Second World of Warcraft Expansion Launched, Conquered
The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
whenever anyone else makes it to level 80, I really don't want to miss any of their important in game breakthroughs.
Stuff that matters, indeed.
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
It's always comforting to be reminded that there are people out there with even less of a life than you.
I've never understood people who feel the need to rush to complete game content. After paying for a game, I like to take my time and enjoy it. I guess maybe people see it as another way of competing with each other? Or is it just obsession?
Maybe I have a slightly different perspective than most. I'm a game developer, so I guess I'm slightly more aware than most of how much work goes into every single game. It's slightly depressing sometimes, because you've put a year or more of work into a product, and you've still only produced enough content to last a long weekend.
Irony: Agile development has too much intertia to be abandoned now.
...savoring long-awaited new content. Seems like a rather ephemeral achievement.
-- http://ninthagenda.com/
He got banned though (completely unfairly, considering Nymh was using virtually the same method, just outside of an instance.)
...and I really enjoyed BC when it launched, but not as much as I first enjoyed the launch. I thought about getting The Frozen Throne, but this kind of behavior on my server, which I'm expected to emulate in order to enjoy 80% of Blizzard's 'Content', has made me realize this generation of MMOs is not for me.
MMO developers cite limited budgets as their reason for not being able to make "better MMOs." Blizzard, however makes approx $15 a month from each of its 10 Million players. Effectively, their revenues are higher than most MMO's entire budget, every month. The truth is, MMO publishers *cough vivendi cough* have come to realize that MMOs make the most money when they emulate casinos. A pleasant, polished atmosphere with lots of slot machines where someone is "winning" every second, and there's constant reminders of that. Who'd ever want to leave?
So please, if you ever meet me, and I say that I don't think WoW is a "good game," please keep in mind that Jackpot machines are also "good games."
Umm.. There's been 2 expansions. The first increased the size of the world by about 40%, this one increased the size by 25% or so (of that bigger area). There was HUGE amounts of new content. Go whine about Everquest if you want to whine about "pay for crap" extortion.
He went into instances with friends, left group, tagged all the mobs, then let them do all the damage. since those mobs were designed to be taken down by a group, they gave lots of experience. And he got all of it. Anyone who doesn't call it cheating has a pretty conservative definition of the term.
I know what he did, and what he did not do. He did not hack the game. He DID ask permission to play in that way, and was granted it.
That's why it's not cheating. Call it something else - gaming the system, powerlevelling, exploiting even. But since it's not against the rules of the game, as set out in software, and it's not against the rules of the game as set out by the GMs - remember, he asked! - it's frankly not cheating by any definition, other than possibly a stupid and jealous definition.
I don't care about you... therefore you aren't anything that matters either. See how I got that twisted around?
But you did touch on why it does matter -- it's a [sub-]cultural phenomenon. Increasingly, things that exist only in a virtual sense matters more an more. Increasingly, the virtual world and its economy has affects in this real world... at least I think it's the real world.
If you look at the speedrun subculture, people can "complete" most classic, deeply loved, games in ridiculously short amounts of time.
Does it devalue Doom to tens of millions of players, many of whom logged hundreds or thousands of hours in it, knowing that someone's managed a speedrun in an hour or two?
Besides, modern MMOs are about a huge number of things interacting:
Have they looted enough of the highest level drops that their players are now fully kitted out in the best gear available? Or did they just scrape by with enough to claim they could do it, only to get slapped down in PvP, next week, by a guild that didn't claim "completion" and is now better equipped?
Have they collected everything they need for their crafters to make the highest end items they also had opened up to them?
Have they gained the new mounts?
How about PvP specific loot? Have they gained the full sets of that stuff that were put there for the huge number of players that don't consider level 80 and a few raids to be the pinacle of the game?
And that's all before you get in to the broader culture of a game like that... mapping things out, raising interesting alts, side quests, etc.
A junior high bully gets to claim he's the most awesomest by having no one who can beat him in a fight. Yet the kids who're on dates, getting in to bands, on the sports teams, even nerdier stuff like winning science olympiads or actually understanding their classes so they'll get great grades in highschool, a great college place and be much better off in life... they're probably not all that impressed that, yes, he got to the top on a single axis. Did he really "complete" junior high as he likes to tell himself?
But who cares? As long as he's not hindering other gamers' experience, what does it matter?
the sun will go nova and the earth will cease to be and all human endeavor will vanish forever. Nothing lasts. Nothing is worth doing except enjoying the small bit of time we get on this planet. If you get your joy playing WoW for 27 hours, being first to level 80, good for you.
...I just gotta say they missed most of the fun of the game.
Granted, I have one character, a level 36 Warlock, that's taken me something like 3 months to get up to. But you know what? I'm probably having a bit more fun and getting more for my money than the people who have to powerlevel to 80 as fast as possible.
It makes PvP harder for me (as I can't compete with people who twink their guys out with the best gear), and I generally don't go into the instances/raids (I solo most of the time, and my guild is more social than goal-driven), but I get to actually enjoy the art, the people, the economy, and the experience.
Getting to 80 as fast as possible is like trying to ride every single ride at Cedar Point as fast and as efficiently as possible, as opposed to a group of friends who go on what they want when they want.
Which group has more "fun"?
hookers and grits.
If the game was too hard, most people would get frustrated and quit. Then Blizzard wouldn't make any money. Instead you get a regular reinforcement schedule that keeps you paying the bills. B. F. Skinner would have loved these things.
It may not be stuff that matters, but it does sound like news for nerds.
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
The most popular game of all time is going to get written about. I don't care either, but I'm not bitching that the news isn't exactly tailored to my interests.
In Capitalist America, bank robs you!
Why have you sullied this site with the worst, unfunniest web comic of all time?
B^U
WoW has a bad rep from a very small minority of players who can't manage their lives. I'll treat the argument of whether or not this is WoW's fault, or whether any other fun activity would have done it, as out of scope... I'd like to set the record straight on a few things that may be found insightful by some.
Myth 1. WoW is a diabolical money sink
Untrue. At its most expensive, factoring in the initial cost and its expansions to date, WoW averages to about US$18 a month (conservative estimate). I'm not too familiar with costs in America but two trips to the movies and you're spending more. A gourmet pie a week and you're spending more. A few drinks with friends once a month and you're spending more. These activites are once-off entertainment and I highly doubt a pie a week is the extent of one's monthly entertainment bill.
In addition, there are hundreds of servers, each servicing tens of thousands of players and all of the maintainence, hardware and bandwidth costs that come with it. There's a huge development team fixing the most trivial of bugs and developing new content every couple of months. There's a huge support team consisting of the usual helpdesk drones as well as in-game game masters (who aren't just any old gamer off the street; they're veritable WoW gurus). All of this isn't cheap. All of this isn't possible with a standard once-off $40 game. On the side, a once-off $40 game that captures my attention for more than a month is a rare thing these days.
Myth 2. WoW is a giant grind
While this is subjective, I have to argue against it. It is true that the first 50-60 levels of WoW are definitely repetative and while I'm sure Blizzard are aware of this, I don't think their steps to fix it are the right ones (they're just making it faster). However, once past this hurdle you are in the clear. BC raised the bar with quests that capture your interest. Wrath has redefined the bar with some extremely fun quests; they appear to have redesigned their whole philosophy on questing for the latest expansion.
But that's quests. You can grind if you want, nothing is stopping you, but there are all sorts of things you can do -- especially with the new achievements. There are battlegrounds. There is exploration. There are dungeons. In the middle of doing anything, world PvP can erupt - my favourite kind. At end game you don't need to worry about quests if you don't want to. It's an MMO; there's more things to do than you can shake a stick at. But I do agree on the repetativeness of questing pre-50's before your character has a chance to gain most of its class-defining abilities and gear.
Myth 3. There is not enough content
This should probably get merged into #2 but whatever. I was standing outside a fort the other day wondering what I should do. It was Hallow's End, a halloween event that adds a swathe of seasonal content to the game, and I was struck by a thought: if I were to roll a brand new character, I would have more things to do than I could fathom. The achievements system ensures that there's an extra layer to everything you do. The dungeons and reputations and achievements and pvp and large number of unique class/talent combinations would keep you busy for years. The true scope of the game, pre-wrath, suddenly hit me like a stapler hitting the balding head of an IT consultant as he enshrined the virtues of domain-centric networking infrastructure to a technical executive in a large services corporation that delivers banking and financial services to leading institutions across the globe.
Myth 4. If you play WoW you have no life
A catch-all argument that can encapsulate any game or non-mainstream entertainment activity on the planet. If you watch anime you have no life. If you collect stamps you have no life. If you go tramping you have no life. It's fun. It's social. It's not getting tanked in a bar at 2am. Get over it. As an aside, I'm a
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
See now THAT's insightful.
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
That's actually an idea I've been campaigning for. These raiding guilds like to show off how great they are, yet they're just incredibly dedicated. Your average guild can't even get people to log in for scheduled events on time.
Right. The Raid game is warped... its the only part of wow that isn't a tedious grind, and most of the players can't access it due to the fact that its unrealistic for most people to organize into groups that large, and schedule their lives around hooking up with these guys. Its the same reason most of us can't play organized sports once we 'grow up'. Its not that I don't enjoy soccer/football... but I can't commit to showing up twice a week on schedule with 15 people to join a league. Some people can, but they are a distinct minority. For most of us its simply unrealistic. So I play 'sports' that can be done more ad hoc, solo, or in small groups, and impromptu organized... mountain biking, fencing, squash, golf...
WoW should similarly focus on the 90%+ that doesn't raid, and the developers should spend their time and development money into turning the small-group game in WoW that most people actually play to the same level of detail and complexity that they put into the raid game and get rid of the tedious grind. Make it freaking hard...that's fine... but target everything to the small group.
The raiders? Fuck em. They can play something else. In fact, ideally Blizzard spins off a separate WoW game just for them, start everyone who plays at level 80 and and make it "all raids, all the time". If they want to filter noobs or something, they can make them grind to level 80 in regular-wow before they upgrade their account and switch games to raider-wow. (Sort of like you had to beat diablo in normal, befre you can play 'hardcore'.)
I think this would be awesome. Everyone gets what they want.
The question I would find most interesting is what the raid-game would cost. Raiders tend to use far more bandwidth than less "hard core players", and consume far more content per hour. Would Blizzard be able to support a raider-mmorpg at $12.95/mo or whatever it is, without the massive 'subsidy' the current raid game is given by the 90% of the players who pay for it now, but never get to see it. Ie... if all the revenue for raider-warcraft came from raiders could it sustain itself?
Because right now I think most WoWers are getting the shaft, paying 12.95/mo for the developers to spend the bulk of their time subsidizing the bandwidth and content tuning for raiders, and then paying $x for an expansion where clearly the bulk of the effort was again spent on the raiders... sure in terms of total content the single players get more... but its mostly stuff that's just been 'phoned in' repetive fedex/kill quests and other mindless tedium. All the really neat stuff is in the raids.
The most popular game of all time is going to get written about. I don't care either, but I'm not bitching that the news isn't exactly tailored to my interests.
By that logic we should see a lot more stories about The Sims, which contrary to your suggestion is actually more popular than WoW...
This story would be fairly pointless no matter which game it was about. "Game player beats expansion pack for game" is not exactly news no matter how you look at it.
Read Pynchon.
In every game there are people who take it way seriously. i know that a percentage of people have prepared for this launch, planning, plotting, gathering resources to be the first at something, including levels. since wow now has an achievement system, every kind of zit you succeed gets recorded. not only reaching level 80 first. hence the rush.
these people are powergamers. they do it with an attitude more serious than any job they work in. take turns and do whatnot. and a goodly number of them are beta testers, so already know what to do at what certain point. AND if they didnt get to level 80 in 15 hours, they would get to it in 3 days if it was way tougher, or if they didnt already clear the content in 3 days, they would do it in 3 weeks. it wouldnt matter for them.
but the thing is, those people are SO in the minority among 18 million wow players that, what they do does not matter. for majority of that 18 million, which are mainly casual gamers, or gamers with scarce time in their hands (as many gamers mature in age, their life responsibilities weigh more).
wow was WAY too tough for those people. not because they were stupid or lacked the capacity or 'skills' - as many powergamer cunts use in wow jargon - or anything - the casuals would not see WORKING for 4 hours a night for farming some boss in order to get an item that will better their gear with 2.5 %, SO that they will be better equipped to deal with a higher boss in another instance, and the gamers with responsibilities (grown ups) were short of time, being able to put only 4-5 hours a week to the game.
this 'easiness' of new wow content will make sure that these people, who are actually the bulk of the subscribers, will be able to see end game content. this matters. because these people are the people paying the majority of the funds for this game, and providing for keep up of all those servers, personnel and development costs.
powergamers are getting the shaft with this expansion. and fortunately so, for the sake of any game, they should indeed get the shaft. its way stupid torturing and alienating millions of players for the sake of satisfying a small percentage of achievement deranged powergamer individuals - that approach has sunk many games in the past.
Read radical news here
Personally, I like the constant reminders that the game doesn't take itself seriously. It's full of humour and pop culture references that I never really saw in other games. I almost fell out of my chair the first time I saw the statue at Janeiro Point, off Booty Bay....
It's a game that keeps itself light-hearted, while still providing a rich and detailed experience for the roleplayers, and a ton of content for the hardcore gamers.
Though we got our first level 80 Death Knight on Saturday morning, on my server, and when I see stuff like that, I have to ask whether some of these players are planning on going outside once in a while... For the non-players, DK is the *new* class that came with the expansion. You start at level 55, so unlike the other classes, you had 25 end-game levels to grind out in a day and a half, not just 10... and they did it before some of the other classes hit 80. >.>
If you believe everything you read, you'd better not read. - Japanese proverb
I actually only play this game because of the auctions and virtual economy. So this game isn't just for people who like to raid or pvp. I don't quest unless I need to level and I don't raid to get gear. I just make money and buy my gear, with the occasional pvp here and there. There are many different ways to have fun in this game but this is by far the least time sinking. WOW is a time sink if you let it, I typically spend 10 hours a week on this game, with auctioning and arena. Just about any raider will have to log 20-30 hours a week to keep up with raiding requirements.