NVIDIA Makes First 4GB Graphics Card
Frogger writes to tell us NVIDIA has released what they are calling the most powerful graphics card in history. With 4GB of graphics memory and 240 CUDA-programmable parallel cores, this monster sure packs a punch, although, with a $3,500 price tag, it certainly should. Big-spenders can rejoice at a new shiny, and the rest of us can be happy with the inevitable price shift in the more reasonable models.
A video card I can't use on XP32 since it can't properly allocate that much VRAM & system RAM at the same time.
There is a war going on for your mind.
I am reminded of old 3DFx advertisments just before they went belly-up.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
Does this mean we can finally run Crysis now?
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Yes, AMD's Stream technology. I don't think it is used as much as CUDA in practice.
... "the most powerful video card in history", it's "the most powerful videocard yet".
[/pet peeve]
Or maybe there are companies that need high end cards with 4GB of RAM. This isn't some trick to get consumers to pay more for a low end card. This is now Nvidia's highest end workstation card.
If the price tag didn't tip you off, this is one of Nvidia's Quadro line. They're not enthusiast boards, they're for intensive rendering work-- film-grade CG or simulations. Now, while the technology may come down to consumer-level hardware, especially if Carmack's supposition that real-time raytracing is the next big step, but this is like comparing a webcam to a real-time frame grabber.
I read that as 4*MB* video card.
I fucking hate the beginning of work weeks.
Working hard, I see.
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I don't believe anyone claimed this was a gaming card.
This is a scientific number cruncher. Its use is in visual computer modeling for anything from weather models to physics models.
How about folding@home? this does it faster than any computer on the block.
All of you kids making jokes about crysis are missing the point. This might run games, but it's a science processor first.
They're using their grammar skills there.
Not gonna happen, RenderMan is CPU-only.
excuse me but this is total bullshit. oldest trick in the book. if you are behind in technology, pop out a card with huge ram and try to get some sales.
lets face it. nvidia has fallen behind ati in the chip race. you can place any number of 4870s in a setup as much as you like to equate the power of any monolithic nvidia card and they always kick the living daylights out of that nvidia card in terms of cost/performance per unit of processing power.
In case the $3,500 price tag didn't tip you off, this isn't a gaming/enthusiast card. This is a Quadro - a professional card for high-end 3D rendering. Stuff like generating film-grade 3D or insane CAD stuff. Actually, due to the design of the card, it'd be pretty horrible at playing games.
This thing is aimed at high-end scientific calculation and professional-grade rendering.
ATI may, or may not, have something comparable. ATI may even have something better. I don't know, I don't follow the GPU industry very closely. But claiming that they're just slapping a bunch of RAM on a card to drum up sales is just plain wrong. Hell, the blurb here on Slashdot even mentions the fact that it has 240 cores.
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Moreover ATI/AMD specs are opened... meaning you can code directly the hardware. That's times more powerfull and flexible than CUDA. And there are frameworks in the works in order to have easy access to GPU lowlevel interfaces (see Intel/AMD GEM work in the mesa project).
Basically, nvidia behavior is generating a lot of hate in coders community...
These were being sold in the first half of August for 10500$ - containing 2 of those cards. Only 3 months late.
"Violence is the last refuge of the competent, and, generally, the first refuge of the incompetent" - Thing_1
Really, people. If you're going to buy such an expensive professional card, you're going to go with a professional-grade operating system, which will of course be 64-bit.
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Coder Hate like that brought by the shitty, bug filled drivers that ATI has a long history with?
I think ATI/AMD is on the right path, but they have a long history of being on the wrong path, while NVIDIA has always been more towards the middle (Not completely right, but not too badly wrong). It'll take some time before I jump to the ATI Bandwagon as completely as you obviously have.
excuse me but this is total bullshit. oldest trick in the book. if you are behind in technology, pop out a card with huge ram and try to get some sales.
Are you some kind of idiot?
With 4GB of graphics memory and 240 CUDA-programmable parallel cores
That alone should be a plain indicator that this ISN'T a consumer-level card, nor is it even remotely close to being targeted as such by nvidia.
That's times more powerfull and flexible than CUDA.
I like how statistics are so meaningless we're not even putting the numbers in anymore.
Haida Manga
There is no upper limit on the amount of memory required for tasks like volume visualisation, where you have a nice big 3D cube of data in 16-bit format. A cube 1024 voxels in each dimension with a single channel of 16-bit data (2 bytes) is going to be 2 Gigabytes. You will need at least two such cubes to do any sort of image processing work.
Even a digital movie can be considered to be a cube if you consider time as the 3rd dimension.
Rather than having cards with a fixed amount of VRAM, which can't manufacturers just put a bunch of memory card sockets on the card and allow users to add memory when they want?
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In case the $3,500 price tag didn't tip you off, this isn't a gaming/enthusiast card. This is a Quadro - a professional card for high-end 3D rendering. Stuff like generating film-grade 3D or insane CAD stuff.
Cm'on, we are all grown ups here. You can say it clearly:
It's for high-detailed 3D virtual porn.
factor 966971: 966971
You're absolutly right, but it would be amazing with any CUDA-apps right now. Hell, you could probably use that to encode your H.264 movies more than 18x faster!!! see http://www.nvidia.com/object/cuda_home.html
meaning you can code directly the hardware
Guess what CUDA and Stream have been designed for? Yes: for programming the hardware. What you suggest is pure insanity. NEVER EVER touch hardware directly from an userland app. And once you start writing a kernel module, you end up with something like CUDA/Stream anyway.
I am a coder, and quite frankly I couldn't care less about nvidia drivers being closed source. They are MUCH better than the ATI ones, especially in the OpenGL department. nvidia whipped up a beta GL 3.0 driver in less than a month since GL3 specs were released. ATI? Nope. New standardized feature X is added to the registry. nvidia adds it pretty quickly; ATI adds it months, even years later. nvidia drivers are also pretty robust; I can bombard them with faulty OpenGL code, and they remain standing. With ATI's fglrx, even CORRECT code can cause malfunctioning.
THESE are the things I care about. Not the license.
This sig does not contain any SCO code.
But claiming that they're just slapping a bunch of RAM on a card to drum up sales is just plain wrong. Hell, the blurb here on Slashdot even mentions the fact that it has 240 cores.
Umm, the GeForce GTX 280, a gamer card released last summer, also has 240 "cores" (as Nvidia counts them; actually stream processors).
This workstation card, as you might expect, is essentially the same thing as the consumer card, just tweaked towards the professional market (more RAM, different drivers). It's nothing especially innovative.
This is a new age of statistics. Instead of putting numbers up there that could be misinterpreted, the author has chosen to take the politically correct route and allow the user the decision that best pleases them.
This way you get your message out, and the person on the other side is happy with their decision. It's a win-win!
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
Two reasons:
One is simply that the cards use memory that isn't available normally. They don't use normal DDR RAM, they use special RAM for graphics cards, called GDDR. It is similar but not the same as memory in systems. Thus you can't just go out and buy sticks of RAM for it. So they'd have to be made special for the cards (and each gen of card uses different RAM), and thus would be expensive.
The bigger one is that the RAM is really pushed to the limit. You start to run in to all sorts of shit you never thought about. The electrical properties of the connection are highly important and there is a difference between what you get soldered on to traces and in a socket.
It's a nice thought, but not practical these days. Graphics cards are heavily dependent on high RAM bandwidth and you get that by really pushing the envelope. That means new RAM technologies all the time and the chips being pushed to the max.
But doesn't that give them more realism?
Look at the video games, they keep trying to add flaws and blemishes everywhere to make it look real.
In X years they won't be able to compete with perfect skin from virtual actors. So why bother?
Given the porn market has people going for strange stuff, I'm sure there would be a fair number who would actually prefer their porn stars to have a tiny bit of hair stubble, slight blemishes etc.
For the "perfect" stuff, they'll probably still have jobs providing original motion capture stuff.
You can have a virtual actor sit still and look pretty, but I think it'll be a while before a computer can figure out how to make it "move sexy" even "move humanly" seems hard - they often just use motion capture.
I believe humans have age old instincts in rapidly distinguishing from "moving healthily" to "moving not so healthily", and so on. Maybe in a decade or so the research will be done, and a product actually made. Even then I think they might have jobs just for voice overs - and voices are important.
And not least Brand names are important.
Looking at Hollywood movies and you can see some actors who just look pretty and are good candidates for replacement by virtual actors...
Upcoming actors of that sort who aren't already established Brandnames are the ones who should worry.
I was under the impression this is a card for broadcasting. The 4GB allows for many streams to be buffered simultaneously for smooth real-time mixing / crossovers. The biggest thing driving these cards is sports broadcasting due to the demand for a large number of layers.
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Do you realize that for computers 12+ years is several GENERATIONS?
I had always been using ATI for Windows boxes and laptops, since my main concern was almost always video performance and TV-Out capability and I could not even get a video overlay work over TV-out with nVidia cards for years.
Of course, when I had problems with linux drivers I built nVidia (I admit, even intel) linux boxes. But that is a thing of the past, I am back to ATI for linux, they are good and even getting better with each release.
Anyway, long term loyalties is pretty silly. I bought my K6 233 at the same price my friend bought his MMX 166, in retrospect we all know how those two compare. I kept on buying Athlons when others were paying more for their crap P4's (they weren't called crap back when it was the best intel had to offer). But, hey, I am now buying Core 2 for non-low end systems, until AMD can come up with something better.
Fanboyism gets you bad deals at least half of the time. You buy hardware, you don't marry it. Ok, I know this is slashdot and the last statement might generate some debate, but anyway you get the point.
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Still a .01% increase over the competition.
I have switched sides twice during that time, have had bad cards from both manufacturers during the last 5 years and will continue to now buy based on individual product reviews.
The landscape for most hi-tech products seems to change so quickly now, and suppliers / manufacturers change at such short notice that it is no longer possible to rely upon a vendor's name as a sign of quality.
In the worst cases, even the same product with the same part number is a different product with different performance characteristics a few months down the line. This happens a LOT in the USB flash drive market.
You are technically correct.
Now, the next question is this: Is the class of problems caused by the existance of a monopoly restricted to situations where a market actor meets the strict definition of a monopoly that you gave?
The answer is no, and anti-trust law in the United States recognizes that. Therefore, you can be convicted of "abusing monopoly power" without technically being a monopoly. Since strict monopolies basically never occur in nature without government interference (and even then you could argue about black market suppliers), it is convenient to use the term imprecisely to refer to any market participant that has significantly more market power in relation to a single product or service than any other participant.
The general (economic and social) problem is market power, not the number of suppliers. Any oligopoly will warp the market in their favor and cause the same type of problem that a theoretical abusive monopolist would.
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