Nintendo's Miyamoto On Innovation, Wii Ambitions
Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console — do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?
I really don't know who are actually going to purchase the game, but I hope that schoolchildren will play.
I couldn't agree more. For those of you thinking that this will offer high quality tracks from all eras of music, guess again.
I could go into a lengthy diatribe about the shortages of Wii Music but instead, I'll referrence IGN that pointed out the biggest deficiency:
Before we even get to the gameplay breakdown, though, take a second and think about what you might value in a game dedicated to music. I imagine a robust roster of popular, classic and contemporary songs tops the list for obvious reasons. What about an assurance that the songs included will be presented in the highest audio quality possible? I mean, people went nuts when they found out that the musical tracks in the Wii version of Guitar Hero were outputted in mono, and with good reason: we expect a certain caliber of presentation from today's software. Unfortunately, with Wii Music Nintendo has demonstrated that it doesn't care to satisfy expectations. Not only are most of the 50-plus tracks lifted from the public domain -- such timeless hits as Twinkle, Twinkle, Little Star, O Christmas Tree, My Grandfather's Clock and Bridal Chorus -- but they are also rendered in archaic, amateur MIDI. I've heard some good MIDI renditions in my day and let me tell you, you won't find any of them in Wii Music. It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.
Seriously, Ode to Joy done in MIDI? Are you trying to scare your children away from Beethoven?
They gave this game a 5.0 out of 10.0 and I think that's a tad generous. This game is seriously only for the very young. Great for that and introduction to music but no more.
My work here is dung.
Shouldn't you be working on the next Zelda title? Wii = Epic Fail
We willna be fooled again!
I feel this discussion probably happened when the upgrade from SNES to N64 occurred. Back then, who could think of the next big revolution in gaming now that it was 3D? They will find something new, no doubt. Just a matter of how long of a gap between Wii and the new generation console.
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Nintendo has proven graphics don't have to matter. Look at DS graphics compared to PSP graphics, or Wii graphics to PS3 graphics. Why issue a new console with the same controllers?
Either make a new console with updated controllers, or completely new controllers. If you're going to use the same controllers, keep the same console.
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Why stop at schoolchildren? We need a video game console that toddlers will find comfort from too.
(The Atari 2600 will rise again! As a cuddly toy!)
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Mod this down fuckers!
I'm hoping for the full body suit for the next nintendo system.
God spoke to me.
That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform. They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist. You know what would actually be surprising? Opening a treasure chest in the next Zelda game and not having it pause to play the "da da da da da da da da" soundbyte.
i guess if Nintendo goes back to the origional idea fo sitting in front of a screen with a joystick and a few buttons then people will look at it like the wii was just and expiriment and was too diffrent for them to do something with.
Its not my fault, someone put a wall in my way.
Right now, the "surprise" I'd most like to see coming from Nintendo is a way to expand the Wii's system storage past 512MB. Especially with the Game Cube and WiiWare titles that are available - it just doesn't take a whole lot to fill up your system.
#DeleteChrome
I really liked the head tracking demonstration. It would be really cool if Nintendo made some games that incorporated head tracking. In the demo, the guy said that head tracking would only work for that individuals perspective (the person playing), but in FPS' the screen is split anyways when in multiplayer mode, so you could have different head tracking for the individual players. I bet that set up would really sell.
The Wiimote and nunchuck (as well as the other Wii controller accessories) are the biggest innovation in console user interface since 1985, when the NES introduced the horizontal controller form factor that has dominated consoles since then. Nintendo would be making a huge mistake if they went backwards on controller design.
The WII controller has great ideas in it but it can be made much better.
Currently the accelerometers don't deliver the level of control that would allow the user to wield a "light sabre".
The controller needs to know it's orientation better.
Add position sensing so that controller location itself is an input parameter
Implement this stuff properly http://nz.youtube.com/watch?v=ZBdtPz2V_vY
Add a microphone to the controller as the mic in the DS proved to have some brilliant uses. (Blow in the mic to inflate balloons is genius)
Add pulse feedback (A magnetic plunger) for strike or fire recoil
Overall, input accuracy will be a key element to make the controller really useful in gaming.
Games on PS3 and XBox 360 are the same old same old shit. FPS with a thumb controller? Did we lose a war or something?! Wii is interesting enough to get me back into console gaming from PC games, so I plan to get one.
Blar.
Some kind of middle ground would be optimal.
I love Nintendo, but come on. That was funny.
...or do they bring a completely different input device to the table?
I suggest they bring a completely different input device that is a table! Now that's innovation.
There is one nitch not being filled: Wii motion controller innovation applied to indepth games.
I consider myself a hardcore gamer, in the sense that I like huge, lengthy epic games that take skill and dedication. I'm not an FPS or gore hound, but I fit into the "hardcore" category nevertheless. I love the Wii's control systems, the attention to innovation, and I'd like to see that applied to more indepth games. Microsoft and Sony aren't offering it, and neither is Nintendo. Why do I have to choose either gameplay innovation or involving games, but not games that offer both? The two aren't mutually exclusive, and I'm sure that a large percentage of hardcore gamers would be more than happy to get their hands on some unique interface innovations.
Where are the point-and-click adventures? Where are the RPGs that use motion sensing and light-gun to add to their gameplay? Lost Winds really demonstrated to me that you can really use the Wiis control system for more creative, and involving types of games (even if the current WiiWare version is just a prologue). Let's get some more of that, or Okami, or epic RPGs... because we're not going to see them on the 360 or PS3 with those kinds of innovations.
So in closing, no... separating the types of games filled by the Wii, 360 and PS3 doesn't satisfy everyone, because it means you can't mix-and-match the abilities of the different units. The Wii has the potential to completely satisfy me with its current capabilities (honestly, I've had an HDTV for almost 2 years now, and I still don't think it makes one shit of difference, and I'm a video producer), I'd just like to see it expand into more involving areas.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
They will find something new, no doubt. Just a matter of how long of a gap between Wii and the new generation console.
Actually, I'm fairly certain that Nintendo will come out with a new console fairly soon (1-2 years from now), refining what they've already done and just trying to add more interesting bits to it (maybe better voice output or something). The main reason I would guess at is stopping themselves from losing so many port opportunities that exist in the 360/PS3 realm because their system can't handle anything close to what is needed.
What in the hell is Nintendo thinking? Wii Music isn't really a game, and they approve of some personal cooking training thing for the Nintendo DS that isn't not a game either.
Plus, they need to step it up a notch and start approving some games higher than a T rating.
You seem to be the one having a rabid reaction.
Seems to me he was specifically talking about Wii Music and was giving us an idea about how it works.
As someone doesn't know anything about it that hasn't been on a TV advert (ie not much) I found it rather interesting. I'm not exactly going to rush out and buy it but it's interesting to know there is some depth there.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
Go in a store and look at the prices of the consoles.
I CBA going to a physicial store to check but I imagine a major online store will be pretty representive (especially the UK i've picked since it is the online arm of a major high street game retailer)
game.co.uk (uk)
xbox 360 (arcade with SEGA Superstars Tennis and PGR 4 bundled): £128.49
wii (with sonic unleashed and 1GB SD card bundled) : £198.49
PS3 (80GB Console with LittleBigPlanet + FIFA 09): £293.61
newegg.com (us)
xbox 360 (arcade with nothing bundled): $199.99
wii (with wii play, quantum of solace, smackdown vs raw and super mario galaxy): $426.95 (they refuse to sell the wii seperately despite quoting a price of $249 for it)
PS3 (with nothing bundled): $399.99
Looks to me like on both those retailers (which I believe are major retailers on thier corresponding side of the pond) the xbox 360 is cheapest, the wii in the middle and the PS3 is most expensive.
Of course that is probablly more of a sign of MS being desperate than anything to do with the actual cost of the consoles.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
Give me another company that comes up with a new platform and controller paradigm. Develop a system for people with disabilities. What should happen is more competition and more innovation -- better for everyone in the long run.
Actually that is what Nintendo did. It's the only system that can be (reasonably) played 1 handed (Think WiiSports Tennis, or Tiger Woods Golf) or even without Arms (Wii Fit / DDR) Hell, if someone were ambitious enough they could make a video game without the video... The Wii has a wireless 1 handed controller (with rumble) and Dolby Prologic surround sound so you could conceivably make a "video game" for the blind.
Even if graphics don't matter, CPU power matters for stronger AI, and better physics. Look at what LittleBigPlanet is able to do with physics alone. A higher resolution would help to show more details on the screen which would make a difference on the Wii, especially if you are designing games where you have to target objects at a distance, or a game where lighting and shadows play a role in the gameplay, for example. Even Katamari doesn't have the most complex looking graphics on the system, but there are a lot of objects and areas on the screen and in memory at the same time. More memory would allow for more complex scenes and objects, and would also be required for more complex AI and physics. It's not all about 'teh shiny'.
Twinstiq, game news
I take it you, and this reviewer do not know what MIDI is. MIDI is only a protocol for describing musical events. It has no sound of its own.
Imagine this scenario: You ship a composition to a home user as a sequence of musical events. The end user uses the synthesizer built into a low-end PC or a game console to render this sequence of musical events into a sound recording for playback. Unfortunately for you, this synthesizer is incredibly cheap, and home users end up associating this incredibly cheap synthesizer with sequences of musical events because it's the only thing they have that is capable of rendering sequences of musical events into sound recordings.
Go in a store and look at the prices of the consoles.
I looked in Fort Wayne, Indiana, USA:
You will see that the Wii is the cheapest by a good margin
In what country?
Tell me, what was the innovation with the Xbox 360 exactly? Higher resolution textures?
Xbox 360's innovation compared to the other consoles is a $1600 complete devkit ($700 Windows PC, $400 Xbox 360 Elite, and $100/yr XNA Creators Club subscription for five-year life of console) available to anyone with a high-speed Internet connection, not just companies with a prior published PC title that lease their own office space.
Problem with head tracking is you need to move your head, but the screen stays put.
That's why Nintendo On, the rumored Wii accessory from that six-minute video we all saw before E3, has the screen on a head-mounted unit.
The Super NES made MIDI sound fantastic! The sound chip they used allowed samples to be used, and allowed for filtering features like reverb, to make the music more life-like.
Today's consoles have MIDI chipsets that put the SNES to shame! The Wii and Gamecube make use of Midi for all sorts of musical soundtracks - even the music in Twilight Princess is entirelly MIDI with quality samples and high-resolution DSP effects.
If the MIDI tracks in this game sound like crap, it's not the fault of the hardware; it's the fault of the writers, who didn't take advantage of the features available. The fact is, when done correclty, MIDI sounds great!
Man is the animal that laughs.
And occasionally whores for Karma.