Players Furious Over Buggy GTA IV PC Release
Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers."
One would think that the Xbox 360 port should come right over...I'm just not sure where all the extra bugs would arise. The actual game logic and assets should be identical.
"To any truly impartial person, it would be obvious that I am right."
The port is very faithful to the console versions. My favorite part is the "Please do not turn off the system" message when saving. I was just about to hit that big 'ol power button, too!
Makes you wish you could have tried it first before buying it, huh? Oh wait, thanks to "copyright infringement" laws making YOU the criminal and DRM, you can't.
Enjoy being ripped off your $49.99. I guess eventually they'll get a patch out. But remember to support the industry! They obviously want your money more than you do.
Seven puppies were harmed during the making of this post.
The Xbox version does not have SecuROM. But, while certainly a factor, that does not account for all of these issues. I'm guessing the rest is down to insufficient testing on a variety of configurations.
And let's not forget that Chrismas is around the corner. It wouldn't be the first time a release was rushed to make a holiday season.
Personally the game fell off my radar when they confirmed they'd use SecuROM. Hopefully they'll release a non-restricted version in the future. Not to mention a bug fixed one.
I would like to point out that this version of SecuROM has some FADE type functionality in it. That makes it even more difficult to separate bugs caused by the restrictions software gone haywire from the actual game code.
Deciding to never buy titles with SecuROM and similar draconian schemes was the best decision I ever made I think. It saved me from the mediocrity that was Spore, and now from this bugfest.
Pirates can't even fix your game.
And you tell this because?
There are numerous (high profile) games I've been buying the past years which didn't give me any problems, and even added the advantage over consoles of being able to tinker with it (for example, mods).
The past few GTA releases on the PC were also nearly flawless, so don't know where your advice comes from. I guess you conveniently forget about the PC-games that have no problems whatsoever.
When you shoot a mime, do you use a silencer?
Money! They're going to sell a lot more copies, sometimes it might even be 10x as many. Ever hear of a game called Summoner? It was a simultaenous PC/PS2 release. The PC version sold 50000 copies, not bad for an actiony RPG type game. The PS2 version sold 500000. You can imagine what happened,the sequel, Summoner 2, was PS2 only. Something similar probably happened to CoD.
Despite my concerns over all the hoopla DRM I purchased this via Steam. Let's go over a few of the problems:
a) ~15 Gig. Really? Really. ... since I only boot into windows to play games like this it has basically rendered itself a total fucking disgrace. Valve better be refunding my money or they will lose an up-till-now loyal customer. I've been playing games for like 28 years (GIT AWF MY L4WN) and this is the most buggy piece of shit my eyes have seen since some of the Atari Jaguar games.
b) Needs new versions of at least 2, maybe 3 Microsoft programs to be installed before playing.
c) Installs some fucking crap ass community software that was never asked for or mentioned when making the initial purchase over steam. This shiet from Rockstar goes in the system tray and puts up a fricken splash screen at every reboot on your desktop just to play their game.
d) The inane pushing of the new Games for Windows stuff. Oh I have to create a local G4W profile even if I never plan on playing online?
e) During loading it displays a black screen for 3-4 minutes on my box with 4gig/7200rpm disk. It's a laptop so at least I can feel the disk spinning to make sure it is doing something.
f) The resolution change takes SO long I never get to confirm it before it switches back when I am actually in the game.
g) The first time I ran it with defaults, no textures loaded until about 30 seconds *after* the opening cinematic was done and my player was sitting in the car.
h) Running the benchmark twice within one session causes a crash on my machine.
i) It has already crashed multiple times.
--- I do not moderate.
Seriously, so many developers and publishers have been complaining about the huge rate of PC title piracy (e.g. http://www.gamasutra.com/php-bin/news_index.php?story=20567 or http://www.videogamer.com/news/18-10-2008-9693.html) and how much more they love their locked-down consoles. Isn't this move the smartest thing Rockstar could have done?
I mean If I made 400$m with my latest game on the consoles alone and I feared I wouldn't sell as many PC copies as I could have I just make the PC version the shittiest experience you can have. Horrendously high hardware requirements, terrible online components, cluttered with spy/mal/adware. That will turn off as many PC customers as possible and make it less attractive for pirates.
I bet the console sales figures of GTA IV will go up again now that many PC gamers have realized that they'd rather buy this for their console than deal with all the crap. Watch for the spike!
This is either a strategy or a colossal fail. Since there is G4W live shit and FailRom drm installed bundled, I'm leaning towards strategy.
I own every GTA game ever made. I opted for GTA IV on 360. I actually got a 360 for it. That being said, I'm a diehard PC gamer. I prefer PC for every game.
I could have waited, but when I heard GTA IV was a 'G4W live' only release, I knew rockstar had fucked up.
The others have all been flawless PC releases. They just know better.
They're using their grammar skills there.
Yes, Rockstar, please tell us: Why is it so hard to write good Windows code? How is the PS3 so much easier? Why don't you let us play the games at much higher resolution on much better hardware? Is it really that important to sell mediocre crap and scrape every miserable penny? Is that also the motivation behind the DRM? Why don't you just sell a good product at a good price and stop trying to coerce the market. It won't work. Eventually some other game house will make your type of game, only better, and with better graphics and performance. And people will buy that instead.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
I mean, you get 4 programs on your harddrive for the price of one -
1) SecureROM
2) Games for Windows LIVE
3) Rockstar Social Club
4) An early Beta version of some game
Sounds like a great deal to me.
Being bitter is drinking poison and hoping someone else will die
I was really looking forward to buying GTA4 for the PC. I am the proud owner of GTA3, GTA:VC, and GTA:SA. But I can't buy GTA4, and this was so deeply dissapointing I actually sent Rockstar/Take2 a physical paper letter (which I am sure they will laugh at, ball up, and throw in the trash).
The problem? Mandatory online activation enforced by SecuROM. It isn't so much the latter I object to (though I DO object to it) as the former. I sometimes actually go back and install a game 5, 10, or even more years later and replay it if it was any good. What happens 10 years from now when the machine I am required to connect to no longer exists? Sure, I'm sure I can download a crack, or a patch, or something by then, but I want to own a fully working game right out of the box, not crippleware.
I know that the same applies to MMORPGs as well, but guess what? I have never, and never will, buy one of those, either.
Just because your phone runs at a higher clock speed doesn't mean it's more powerful than a PS2. No phone, not even an N96 or an iPhone, is currently more powerful than a PS2, though no doubt they'll get there within a couple of years.
The PS2 is a weird system, I'd recommend reading this technical overview of the Emotion Engine. There's also a link in there to another Ars article comparing the PS2 to PC style platforms.
I think that article shows why Sony thought the Cell was a good idea for the PS3. The PS2 gets most of its power from two vector units so having a PPC core linked with seven directly programmable vector units (one of the two VUs in the EE was linked into the geometry unit) probably seemed like a natural progression.
Nick
DLC isn't the main thing for FO3, user mods are. The reason I bought it on PC, in fact the reason I upgraded my graphics card is just so that I can spend the next three years or so playing user-made FO3 mods.
The mods are what made Oblivion and Morrowind into timeless classics.
Nick
Playing FPS titles on the consoles is like eating soup with a fork. Sure, you can do it, but it's a tedious experience if you've ever used a spoon, and there are much more suitable tools for the job.
I think the last thing any gamer wants is to discourage Rockstar from making more GTA games!
Well, maybe. I know of two people who have GTA4 for the Xbox. Neither one likes it. They took the fun bits out and replace it with realism is the complaint I hear.
San Andreas had a lot of silly crap in it, but IMHO that's what defined the series. Jetpacks in a secret military base, climbing on board a Navy carrier and somehow being able to kill everyone and steal a Harrier, falling off a motorcycle at 200mph and being ok, beating someone to death with a dildo while wearing a gimp suit - that sort of stuff. Things that definitely say "yeah, you're in a videogame". Goofy fun.
GTA4, by all accounts is missing this.
Weaselmancer
rediculous.
They are computers, special purpose ones, though these days they can also do more general purpose things. I have Linux on my PS3, for example.
But you don't HAVE to use those, but you can if you want (and if the developer gives you the option). Personally, I like mouse aiming in a PC to Console FPS port, but I can't stand WASD. So If I can, I use the mouse to aim, but the dual shock to move. It sounds awkward but works very well for me.
You also have to remember that there's more game genre's than FPS. and in most cases a dual analog joystick works adequately for those genres (and works "okay" in FPS's)
Let's take one of my favorite PC to console ports, the PS1 version of Diablo. It's a pre dual shock game, You can enable "Advanced" combo button controls, in that case holding R2 and hitting the "shape" buttons and the other shoulder buttons does different things, let me double check my manual so I get em right:
D-Pad = movement
Select = In game menu
Start = Pause
X = Attack
Square = Activate item/pick up item
Triangle = Cast active spell
Circle = use selected belt item
L1 = Quick Health
R1 = Quick Mana
L2 = Speed Spellbook
R2 = Combo button
R2 + Square = Inventory
R2 + X = Character info
R2 + Triangle = Toggle spell between the two enabled spells
R2 + R1 = Quest Log
R2 + L1 = Full Spell book
R2 + L2 = View Automap
Those controls are VERY fast to use, the game plays much much faster in the PS1 version than the PC version. The controls are also very comfortable for longer periods of time compared to the PC version which is VERY tough on the wrist and fingers. In other words, Diablo makes a better console game (for single player at least) than a PC game. It's all about the overall experience