New Elder Scrolls Game In 2010?
Paul Oughton, publishing executive for Bethesda, spoke to GamesIndustry about the company's plans for the future, and his comments include some information about the next Elder Scrolls game. Quoting:
"'At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010,' said Oughton. 'At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles,' he said of the company's publishing plans for the future."
Hopefully they'll use more than 4 voice actors this time.
14 years. Plenty of older series going round.
I would suggest Bethesda makes ALMOST-great games with flaws. They make huge worlds. They make very polished, quality products. Their games have immense playing time. Yet they always seem to be missing something.
The modding community fills that void, but there are plenty of people who truly love the vanilla titles as they are.
However, I'd never buy a console version where I couldn't install mods.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Even though I'm a big fan of the Elder Scrolls series, the voice actors weren't the only bone I had to pick. The team had a large dynamic engine that they could have taken more advantage of and didn't. Although the fighting was improved, it didn't feel very interactive (nor expansive). The way that could be improved is to integrate the classes a bit more. They gave you the feature to fight as a mage/fighter/rouge, but the system didn't demand nor support integration very much. Alchemy was the only skill that was really useful throughout all the classes, but a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient. They should have made monsters that are more immune to certain tactics. For instance, a mage comes upon a vampire that has extraordinary hearing. Rather than casting a spell, you'll have to depend on your sneaking abilities to approach him. You cast a freezing spell that is useless on him and must throw a (potions should have been throwable) exploding potion to knock him back since fire is also useless, then you pull out your sword with copious amounts of poison on it to subdue him (your skill with a sword does not matter since the poison is so effective). Also, the physics engine could have more juice squeezed out of it. There should have been gravity gun telekinesis and the ability to pick things up and throw them. Imagine being ambushed by some nut in a bar and throwing a chair at him to knock him back for a stronger attack. Man that would have improved the game a lot.
Help fight spam
Please please PLEASE don't implement level scaling.
It was the downfall of Oblivion, to me. It was a lovely game, and honestly even the repetitive voice acting I could live through, but having to get a 3rd party mod just so the game seemed worth playing? I leveled up once, and suddenly all the wolves in the forrest turned into sabretooth tigers and I was unable to leave the town without a horse.
Sad.