Nintendo's Miyamoto On Innovation, Wii Ambitions
Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console — do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?
I really don't know who are actually going to purchase the game, but I hope that schoolchildren will play.
I couldn't agree more. For those of you thinking that this will offer high quality tracks from all eras of music, guess again.
I could go into a lengthy diatribe about the shortages of Wii Music but instead, I'll referrence IGN that pointed out the biggest deficiency:
Before we even get to the gameplay breakdown, though, take a second and think about what you might value in a game dedicated to music. I imagine a robust roster of popular, classic and contemporary songs tops the list for obvious reasons. What about an assurance that the songs included will be presented in the highest audio quality possible? I mean, people went nuts when they found out that the musical tracks in the Wii version of Guitar Hero were outputted in mono, and with good reason: we expect a certain caliber of presentation from today's software. Unfortunately, with Wii Music Nintendo has demonstrated that it doesn't care to satisfy expectations. Not only are most of the 50-plus tracks lifted from the public domain -- such timeless hits as Twinkle, Twinkle, Little Star, O Christmas Tree, My Grandfather's Clock and Bridal Chorus -- but they are also rendered in archaic, amateur MIDI. I've heard some good MIDI renditions in my day and let me tell you, you won't find any of them in Wii Music. It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.
Seriously, Ode to Joy done in MIDI? Are you trying to scare your children away from Beethoven?
They gave this game a 5.0 out of 10.0 and I think that's a tad generous. This game is seriously only for the very young. Great for that and introduction to music but no more.
My work here is dung.
Nintendo has proven graphics don't have to matter. Look at DS graphics compared to PSP graphics, or Wii graphics to PS3 graphics. Why issue a new console with the same controllers?
Either make a new console with updated controllers, or completely new controllers. If you're going to use the same controllers, keep the same console.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Wii = Epic Fail
Which is why it regularly outsells the 360 and PS3 combined.
Mod this down fuckers!
What complete innovation to game and system input have you designed and mass marketed? What industries have you revolutionized? What pop culture icons have you invented and embedded into the hearts of minds of people worldwide?
Oh, guess you were too busy posting halfwitted posts on the internet to do anything even remotely important.
You, sir, are the epic failure.
Good day.
I'm hoping for the full body suit for the next nintendo system.
God spoke to me.
That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform. They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist. You know what would actually be surprising? Opening a treasure chest in the next Zelda game and not having it pause to play the "da da da da da da da da" soundbyte.
i guess if Nintendo goes back to the origional idea fo sitting in front of a screen with a joystick and a few buttons then people will look at it like the wii was just and expiriment and was too diffrent for them to do something with.
Its not my fault, someone put a wall in my way.
The Wiimote and nunchuck (as well as the other Wii controller accessories) are the biggest innovation in console user interface since 1985, when the NES introduced the horizontal controller form factor that has dominated consoles since then. Nintendo would be making a huge mistake if they went backwards on controller design.
The WII controller has great ideas in it but it can be made much better.
Currently the accelerometers don't deliver the level of control that would allow the user to wield a "light sabre".
The controller needs to know it's orientation better.
Add position sensing so that controller location itself is an input parameter
Implement this stuff properly http://nz.youtube.com/watch?v=ZBdtPz2V_vY
Add a microphone to the controller as the mic in the DS proved to have some brilliant uses. (Blow in the mic to inflate balloons is genius)
Add pulse feedback (A magnetic plunger) for strike or fire recoil
Overall, input accuracy will be a key element to make the controller really useful in gaming.
Games on PS3 and XBox 360 are the same old same old shit. FPS with a thumb controller? Did we lose a war or something?! Wii is interesting enough to get me back into console gaming from PC games, so I plan to get one.
Blar.
personally, I LIKE good graphics and a complex storyline, I LIKE to play dvd's and blu-ray discs on my console. I like having the ability to download games and demo's to an internal hard drive. I like using my console as a media server.
So do I. I also LIKE my Wii.
That was great, I owe you a blowjob.
Problem with head tracking is you need to move your head, but the screen stays put.
There is one nitch not being filled: Wii motion controller innovation applied to indepth games.
I consider myself a hardcore gamer, in the sense that I like huge, lengthy epic games that take skill and dedication. I'm not an FPS or gore hound, but I fit into the "hardcore" category nevertheless. I love the Wii's control systems, the attention to innovation, and I'd like to see that applied to more indepth games. Microsoft and Sony aren't offering it, and neither is Nintendo. Why do I have to choose either gameplay innovation or involving games, but not games that offer both? The two aren't mutually exclusive, and I'm sure that a large percentage of hardcore gamers would be more than happy to get their hands on some unique interface innovations.
Where are the point-and-click adventures? Where are the RPGs that use motion sensing and light-gun to add to their gameplay? Lost Winds really demonstrated to me that you can really use the Wiis control system for more creative, and involving types of games (even if the current WiiWare version is just a prologue). Let's get some more of that, or Okami, or epic RPGs... because we're not going to see them on the 360 or PS3 with those kinds of innovations.
So in closing, no... separating the types of games filled by the Wii, 360 and PS3 doesn't satisfy everyone, because it means you can't mix-and-match the abilities of the different units. The Wii has the potential to completely satisfy me with its current capabilities (honestly, I've had an HDTV for almost 2 years now, and I still don't think it makes one shit of difference, and I'm a video producer), I'd just like to see it expand into more involving areas.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
You seem to be the one having a rabid reaction.
Seems to me he was specifically talking about Wii Music and was giving us an idea about how it works.
As someone doesn't know anything about it that hasn't been on a TV advert (ie not much) I found it rather interesting. I'm not exactly going to rush out and buy it but it's interesting to know there is some depth there.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
PC + Wii = most every major title and genre covered
When I want "good graphics and a complex story line", I fire up the PC... it absolutely destroys the PS3, X360 and Wii for those kinds of games - sure, I have to wait a few months for the games to hit the PC, but so what? I end up paying less for the game, and get a superior experience. The only counter I've heard to that is that "I'm not patient enough to wait for titles to hit PC". I am, so that's moot for me.
On the other hand, when we have people over (usually drinking alcoholic beverages), we fire up the Wii. It's unbeatable in this environment. Never has a gaming device (that I know of) taken the social aspect so far. It's hard to express in words the awesomeness of playing drinking games with the Wii. I am neither a senior citizen or mentally deficient, and I think the Wii is fantastic... but thanks for lumping me in with those groups!
That said, there ARE "mature" games on Wii - just not as many as the PS3 or X360. Plenty of them in fact; more than enough to keep me interested in it for those kinds of games... The PC however eats them all - it's hard to deny that fact.
The PS3 and X360 are good systems, I like them my self - but one need not own either them to experience all the best games that come to market. That's why they can't get a foot up on the Wii.
So, ummm..... I think my point is that you should probably just get over it. The Wii is popular. People like it. It's making gaming a socially acceptable pastime, where it used to be the domain of the geek only. You're entitled to your opinion, but don't act all indignant when people don't agree, and offer their counter points.
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Selling the most units / making the most profit does indeed make it the best console
And Windows is the best OS and McDonalds is the best hamburger and Titanic is the best movie
God Fucking Damnit
while i do agree with that, (after the 360's price drop, it's lowest model is actually cheaper than the wii) nintendo has absolutely no reason whatsoever to lower their prices. the Wii is still frequently sold out, I've seen some stores with a 2 month waiting list.
when demand is so high, why would they lower their price?
I'd expect a wii price drop only when the xbox 360 starts to outsell the wii, and not a moment sooner.
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