Video Game Trends In 2008
Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?
The video game industry lost me a while ago... all I play now is old SNES games (emulated, of course), Guitar Hero, and a few open-source strategy games.
Lower prices on the consoles does a lot for me. 400 bucks is hard to justify for an entertainment, when that's a semester's worth of books... :\
50 bucks is a lot easier to justify.
Microsoft was wise to do a console. PC gaming was the largest source of MS apologists, next to business users (but more militant).
But PC gaming is dieing because of factors like DRM schemes, insane requirements and costs, laptop popularity, and Vista.
2008 was the year that built the coffin, 2009 will probably nail it shut. Linux for the PC, games for the console, mac for the spoiled Emo kids.
THL phish sticks
2008 was a great year for adventure gamers, with lots of new titles coming out. This will continue in the next year. We will see the return of Chris Jones and Aaron Conners to the adventure genre with their new game Three Cards to Midnight. Also Jane Jensen will finally return to the scene with her new game Gray Matter. We will also see more episodal series emerging.
-- Cheers!
The trend of Duke Nukem Forever not coming out hit the decade mark in 2008.
There's no -1 for "I don't get it."
A few observations:
* All three major consoles are competitive. This is good news, as a massively dominant player tends to get complacent (see Sony/PS2)
* Markets continue to open up. Now, smaller, casual, quirky, and retro games are available on all platforms, not just the PC.
* Despite predictions of doom, the PC remains strong in the online gaming (MMO and FPS) and casual markets.
* Hardcore PC games no longer hold the dominant market position, but it's hyperbole to say it's dead. Fewer PC games from big publishers leaves more room for smaller developers.
* Linux still isn't a popular gaming platform, but still enjoys support (directly or indirectly) from some developers.
* Most games are still DirectX9/10 switchable (and will be for years to come), thanks to a bone-headed move by MS to limit DX10 to Vista.
* Co-operative gaming seems to be having something of a resurgence. I really missed co-op gaming from my Doom II days. Gears of War II reminded me of the fun that can be had in a co-op game with a friend.
Predictions for 2009?
* Sony@Home will flop, but Playstation 3 sales will still likely eat away at Microsoft's lead.
* Playstation 2 sales and games will finally start to fall off more seriously near the end of the year.
* The Xbox will still dominate among console games with an online component of any sort.
* The Wii will remain strong, but sales will probably sag just a bit relative to the other two consoles.
* More developers will finally start figuring out how to make games that take good advantage of the Wii's controllers.
* Online gaming and interactivity will be the topic of discussion in the press, as a slew of new MMOs are released or are close to release by 2010.
* More PC games than ever will be reliant on some online component (some MMOs, some with an integrated online component), in order to combat the effects illegal copying.
* Details will be leaked about Microsoft's next console, codenamed "NoMoreScrewupsDamnit"
Irony: Agile development has too much intertia to be abandoned now.
More DRM, more publishers strong arming the used games market.
More angry comsumers switching to consoles as a result.
Online registrations for console games because they are sold used more than PC games.
More buggy releases for consoles, justified with downloadable content (patches) once you have registered online (see above sentence).
Once consoles really catch on, they will experience the same hardships as PC gaming.
A game can be purchased much before it's released. Based on videos made without a single in-game image, previews and interviews with the designers, people are ready to spend money on a still non existing game.
Will 2009 see the turning point between "Pay to be sure to have your copy as soon as it's out and get some little extra" and "Pay so the game is made"?
I would advance money on many games like Diablo 3, Starcraft 2, Anything that ends in (Total War), etc.
Maybe not everyone can do it at first, just as not every mmorpg can ask for monthly money and expect to finish the game with the massive revenue. But some could start and set the rules of the new trade.
Gamers' outrage over the DRM controversy built up a great deal of steam over the past year
I see what you did there.
"and many developers are banking more heavily on user-generated content, as in LittleBigPlanet."
I understand LittleBigPlanet is very good but I do not see how one game defines it as a trend. Quake series, Half-Life series even Farcry series on consoles have had strong support for user generated content so it really doesn't seem to be something new, nor does one or two games make it a specific trend when one or two games per year realistically seems to be the norm for this type of thing.
I'm not even convinced the retro or neo-retro gaming trend is new or growing this year either, it seems pretty constant since the release of Virtual Console at the Wii's release, Xbox live arcade since the 360 release and the downloadable classics from Sony's Playstation store too.
These are all good things, but are they trends specific to or growing in 2008? I don't really think so.
I'm hopeful retrogaming's popularity will continue to increase. There's something more in retrogaming than just nostalgia, something that could be also linked to the tremendous success of the Nintendo DS. It's the simplicity, the attractiveness and efficiency of straightforward 2D gameplay with clear 2D graphics. The 360 and the PS3 haven't been unanimously adopted so far; it's because technological achievement isn't everything, people don't buy new games like they buy new computers, based on the performance, systematically discarding the previous machine and never looking back.
Diversity is one of gaming's strength and what comes with the term "retrogaming" is so very different from the modern offering that it possesses a unique appeal and significant assets. Retrogaming is one aspect or category of something broader, that could be defined (and let me coin the word because I plan to reuse it!) as "lightgaming", which has its own rules too, one of which being that the prevalent technology is not a driving force anymore.
Same for Elite IV which was also announced in 1998...
One thing I think is missing from the discussion is what Bungie is doing to console gaming. There are a couple features in Halo 3 that used to be reserved for PC gamers. The ability to edit maps, take screeen captures, and save and review gameplay films is pretty huge in my opinion. Plus their integration with their website for these features is great. Early next year, they will launch their own version of "YouTube" where in game video is automatically uploaded to the user's channel and converted to usable video format.
Now that Bungie has done these features, and done them well, I know it raises the bar in terms of what I want out of a console shooter. I would hope that the ability to edit and share maps, screenshots, and flms becomes a trend in more games. It's great to be able to save and relive fun moments with friends without always running your games through the capture card.
It's hard to see how they wouldn't set trends seeing how Halo 3 still regularly rules the XBL unique user list, even with tons of other big name games on the market, and continue to rule the top of the original Xbox user charts with Halo 2.
Night out:
cover charge at the door to place: $5-$10
beer (sometimes they have $1 draft night):$1-$5 per beer
'good' condoms (good ones are ones you trust and that she likes): $10-$20
hotel room for the night: $50-$150
Memory of night: priceless
HardOCP has recommended DX10 on Vista over DX9 on Vista or XP for only one game - FarCry 2. And that was on December 8, 2008.
I think his point stands.
Gamers' outrage over the DRM controversy built up a great deal of steam over the past year - Is it just me or was that put in for a purpouse?
Here is my whole take on the DRM controversy. I still occasionally play DOS games. I even kept a DOS system around to do so.
I would love to play Mass Effect or Portal or some of the other new games coming out. BUT I am not going to buy any game that requires internet registration. I am not going to buy a game for $50+ that the publisher can simply "turn off" with the flip of a switch simply because "no one plays this anymore lets pull the plug on the server" sort of like what like Microsoft did recently with their music sales scheme.