Race and Racism In Video Games
SlappingOysters writes "Racism in video games has been a key topic of discussion in the game industry this year, thanks in large part to the controversy surrounding the Resident Evil 5 launch trailer. In this article, GamePlayer speaks to developers, publishers, activists and journalists about the issue to get various perspectives and insights into how the video game industry is moving forward on the topic of racism. A related piece also has interviews with Sue Clark from the UK's Classification Board and Dr. Griseldis Kirsch, a lecturer in Contemporary Japanese Studies, about how racism in video games is viewed by the BBFC and Japan respectively."
It's ok to celebrate the variation and uniqueness of fictional races, like elves and hobbits and orcs, but you can never think about the differences between real races.
How we know is more important than what we know.
SO Brazilians are green skinned monsters that can create electric fields to you? Cooool.
that one day on the red hills of Silicon Valley, the sons of former Pac-Men and the sons of Blinky, Pinky, Inky, and Clyde will be able to sit down together at the table of brotherhood. I have a dream that my four little children will one day play a game where they will not be judged by the color of their avatar, but by the content of their player stats.
How ironic to think that perhaps (just perhaps) a game developer, or movie director, who isn't at all racist, wasn't at even thinking about race, may have created something based in a certain country. And in that country they just saw people as "people".
And then, the players of a game, or viewers of a movie turn out to actually place more of a distinction on "races" than the developer. They see the skin color, or different shaped eyes, and it becomes an issue to "them" where it wasn't to the creators. They start screaming "racist" and "bigot", when in fact they scream it at people more innocent then them.
Perhaps things like this are rare, but I've seen similar things in my own life. People who I know aren't even thinking about distinctions between so called "races" getting yelled at by people who are.
Racism in any form should not be tolerated. But we should be sure that there's a blanket, derogatory emphasis placed on someone simply because of their group, and not the content of their personal character.
Someone who...
Honestly, I'm sick to death of the whole racism debate. This is nothing more than a manufactured controversy. Seriously, people, move on - in case you didn't notice, a Black man was elected President and has chosen a woman for his Secretary of State. The debate is over, racism is out. Sure, you can find racists if you look, but the majority of America is not racist, and I wouldn't be at all surprised to find that there are more Mac users than racists. (Okay, that last part was troll bait, but only in jest...)
There are bigger, more important issues in the gaming world than whether or not some game is interpreted by some conspiracy-loving-nutjob as racist.
\sarcasm
I mean, just think of the titles passed over by the gaming industry in the name of sensitivity to women and minorities:
And many more!
\sarcasm
But on a more serious note, games are about fantasy, not reality. I'm not interested in a game which represents someone else's politically correct reality. Conflict is part of the fun. But I've yet to see any game where racism represents a major theme. It would be just too close to reality to be fun. Instead, game makers concentrate on the fantasy, escapist themes which take the players away from the daily boredom and unresolved difficulties of normal life.
The society for a thought-free internet welcomes you.
If you think the games are racist, wait until you hear the rambling smack talk from the troglodytes on XBL (or, I would presume, any other online service).
On the plus side it does make me feel young, as it reminds me of junior high in East Texas. Only stupider.
"I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
I think the article has a fair point, in certain respects(Sure, even in the far future of human colonization, when we're rubbing shoulders with aliens, the black guy will be muscle-bound and jive talking. Good work guys). It certainly wouldn't hurt and it might even help in terms of atmosphere, to say nothing of social objectives, for games to do some slightly subtler thinking on that one. I found Firefly's setting rather interesting for that reason: the visible population actually looked and sounded somewhat like you'd expect the descendants of a grab-bag of human colonists would look and sound like, rather than the brits that happened to be available as extras(plus Lando, yes, I'm talking about Star Wars).
Now, this doesn't mean that all games ought to be triumphal portrayals of racial togetherness. Various sorts of strife on the point have cropped up in human history, and continue to do so, and are in principle legitimate gameplay elements as well. Arguably, in traditional scifi and fantasy settings, a lot of stuff about race is already there, just sublimated into orcs and aliens.
One thing, though, struck me as rather seriously flawed with the thinking of some of those interviewed: they seemed to view the game making as a means to an overtly propagandistic end. Games(as well as films, books, etc.) that labor under a heavy moral frequently suck, no matter how good or bad the moral itself might be. At best, propaganda games tend to be attention getting, good for a few rounds of play; but ultimately mediocre as games(The Japanese Cetacean Research Simulator, Operation PedoPriest, and similar come to mind). It is certainly possible to make a good, or even great, game that also has a moral of some sort; but only if you start with the game and weave the moral in seamlessly. If you start with the moral and try to build a game, or start with a game and tack on the moral, you are screwed.
In particular, if your tactic is to simply take an existing work and hack your moral onto it, the product is likely to be weak and, I would argue, even counterproductive. Take Guitar Praise as an example. Straight guitar hero clone, with "christian" hacked onto it. Whatever you think about christianity, that is weak. It essentially says: "My religion is too sensitive for me to play a game with music that doesn't pander to it; but it also presents no compelling alternative to secular culture, so I'm just going to play a shitty clone with the offensive stuff clipped out." C'mon, either play guitar hero or come up with something that is genuinely inspired by, and an organic product of, your faith. Slapping a decal on somebody else's cultural product just makes you look uncreative and horribly thin skinned.
Praise hero is merely a dramatic example of this, I'm not singling out christianity specifically. Anybody who says: "We need an alternative to X"; but then turns around and produces a simple copy of X with a few words replaced is guilty of this. If you want to change something, you have to do more than rebrand it. From the tone of the interview, it sounded like some of those interviewed were going down the path of "games are too white, therefore we will make black versions of existing games." That is a weak approach at best(this works the other way as well, the fact that the guys at Resistance Records could only puke out a derivative fourth rate shooter just makes them look pathetic.)
Remember, It's cool to kill honky ass white bread crackers. Though, The minute you start killing Africans in Africa the gloves are off and it's just plain racism. This is regardless of the fact that blacks with a minority complex are racist towards whites and other races. It's the stupid view that racism is a one way street.
Eat sleep die
Racism is a lot like the Bible code: if you look hard enough, you can find it anywhere.
I am a game developer. Let me assure you that explicit racism and sexism is long a thing of the past in video games. Today's problem is getting past the archytypical stereotypes that all media reach for when it is 9 PM and you really need to write in a character before you can go home.
In terms of racism, video games have more or less the same preponderance of "Black best friends" as other modern media. There is the spunky old black engineer with only the slightest bit of white hair. There are the seductive, ass-kicking amazonian black women. There is the black player 2 character, who is black mainly so that he looks different from player 1. You won't see any blackface 1930's stereotypes, but you also won't see a lot of black leading men in nontraditional roles.
Gender tends to receive a worse treatment than other media, unfortunately, as A: there are far fewer female game developers, which tends to promote a teenage view of gender and B: gender stereotypes are actually useful from a gameplay context (rescue the princess, smaller / faster / weaker, etc). I haven't ever seen a game where the female character is a worse driver, but I've definitely seen games where the female characters needed to be a bit less of a teenage male fantasy. Female representations in gaming are approximately at the same place as they were in early 90's music videos: better than 10 years ago, but still with a ways to go.
The ______ Agenda
... ...
(I'm not sure if I should just play it off and laugh because you're probably kidding, or simply open fire.)
I'm a developer who works *damn* hard at what I do. It wasn't some affirmative-action crap either - I just kick ass.
I didn't/don't do every woman on the block, and I don't have aids.
I didn't grow up in "the hood" - (hell, my graduating class was 36.)
I rake in the bucks.
I own my home.
I spend as much time as I can with my family.
I'm black.
Seems to me, the only downside is having to listen to people like you spew bile because you're too fucking stupid to climb out of the rut you're in.
Japan has been recessed for awhile and has the highest suicide rate in the world - I'm sure work has a lot to do with it.
China, lets not talk about China too much. Maybe the coal-mine near your trailer park is hiring?
This is a country where with just a little opportunity can go a long way. But only for people who don't spend their time doing what you're doing: nothing.
Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
There's active racism. It's the virulent kind. The asshole with shaved heads attacking people on the street.
There's passive racism. It's just as evil, but not as out in the open. It's the asshole in a suit and tie who prefers to hire certain kinds of people for certain kinds of jobs.
There's latent racism. It's in no way malignant. It's when someone honestly doesn't think about races or and differences between them, but they can accidentally say something stupid or offensive. Like when Tony Snow made his "tar baby" comment.
In video game development, I see latent racism. In many games all of the central characters are white. The game developers probably never even though about racial issues. They just made a game. Being rendered invisible is almost as hurtful as being actively discriminated against. In the first several GTA games the central character is white. In San Andreas, the central characters are almost all black and THAT'S when people notice. I salute Rockstar for making an effort.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
As an escaped convict, I take offense to your generalizations that escaped convicts like to ass rape people.
it is only after a long journey that you know the strength of the horse.
Games that defined my view of the races in my youth: Mike Tyson's Punch-Out Street Fighter series As a side note - my first American television show was Dukes of Hazzard. Followed, I think, by a re-run of Jeopardy. I was confused.
The irony about this post? Both games mentioned have a character modeled to look like Mike Tyson. Not a great example of how either stereotype black people. In the Japanese version of Street Fighter, Mike is actually called Mike to boot.
I hope that helped you, Liu Kang HungWeiLo.
Once you start despising the jerks, you become one.
What constitutes being "black" or "white" beyond skin colour? Does a black character have to dress in a certain way, walk in a certain way, or speak in a certain way to be truly "black"? Also, how do you make a protagonist in an action game "feminine"? Do women jump over ravines in a different way from men?
If President-elect Obama was a fictional character, would people be accusing him of being essentially a white character hastily written into being tokenistically black because he doesn't dress funky or say "fo'sheezy"?
around usually fall into the falling categories
1. They need to feel the victim, never wanting to believe anything that goes wrong in their life is the fault of their choices
2. They usually exhibit the worst stereotypes attributed to their race
3. They are so full of hatred (both self and towards others) there is no other reaction they can have
4. They just seek attention or favors by making public scenes knowing that it is far easier to embarrass people than prove an occurrence.
The problem today is that the term is applied to too many instances when bigotry is the real term that needs to be applied if at all. Any slight can be perceived in any manner and the press has this tendency to blow things out of proportion because too many in the press think they are societies protectors and it is up to them to identify what is wrong.
* Winners compare their achievements to their goals, losers compare theirs to that of others.