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New Elder Scrolls Game In 2010?

Paul Oughton, publishing executive for Bethesda, spoke to GamesIndustry about the company's plans for the future, and his comments include some information about the next Elder Scrolls game. Quoting: "'At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010,' said Oughton. 'At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles,' he said of the company's publishing plans for the future."

11 of 130 comments (clear)

  1. Re:feat. oblivion engine by Anonymous Coward · · Score: 5, Insightful

    Hopefully they'll use more than 4 voice actors this time.

  2. My hopes for the next game: by kbrasee · · Score: 5, Funny

    1. The chicks don't look like dudes.
    2. They get more than 4 voice actors.
    3. It doesn't take an Oscuro's Overhaul to make it play the way it should.

    1. Re:My hopes for the next game: by sammyF70 · · Score: 3, Interesting

      On the other hand, at least they made it easy (very relative term here) for things like Oscuro to be made.

      I agree that vanilla Oblivion is a pretty boring game, but with the right community mods (those that made the game HARDER, not easier), it is still one of the best games to have ever been published.

      ... and I'm still waiting for my copy of Fallout3 to automagically appear in my mail :(

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    2. Re:My hopes for the next game: by Enderandrew · · Score: 5, Insightful

      I would suggest Bethesda makes ALMOST-great games with flaws. They make huge worlds. They make very polished, quality products. Their games have immense playing time. Yet they always seem to be missing something.

      The modding community fills that void, but there are plenty of people who truly love the vanilla titles as they are.

      However, I'd never buy a console version where I couldn't install mods.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  3. Re:They really will be the ELDER scrolls by maglor_83 · · Score: 3, Insightful

    14 years. Plenty of older series going round.

  4. But by ludomancer · · Score: 5, Funny

    It's just going to be Fallout 3 with swords...

  5. Re:Jeez Late news, TES:EMPIRE trailer is available by dafrazzman · · Score: 3, Interesting

    The trailer and the NAME have been out for a few months, I've seen some screenshots before but I can't find them now, but the best I could find was this MERRY CHRISTMAS.

    Looks like that trailer got leaked pretty early. A whole year before the official trailer was released? Nice work pirates!

    Nice picture, too. I'm somewhat surprised that the only screenshot Bethesda has is of a mountain. Not to mention that it's hosted on imageshack. I guess they're really getting overloaded on the server.

    Merry Christmas and TYCLO

    --
    My preferred name is frazz, but someone keeps taking it. If you see him, tell him I said hi.
  6. Re:Lightsaber wii game? by mewshi_nya · · Score: 5, Funny

    so that's what it's called here...

  7. Re:feat. oblivion engine by Hojima · · Score: 3, Insightful

    Even though I'm a big fan of the Elder Scrolls series, the voice actors weren't the only bone I had to pick. The team had a large dynamic engine that they could have taken more advantage of and didn't. Although the fighting was improved, it didn't feel very interactive (nor expansive). The way that could be improved is to integrate the classes a bit more. They gave you the feature to fight as a mage/fighter/rouge, but the system didn't demand nor support integration very much. Alchemy was the only skill that was really useful throughout all the classes, but a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient. They should have made monsters that are more immune to certain tactics. For instance, a mage comes upon a vampire that has extraordinary hearing. Rather than casting a spell, you'll have to depend on your sneaking abilities to approach him. You cast a freezing spell that is useless on him and must throw a (potions should have been throwable) exploding potion to knock him back since fire is also useless, then you pull out your sword with copious amounts of poison on it to subdue him (your skill with a sword does not matter since the poison is so effective). Also, the physics engine could have more juice squeezed out of it. There should have been gravity gun telekinesis and the ability to pick things up and throw them. Imagine being ambushed by some nut in a bar and throwing a chair at him to knock him back for a stronger attack. Man that would have improved the game a lot.

  8. Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 5, Informative

    Have you played it yet? It's quite good.

    There are some changes. But if you examine it in an unbiased fashion, they have actually improved several game mechanics from the first two games.

    1) You have to get power armor training to wear power armor. This prevents people from making a 1st level character with a high outdoorsman skill and walking to Navarro to get Adv. Power Armor, completely breaking the game. And knowing that it was there, and that you could, made any replay of the game feel totally contrived at that point.

    2) Medicine. Changing the mechanic of medicine skills was a Good Thing. In Fallout 2, First Aid/Doctor were much faster in terms of game time. But in terms of player time spent clicking, just slapping "rest until party healed" was faster, so people didn't use those skills much. Now, since Medicine impacts stimpack effectiveness, people will both use the skill AND value it more, regardless of their build.

    3)Healing mechanics. Not being able to rest in the wasteland without a bed means finding food, water, or stimpacks to regenerate HP. In Fallout 1/2, you could just use the pipboy to rest a lot, in almost any location, and therefore avoid the need to use stimpacks at all. Ample use of resting in the game often lead to me having huge stockpiles of 200-300 stimpacks simply because I didn't have to use them. They became less of a commodity.

    3)Weapon skills. Weapon skill ratings affect both your accuracy in VATS, as well as your damage in real-time and outside of VATS. This means a couple of things; it means that a level 1 character can't use a laser rifle to much effect, in or out of VATS, without a high energy skill. This means that, as with the power armor, you can't break the game by finding a plasma rifle early on. It also means that you can use VATS to get out of playing an FPS, but you can't avoid using VATS to get out of playing an RPG. Somebody with low weapons skills still does poor damage, even if they're a crack shot with the mouse.

    4) Weapon conditions. First, repairing weapons gives a lot more use to out of the repair skill. It also seems more realistic than having weapons and armor that never degrade, despite years of use (Fallout 1/2). Secondly, this makes weapons more of a commodity than they were in the first games -- since you have to constantly acquire weapons to repair your own, it creates more financial expenses for your character (which is good because it makes bottlecaps more of a commodity).

    5) Stealing mechanics. In Fallout 3, you can't rob a vendor of their shop inventory without killing that vendor first (as in Oblivion). This may seem unrealistic, and it is, but it is important to maintaining game balance (and thereby fun/replayability). In Fallout 1/2, you could often eliminate scarcity for your character simply by buying something at a store (say San Francisco), then stealing all of your bottlecaps back from the shopkeep, and then repeating over and over until you had more armor, weapons, medical supplies, and ammo than you could possibly carry. Combined with the possibility of scoring free Adv. Power Armor in the early stages of Fallout 2, this made the game unenjoyable rather quickly once you knew about these locations and how you could exploit them.

    Fallout 3 may be different, but I think it's better. I bought my copy to support Bethesda, and I sincerely hope they release expansions and/or Fallout 4.

  9. A cry from an Elder Scrolls fan - level scaling by Cougem · · Score: 3, Insightful

    Please please PLEASE don't implement level scaling.


    It was the downfall of Oblivion, to me. It was a lovely game, and honestly even the repetitive voice acting I could live through, but having to get a 3rd party mod just so the game seemed worth playing? I leveled up once, and suddenly all the wolves in the forrest turned into sabretooth tigers and I was unable to leave the town without a horse.
    Sad.