New EVE Online Expansion Detailed
Eurogamer reports on the EVE Online Fanfest, at which developer CCP revealed details on the game's next expansion, due out in March. It will be the biggest expansion yet for EVE, and it will "introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes. ... The focus of the expansion will be 'true exploration,' with players using new skills and modules to travel through wormholes into all-new, unconnected space." CCP also hinted that further graphical upgrades would be coming, and a standalone first-person shooter based on EVE may be in development for a console release.
What kind of new Eve employee sponsored cheating and cover-ups can we look forward too... No wait, let me guess, its no longer improper for Eve employees to cheat or assist their corporations, its now "Expanding story arcs"...
Will it be enough to bait old players to come back? I doubt it. I certainly won't be.
IMAGE VERIFICATION IS EVIL!
How hard Eve Online is: http://www.sgnonline.com/vb3/showthread.php?p=127720 It's insanely hard to learn... even when you have friends helping you through every stage of it. I much prefer WoW over Eve, because at least I can learn how to play WoW without consulting someone else every 5 minutes.
Finally!
Did they ever get station ambulation up and running yet? They'd bought White Wolf a few months before I quit playing and the talk of a World of Darkness MMO made it sound like the dev pool was about to suffer a major drain.
I love space combat games and if any MMORPG was going to suck me in, it would have been this one. But it just required way too much grinding. What finally got me, I had finally worked my way up to a battleship and was doing the hard missions that made the battleship worthwhile and the NPC frigates warp-scrambled me. They're so damn fast, you're scrambled before the fight even begins and if you realize you're overmatched, you can no longer escape as you could with cheaper ships in easier missions. A battleship represents the product of more game time than I'd care to consider and it can be destroyed in seconds.
The other thing that made it so awful is that the loot tables kept getting tweaked so less good stuff would drop, the addition of salvage meant that you now had to run your missions in a warship and then run through those same stupid rooms with a salvage ship, doubling the grind time without doubling the revenue...
All of that finally hit me upside the head and made me say "Self, what are you doing with your time here?" I won't even go into the devs cheating and shit, that'd take all night.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I doubt wether the FPS has potential or not but I would love to see it.
The exansion not so much. I foresee many problems with a player expanded MMO. I mean what if 'Joe the No-life' decides to click 6.02x10^23 systems out and click auto-pilot?
I've been playing for 2 years, and loved playing it for most of that time. Recently there was a staff reshuffle and things have gone downhill since then. So-called "game re-balancing" is nerfing months of skill training in gunnery and speed modules to make it completely useless. That means 100 euros worth of subscription money paid for training which is worthless now. Players have tested the changes on the test server and given feedback to the new CCP dev team, but it was completely ignored.
On top of that insult, they have nerfed the old feature that allowed you to continue training 1 level in 1 skill when your account expired. Apparently they think it's unfair to them if people get any training for free! This change was made with 2 days notice and resulted in the largest discussion thread ever on the forums. Also completely ignored by the CCP dev team.
I'm still playing a bit at the moment because I like talking to the friends I've made in the game, but I'll be quitting when the current months subscription expires. It's not the same game it was when I started playing, server population has been declining for the last 6 months. I think it's going to die off in a few years.
Pity, it had so much potential.
872835240
I've had to pull a few strings to grab a hold of the expansion's source code. Luckily the download should be a small one.
GenerateExpansion()
for (i = 1..200)
GenerateSolarSystem()
end for
end GenerateExpansion()
GenerateSolarSystem()
GeneratePlanets(random(1..20))
GenerateBases(random(1..3))
GenerateAsteroidFields(random(1..5))
GenerateSecurityLevel(random(0.0..1.0))
Connect(this, universe)
end GenerateSolarSystem()
I kid, I kid...
all it needs is a new server... where people don't have a 5 year head start and the devs aren't allowed to play.
Let tranquility run and let whoever wants to play on it play there... just give people the option of a fresh start.
I doubt it would be more succesful then Starcraft Ghost.
For the pve of Eve:
When you first start you have one agent who gives you missions. You complete these missions and they give you standings. Standings are what allow you to use a different agent. The agents that you get referred to are storyline agents, these agents give you special missions that boost your faction standing which will help you change the corporation you are doing missions for. The better the agent, the higher the standings required.
If you decide to give it a try, and I highly recommend you do, and you need some help (with how to play, no free handouts) pm "capt malcolmreynolds"
Will a new particle system and planet generation improve the 30 minute black screen when jumping into a fleet battle? Did CCP change the shade of black?
BBH
I take these announcements with a grain of salt.. ok, an entire salt lick. CCP has a long history of announcing cool stuff and then never following through (or deliving something so watered down that it is almost worthless)
They have been promising walking in stations for years, as well as T3 and the new exploration system. They have also been promising an industry expansion which was originally going to be this summer (but got preempted for Empyrean Age, i.e. combat content), and then rescheduled for this fall but got preempted for blob support (more combat content) and then got rescheduled for march, which it looks like some of it might trickle in so who knows.
T3 is already sounding depressingly lame and not very useful from an industry perspective, so I will not call T3 an industry expansion.
So yeah... I'm not sure how much stock I put in what they promise.
Does it have new and improved cheating by the developers?
...is that it is many games for one subscription. Since you can accrue skill points ("level up," such as it is) while logged out, the only real objective yardstick for "success" is how much money you acquire. And there are dozens of different ways to make money.
Arguably the least time-effective way to make money is PvP combat, but PvP is fun -- which is the measure of *subjective* success in Eve (or any game). You can fight, explore, use hacking and archaeology skills to complete specialized missions, manufacture (and/or smuggle) illegal narcotics, haul other people's stuff for profit, hire out as mercenary, put on a white hat and be sheriff in the solar system of your choice, build starships, space stations, or empires. But you can't do it all, or even a good fraction of it. And *That's* what the tutorial does not teach you... it exposes you to a smattering of everything, and more than half of what it throws at you on day one you won't touch again for a year -- maybe NEVER -- if you don't switch careers. Of course, unlike other MMORPGs, your career is switchable, and not defined by an artificial "class," but by the types of skills you learn. Want to play an "Enchanter with a Bazooka who Hides in Shadows"? Play Eve. It will take you a while to learn the mix of skills, but nothing is artificially off-limits.
I know some players who never leave their station. Make a point not to. They make their money buying, selling, manufacturing, and investing. They seem to enjoy themselves, their characters are "rich"... more power to them.
Other players aren't happy unless they are flying the biggest ships. Unfortunately, many of these do not take the time to properly develop the several tiers of support skills necessary to fly a big ship well, and they are routinely massacred by both players and NPCs.
Thousands of Eve players mine in High-Security space, watching their slow-moving mining barges orbit asteroids and extract ore. And although it's undeniably beautiful (my jaw dropped the first time I flew through an ice field and saw the starlight refract through a hundred giant prisms) it's still akin to watching paint dry for many. Different people, different game.
And many more play the game like a live-action wargame, working out logistics for massive fleet actions, managing teams of recon specialists, covert ops people, battleships, fighter carriers, small frigates, massive dreadnoughts, all in near-constant skirmishes to hold parts of the star map they've decided are theirs.
So, clearly, Eve is not WoW. And Monopoly is not Chutes and Ladders, which doesn't make Chutes and Ladders a bad game, just easier to play. But there may be *one* game within Eve that you enjoy, once you realize there is something there for everyone.
Losing a ship (even a pod, if you don't go overboard) is just not that big a deal. New players learn this with time. If they stick around, stop complaining and stay diligent, they will get beyond the hump and reach a point of success.
:)
Everything can be bounced back from. Went a little too far into 0.0? oops... Grind a little, buy another BS, and don't make the same mistake again.
Someday they're going to get walking in stations implemented; and I'm never going to make money in the real world again...
- DaftShadow
I have heard people complain about Eve, and how hard it is for a new player to get into and enjoy.
And its true. After 5 years, I have a few lessons to pass on.
For anyone who is used to simple smash-n-spell MMO's, Eve can simply be overwhelming. The sheer number of fittings that can be put on even a Tech 1 frigate is huge, although after you learn to fit a ship properly the pool shrinks considerably as you stop fitting shotgun-style and start fitting purpose-specific.
Google is your friend, as is EveMon (a charater skill planner) and Eve Fitting Tool (a ship fitting program). New pilots should also do the tutorials, this isnt like most games where you can just jump right in, the tutorials have a lot of very important information.
Eve is a very dark universe, which may be part of the hurdle to overcome for people used to kindness and caring in a game community.
Paranoia is a good thing. People ARE out to get you.
Only tyrants and oppressors need fear a well armed populace.
it is boring and when I cancelled 4 days before the end of the month, they still billed me for another month, and they cancelled my account. So even after they billed me for another month I couldn't even login! FUCK THEM!