Are MMOs Time-Release Vaporware?
KKnDz0r writes "Australian technology and gaming site 'Atomic' raises an interesting question about the dangers of MMOs that go bust. Are they part of a new breed of games that render themselves completely useless and without value if the parent company goes belly-up? It certainly seems that way in some cases, with Fury and now Hellgate: London both going to software heaven, leaving a player base holding relatively useless client software."
While it's certainly not an issue for the large, continuously successful MMOs, we've lately seen a huge influx of companies trying to grab a slice of the MMO pie, some of which will inevitably fail. It would be great to see a dying company at least open up the server software, but how can we give them incentive to do so?
See Funcom's stock here. Can you tell when AoC was released by just looking at it?
That's easy. Buy the code from them. If it's not already owned by a parent company, you can probably get it for fire-sale prices. Chances are that it's already legally the property of creditors though-- purchasing or even renting the servers necessary to launch an MMO is an extremely costly venture, let alone the costs of payroll and development.
...I should point out that Hellgate: London was not actually an MMORPG, and it includes a single-player mode so it can indeed be played even if the servers are no longer available.
I never even heard of Fury before the announcement that it was going under, so why should I be surprised that it failed?
Yes.
That's a terrible idea, if every MMO that went bust released their server source code it would flood the market with decent MMO. How could anyone run a profitable MMO business if there were dozens of free MMO with the amazing features and graphics.
If it weren't for healthy capitalist competition you would be stuck with maple stories, last chaoses and rohans, *yawn*.
For example, Aion which comes out this fall has raised the bar again with 3D combat while in mid-flight and absolutely stunning graphics. I can't wait.
Great video of some of the action and graphics:
http://www.youtube.com/watch?v=fh8qsFrquKc
Open source hasn't produced any quality games of this caliber, and the truth is it never can. You want someone to do all the hard work for you, and just hand it over so you can tweak it. You're a bunch of lazy whining tweakers.
If you want to make a respectably advanced open source game. You're going to have to do a lot of work from scratch to make a beautiful game and find amazing artists willing to work extremely hard for no compensation. I'm sorry, but it isn't going to happen.
When World of Warcraft bites the dust, you'll have a whole hell of a lot of people with 10gigs of data on their drives that does seemingly nothing. Thankfully, when that happens, it's a simple matter for the 11-million-some subscribers to switch over to a private server.
However, for fans of smaller, less popular MMOs, they're essentially screwed if their provider shuts down and nobody's reverse-engineered the server software.
I think it would be a good publicity stunt for the software companies if, when they shut down an MMO, they release the server software for private use. They don't necessarily have to open-source it since their own proprietary code might be re-used in future projects, but if they at least gave the die-hard fans a way to keep enjoying the game, they could build up an even more loyal following rather quickly.
This is common in business to put their code into escrow so if they go belly up the end user isn't stuck with no support and no source.
In this case, in the event that the company shuts down the game code becomes open source.
Gamers could then buy insurance to fund a group to pick up the pieces and get the servers going again.
The original AO had a great storyline & setting and had plenty to worth with for a sequel.
Also, Sci-Fi boobies are just as appealing as medieval ones.
Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
I guess it might be nice if they open-sourced the software so that people could run their own servers... But I really have to kind of wonder what the point would be. What makes these games fun isn't the amazing engines or terrific game mechanics - its the players.
These days there's hardly any gopher servers out there (yes, I know there are a few) - so gopher clients aren't particularly useful.
Players move on to the newest, shiniest games out there. Without constant upgrades and expansions, players get bored pretty darn quick. And then your playerbase shrinks... There aren't enough people around to get groups or run raids... Which means less fun for the remaining players... And before too long there's nobody left to play with.
I suppose someone might pick up an open-sourced game server and expand/improve it enough to keep people playing... Might even do a good enough job to get people to pay for it... But I really have a hard time seeing any game living for terribly long after it's been abandoned by the original company.
I mean, there's a reason these games go under in the first place - they aren't making enough money because there aren't enough people playing them. Open sourcing the code might allow a few die-hard fans to keep playing... But the odds are pretty damn good the game will be dead (or close enough) before too long anyway.
And really, as an MMOG player myself, that doesn't bother me. Unlike a novel or a CD or something like that I don't feel that I'm purchasing an item when I buy an MMOG. I feel more like I'm joining a club... What I gain is the fun, experience, and memories of playing with other people. Not an item that I can revisit later on. It's like when you go on vacation to Mexico - what do you really have to show for your money when all is said and done? A few souvenirs maybe... Some photos... But the main thing you have are the memories of what you did.
"Work is the curse of the drinking classes." -Oscar Wilde
We had the story recently about a court considering the "theft" of a virtual item.
If I have the Sword of Slaying Everything except Squid (which has some real-world value), and the company decides to cancel the project, can I sue successfully?
Disclaimers:
-Dave
Why would you want to play an MMO, though, with only a handful of people, or by yourself?
And every MMO has illegal servers somewhere, how come these people don't share the knowledge?
And even, even, even then, who really misses MMOs that are so crappy that they fail? There's plenty of crappy MMOs that are still online to play.
This same thing happened with Auto Assault. It was a unique and genuinely fun MMO. It was akin to Steve Jacksons Car Wars, something I'd been waiting for for years.
I bought this game, subscribed, and played it for about 4 months. Unfortunately the game had no longevity, was fundamentally flawed design-wise, and went 'belly up' in about 6 months. I've still got the box and the CD and the manual. It's really a shame this game didn't get fixed and stay afloat because I love the idea of an MMO like this.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
This isn't anything new, I remember "Fighting Legends" from about 7 years ago which went belly up when Maximum Charisma went bankrupt. It was a bummer for me at the time cus I sunk a lot of time into the game. I recall some rumors about a fan created server being made but I don't think anything came of that.
In general, I don't play a lot of games over and over again, and in the case of MMO's the gameplay is not usually something I enjoy a lot. I play MMO's for the people I play with, and if a game's failing, most those people are leaving already and that just encourages me to stop too.
Comment removed based on user account deletion
Only now it takes more skill to succeed
Why yes, MMO's use colloidal suspended pellets of vapour to gently provide a gamer with just the right amount of vapour all day long, so that he'll never feel anything but pleasantly moist.
I think the headlines mean to say "Are MMO's A Vapourware Time-Bomb?" "Time-release Vapourware" sounds like something the villain Moist (from Dr. Horrible) would employ.
Oh, and nice "question in a headline," dude. ;^)
mmos are pointless imso (s=superior). but i dont really like pc games anways.
Not liking PC games kinda sucks the 's' out of your opinion.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
To me, it's all about how evil a company is. There is obviously no benefit to them hoarding information unless they are really going to reuse it somewhere else. Just give it up, and maybe you can at least still see people enjoy your game even if you had to move on to a new job. Why not?!
I see a lot of gaming companies trying to DRM their stuff. As much as i like halflife 2, portal, and team fortress 2... i just have that feeling that one day they aren't going to have steam and my games wont work anymore.
The number of servers for Final Fantasy XI has been going down for the last few months. Players are being moved to the remaining servers.
What will happen once Square Enix decides to stop everything? I'm hoping they will release the server program and/or release the protocols so that people can make open-source versions of the server.
I wonder how many electronics went to the landfill once the service they were used with went belly up? Oh well, at least you have a shiny coaster to go with your door stop.
The development of MMOs shows that we'll soon see this happen a lot more often.
MMOs have turned into the love child of VCs. They see the success of WoW, see what kind of a huge cash cow it is, and of course they want a slice of that cake. We will see a lot of MMOs pop up left and right in the near future. Actually, we do already see that happen.
Now, early MMOs were mostly a kind of game for a rather small audience, and they were developed as such. EQ, UO, let's not talk about Meridian, they didn't really expect millions of subscribers. And because of this, they aimed lower and already considered the game successful if it managed to break even, which, in turn, wasn't so terribly hard to do with lower expectations (from the players), lower cost of development and the "new kinda game" smell all over it, covering the stench of tedium.
We're now in a post-WoW world. And players have seen it. Love it or hate it, WoW is, from a purely playability and long term interest point of view, very successful. The world is big. The graphics are nice. The quests are easy but managable. Boring from time to time, but never as boring as many others were in so many other MMOs. And most of all, the game is very open end. You can't have it all. Even if you play constantly, have no life outside of it.
Now try to recreate that. Your problem, as a developer, is twofold. Your prospective players will judge you by the "fun" they have in WoW. Your VCs will judge you by the revenue of WoW.
Can you compete with that?
To make matters worse, you have to be different from all those hundreds if not thousands of other MMOs that are pumped into the market. So you have to be "new" in some way. Do you think EQ could even get a foot into the door today? Let's even give it up to date graphics, do you think it could? By today's standards it's boring, it's static, it's limited.
So the bar gets higher and higher for new MMOs. The cost rises as well. VCs want their money back. And the share you can cut out of the cake gets smaller and smaller with more and more competition.
So we'll see a fair lot of "small" MMOs fold. Often within their first year. We'll have to watch subscriber numbers closer, and be prepared to jump ship in time when we notice the game fails. I mean, who wants to "waste" his time building a character that's gone soon?
Which bears the question, why don't we just play to have fun? I mean, like we used to? Aren't games meant to be, you know, fun?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
This is a common fear for users of SecondLife, especially since Linden Lab likes to royally screw their customers occasionally.
Hopefully the Open Grid Protocol Linden Lab is developering will belay that fear
"It would be great to see a dying company at least open up the server software, but how can we give them incentive to do so? "
Why would you want a game that by it's nature needs constant updates to be released? What's that you say? The community can release a constant stream of fresh and exciting content that will keep the people coming back for more. Wonderful. Type up a business plan. Oh wait.
Shai Schticks:"You don't make peace with friends, you make peace with enemies"
isn't this a problem with the whole SaaS concept? At least with a game you don't lose anything that has "real" value.
Turns it into an 'h'... ...as in horrible.
Auto Assault is a case in point, and the servers could potentially be reused for another game... so they wouldn't want to give away the source. In the case of bankruptcy having the code in escrow is much worse for the investors (the ones who paid for the game to be made in the first place) and there is really no upside in doing it since consumers, by and large, don't care if the code is escrowed.
"... companies trying to grab a slice of the MMO pie, all of which will inevitably fail."
There, I fixed it. Nothing lasts forever, anyone who invests their time in an MMO believing it will be around forever (yes, that does include WoW, you damn lunatics) is seriously illusioned.
If you get a pet, you should be prepared for it to die. If you get a car, you should be prepared to eventually give it up for another.
This isn't any different, trying to resuscitate a dead game is just humoring nostalgia.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
Don't buy into every MMO out there, do your research first. Only MMO I ever bought on release was WoW. And that was cause I knew it was gonna run, and it wasn't going under. Other than that I tend to wait to make sure the game is worth it. I end up buying most of the games I was mildly interested in at the bargain bin for few bucks, and I play them for a free-month just for kicks. I played Tabula Rasa for $15, and EQ 2 for $3. Hell I even stuck around in EQ2 for 3 months or so on the PvP server. I felt good about both purchases.
But hey, it was fun for a few months there. A ripoff, but fun.
This is an MMO that beta'd, died, came back with fan run and company verified servers, died again, came back under gametap, died yet again, and now maybe might come back with fan servers a second time.
At this point I doubt Cyan even owns Myst, Uru, or Plasma, the engine they bought and built up. I don't see any future where the fan's will get source code to the servers, or even the ability to run a server free of Cyan's control. Any company going belly up after investing millions obviously hasn't recouped that money, meaning the people that invested in them now own the IP, and why would they give it away? I doubt *they* give a rats ass about the fanbase.
You might be saying to yourself that Uru is still a single player game, and yes, this is true, but that isn't what URU is about, it's about the community. I've played all the myst games, and this one feels the most dead of them all, because you are alone in a world meant to be filled with other player characters.
I'm sure there is stupidity and greed standing in the way, but the obvious fix for this is to have one company acquire all of the failed games.
I know SOE has done this with several games (the Matrix, particularly) and is able to turn a profit even on very low subscription numbers because they already have all the infrastructure in place for their other games. The aggregator company could also gain leverage by selling access to multiple games for one price. For example, any two games for only $10/month, or all 10 games for only $20/month. You might keep a sub like that going all the time just so you have the convenience of playing a few hours of Auto Assault or Hellgate whenever you felt like it.
I...I'm attacking the darkness!
Hey, If the software publishers are able to push questionable DRM onto my personal machine after buying a game (or a license to use) it should be illegal for the said publisher to stop providing the services for using the game unless a refund or rebate is given. Either that or clients are given free and only monthly charges occur! You pay while you play. Actually buying a client that then gets "switched off" effectively means you are purchasing a temporary game. Karem
When all is said and done, nothing changes...
And you people claim to be geeks. Here's the crux: Vaporware gets announced, but never released. Abandonware gets released and then abandoned.
http://en.wikipedia.org/wiki/Vaporware
http://en.wikipedia.org/wiki/Abandonware
i started on eq1, and i never moved to WoW because the graphic looked so cheezy. When eq2 came out, it looked great. And now that WoW is advertising, i still have no need to move. It still looks so cartoonish in comparison. eq2 is great, I see no problems with the gameplay at all. Granted, if you are oldschool hardcore, you level way to fast, but i guess thats the allure these days. Plenty of fun to be had, and the game has been going for quite some time, so old continents are available (you'd think that would bring oldschool players back) and overall, i can have a good time if i only have 30 minutes to play or 4 hours.
Turbine slapped its fans in the face by abandoning AC2 in favor of Lord of the Rings.
Of course no one would turn away a cash cow like LotR, but Turbine owes the AC fans a debt.
Verizon could sell network access at 100 dollars for build-out + 50 dollars a month upkeep
I believe it's called an "activation fee", and plenty of wireless carriers charge it.
If so, pop over here and I'll quicken your passing.
They already got their money back if it made a profit.
If it didn't, they've already lost most of their money and the "value" of the code is nearly nil, so selling it on brings little new money and costs to ensure it is sold (so you could have negative value).
One goes out and buys specialized client software to access a service. One pays a monthly fee for the service. One uses the software to access the service. The service goes away. The software has no more use.
Where is the poblem? Go out and buy the client software for some other service if you really want that service.
Here, let me give you a real world comparison.
Here, have another:
Exactly what is it people are complaining about? Is it that the specialized client software they "bought" doesn't work with every other MMORPG? Or, are they just whining that they can't play the game anymore? I ask because the game is not the client. The game is the service run by the company. No company, no service, no game.
Should people who paid for a CompuServe client and subscription bitch and moan because they now can't use the software they bought?
To anyone who is whining about not being able to use the client for that MMORPG that folded, pay attention:
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
To me, it sounds like you are jealous, because WOW pulls in so much money, and cheap because you want to play the game for free. Are those grapes a little sour?
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
BTW, what is it with /. and the rendering of apostrophes? Is it just me, or Firefox, or what?
If you type on a non QWERTY keyboard, such as most of those in Europe, there's a good chance you're using the "wrong" apostrophe. On my German keyboard here for example, there's the "real" apostrophe on shift # (just left of the enter key), as well as the backtick/foretick key beside ß (which also doesn't display correctly, like this - ÃY). Slashdot doesn't handle a great deal of characters that aren't standard ASCII, which includes the foretick (renders as Â). Oddly enough, the backtick renders fine - `. It's pretty common for people in Europe to type the foretick rather than an apostrophe character, because it's easier to reach and you don't have to press shift on most layouts, whereas for an apostrophe you do. It's still wrong though, and looks hideous in a lot of fonts, even when it does display correctly, so I'd advise training yourself against it. In the case of copy/paste (I noticed it happens for you when quoting), be careful that the characters you're pasting in are correct, as the simple act of copying from a webpage may mess things up depending on the clipboard system in use (I seem to have no problems here using English language MacOS X 10.4 with Firefox 3.0.3, but potentially different combinations may be an issue)
I notice the foretick I've typed here doesn't render the same as your "apostrophe" however, so I wonder if you're typing yet another different character. As you can see from this post, I've used a fair few "real" apostrophes and they all show fine.
Despite my claims about the foretick/whatever-else not looking right and that you shouldn't use them as apostrophe, I ALSO think Slashdot needs to hurry up and actually support all of these characters (I mean come on... Unicode is NOT hard), because it's REALLY annoying to have to type things like Köln, when I'd rather just type Köln (which renders here as as KÃln). There's a LOT of characters that don't show correctly:
And many many more...
(note that some of these characters are required to correctly spell ENGLISH words also... æ in Encyclopædia or loanwords that we don't really have any alternative for, such as façade... so it's not even a decent excuse for them to say that Slashdot is primarily English speaking.)
My book about LSD and Self-Discovery
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The first "M" in MMO means you need a lot more computing power and bandwidth on the server side than for a FPS server with a maximum of some 10 players. So even if the software company gave away the server software, it might be a bit too expensive for the average fan to run his own server for some 1000 players.
But a MMO vendor could still gain some goodwill by including the server software, thus ensuring there can be at least "small" freeshards once the official servers are closed.
C - the footgun of programming languages
Usually it is owned and so mired in ownership issues that is would be useless if the "owner" wanted to release it.
I worked for a...da da daaaaaa...DOT COM and between EDS, who had an agreement with us, Washington Mutual, who was acting as our white label credit department, and venture capitalists in South Korea and Europe, our technology was so tied up in who actually owned it, no one could even claim the authority to shut down the web site. The company is gone, but the web site is still active hasn't been updated since 2001, and the host is still being paid by some financial shell organization who has received instructions to do otherwise. Why, because noone has clear legal authority to do so.
Now, can you imagine what happens to the servers and code of companies that go belly up and why most can't, even if they wanted to, open up the system, or at least provide a free license to operate servers without them?
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
WoW costs less than the money I spend on my internet connection. Not that I play it, I tried it for the first time a few months ago and didn't get the habit. Seems MMORPGS really aren't my thing!
WoW is cheap for its target market, i.e. North America and Western Europe. It's the price of a few pints of beer here in the UK. It's cheap.
Nick
If gamers stop buying games that depend on a server to operate, especially those that insist on phoning home before playing even in single player mode, the companies will be forced to escrow the server source such that the shutdown of their servers triggers a 3rd party to release the code to the public (and in fact, creates a legal obligation to do so).
If they really don't want to run servers anymore and also don't want the source released, they'll have to make some sort of arrangement with someone to run the servers, perhaps even licensing it to an interested co-op of players (stipulating that anyone who bought the client can play). I'm sure their terms would be quite reasonable considering that the co-op can just say no and wait for the escrow to release.
Really, users of many different software packages should insist on an arrangement like that. I've seen way too many situations where individuals and small businesses have man-years worth of data tied up in software that is no longer supported in any way or even where there are new versions, but the features they depended on have been removed or are broken in the new version.
[quote]
Do you think EQ could even get a foot into the door today? Let's even give it up to date graphics, do you think it could? By today's standards it's boring, it's static, it's limited
[/quote]
Some data for you....
578 Zones - More than any game. In about 5-6 more years WoW might catch up
Many zones have changed over time, Befallen, Najena, Plane of Hate, etc....also, there are the Monster Missions, and Lost Dungeons missions that present the player with different dynamic zones
As for it being boring...I guess if you don't enjoy stategic play or exploring, or solving quests, or anything challenging then...sure. What game has anything other than the exploring part? There is no quest solving(the dialogs in newer games tell you what to do and maps show you where to go), there is no strategy required in newer games - you hit monsters until they die...doesnt matter what spells or abilities you use because they all have the same outcome, and everyone has the same abilities, just labelled differently.
No game has yet come near having the range of abilities EQ does across its 16 classes.
EQ - outdated yes, but you can not put down the mechanics of the game because it still surpasses anything currently out there or in development, and has the largest world of them all as well.
Well, of of the oddities about Hellgate: London was its ability to be played offline. Aside from the company's horrible management and the troubled release, Hellgate is now a pretty fun game, especially one that is shutting down.
I think all games in the mmo space should have some offline content, but getting that into the games is another beast entirely.
They sold close to a million copies and PLENTY of people gave the game a try.
The problem was that they listened to you.
They did release AO2.
They just didn't copy the sci-fi setting but the horrible launch.
AoC for those who been there for AO know they AOC really stand for Anarchy Online Continued.
Dark&Light still holds the #1 spot in bad MMO launches, and Vanguard is a strong number 2, but AoC sure as hell gave both a run for their money. And Funcom sure as hell ain't a SOE who can survive with a dozen games all performing mediocre.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.