Steam Cloud Launches This Week
Valve announced yesterday that their extension of Steam, called Steam Cloud, will launch later this week with the Left 4 Dead demo. Steam Cloud is "a set of services for Steam that stores application data online and allows user experiences to be consistent from any PC." We discussed an early announcement for it back in May. Valve adds that "Steam Cloud will be available to all publishers and developers using Steam, free of charge, and Valve will add Cloud support to its back catalog of Steam games. Cloud services are compatible with games purchased via Steam, at retail, and other digital outlets."
This is the only service where I won't get pissed off about that god awful buzzword "cloud". Puns make the world a better place.
Failed at it. Are you on steam power or something?
reload button was broken
I have just been performing a file sync with all my saved games every morning between my laptop and desktop for about 3 months now.
It saves internet usage, costs nothing, works for all games, and provides a backup in case one machine dies catastrophically.
Steam cloud is an interesting concept, but it really doesn't provide any additional functionality against what I have already been doing.
This is the only service where I won't get pissed off about that god awful buzzword "cloud".
FTFA:
If it's not one thing...
I spent about 4 hours playing Stalker, bought off Steam, and eventually gave up in frustration because it was failing to save *and* it was failing to notify me that it had failed to save, so I only found out I'd lost a chunk of progress once I'd died. I *think* it was just hardwired to save its games to a path starting in c:\ and my Windows machine is installed on h:\ (I don't understand that either, but no other games seemed to have a problem making one lousy system call to find the right path to save under!). Never got to the bottom of the problem either, and I daren't start the game again for about the fifth time.
I had already assumed Steam forced games to do its saving via its own library calls so they could do this kind of trick more easily, so I'm not sure how they're going to do it other than by updating every single game that will need to support it.
Matthew @ Bytemark Hosting
Taking the Personal out of personal computing since 1995(*).
*Network computing is a trademark of Oracle Corporation
When a community of people talk about DRM, I find it interesting that Steam has a unique role; people are quick to slam EA for the debacle of Spore or its various other IPs, (and now Epic for their own anti-PC gamer shenanigans). Yet it seems like Valve is consistently viewed with the attitude of, "Well, their DRM isn't so bad." Personally, the only time I used Steam was when I bought the Orange Box, and then only because it literally forced me to - I found that to be quite annoying, but then again, I didn't get them for the multiplayer aspect. Egads! No TF2 for me. It would be fantastic if the EAs and Epic studios of the industry would STOP blaming pirates for lost revenue (when the problem is really the crap that they're releasing and expecting us to buy)and using it as an excuse to stop developing PC games or stuff DRM down our throats. Instead, they could look at the companies who *are* being successful - Valve primary among them - and use them as case studies for their own business practices.
Steam Cloud is "A set of services for Steam that stores application data online where we can delete anything or simply revoke access anytime we like. Even if an accident happens we bear no responsibility. This allows the user experience to be consistent from any PC."
Well, it would be consistent if it weren't for the myriad bugs in Steam that Valve can't be bothered fixing.
Different hardware demands different configuration.
Everytime i setup a computer to play Counter-Strike i have to tweak my mouse settings for the windows/mouse/hardware configuration for that machine.
This could work to store my config for THIS computer, or saved games when applied, but game settings depend heavily on the hardware and Windows configuration.
...a bowl of steam.
Squirrel!
Me and my brothers all have our own steam accounts, but we dont all have the same games. For example, he bought portal, and I played on his account but I never bought it myself. I just bought Witcher, and now they are all playing it too. Not really encouraged by steam sure, but if we couldnt share games like that we probably wouldnt buy any, or at least we wouldnt use steam. I dont want to suddenly merge all of our saves into one pot with them using my login. I really dont care about my "settings" being availible on other systems. I use my computer, and mine alone. If I ever reinstall, its not that hard to fix my keybindings (which incidently are mapped to my gaming mouse and keyboard, so even if those maps were transfered to another system they would be useless and have to be reset to default).
It sounds like a good idea for some, but I sure hope its optional.
PS many games ive played recently use a timestamp for saves instead of letting you name it on your own. That is stupid to begin with, I think this would exacerbate it >:
I don't buy DRMed software that requires a remote server to be up and running.
HISSSSS...
This might be nice for input configurations (assuming you don't have mappings to keyboard-specific buttons and then go to another keyboard that doesn't have those buttons), but I can't really see it as especially useful for...anything else.
Am I going to have to adjust my display settings every time I go to play something on my laptop and it loads the config from my desktop? Change the sound settings to reflect my built-in speakers suddenly becoming 5.1 surround sound?
What's the utility in doing this, when before it was pretty effective? You set everything up once per machine, and it sticks.