Valve's Gabe Newell On DRM
Ars Technica is running a story about recent comments by Valve's Gabe Newell in which he bluntly stated, "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)." Ars then points out a response by Microsoft's Games for Windows Community Manager Ryan Miller suggesting Rockstar Games' recent decision not to have install limits for the PC version of GTA IV made the use of SecuROM acceptable. GameSetWatch has a related piece discussing the difficulty in measuring piracy and enforcing infringement laws.
I really like how Steam currently works. Only one computer can be logged into the same account at a time, I can download / install all games on any computer, it works (mostly) in Wine. I also don't have to mess around with disks.
Steam seems to me to be a rather effective method of DRM. I can only be logged into the account from ONE computer at a time, and I can play my games. what's the problem?
DRM can't be about piracy. In the very best case, it's about opening day piracy; any longer and the cracks are already out, and you don't have to be a wizard to go to TPB or GameCopyWorld and download them.
Gabe comes out and says this the day after GTA IV has released on Steam complete with Securom.
Dear Mr Miller: No, it is NOT acceptable, and I will no longer be buying any games that follow what you consider acceptable. So many of the issues people have with running new titles is down to the copy protection.
I really want the PC to die as a mainstream gaming platform to be honest. (And I say that as a hardcore PC gamer for the last 12 years.) Despite all the mounting evidence that shows it's ineffectual and pointless, copy protection is getting worse and worse. Kill the platform entirely, EA and the like can fuck off to the consoles and stay there in their happy little pirate free zone (yeah right), and the PC can go back to serving niche genres for a smaller customer base that are actually treated like customers and not thieves.
The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to)
No, the goal is to increase revenues by decreasing piracy and preventing sale of used games. What is said above is their method of making it palatable to the consumer.
If the goal was *really* to "create greater value" and "make it easy to play games whenever and wherever" the solution would be simple: DON'T USE DRM.
I understand the need to fight piracy, but quit trying to spin it like it's being done for me, or that there's some silver lining.
Just yesterday evening, I was browsing PC games at the local store, having reinstalled a Windows partition recently, and spotted the box version of Portal. Awesome, I told myself, been wanting to play that one ever since I heard of it, let's purchase this shit. (Mind you, everything about the plot and even the ending are utterly spoiled by now, but who cares, the gameplay seems terrific.)
But for safety, I checked out the small print at the back of the box.
Which said something along the lines of, the game you are shelling out money for will just plain not run outright, you'll have to allow it to go online and then maybe our servers will allow it to run if you accept an EULA that you'll know nothing about until then.
End result: no go, sorry. If I give money for a product, I want it to run when I feel like running it. One less sale for you, dude. (Not that you give a damn about one sale, I'm sure.)
-- B.
This sig does in fact not have the property it claims not to have.
DRM is a lot like torture:
It doesn't work.
It only hurts innocent people.
The truly guilty completely avoid it.
It makes the person doing it less popular.
It's unpleasant.
It's foolish.
It's evil.
Despite clear evidence that it IN NO WAY helps anyone, it is continuing to be done by a large institution against innocent people and other victims that have no relation to the initial causality.
If you are pro DRM, or pro torture, you are either horrifically ignorant, willfully stupid, or malevolently mis-informed.
Either way, do the math (or the research), and please wake the fuck up.
Torture and DRM are outmoded and outdated ideas that fail miserably at the assigned task, and should be completely eliminated, for the benefit of all, most importantly you promoting it.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
"Until publishers do more to welcome their legitimate customers as friends instead of treating them as potential pirates, piracy will continue to eat at profits and morale."
I'm mixed on Steam. I like the automatic downloads and automatic updates, but I'm wary of situations where 2 or 3 people in my family want to play different Steam powered games at the same time. They're locked into one account.
I won't be buying GTA IV on Steam for that reason. I don't want to lock the family out of Peggle.
My case was very simple. A friend of mine bought Half Life 2 and didn't liked it (crazy guy...), so he gave me the game.
Only then I figured out that it is impossible to transfer a game from one account to another! There is no way I can play the game without stopping him from playing his other games. I contacted steam support and they just told me that it is impossible to transfer the game.
This really sucks. I, for one, just began to hate valve and steam. I don't intend to spend my money there ever again.
-- dnl
Note that the account kill switch is a multiple-game license kill switch. If someone at Valve's decides that you are a fucking bastard, he can take away from you a bunch of licenses that are worth hundreds of dollars. This is the worst type of DRM I've ever seen. It combines all your stuff in one package that is all or nothing.
-- dnl
"but consoles are completely locked!"
They are, but your console doesn't get hosed by a bad implementation of DRM, and better, you can sell your console games when you're done. You can also loan them to your friends if they want to play.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
... 3 of them can't play for more than 5-10 minutes without securom bombing and forcing the game to close instantly. The other 2 can't even get it to start up.
Aparently it only cost Rockstar $200k to cause this much inconvenience to their legitimate users.
Am waiting to see how long it takes for a fully functional crack to come out. Been just over 48 hours so far and it appears to be harder to crack cleanly than your average copy protection. Rockstar are claiming that it's "Uncrackable", which may not have been their best choice of words when the scene crackers are motivated primarily by having the bragging rights of being the 1st to bypass the most difficult DRM.
I only buy pepper spray that's been tested on anti-vivisectionists.
Don't forget about gog.com where you can buy games that are completely DRM-free, and cheap. Show the industry that this is what we want.