/

    4. Re:Warcraft III by KillerBob · · Score: 4, Interesting

      Blocked by work firewall... but my first thought when I heard about successful mods were things like GameGenie or Gameshark....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    5. Re:Warcraft III by ProzacPatient · · Score: 5, Insightful

      They must mean best current mods.
      Otherwise this list would probably be very different and would include the original Counter-Strike and Team Fortress mods, amongst others.

    6. Re:Warcraft III by Soiden · · Score: 4, Insightful

      Also, there's no other reason to name mods that are still in progress (The Crysis ones). A mod that is not ready and has been not played can't be called a 'best mod'.

      --
      Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
    7. Re:Warcraft III by jo_ham · · Score: 2, Interesting

      That's exactly what I thought. I got part way into the article when they started talking about the Stargate mod for Cyrsis that is nowhere near a playable form and i started losing interest.

      I'm as big a fan of the SG universe as the next guy, but I really thought the article was going to be about the great mods that are out there right now - the article doesn't even touch on counterstrike, team fortress or the counterstrike-a-like Urban Terror - all classic mods with gameplay to spare! I'd have thought that a top list of "best mods" would feature more gameplay-oriented chat rather than "we've seen screenshots of the weapons and it's based on crisis so even if it's crap it'll look great!". Did someone from marketing write that?

    8. Re:Warcraft III by phanboy_iv · · Score: 5, Insightful

      No Half-Life mods? No Quake mods? No DOOM mods? The legends of modding go back much, much farther than Crysis and Oblivion, geez.

    9. Re:Warcraft III by notsoclever · · Score: 2, Informative

      They did at least give Counter-Strike a passing mention, but the lack of Team Fortress, and even moreso the lack of Threewave CTF seem like major ommissions. Also, that site seems to be optimized for getting as many pageviews as possible. There's no reason that article needed to be split up into 12 slow-loading banner-loaded pages.

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
  2. Homeworld 2 by newgalactic · · Score: 3, Informative

    I loved the PDS mod for Homeworld 2. Really enhanced the flight mechanics of some of the ships.

  3. TWCTF by mfh · · Score: 2, Informative

    TWCTF for the original Quake is probably the best mod of all time. Not Counterstrike, or Team Fortress (lol sorry). Not only because the inventor of the Geek Code Block had something to do with it. KTHXBYE!

    --
    The dangers of knowledge trigger emotional distress in human beings.
  4. My all-time favourite by Finallyjoined!!! · · Score: 4, Funny

    Was "PornDoom"

    Yay

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
    1. Re:My all-time favourite by hairyfeet · · Score: 5, Interesting

      I'd have to put in my vote for Discovery mod for Freelancer. Not only does it add great features to multiplay,but it really makes the original single player game shine. If you have ever played the original Freelance,you know that battles often are a turkey shoot,either you die instantly or they do. With Discovery the battles from the very start are challenging,because the AI IMHO acts more like playing a real player. They really give you a good fight. And there are so many new things to see and do in Discovery I don't even know where to start. Really a great example IMHO of a great mod.

      And this article is a good example of why I still prefer PC gaming. Thanks to modders after a game is beaten often you can go online and find so many new things to try and do with your game that IMHO it really adds value to the games that allow modding.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:My all-time favourite by _Sprocket_ · · Score: 4, Funny

      Was "PornDoom"

      Look... I enjoyed blowing away that purple monstrosity as well. But I'd hardly call Barney DOOM "porn."

    3. Re:My all-time favourite by Nemyst · · Score: 2, Insightful

      I don't necessarily agree with Discovery (I personally hate the mod), but I do find it odd that Freelancer, a great game that was received pretty well by critics, has a very large amount of mods of often extremely high quality, yet just about no large gaming site speaks about the game. Sorry, but a texture pack will never beat a whole new world crafted from scratch in my mind.

  5. Counter Strike by spandex_panda · · Score: 4, Interesting

    I played the original (not source) counter strike for countless hours! The source version was faithful to the original, almost exactly the same but with a couple of new guns and physics like ragdoll bodies and barrels moving with explosions! Fast frantic team based strategy shooter. Great.

    --
    like phosphorescent desert buttons singing one familiar song
    1. Re:Counter Strike by megamerican · · Score: 2, Interesting

      I have never played through much of Half-Life, but I've spent countless hours playing Day of Defeat and Counter Strike.

      The same goes for Warcraft 3. I haven't even touched the single-player part of the game and just did various mods like DoTA or some form of Tower Wars.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    2. Re:Counter Strike by ZirbMonkey · · Score: 2, Interesting

      How in the hell did they leave Counter-Strike off the list?

      Not only was it the most popular mod for Half-life, but also Half-life 2. In my opinion, this is THE definitive mod that has been recognized as a game of its own. There were actually mods of CS itself. And they forgot CS from this list?

    3. Re:Counter Strike by Miseph · · Score: 2, Interesting

      In fact, last I knew CS was still the most widely played multiplayer FPS around. Leaving it off of the list is simply unfathomable to me.

      --
      Try not to take me more seriously than I take myself.
    4. Re:Counter Strike by sloth+jr · · Score: 2, Insightful

      It's mentioned in the first page of the article.

    5. Re:Counter Strike by jo_ham · · Score: 2, Insightful

      Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

      It is indeed, and then after that build up, it isn't mentioned in the list of "best mods". You may infer that it is included given this paragraph, but it technically isn't in the list they posted. Instead, they feature a mod that hasn't even been finished yet and "looks great, even if it [might] play like crap".

  6. One of the first, but still the best... by jejones · · Score: 4, Interesting

    ...the Doom (or was it Wolfenstein?) mod that let you blast Barney into oblivion.

    1. Re:One of the first, but still the best... by tbradshaw · · Score: 3, Informative

      Wolfenstein! It was called "Barneystein" and changed the final boss of the first episode into Barney (who "shot" musical notes at you while playing the "I Love You" song). It also changed the default soldiers into Butt-Head and the machine gun soldiers into Beavis, (from the Beavis and Butt-Head cartoon on MTV)

  7. teh hell??? by narkosys · · Score: 3, Interesting

    not even a mention of one of the original FPS mods. I am talking about Team Fortress for Quake. I think, (and people can/will correct me if I am wrong), that it was one of if not the first mod out there.

    it is a shame to not have mentioned the mod that started it all.

    --
    seems to have misplaced his .sig
    1. Re:teh hell??? by Sandman1971 · · Score: 4, Insightful

      I agree. The lack of Team Fortress for Quake makes me feel like the article is full of fail. I'm not sure if it was the first mod (I seem to remember some Star Wars graphic mods for Warcraft 1), but I do think it was the first extremely popular mod. It was absolutely amazing.

      --
      It's better to burn out than to fade away
    2. Re:teh hell??? by Chris+Burke · · Score: 2, Informative

      Team Fortress was an early mod, but it came after Three Wave CTF which added the whole concept of Capture the Flag as a game type to the FPS dictionary, and was probably the most-played mod at least in the pre-Quakeworld era. TF owes a lot to the existence of TWCTF, though on the other hand TWCTF was a partial mod and TF was a "full conversion" mod, maybe the first truly popular one. Mentioning at least one of these would seem appropriate.

      --

      The enemies of Democracy are
    3. Re:teh hell??? by Hatta · · Score: 2, Interesting

      Started it all? People have been modding games forever. The earliest I can think of is the Bards Tale, with the Bard's Tale Construction Set (1991). But I'm sure some grey-bearded gamer can beat that.

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      Give me Classic Slashdot or give me death!
  8. Let me see... by Jaysyn · · Score: 2, Interesting

    The Unreal4Ever & ChaosUT mods for the Unreal series.

    The TeamBG tools & mods for Infinity Engine games (Baldur's Gate, Torment, etc) I made a few mods for these games, you can still fine them at purveyors of fine Infinity Engine mods.

    More mods than I can even recount for Morrowind & to a lesser extent Oblivion.

    Anything that adds content that was cut from Knights of the Old Republic II (replaying it now)

    My really cool space mines for GalCiv I :D

    Neverwinter Nights. nuff said.

    --
    There is a war going on for your mind.
  9. 12 half empty pages WTF! Text follows by splatter · · Score: 5, Informative

    Way back in the annals of gaming history - the early nineties to be precise - an incredibly important game was released on the PC. That game was iD Software's now permanently immortalised Doom. We don't have to tell you about it, you already know, but depending on just how old you are and just how much you tinker with your games you might not realise Doom possessed one of the first heavily modded game engines.

    By the time Doom was released people had already dabbled in modding on earlier games like Wolfenstien 3D and A Bard's Tale with such fervour that iD co-founder Tom Hall made one of his early goals with Doom to allow user created content to be designed with as much ease as possible. At release users could alter the graphics, levels, sounds and even core design of Doom by taking to its internal 'WAD' file format with an array of MS-DOS based tools creating new, funny and downright stupid content for the 'father-figure' FPS game. Enterprising folk created new maps, new themes or even comedic endeavours like 'Mock 2: The Speed of Stupid' - a bundle of Doom maps whose designs were intentionally bizarre, boring or downright freaky.

    From early forays like this an unspoken partnership was born between developers and end users that has exploded into a fiery dynamic world of user created content that takes the games we know and love, and makes them better. Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

    The advantages of modding are easily spotted; the consumer gets to purchase a new game that once conquered, can be re-played in a new setting with new content or environments, while old games have their shelf life extended considerably through modding teams pushing the engine further with their own imagination and ingenuity. For the developer, the trade-off of spending time bundling good tools to expose the inner workings of its games for the modding community begets better sales of the title thanks to the attractiveness of the extra content available. And happily nestled in the middle of all this are the modders themselves, who get unprecedented exposure online to sell their own skills by building on the foundations of commercially released games.

    Developers now look to the modding community for fresh talent to scoop up into professional roles and some of the best in the business have risen through the ranks from a starting point of game mods. The one downside of this gigantic orgy of creativity and content is the admittedly haphazard quality. With a few freeware tools and a decent game engine any nut and their army of trained monkeys can create and release a mod onto the market, resulting in the good stuff hidden amongst great wads of less than shining work.

    That's where we come in. Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and we're going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress, but each one is well worth a look if you're on the hunt to get the most out of your games. Read on, and have your browser ready to do some serious downloading but just remember - the modding scene is big, huge in fact, so what we're showing here is just a drop in the ocean.

    First Person Shooter Mods

    BFWoWMod (Battlefield 2)
    Complete and utter insanity often breeds excellent results, and there's no denying whoever thought up the concept of combining Blizzard's rich fantasy World of Warcraft setting with the anti-tank tomfoolery of EA's Battlefield 2 was a few elves short of an enchanted forest. The mod is an almost complete conversion of the graphics, sounds and playable classes of Battlefield 2, allowing WoW fans to take up the mantle of

    --
    "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    1. Re:12 half empty pages WTF! Text follows by hoover · · Score: 2, Interesting

      Thanks a ton for posting the textual content of the article. Before even reading / searching through it, I somehow knew in my heart that not a single racing simulation related mod would be mentioned.

      No GPLEA (the folks who continue to breathe new life into "Grand Prix Legends" on an annual basis, a sim that is over a decade old), no mention of rfactor (a racing sim essentially designed to allow easy modding by the community which right now has over 500 mods and tracks, on separate counts available), heck not even a single flight sim on this list.

      Well, I guess I'm just not mainstream enough anymore ;-)

      --
      Ever wondered whats wrong with the world? http://www.ishmael.org/
  10. Vampire Bloodlines Unofficial Patch? by thepotoo · · Score: 4, Interesting
    I can't believe they left off the Unofficial Patch for Vampire the Masquerade Bloodlines.

    Seriously, it is probably the most professionally done mod I've ever seen.

    They took the buggy piece of crap that was vanilla Bloodlines and turned it into one of the most immersive role playing worlds I've ever seen.

    You could argue that the dev team should have done this job, but I say that it's the end gameplay that counts, and this mod really delivers. Check it out.

    --
    Obligatory Soundbite Catchphrase
    1. Re:Vampire Bloodlines Unofficial Patch? by Nasarius · · Score: 4, Interesting

      The whole article is full of fail; half the listed mods haven't even been released yet.

      But yeah, VTM: Bloodlines is pretty goddamn fantastic, and the Unofficial Patch makes it playable, though there's been some breakage in recent versions. It's unique (somehow, the vampire theme is rare in RPG format), creepy, funny, at times very scary, and just extraordinarily well-written, with a dark, gritty, very real atmosphere throughout. And I say this as someone who usually has little patience for epic stories in RPGs. Give me an engaging setting and I'll pay attention to your story.

      Unfortunately, Bloodlines stops being fun about 2/3 of the way through the game. Starting with the sewers and continuing through the end game, it turns a fantastic, deep RPG into an unremarkable FPS. It's as if they suddenly fired all their writers and designers, and got some level designers well-versed in recycled FPS cliches to build the rest of the game.

      --
      LOAD "SIG",8,1
  11. Good Grief by Torinaga-Sama · · Score: 4, Insightful

    I know there is some kind of page click metric that people get paid on, but honestly, would it hurt to put a list on the first page so I don't have to try to click through a site that is probably already getting hammered.

    --
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  12. Eh? by bigstrat2003 · · Score: 3, Informative

    No mention of Counter-Strike or Day of Defeat, in a collection of great mods, is shameful.

    Also, the article doesn't mention Goldeneye: Source, which disappoints me. That mod has serious potential to scratch my Goldeneye itch.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  13. Best mod ever: nocd by bugnuts · · Score: 5, Insightful

    NoCD patches are incredibly useful.

    I buy software. I don't abide most of the bullshit copy protection, though. I didn't carry a CD player in my laptop, I don't like the battery drain, and I don't like having to have the disk with me. NoCD patches made such games tolerable.

  14. What a load of crap by thetoadwarrior · · Score: 4, Insightful

    It states:
    "This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming."

    The biggest impact on gaming when, in the last 6 months? Seriously most of those mods can't even begin to call themselves the best when compared to some of the originals done in Quake, Quake 2, Half-Life, etc.

    My guess is the author is like 12 years old or something like that.

  15. That was a horrible list. by Anonymous Coward · · Score: 2, Insightful

    The list only covered mods for current games and games that are hardly old. There was no mention of Counter-Strike, the mod that exploded and practically brought millions of gamers back to half-life. There was no mention of mods for games like Diablo or Diablo II. It mentioned Doom, but didn't explore any of the fantastic mods that arose. Not even similar games like Hexen or Duke Nukem. Lame list. Period.

  16. The ZDoom rickroll mod, of course! by Anonymous Coward · · Score: 2, Informative

    ZDoom is an excellent Doom update, and, although I can't find the rickroll mod itself at the moment, check this video example out: http://www.youtube.com/watch?v=8aJjMOy-Ops

  17. Rome Total Realism by glwtta · · Score: 2, Insightful

    Rome Total Realism (for Rome Total War) - still the best strategy game ever made.

    --
    sic transit gloria mundi
  18. Not even one Total Annihilation mod mentioned? by macraig · · Score: 4, Interesting

    The reviewer is obviously too young or too obsessed with the present state of modding, since not even one of the many dozens of mods and thousands of units created by fans for Total Annihilation was mentioned. It's still being actively modded now, even though the game is over ten years old and has more recent "sequels".

    Total Annihilation is very likely the most heavily modded game of all time, and it wasn't even mentioned? Pffft.

    1. Re:Not even one Total Annihilation mod mentioned? by maackey · · Score: 2, Informative

      I'm glad you mentioned it, because there is even a complete engine that was created to run Total Annihilation in fully rendered 3D, called Spring. It has since surpassed its main goals and has become something even bigger, with many more games that have been developed (or currently being developed) including WWII based, Gundam, Star Wars, and even games based on the internal systems and parts of a computer (Kernel Panic).

      It has been the only source of entertainment (besides occasional bouts of fallout) that I've had for months. If you do go check it out, and you should, the Complete Annihilation mod is in my opinion one of the very best mods available. The technical and artistic ability of the main developers and contributors is awe inspiring. There is some more information on the trac page.

  19. Re:I'll vote warcraft III also by VeNoM0619 · · Score: 2, Interesting

    I believe "maps" aren't really mods, sorry.

    And if you wish to take that route, then the many maps in Starcraft were the original "mods". Warcraft 3 just took most of Starcraft and made it 3D with a "hero" system. Guess that's why I never really enjoyed WC3, but loved Starcraft to death (SC2 and its now many 'expansions')

    --
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  20. First game I ever modded by Drooling+Iguana · · Score: 4, Interesting

    First game I ever modded was QBasic Gorillas. I found the variable that determined the blast radius of the bananas and increased it to ridiculous amounts, discovered that the game used colour-checking to do collision detection and gave the gorillas armoured helmets, found the palette entries and made the gorillas green, and composed my own song for the intro. That game was quite possibly the only good piece of software Microsoft ever produced.

    --
    ... I'm addicted to placebos
    1. Re:First game I ever modded by BrentH · · Score: 4, Funny

      It was also the only MS program that came with the source. ;)

    2. Re:First game I ever modded by glwtta · · Score: 2, Interesting

      That, and immortal snakes in Nibbles (or infinite lives), that takes me back to the high school computer lab.

      --
      sic transit gloria mundi
  21. Re:My favorite mod by thepotoo · · Score: 2, Informative
    You should RTFA, they have a mod for HL2 you might like. Also, ever heard of Savage? Or CnC Renegade? If you like free, how about Tremulous?

    This subgenera has a lot of potential, and has never been fully realized, but it has been tried before.

    --
    Obligatory Soundbite Catchphrase
  22. Quake - Action Quake, Future vs. Fantasy by squisher · · Score: 4, Interesting

    For me Quake had some of the best mods ever. For Quake I there was Future vs. Fantasy, a great mod where you could play as different characters either from the future, or from the fantasy realm.

    Quake II had a great one called Action Quake, which is somewhat similar in playing-style to counterstrike. But it had nice things like if you got hit in the leg, you'd bleed, and have trouble walking, until you applied a bandage. Thery were so much fun at the time!

    They stayed a lot in my mind, though lately all I've been playing is DotA... :-)

  23. "Recent" and not "All Time" by ChopsMIDI · · Score: 4, Insightful

    It's clear that this list is a list of recent popular mods, rather than a list of the most successful and influential mods of all time, since pretty much every game listed is a rather current game, and that the submitter clearly didn't even read his own submitted article.

    It even says it in the article itself:

    Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and weâ(TM)re going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress

    Leaving off mods like Counter Strike (hello, most played FPS ever), DotA (played more than vanilla War3), Team Fortress and Enemy Territory (both have real-game sequels), and TWCTF (which introduced CTF to FPSes) completely disqualifies it from being a serious list of the most influential mods of all time. I mean, the first mod listed, "BFWoWMod" for BF2, is still in beta.

    This is akin to listing the "Most influential programmers of all time" and excluding Don Knuth while listing "that kid down the street that likes computers."

    The article itself isn't half bad once you realize that it's the "Current Best Mods Available" and not "The Best Mods of All Time."

    --

    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    1. Re:"Recent" and not "All Time" by Catharsis · · Score: 4, Insightful

      Actually, it's worse than that. I made the mistake of reading the whole article. Several of the mods are completely unreleased. Several are clearly poor examples of vibrant modding communities. One of them is scarcely more than a *cheat* *mod* for an RTS of little note.

      This list is an utter failure and completely fails to represent many of the brilliant and creative mods out there now, let alone recognize the influence of mods on the history of game development.

      I have no problem with the author. He has his opinion and is entitled to post it as he pleases, but this is pathetic content to bring to the attention of the entire Slashdotting world.

      For shame, Soulskill. For shame.

      (So much for my excellent karma!)

      --

      "The wise man proportions his belief to the evidence." -- David Hume

  24. Urban Terror by LegionKK · · Score: 2, Informative

    Clearly the most enjoyable and addictive Quake 4 mod, now a standalone. Are you having a good semester? A little too good? Then fuck it up by playing Urt 12h/day.

  25. Re:I'll vote warcraft III also by KillerBob · · Score: 2, Insightful

    Um... Doom predates Warcraft 3. And I was creating maps for my friends in Wolfenstein 3D before Doom was even released.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  26. Re:My favorite mod by FishAdmin · · Score: 2, Informative

    There's also Giants: Citizen Kabuto , which is exactly that: an action-RTS game, with an interesting story and a GREAT sense of humor! If you missed it, you can pick it up for $6.00 from Good Old Games.

    --
    Last night I played a blank tape at full volume. The mime next door went nuts.
  27. AnonymousAdventurer by Whirligig · · Score: 2, Interesting

    The article is loaded with phrases like 'our research indicates' and half the mods aren't even released. How can you decide what the best mods are if you've not even played them? Having ALFA (A Land Far Away) listed is amusing considering it was the laughing stock of the NWN community for years and despite its 'ambition' never did anything dozens of other persistent worlds hadn't already done.

  28. Look at Original Title by Parz · · Score: 2, Informative

    hi guys, I just wanted to say that the original title was Mods that Matter in 2008. It just seems like a lot of the comments are specifically reacting to the work 'successful' which was not added by me in the submission and is a bit misleading. Also to the person who copy and pasted the whole article. That is a pretty big breach of copyright, you shoud probably remove it.

  29. WiX by tepples · · Score: 2, Informative

    It was also the only MS program that came with the source. ;)

    Would mentioning WiX kill the joke?

  30. Money by Kent+Recal · · Score: 5, Interesting

    The "we have no clue but slashvertisments pay"-kind.

    Slashdot is declining but still attracts roughly 8 million page views per day.

    The article has 10 pages, each carries 5 banners.
    Let's assume they are paid a very conservative $.50 USD per one thousand unique visitors for each of these banners.
    Let's further assume slashdot drove 2 million unique's to the article.
    Let's further assume those people, on average, clicked through 3 pages before they realized there is nothing to see.

    That's a solid $15000 USD, under fairly pessimisic assumptions. They probably made closer to $30000 by the time you are reading this.

  31. Aliens TC by antdude · · Score: 2, Informative

    Aliens TC was one of the better ones for DOOM.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  32. Some of my fav maps for SC & WC3 by DRAGONWEEZEL · · Score: 2, Informative

    were Starship Trooper maps for SC
    and the intensly complex maps people would make for WC3. I haven't played in years, but it was so much fun! People did really neet things like wagon races, and Peon fights!

    --
    How much is your data worth? Back it up now.
  33. A mod made me do it! by Lightzout · · Score: 2, Interesting

    A mod for Unreal Tournament is what drove me to buy my first "gaming" rig. When I saw Infiltration being played and my friend explained it was made by other players using the unreal editor something resonated and I have been a mod fan ever since. Sadly, the unreal franchise has lost its credibility for supporting mods despite the success mods brought them Same with EA and the Battlefield series. A great mod revived the franchise yet they cripple real modders now from being able to do inventive, creative changes. The only champion for mods I suppose is Valve. I buy all my games from Valve now.

  34. Where the hell is Nude Raider? by greetings+programs · · Score: 2, Funny

    nuff said

    --
    Greetings, programs!
  35. Mod Tools, And Total Conversions by aarmenaa · · Score: 2, Insightful

    In my mind there are mods, and then there are total conversions. Mods alter aspects of the original game. A great example of this is Dawn of War. It's a really good RTS, but given the wealth of lore it was inevitable that the game would have to omit or modify a lot of material. The game also has strong mod support, and the number of mods designed to bring the game closer to lore, add more units, and so on is just absurd. On the other hand, Half-Life and Half-Life 2 are frequently host to total conversions, where people pretty much make their own games and just borrow the engine and some textures. I got Half-Life 1 for Christmas the year it was released. I really didn't feel the need to buy a new shooter for years after that thanks to the variety of mods available.

    The common thread in both of the games I mentioned? They both released mod tools. In Dawn of War's case, there was even a menu in the game where you could choose which mod to start. I'm sure this has paid off for the developers. In Valve's case, they even hired some of the mod teams. I'm sure Counter-Strike alone kept Half-Life 1 selling years after it should have been forgotten. I know my family owned a second copy so my brother and I could play online together, something I don't think I'd bother with for the majority of the games I play.

    --
    "I do a grep for shit, bollocks, and tits before checking in code. I'm professional..." -RECURSIVE_META_JOKE, reddit.com
  36. Re:Star Wars Jedi Knight: Dark Forces II by ChenLiWay · · Score: 2, Interesting

    This game was awesome for it's hackability.

    Everyone hated the hackers, and so did I when they ruined non-hacking games, but it was really amazing to see the kinds of stuff they could do. When it was hacker against hacker, you'd see the extent of their bag of tricks: measures, counter-measures, counter-counter-...-measures, never before seen tricks, etc.

    Basic example: You had people that could "fade" which required setting a flag on an opponent's character to make the game think they were falling to their death. The victim's screen would then constantly fade to black as if they were falling off of a cliff, and deaths would be counted against them. Setting your victim's death flag required altering the code for various force skills. For example, you could alter the force grip code to set the "fade" flag instead of the intended "choke" flag on your victim.

    That was the most basic hack. Then you had people that had counter-fades, counter-counter-fades, counter-fade penetrating fades, etc. Of course, this is just an example, there were a plethora of things you could do: shoot all manner of projectiles (AT-AT out of a repeater? Sure!), fill the level with water, almost anything you could think of.

    Some of the great hackers just couldn't be killed by anything you threw at them, hacked or not, and your attempts to make yourself invincible just wouldn't work against them.

    The hacking became a game of its own. You couldn't just alter any code any way you liked, you still had to play by a certain set of rules. The game used (basic) checksums, and you had to be clever with your hacks in order to have them work.

    This ease of modification led to some really awesome mods, but it was the ways people could twist the original game within the constraints that really intrigued me.

    I think there's still a community on IRC that keeps this game alive, and I bet there's still a hacking community :)

  37. Modding beyond Belief! by Jamey · · Score: 2, Insightful

    Though it hasn't been developed further, as far as I can tell, in the last 4 years - the Heroes of Might & Magic III mod "Wake of the Gods" http://wakeofthegods.strategyplanet.gamespy.com/
    really deserves a lot of credit. Not only does it extend the basic game play, but it *ADDS* a scripting language that the original didn't have in any form, allowing for even *MORE* expansion. Map and Campaign editors are almost a given these days - but this one dives deeper, making changes that would almost seem to require the original source code.

  38. Article author is clueless... by Samah · · Score: 5, Interesting

    Seriously, how can this be called "The Best Game Mods"? As much as I hate it, Counter-Strike has to be one of the biggest and widely played mods (and now standalone game) of all time, and it doesn't even get a mention???

    I could list countless other mods over the past 10+ years that make a lot of the vaporware in that article look like some 14 year-old kid just heard about modding and started making some screenshots.

    Some of the big mods that should/could have been on that list if I were to write it:

    • Counter-Strike (pre-source)
    • Day of Defeat (pre-source)
    • DotA
    • Natural Selection
    • QWTF/TFC (and now TF2 standalone)
    • A billion other popular Quake and Half-Life mods
    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
  39. Agree: CS, DOD and NS deserved more attention! by SplatMan_DK · · Score: 2, Informative

    I totally agree.

    Counterstrike (pre-source), or CS, was the first community-driven mod that turned into a huge commercial success. Based on the original HalfLife 1 engine, the now classic war between Terrorists and Counter Terrorists ran smoothly on even an old 300 MHz Celeron with a 3DFX graphics card. In a way CS is "the mother of all 3D mods" (that is to say: the first serious mod for a 3D FPS). Read more on Wikipedia.

    Day of Defeay (pre-source), or DOD, was very much like CS but was the first mod to bring deployable weapons and player-classes to the world of modding, in a WW2 setting. While not as successful as CS in total number of players, it was the first 3D FPS mod to achieve huge success in a relatively short period of time. Read more on Wikipedia.

    Natural Selection (pre-source), or NS, is the first game to mix FPS and RTS gameplay, by allowing a "Commander" to order his "troops" (all other players on his team) around the map using an FPS-like interface - a concept many games has since copied. Set in a sci-fi horror world, Natural Selection tells the story of the good and friendly aliens with big sharp teeth vs. the evil-evil Space Marines with their big and nasty guns... To my knowledge it was also the first FPS mod to allow multiple "game modes". Having a rather advanced gameplay which demands a lot of cooperation from players, "combat maps" where introduced as a means of teaching new players the basic concepts of the game. Read more on Wikipedia or on Unknown Worlds homepage where you can also read about the progress on Natural Selection 2.

    - Jesper

    --
    My security clearance is so high I have to kill myself if I remember I have it...