Players Furious Over Buggy GTA IV PC Release
Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers."
One would think that the Xbox 360 port should come right over...I'm just not sure where all the extra bugs would arise. The actual game logic and assets should be identical.
"To any truly impartial person, it would be obvious that I am right."
The port is very faithful to the console versions. My favorite part is the "Please do not turn off the system" message when saving. I was just about to hit that big 'ol power button, too!
Makes you wish you could have tried it first before buying it, huh? Oh wait, thanks to "copyright infringement" laws making YOU the criminal and DRM, you can't.
Enjoy being ripped off your $49.99. I guess eventually they'll get a patch out. But remember to support the industry! They obviously want your money more than you do.
Seven puppies were harmed during the making of this post.
The Xbox version does not have SecuROM. But, while certainly a factor, that does not account for all of these issues. I'm guessing the rest is down to insufficient testing on a variety of configurations.
And let's not forget that Chrismas is around the corner. It wouldn't be the first time a release was rushed to make a holiday season.
Personally the game fell off my radar when they confirmed they'd use SecuROM. Hopefully they'll release a non-restricted version in the future. Not to mention a bug fixed one.
I would like to point out that this version of SecuROM has some FADE type functionality in it. That makes it even more difficult to separate bugs caused by the restrictions software gone haywire from the actual game code.
Deciding to never buy titles with SecuROM and similar draconian schemes was the best decision I ever made I think. It saved me from the mediocrity that was Spore, and now from this bugfest.
Pirates can't even fix your game.
And you tell this because?
There are numerous (high profile) games I've been buying the past years which didn't give me any problems, and even added the advantage over consoles of being able to tinker with it (for example, mods).
The past few GTA releases on the PC were also nearly flawless, so don't know where your advice comes from. I guess you conveniently forget about the PC-games that have no problems whatsoever.
When you shoot a mime, do you use a silencer?
Money! They're going to sell a lot more copies, sometimes it might even be 10x as many. Ever hear of a game called Summoner? It was a simultaenous PC/PS2 release. The PC version sold 50000 copies, not bad for an actiony RPG type game. The PS2 version sold 500000. You can imagine what happened,the sequel, Summoner 2, was PS2 only. Something similar probably happened to CoD.
Despite my concerns over all the hoopla DRM I purchased this via Steam. Let's go over a few of the problems:
a) ~15 Gig. Really? Really. ... since I only boot into windows to play games like this it has basically rendered itself a total fucking disgrace. Valve better be refunding my money or they will lose an up-till-now loyal customer. I've been playing games for like 28 years (GIT AWF MY L4WN) and this is the most buggy piece of shit my eyes have seen since some of the Atari Jaguar games.
b) Needs new versions of at least 2, maybe 3 Microsoft programs to be installed before playing.
c) Installs some fucking crap ass community software that was never asked for or mentioned when making the initial purchase over steam. This shiet from Rockstar goes in the system tray and puts up a fricken splash screen at every reboot on your desktop just to play their game.
d) The inane pushing of the new Games for Windows stuff. Oh I have to create a local G4W profile even if I never plan on playing online?
e) During loading it displays a black screen for 3-4 minutes on my box with 4gig/7200rpm disk. It's a laptop so at least I can feel the disk spinning to make sure it is doing something.
f) The resolution change takes SO long I never get to confirm it before it switches back when I am actually in the game.
g) The first time I ran it with defaults, no textures loaded until about 30 seconds *after* the opening cinematic was done and my player was sitting in the car.
h) Running the benchmark twice within one session causes a crash on my machine.
i) It has already crashed multiple times.
--- I do not moderate.
Seriously, so many developers and publishers have been complaining about the huge rate of PC title piracy (e.g. http://www.gamasutra.com/php-bin/news_index.php?story=20567 or http://www.videogamer.com/news/18-10-2008-9693.html) and how much more they love their locked-down consoles. Isn't this move the smartest thing Rockstar could have done?
I mean If I made 400$m with my latest game on the consoles alone and I feared I wouldn't sell as many PC copies as I could have I just make the PC version the shittiest experience you can have. Horrendously high hardware requirements, terrible online components, cluttered with spy/mal/adware. That will turn off as many PC customers as possible and make it less attractive for pirates.
I bet the console sales figures of GTA IV will go up again now that many PC gamers have realized that they'd rather buy this for their console than deal with all the crap. Watch for the spike!
This is either a strategy or a colossal fail. Since there is G4W live shit and FailRom drm installed bundled, I'm leaning towards strategy.
I own every GTA game ever made. I opted for GTA IV on 360. I actually got a 360 for it. That being said, I'm a diehard PC gamer. I prefer PC for every game.
I could have waited, but when I heard GTA IV was a 'G4W live' only release, I knew rockstar had fucked up.
The others have all been flawless PC releases. They just know better.
They're using their grammar skills there.
I mean, you get 4 programs on your harddrive for the price of one -
1) SecureROM
2) Games for Windows LIVE
3) Rockstar Social Club
4) An early Beta version of some game
Sounds like a great deal to me.
Being bitter is drinking poison and hoping someone else will die
I was really looking forward to buying GTA4 for the PC. I am the proud owner of GTA3, GTA:VC, and GTA:SA. But I can't buy GTA4, and this was so deeply dissapointing I actually sent Rockstar/Take2 a physical paper letter (which I am sure they will laugh at, ball up, and throw in the trash).
The problem? Mandatory online activation enforced by SecuROM. It isn't so much the latter I object to (though I DO object to it) as the former. I sometimes actually go back and install a game 5, 10, or even more years later and replay it if it was any good. What happens 10 years from now when the machine I am required to connect to no longer exists? Sure, I'm sure I can download a crack, or a patch, or something by then, but I want to own a fully working game right out of the box, not crippleware.
I know that the same applies to MMORPGs as well, but guess what? I have never, and never will, buy one of those, either.
Just because your phone runs at a higher clock speed doesn't mean it's more powerful than a PS2. No phone, not even an N96 or an iPhone, is currently more powerful than a PS2, though no doubt they'll get there within a couple of years.
The PS2 is a weird system, I'd recommend reading this technical overview of the Emotion Engine. There's also a link in there to another Ars article comparing the PS2 to PC style platforms.
I think that article shows why Sony thought the Cell was a good idea for the PS3. The PS2 gets most of its power from two vector units so having a PPC core linked with seven directly programmable vector units (one of the two VUs in the EE was linked into the geometry unit) probably seemed like a natural progression.
Nick
I think the last thing any gamer wants is to discourage Rockstar from making more GTA games!
Well, maybe. I know of two people who have GTA4 for the Xbox. Neither one likes it. They took the fun bits out and replace it with realism is the complaint I hear.
San Andreas had a lot of silly crap in it, but IMHO that's what defined the series. Jetpacks in a secret military base, climbing on board a Navy carrier and somehow being able to kill everyone and steal a Harrier, falling off a motorcycle at 200mph and being ok, beating someone to death with a dildo while wearing a gimp suit - that sort of stuff. Things that definitely say "yeah, you're in a videogame". Goofy fun.
GTA4, by all accounts is missing this.
Weaselmancer
rediculous.