Best Paradigm For a First Programming Course?
Keyper7 writes "The first programming course I had during my computer science schooling, aptly named 'Introduction to Programming,' was given in C because its emphasis was on imperative programming. A little before I graduated, though, it was decided that the focus would change to object-oriented programming with Java. (I must emphasize that the change was not made because of any hype about Java or to dumb down the course; back then and still, it's presented by good Java programmers who try to teach good practices and do not encourage excessive reliance on libraries.) But the practices taught are not paradigm-independent, and this sparked a discussion that continues to this day: which paradigm is most appropriate to introduce programming? Besides imperative and object-oriented, I know teachers who firmly believe that functional programming is the best choice. I'm interested in language-independent opinions that Slashdotters might have on this matter. Which paradigm is good to introduce programming while keeping a freshman's mind free enough for him/her to learn other paradigms afterwards?"
If you go on to do anything comp sci related, you're going to need a good background in all of these methods of programming, their advantages and disadvantages. You'll need to know when it's appropriate to use each one, and why.
CAn'T CompreHend SARcaSm?
Definitely functional programming. OOP is an extension of this. The methods within an object are, of course, functional. I feel it's like trying to teach someone to drive with a manual transmission, in a city. It's better to let them learn the basics, and THEN learn the more complicated (and better) way to do things. Building upon the prior knowledge.
I am speaking as someone who learned functional first and then OOP, and who is now a (self-described) expert in OOP. Also, as someone who learned on an auto tranny first, and who is now a (self-described) expert at stick.
It's all about steps.
Procedural is most like instruction list people are used to doing. However, it often leads to bad practices and sloppy coding. Object oriented can be good, but few people use object oriented beyond procedural wrapped in a class. It also is often hard to represent a good object system on paper. Functional languages to vary degrees are very nice if you didn't learn procedural before hand and can think of problems as smaller problems. People usually have trouble with them because they have learned Basic, C, etc. Logic languages are extremely powerful in that you only describe what you want, not how it should go about being computed. That isn't quite true, but think of them as more of set theory and logic. However, they can be somewhat awkward to teach.
Reserved Word.
I've found that good students tend to do well with any paradigm you introduce them to, while bad students do poorly no matter the paradigm. Few seem to be in the middle. I would argue that the choice of starting language or paradigm is therefore not as important as people think it is.
*I teach an introductory data structures & algorithms course. The school I teach at just switched from C++ to Java.
My first language was not Scheme -- I learned bits of LOGO and [Q|Visual|Ti-calulator] Basic as a kid. However, my first course at University was taught in Scheme, and it was by far the best computer science class I've ever had. Since then, my school has tried teaching freshmen Python, Java, and Matlab and they've all sucked horribly in comparison.
(LISP, ML, Haskell, etc. would probably be just fine too.)
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
In my senior year of high school, my senior project was essentially an independent-study intro to programming.
My advisor suggested Python (version 2.4 at the time), and thought that C/C++ was a bad idea for an intro language (C++ had been my initial suggestion)
I was pleased with the result; I felt that Python's straightforward English-like syntax, lack of funky punctuation as a structural construct, as well as not having to start scripts with declarations or somesuch, meant that I didn't get bogged down in arcane language features as I was trying to practice basic concepts.
(I came into that with no code-writing experience beyond simple HTML/CSS/JavaScript)
I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
Although, maybe, just maybe you should start them with BASIC. In other words, mirror the history of exposure that my generation got--slow BASIC, assembly to make it faster, high level procedural languages like Pascal, object oriented dreams, object oriented nightmares, and then that wierd thing called functional.
Yes, I know functional came before 8-bit micros; but for a lot of us the history I've outlined above is how it all progressed. I know I'll get flamed for this, but for many years you could come out of school without knowing anything about functional programming and do just fine. It seems like that's changed in the past few years; but we'll have to see if it really sticks. The recession might help it, since the complaint about not being able to find employees comfortable with functional programming will be mitigated by all the tech layoffs...
The bottom line though, is that underneath all that stuff you have a machine. Assembly gets you as close to that machine as possible. Everything else is just a cute wrapper for the machine. Too many CS grads have no feel for that "foundation". What if architects learned nothing about foundations?
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
Rather than a specific paradigm, you should focus on what almost all languages have in common. Almost all languages operate on statements. They have variables to store data. They get input and produce output. These simple concepts are mind-numbingly dull for anyone with experience, but most new students I've seen haven't done programming before. I feel that students should enter the world of programming with some understanding of the terms used and the core functions. To this end, my personal opinion is to use a language like the old (not Visual) BASICs.
It is sad that BASIC has fallen out of favor now. Complaints of bad code, lack of power, and old age have tarnished its good reputation with little real reason. Most of the complaints I hear stem from seeing BASIC code in environments where it simply doesn't make sense. As an educational tool, it's the perfect introduction.
If I were ever to teach such a course, the first day would be a simple program, that just ENDs. Consider the basic concept there. The program starts at the beginning and runs until it's told to stop. It runs a single command. Such a simple program also allows time to understand the process of compiling. Next, I would introduce data, using a Hello World program (with an END statement, of course). There, we get data, output, and commands running in series. Again, these concepts are things we take for granted, but are of vital importance.
I'd move on to input, assigning variables, order of operations (8th grade WAS good for something!), and probably some basic conditions. If I were really into it, I'd throw in some logical operations for good measure. With the commands being in plain English, it's easier to ignore the details of the language, and focus on what the statement actually does. Best of all, there's no extra code with no apparent purpose. No importing or including libraries at the top of the program, no class declaration, just meaningful code.
After that comes the most important part of any BASIC curriculum: abandoning BASIC. Move to functions, or objects, or whatever popular concept strikes your (or better yet, the students') fancy, and don't return to BASIC again. By that time, the student should have a solid understanding of how general programming works, so they can focus on adapting to whatever paradigm comes next. In fact, I'd recommend against even telling the students they were using an unstructured language. Use BASIC as a way to understand the code itself, before trying to understand how it fits into the big picture of the program.
You do not have a moral or legal right to do absolutely anything you want.
C is not a simple language.
// do something
// do something
.. 10 loop
// 20 lines of something
// 20 lines of some more
The C language specification is 500+ pages and a horrible read. C only appears simple on the surface but is full of nasty hidden surprises. The later being the reason why the language standard is such a horrible read.
I also disagree with you on the base of the for loop. The C for loop is just a while written on one line. Syntactic sugar without additional abstraction. And even as syntactic sugar a failure because you don't save any keystrokes. Compare:
for (int i = 1; i < 10; i++)
{
}
with:
int i = 1;
while (i < 10)
{
i++;
}
2 characters and 2 Enter keys less - what a saving!
compare that to the following Ada code:
for I in 1
-- do something
end loop;
Ok, it does not save keystrokes either - but it does add some higher abstraction and I is constant inside to loop - so no hidden surprises here, like in:
for (int i = 1; i < 10; i++)
{
if (i = 5) i = 6;
}
Which brings us back to "C is not simple but full of hidden surprises".
Martin