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A Look At the Growth of MMOs In 2008

Zonk writes with news of a collaboration between Massively and GamerDNA to analyze the state of MMO player bases for 2008. Sifting through the data brought out several interesting trends. For example, Age of Conan took a substantial hit when Warhammer arrived on the scene, but none of the other major MMOs were significantly affected. Also, it seems Lord of the Rings: Online got a big shot in the arm from its Mines of Moria expansion — even moreso than World of Warcraft from Wrath of the Lich King, relatively speaking. The article also asserts the following about the recently-canceled Tabula Rasa: "... until the cancellation announcement in November, numbers were trending in the right direction, however slightly. Players were growing more interested in the sci fi MMO shooter, and logins were on the rise. If its development had not been so long, so expensive, and so vastly overhyped and mismarketed, this title could have been left alone to find its legs and found some small measure of success in a long tail environment akin to the Sony Station Pass."

122 comments

  1. Funny to see by Aranykai · · Score: 3, Interesting

    I think its quite amusing to see exactly how bad AoC failed. Just wish I could say I wasn't one of the people who fell for the hype and bought it on release.

    --
    If sharing a song makes you a pirate, what do I have to share to be a ninja?
    1. Re:Funny to see by MichaelSmith · · Score: 1, Redundant

      I think that the MMORPG are nothing more qu' a epic waste of time. I to avoid them like the plague l' assassination of the children who they are

      How can they be wasting your time if you avoid them?

    2. Re:Funny to see by Anonymous Coward · · Score: 1, Informative

      A better translation would be:

      I think MMORPGs are nothing more than an epic waste of time. I avoid them like the child-killing plague that they are.

    3. Re:Funny to see by Francais+Troll · · Score: 0

      Comment le cas, vous vous battez comme une vache.

    4. Re:Funny to see by Saysys · · Score: 1

      As in any market there are "needs" that are being filled. The need for a hobby extends well past games and games extend well past MMOS.

      That said the particular desire for a hobby MMO with a PvP focus is served quite well by Age of Conan... the only problem is WHoL fills the exact same need and desire a bit better.

    5. Re:Funny to see by Anonymous Coward · · Score: 0

      I remember shortly before launch, a couple of jokers from AoC beta were running around Guild Wars fansites insulting all the players and basically claiming that if they didn't switch to AoC they were just little kids playing kiddie games and they would soon by left behind as AoC crushed all the competition and took all the other players from other MMOs.

      I don't know how widespread that behavior was on other sites or game forums, but it immediately shut down any interest I had at the time in the game. Now, when I think AoC, I basically think of a bunch of pimply CS:S rejects yelling racial slurs at each other and trying to keep their braces from getting caught in the little foam covers on their microphones.

    6. Re:Funny to see by Anonymous Coward · · Score: 0

      It's also quite amusing to see all the rampant exploiting rebuilding interest in the game ... I swear the game is more fun now that you can trade no-trade items and solo T1 and T2 instances. Funcom really needs to learn how to write code. Eventually they will catch on now that people are starting to abuse the same bugs in PVP and everyone is reporting each other, but it was fun while it lasted.

      I really need to FRAPS this before it goes away.

    7. Re:Funny to see by Erie+Ed · · Score: 0, Troll

      sad this is that this comment really isn't a troll

    8. Re:Funny to see by db10 · · Score: 1

      je m'appelle jean luc picard de bateau l'etoile enterprise! Engage!

    9. Re:Funny to see by ZombieWomble · · Score: 1
      What impresses me the most is that according to this graph, AoC has seen a 300% decrease in number of logins from the start to the end of their sample period. Which means that for every person playing at the start of the period, two anti-people are playing now. That's quite an impressive failure, all in all.

      Seriously though, these charts are dubious at best - looking at WoW, it has an almost perfectly straight graph, showing 150% growth over the 6 months of last year, which I don't think anyone thinks is meaningful or accurate. They freely admit that they're taking the sample of GamerDNA members logging in, but then they just present the data without any attempt to discover true meaning. For example, if we take the assumption that WoW's userbase is fairly constant (I haven't heard any boasts about new subscriber numbers recently, so I figure that's a fair guess) than that 150% increase in subscribers is simply down to new GamerDNA members registering and adding to the time. If we assume gamers are equally likely to subscribe regardless of game they play, this means any game which shows less than ~150% growth in that period is actually losing subscribers, which includes titles like Tabula Rasa.

      That's probably not the actual case either, but it just goes to show that this really needs some more analysis than the simple "Here's some login numbers" which is presented. Accurate descriptions of what's actually being graphed would be a start.

    10. Re:Funny to see by infonography · · Score: 1

      Äi tiu estas slashdot, bonvolu trolo En Esperanto

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      Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  2. With all the failing MMOs on this chart by ZeroSerenity · · Score: 2

    Why does nobody post statistics for Final Fantasy XI? Seriously. The game still kicks with over 500,000 subscribers according to the last census and in this list are at least three MMOs probably doing nowhere near that lately.

    --
    For those who seek perfection there can be no rest on this side of the grave.
    1. Re:With all the failing MMOs on this chart by Anonymous Coward · · Score: 5, Funny

      Yes, but how many of those are chinese farmers trying to sell in-game money to the 4 americans that play?

    2. Re:With all the failing MMOs on this chart by ZeroSerenity · · Score: 1, Informative

      Practicaly ziltch thanks to the STF. The kind of people that ban about 3,000 RMT a week.

      --
      For those who seek perfection there can be no rest on this side of the grave.
    3. Re:With all the failing MMOs on this chart by ubrgeek · · Score: 5, Funny

      > Why does nobody post statistics for Final Fantasy XI?

      Because just like in the game, it takes too long to travel from the article to the statistics.

      --
      Bark less. Wag more.
    4. Re:With all the failing MMOs on this chart by falcon5768 · · Score: 2, Insightful

      The charts from them are extremely American centric. I would just chalk it up to a western bias and have it at that.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    5. Re:With all the failing MMOs on this chart by Talderas · · Score: 4, Insightful

      Honestly, I'll give FFXI kudos for staying alive all this time, but personally I found that requiring players to party in groups of 6 to level up was a bad idea. When you can log in, and want to be leveling dragoon, then sit at the zone entrance with your looking for party tag up for 30-60 minutes before you get a message for a party invite, then travel out to the party only to have it disband after 1 kill. Yeah that's pretty dumb.

      FFXI major flaw, in my humble opinion, was the inability to do anything on your own if you wanted to. There is no progressing your character if you can't find a group.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:With all the failing MMOs on this chart by LandDolphin · · Score: 1

      Had the same problem with DDO. TO compelte many of the instances you had to have a complete group. No fun to stand around LFG.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    7. Re:With all the failing MMOs on this chart by Anonymous Coward · · Score: 0

      This isn't such a big deal now considering they recently implemented the Fields of Valour addition which assists lower to middle level players in leveling up. What previously could've taken the average player say, a week to get to level 20, it merely takes a few good days of play time.

      I use myself as an example, rather then the typical 6-person party, I grouped with one other person at level 1, and we worked our way up duo without the hassle of finding 4 more members to join the group.

    8. Re:With all the failing MMOs on this chart by b1t+r0t · · Score: 2, Informative

      How many expansions and updates ago did you stop playing?

      First of all, there are the constant campaign battles from WotG (and the infrequent Besieged battles from ToAU) which work rather like a "group solo" kind of play, though mostly intended for level 60+. Then there was the introduction of Level Sync back in September, which meant that you weren't endlessly LFG just because nobody wanted your level range (FFXI needs a tight level range in a party to get decent XP). At the same time, they increased XP for "easy prey" monsters, making them worth soloing for the squishier jobs that couldn't handle even the "decent challenge" monsters. And, as someone else has mentioned, they just added Fields of Valor, which gives you extra XP for killing a certain number monsters from a list (one set per hour), most of which can be done solo, and being 5+ levels above the "recommended" range doesn't nerf the bonus XP.

      Also, while it may be difficult for many jobs to solo many monsters without perfect gear and weapon/magic skills capped from a previously leveled job, duos and trios work very well for many jobs. Duo blue mage can really kick some ass.

      And then, of course, there's the whole point of why you apparently could never find people to party up with from a linkshell. Though admittedly this was much harder before Level Sync, it would still have been easier to find a duo or trio in a linkshell. There's more to leveling up than forming a party of 6 and going to the same overcamped areas that everyone else does. And there's also crafting, which is very solo. I have as much fun playing the economic game as anything else.

      Thanks to the campaign battles and Besieged (both of which favor white mages at levels much lower than every else), I've been mostly soloing white mage as my first job, up to 61 so far. Experience points for healing FTW. I turn down the random party invites I get with my LFG flag off because guerilla healing in campaign battles is much more fun than sitting in the back row in trying to keep people alive, while trying to not attract the monster's attention by healing too much, lest it come back and smack me down. And WotG areas are much nicer looking than the infinte mud and shrubbery of ToAU areas.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    9. Re:With all the failing MMOs on this chart by Talderas · · Score: 1

      I quit during Treasures. The problem with grouping with your LS is that your LS had to want to level jobs around your level. When you're stuck at lv30 something and your LS is all trying to get lv60 ish leveling done, you're kind of SoL.

      The thing is, adding new features to make it easier isn't likely going to attract old players back, it's going to make new players easier to integrate in and match up to the old players that still play.

      Actually, the most intriguing leveling feature I've seen so far has been added in the newest issue of City of Heroes. It's called Leveling Pact, the system allows you and a friend to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your friend plays ten times more often than you do! It's sort of like "Extreme Sidekicking."

      Essentially, you split all your experience rewards with your friend.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    10. Re:With all the failing MMOs on this chart by Psmylie · · Score: 2, Informative
      Ok, sorry, but I can't leave this one alone.

      First of all, that was never true. The game never required you to level in a group of 6. It's just that the player base wasn't willing to try anything else, because they always insisted on fighting critters 5-10 levels higher than they were.

      While I agree that, for most jobs, soloing to 75 was a task not worth contemplating (especially a few years ago) that doesn't mean that you needed six people to gain decent XP. Really, any damage dealer job + a healer job working together could duo their way up with little difficulty. Granted, a full party CAN be more efficient gaining XP, but I've actually had better xp gain in some duos and trios.

      And there are jobs designed to solo as well. I'm not just talking about Beastmaster. You were actually on one of the jobs (Dragoon) that could solo pretty much from the beginning. Slap on a mage sub and go fight piercing-weak creatures like birds and crabs. I took Dragoon to 75, mostly solo, in a couple of months of casual leveling. With status bolts, Thief can level pretty easily to 75 solo. Red Mage and Black mage, also, by picking the right targets and using the nuke/sleep/bind method of killing. And these days, any melee job can solo indefinitely with a Dancer subjob.

      In addition, SE has made solo play much easier, especially in the last year. XP rings, lowered XP requirements, boost to XP given by weaker enemies, Signet/Sigil XP bonuses given to parties of less than 6 players, and things like Campaign and the new Fields of Valor. I wouldn't say that FFXI is as solo-friendly as WoW, but these days, it sure isn't hard.

      Now, most quests and missions, especially final missions, require a group. Nothing wrong with that. Those are epic fights.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    11. Re:With all the failing MMOs on this chart by Anonymous Coward · · Score: 0

      Square-Enix made the grave mistake of assuming that a player's interest in a massively-multiplayer online game would be to interact, cooperate, and compete with the other players. That's only because FFXI is ancient, though.

      Today we realize that a player's interest in a massively-multiplayer online game is to solo and collect gear to show off to the other players.

      While Square-Enix is making baby-steps in that direction (much too slowly for everyone's tastes, apparently), you'll find much quicker satisfaction in other (even free) MMOs.

      Now if you'll excuse me, I need to get back to the collective experience of FFXI before the collective part of it is all gone.

    12. Re:With all the failing MMOs on this chart by moose_hp · · Score: 2, Informative

      Level sync was introduced a couple updates ago, it basicly makes you able to sync down all your party (2 to 6 members, I never tried on alliance) to a level of one of them, even sync you down your weapon and equipment to fit the options for that level (which is great in rpinciple, but in reallitty is not that good, correct level equipment is usually better). You can basicly make a party from people with any level and just go level sync to the lowest member and have a good exp party.

      Anyway, I havnet played in a month, work schedule and a new Wii may have something to do with it.

      --
      DON'T PANIC.
    13. Re:With all the failing MMOs on this chart by NightElfGold · · Score: 1

      You really can't be sure if Chinese people are counted there. Their subs are different (per hour) and obviously, not all of them farm for wow gold.

  3. Unrepresentative sample by Andy_R · · Score: 5, Insightful

    The sample of players used for this article (only GamerDNA members with profiles) is so skewed that the second biggest MMO of all (Runescape) doesn't feature in the article at all.

    This is probably an excellent article if you are interested in what GamerDNA members are up to, but it's not very relevant outside that.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Unrepresentative sample by powerspike · · Score: 1

      While true, the question you should be asking is "was their sample big enough?"

      because the other option is to get all the gaming companies to tell you directly, which well, isn't going to happen....

    2. Re:Unrepresentative sample by Saint+Gerbil · · Score: 1

      The author acctually says that the increase in WOW''s share is probally not due to rising useage rather increase in GamerDNA registrations. He also said that GW has a higher than average users with GamerDNA.

      so take it with a pince of salt.

      It was quite interesting to me since I play WAR and was considering going back to WOW since the population is dwindling. Its intresting to see that it seems to be a bigger problem.

    3. Re:Unrepresentative sample by Daisako · · Score: 1

      I also feel that the market of MMOs is under represented, especially considering that none of the MMOs I have ever played are on that list (FF XI, Lineage 2, Ragnarok Online, Dream of Mirror... the list goes on) which means they are only looking at a sample of the market. I know Lineage 2 may not be extremely significant in America but I do know it is one of the more popular MMOs world wide. Of course their sample group is the group that was willing to go with the gamerDNA system.

    4. Re:Unrepresentative sample by pjt33 · · Score: 1

      mmogchart.com seems to get some figures from the companies directly (and others from anonymous sources inside the companies). Unfortunately for the purposes of this discussion it doesn't seem to have been updated for months.

    5. Re:Unrepresentative sample by Anonymous Coward · · Score: 0

      Sample size doesn't help you if your sampling is biased. It is like trying to find out how much people in the US are male by making polls on porn sites. Even though you probably have a huge sample it just doesn't represent toe population very good.

    6. Re:Unrepresentative sample by Pollardito · · Score: 1

      The author acctually says that the increase in WOW''s share is probally not due to rising useage rather increase in GamerDNA registrations. He also said that GW has a higher than average users with GamerDNA.

      it's a she actually, the article is posted by Michael Zenke but it says at the top "Written by the highly talented Sanya Weathers", which perhaps ought to merit a mention that she worked at EA/Mythic for 6 years

    7. Re:Unrepresentative sample by Anonymous Coward · · Score: 0

      Don't forget Dungeon Runners, I mean, if a game that has upwards of 400 users simultaneously online can't get a mention, the list is essentially worthless.

    8. Re:Unrepresentative sample by geckofiend · · Score: 1

      I went from WoW to WAR back to WoW for the expansion but now I'm back playing WAR and I've canceled my WoW account.

    9. Re:Unrepresentative sample by fractoid · · Score: 1

      Might be worthwhile (while we're on the topic) to point out that her blog is at http://eatingbees.brokentoys.org. Quite a good read and an insight into the industry.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  4. Tabula Rasa failed ... but why? by Opportunist · · Score: 4, Insightful

    TR was a very interesting experiment. It offered a completely different and new gameplay (in terms of MMOs), it offered a kinda-sorta-FPS experience which created, at least in my opinion, a much better immersion experience than the various other MMOs. It had a good storyline that offered the player a little more freedom in his choices than the average MMO out there when it comes to quests. The quests themselves were usually a touch more interesting than the usual "kill X of Y" treadmill. It had a lot of new and exciting features that appealed to some people, so the question why it failed regardless should be asked.

    Is it that people don't want any other gameplay than the usuall point-n-click style the usual MMOs offer? Now, I doubt that. I did a few interviews with people who played (some of which quitted), and usually the interface was either the feature that kept them playing for as long as they did, or at least they thought it was interesting. It never was the reason why people quitted.

    It was the usual, people. It was the same reason why all the other failed MMO projects sunk.

    1. Being barely beta quality. Frequent crashes, buggy quests, buggy skills, buggy everything. Until well into mid-2008, the game was barely playable.

    2. Broken balance. Actually a subset of the first reason, but you can see long time successful MMOs fail when balance goes out the window. And for the longest time, balance was a huge problem for TR. Some classes could solo base attacks (something that should be "hard" in this game, akind to boss battles in normal MMOs), some classes could barely do equal level quests. Some classes would get fantastic rich without trying, some could barely afford their standard ammo. And so on.

    3. Quick leveling and no endgame content. This straw actually broke the camel's back. It's trivially fast to get to top level in TR. An experienced player needs less than two weeks of more or less dedicated playing (faster even when he can start from a clone, a feature of the game that allows you to start at mid level under certain circumstances). And there isn't anything to be done when you're 50. No item harvesting, no boss runs, no nothing. You can just shelf your top level character and start over.

    In my opinion, and from what I gather I'm not alone with this feeling, TR failed not because it dared to be different. If anything, this difference allowed the game to stay alive for as long as it did. The slow but steady increase in subscribers (until the announcement of its demise) showed that people did come back when the devs started to iron out the problems and add "stuff to do" for the top level players.

    It's sad to see this game go. It's one of those things where you know it could've been great if they just hadn't committed the cardinal sins of MMO design.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Tabula Rasa failed ... but why? by Opportunist · · Score: 2, Interesting

      Oh, I almost forgot another cardinal sin of TR: No sensible grouping. For the longest time, it was virtually impossible to heal sensibly because of targeting issues. Now it's "better", meaning that you're almost as successful when you heal as you are when you just continue firing and hope the mob dies first. Grouping mostly means that you split XP, not that you're actually able to get too many synergies. Which, in turn, is mostly also due to people being too used to playing solo simply because there is no compelling reason to do any sensible group play.

      And, honestly, why bother paying monthly for a single player game?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Tabula Rasa failed ... but why? by Anonymous Coward · · Score: 0

      The shooter interface and apparent blend of MMO and FPS is why I tried Tabula Rasa, but I quickly realized that it was hardly any different from every other MMO. Instead of clicking on a bad guy to target them, you had to place a target reticule over them. Then everything else was exactly the same.

    3. Re:Tabula Rasa failed ... but why? by immcintosh · · Score: 1

      Well, that's an interesting list, because it makes a kind of intuitive sense, but doesn't seem to actually pan out when you compare it to games that are successful. For example, when WoW was released, it was horrendously guilty of both #2 (as of 1 year ago when I quit it still wasn't balanced, but it was really bad in the beginning) and #3 (all of the big raids were added after release). Then again, it had so much polish that it avoided #1 and perhaps made up for it on that front.

      On the other hand, RuneScape, easily one of the world's most popular MMOs, was extremely rough around the edges at first (and still is from a technical standpoint, although the core gameplay is well developed).

      Which is all by way of saying, I don't think it's any one or two factors or qualities, but rather than whole gestalt of the experience that sees these games either float or sink.

    4. Re:Tabula Rasa failed ... but why? by hypergreatthing · · Score: 1

      It failed cuz it sucked ass. There was economy, the storyline was thrown together haphazardly (collect x,y,z runes, for no reason!). Customization was a joke, quests were boring.

      Even the whole part of it being like a fps was a joke. Aiming doesn't matter for crap in that game, it was just select a target and smash fire in fps mode, or just turn on autoattack like in every other mmo. You could be facing the complete opposite direction and hit your target as well.

      It was one of the most unpolished turds ever. I think conan sucked right after the starting zone, but TR just sucked overall.

    5. Re:Tabula Rasa failed ... but why? by S77IM · · Score: 1

      Here are the main reasons I quit; I have anecdotal evidence to suggest they apply to others as well:

      1. Lousy controls made the game inaccessible. (You allude to this in your self-reply about "No sensible grouping.") The controls were the sort of clunky memorize-15-different-keys system used by most MMOs, but the gameplay was the fast-paced and action-oriented fare we find on consoles. It was a poor match. I played to level 37, and spent the entire time wishing they had gamepad support. (You could hack it, but it was clunky.) I've talked to people who tried the game and barely got out of the tutorial zone because of the weird controls.

      2. Hard to find decent people to group with! This is a lament of every MMO player, but some games make it easier to find good PUGs and guilds than others. TR's community support was shockingly bad. They're trying build up their player base to hit "critical mass" while competing with the WoW juggernaut, and all they have is an LFG channel? They didn't even have a message board system! Where is the Web 2.0? The only real difference between an MMO and a single-player game is the community. How many people played Oblivion for more than a few months? Not enough to support an MMO. The reason people play MMOs for years on end is to hang out with the other players. Tabula Rasa made it really easy to solo and really hard to find other players worth grouping with and once you were in a group the experience really wasn't much better than soloing.

      It's a shame because TR was in many ways one of the best and most innovative games to come out lately. I feel like they dropped the ball at the last minute -- someone gave them a hard deadline and they cut too many corners towards the end.

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    6. Re:Tabula Rasa failed ... but why? by Mojo66 · · Score: 1

      Replace TR with AoC and the text would still be true.

    7. Re:Tabula Rasa failed ... but why? by MaWeiTao · · Score: 1

      Compared to other MMOs Runescape started small. This game the developers time to refine and improve the game. As for WoW, it may have had some issues, but compared to many MMOs the game was released in a reasonably polished state.

    8. Re:Tabula Rasa failed ... but why? by Opportunist · · Score: 2, Interesting

      WoW didn't commit any of the cardinal sins, actually. Or rather, they managed to hide them much better than most MMOs.

      I was in WoW beta and thus got a pretty good look at the steps between the "OMFG, does it sometimes NOT crash within the first hour of play" and release. First of all, unlike for some games, those two things were NOT synonymous anymore at WoWs release.

      WoW was actually pretty "ready" at release. Some skills were lacking, balance was so-so, but the two most important things worked at a satisfactory level: Quests and gameplay. Of course there was the odd buggy quest. But the main quest lines worked. There was quite a bit of downtime in the first days after release (IIRC you could play about 15 of the first 30 days) but they managed to shift this downtime away from prime playing time, so a lot of people didn't even notice it that badly. Balance was an issue, no doubt, but all classes were more or less able to play. PvP was anything but balanced, no questions asked. But then again, PvP was never intended to be a main focus of the game and that was communicated that way too. The battlegrounds people enjoy today didn't even exist yet, and they didn't for half a year or even longer after release. That PvP aspect was pretty much added onto it when Blizzard realized that it's a quick and easy way to keep people entertained without having to give them new content.

      It's also not true that no endgame content existed. Yes, no big raids existed. But there was Onyxia for those that managed to get to the top. Yes, it took some time to get the people together because you needed a lot of people for it. And the prequests were painfully long. Both in turn actually aided Blizzard. It bought them time and also gave them something else that's very important: People started to aid others to get the necessary amount of people to the top levels. You needed more healers? Ok, grab someone who's about to have the level and get him equipped because you WANT that dragon DEAD. It kept people busy even after they darted to maxlevel. This actually created, at least in some instances, a level of cooperation within the communities that I, at least, have never experienced in that extent since EQ, when far different reasons led to it.

      This effect was lost over time with more and more people reaching toplevel and more and more clueless people doing so, which actually hurts the willingness of people to team up with others they don't know, but that's a different matter. Actually, it is one of WoWs problems today. The other one is to make the accomplishments feel more and more like handouts. Personally, I think they've crossed the line to "too easy", but that's me.

      Back on topic, what really matters isn't whether all skills are perfectly working or whether balance is 100% equal (which it cannot and IMO shouldn't ever be, because team effects should play a role, but that's beyond the scope of this). What matters is whether people want to reach the top levels and whether people want to stay once they do so. And this in turn is usually accomplished by minimizing the frustration moments (e.g. playing for hours to finish a quest just to find out that it's buggy at the end, or dying to a bug), and giving people content to do once they reach the top. As WoW has shown, it needs only be one big endgame encounter if this is spun into a lengthy, winding story (but not lengthy enough to make it tedious). When you manage to do that, you have a successful game.

      TR didn't accomplish either. The frustrating moments during leveling were plentiful, and the endgame content was pretty much zero.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Tabula Rasa failed ... but why? by Opportunist · · Score: 1

      The controls were really a problem. As usual, I tried to play a "healer" (read: medic), but one of the most frustrating things you could possibly try was to heal a Spy that was (out of necessity) constantly zipping around between enemies. You could simply not target him in time to actually heal him. It was just much more sensibly to ignore the Spy's HP bar and try to get the enemies killed because medics, odd as it may seem, had one of the most powerful weapons in the game in their arsenal that could circumvent armor and directly damage mobs.

      Grouping was simply a nightmare. They later added some sort of LFG feature onto it (I never really used it, honestly), but why bother? You could solo everything and I think I remember dimly that the instances actually adjusted difficulty to the amount and level of people that went in. Care to tell me why I should make it more difficult?

      The controls were something you had to get used to. I remember how it was very hard to get used to not having a mouse cursor, how working the logos-skills was hard to get a hang of, how switching between weapons let your damage output plummet. Generally i have to agree with you, it could have been done better. But we're (hopefully) dealing here with the first game that used this kind of interface. Maybe we'll see something better and more polished in the future. I could well see a console controller as an input device for such a game, as much as I could see a completely different kind of input device for the left hand that could accompany a mouse controller (I don't really like playing FPS games with console controllers). And I'm still waiting for some sort of controller for my feet so those don't just dangle down there, it's a wasted input ability waiting to be used sensibly.

      Be as it may, I think it was a worthwhile attempt. I'm pretty sick of the old MMO interface, it just doesn't offer as much immersion as I'd like to have.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Tabula Rasa failed ... but why? by Opportunist · · Score: 1

      Actually, I can't really agree, at least not completely.

      The economy was shot, no questions about that. At first, it was impossible to use high ammo consumption weapons without going broke. Later it was changed to a more sensible level but the economy was never really in balance with itself. Or anything.

      The storyline was actually something I liked. It was quite nice for an MMO. Of course, if you expect something groundbreaking you're playing the wrong kind of game. MMOs were never really known for in-depth storylines. But what you got was a shifting storyline that changed over time, something I can't really say of too many MMOs out there. Actually the quests offered you something I rarely get to see in MMOs either, an ethic choice. You could in some actually decide for one or another path, and it eventually changed how some parts of the world reacted to you. Do you want to eliminate the aliens or do you want to understand them? If you opt for the latter choice, you will find out that they actually do think and that they, or at least some of them, are quite able to see past the "kill all humans" doctrine. Just like you could, if you decide to. I don't know many MMOs that offer you the choice at all.

      Crafting was improved shortly before the cancellation announcement and made a bit more sense by then. They also introduced set items (which weren't too great, but hey... it was something to build on).

      Of course, the FPS handling was anything but a "real" FPS. It was never meant to be. It was mostly the same kind of game that most MMOs are. Aim, take cover, wait for the second when you should shoot (or just pump lead their way, depending on your gun) and you will do X damage and hit Y percent of the time. It's no FPS. It just offered a different feel, and yes, TR felt a lot more fast paced than other MMOs where it's mostly stand-and-deliver fighting without any movement for most of the time. It's not so much that it was different, but it felt different and a lot more immersive.

      But maybe you could explain just where TR sucked so badly. Handling? That it was no 'real' FPS? Graphics style? What was it?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. MMOs are Hobbies and a great value. by Saysys · · Score: 1

    Do you have a hobby that costs less than $20 a month?

    1. Re:MMOs are Hobbies and a great value. by Opportunist · · Score: 3, Funny

      TODO: insert masturbation joke here

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:MMOs are Hobbies and a great value. by Anonymous Coward · · Score: 1, Insightful

      MMOs are only cheap if your time has no value.

    3. Re:MMOs are Hobbies and a great value. by geekmux · · Score: 0, Troll

      Do you have a hobby that costs less than $20 a month?

      I take it you're not including the $150/week you'll be paying your shrink in about 5 years when you realize that the obsessive/addictive disorder that's led you to become a complete recluse from the "real" world has forced you to seek help because you can't finish school/hold a job/maintain a healthy family life.

      Sure, this may not be you, but it probably sounds like someone you know. Are they fun to play and use? Yup. Are they the best of hobbies that have great value in the end? Er, not really. More of a brain-disengaging time-killer if you ask me.

      This is why I kind of prefer small FPS games instead. Need a quick break? Get in, FRAG, get out. Done.

    4. Re:MMOs are Hobbies and a great value. by LMacG · · Score: 1

      Yep. Photography. And since the camera I'm using was a gift, there wasn't even an initial cost. Oh, and sometimes I even make a little practicing my hobby.

      --
      Slightly disreputable, albeit gregarious
    5. Re:MMOs are Hobbies and a great value. by CannedTurkey · · Score: 1

      If you've got an addictive personality, you'd be paying for that regardless. MMO's for me have supplanted TV and movie watching, which is far more brain-disengaging (if you ask me). As far as entertainment goes, they're pretty darn cheap.

      --
      Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
    6. Re:MMOs are Hobbies and a great value. by LandDolphin · · Score: 1

      More of a brain-disengaging time-killer if you ask me.

      Kind of like TV then?

      I take it you're not including the $150/week you'll be paying your shrink in about 5 years when you realize that the obsessive/addictive disorder that's led you to become a complete recluse from the "real" world has forced you to seek help because you can't finish school/hold a job/maintain a healthy family life.

      This person you speak of sounds like they would have social issues no matter if they played mmo's or not. They are obviously looking for an out for life, instead of living it.

      Hell, because of things like team speak and ventrillo, they are probably getting more social interaction because of playing MMO's then they would if they were not playing them.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    7. Re:MMOs are Hobbies and a great value. by LandDolphin · · Score: 1

      Hmm. Might have to edit my sig to say "and now html errors too!"

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    8. Re:MMOs are Hobbies and a great value. by Lightwarrior · · Score: 1

      "Are they the best of hobbies that have great value in the end?"

      Out of curiosity, what are the best of hobbies that have great value in the end?

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    9. Re:MMOs are Hobbies and a great value. by kv9 · · Score: 1

      ... led you to become a complete recluse from the "real" world has forced you to seek help because you can't finish school/hold a job/maintain a healthy family life.

      whenever I get any thoughts like that, I just shoot up some heroin and I'm OK again.

    10. Re:MMOs are Hobbies and a great value. by MBGMorden · · Score: 1

      4 years into WoW - I'm playing around 12 hours per week right now, my social life is better than it's ever been, I got a promotion at work less than 6 months ago, and my credit score has improved quite a bit (up to 740 now). The reclusive gamer whose life was destroyed by an MMO is a tired stereotype that happens for more often in the mind of some self righteous complainers than it does in reality.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    11. Re:MMOs are Hobbies and a great value. by sou11ess · · Score: 1

      Seriously? You're gonna try and attach a $150 therapy bill to obsessively playing MMOs? You really think that's a likely outcome?

      I would say you are far more likely to get injured doing a physical hobby and then you'd have to spend a lot more going to the doctor and then having to do physical therapy.

      MMOs can be done in small breaks if you want to as well. I used to be a hardcore WoW person, but I experienced the whole "Why am I doing this still, I'm not having fun" and decided to stop. So I stopped playing, but then I started playing again because my wife still wanted to play. So I play with her now, maybe like once a week for an evening. We take it slow and I enjoy playing.

    12. Re:MMOs are Hobbies and a great value. by falcon5768 · · Score: 1

      Well my modeling hobby costs WELL more than 20 a month when you average i out. Just building my Enterprise refit alone will be costing me around 100-300 dollars depending on how cheap I can get some of the chips for the lights and other parts, not to mention paint, airbrush supplies, and a few other parts I need. So really thats a bullshit comment because EVERYONES hobbies cost them something, be it in a sporting item, gas for travel, maybe paint paintball gun and safety device. Etc.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    13. Re:MMOs are Hobbies and a great value. by falcon5768 · · Score: 1

      but I am sure you have bought batteries, memory cards or film, case, lenses other than your initial one, transportation costs to go to the places you do, print being made etc. Average that out and see what you get.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    14. Re:MMOs are Hobbies and a great value. by JakusMinimus · · Score: 1

      Out of curiosity, what are the best of hobbies that have great value in the end?

      Making ass pennies.

      --

      You can be an atheist and still not want to succumb to some weird cross-over sheep disease -- AC
    15. Re:MMOs are Hobbies and a great value. by DaveV1.0 · · Score: 1

      I don't have that problem. I play for a while, then get bored because you have to run everywhere unless you are level 40 or higher. Stupid arbitrary rule.

      I also get tired of quests where you have to 387 critters just to get the 10 drops you need to complete the quest.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    16. Re:MMOs are Hobbies and a great value. by Anonymous Coward · · Score: 0

      They just think they could score with a hot elf chick.

    17. Re:MMOs are Hobbies and a great value. by Bengie · · Score: 0, Troll

      because me playing Doom/Quake/Quake2/Quake3/UT/Counter-strike 4-14hours/day from 11-21 years old hasn't already done something?

      Some people are addicted to social activities and have to be at every party/bar and spend 20-30 years trying to be 'cool' in other people's eye and have gained the ability to be as mentally sharp as a marble.

      or you have the gamer who spends untold amount of time playing video games online with other people and have acquired strong reasoning and reactions from playing games with strategy and reflexive sharpening.

      reverse sterotyping?

      anyway, there was an article about how kids who play large amount of online games for non-addictive reasons actually had BETTER socializing skills, BETTER reasoning skills, and MORE creative problem solving skills than the average non-gamer who 'socialized' in real life.

      but do you get 1337 hacking skills with all of that?

    18. Re:MMOs are Hobbies and a great value. by Opportunist · · Score: 1

      I can quit any time I want. :)

      On a more serious note, of course those cases exist. But one should ask the relevant question, not just blame MMOs. Yes, they're an easy scapegoat and they are the visible result, but they are hardly the underlying reason.

      What makes a person consider a virtual world with virtual accomplishments more interesting, even more relevant, than reality? Yeah, reality bites, that's why. Easy answer. But wouldn't it be more sensible to start wondering how you can make reality more engaging and rewarding rather than vilify what people turn to when life sucks for them?

      I have a great idea. Let's ban MMOs. Make them illegal, so people can't fall into that trap that takes their lives away. After all, if they can't get lured into the cheap kick of virtual lifes, they have to lead their real ones and make them better, right?

      Before you answer, look at how splendid this worked out for drugs. Some people abused them to escape their horrible life, they got addicted, drugs got outlawed and now we have no drug problem anymore. Erh... well...

      Fact is, people will be looking for an escape from their life if their life sucks. Instead of looking for a scapegoat and then demonize it, look for a solution for the underlying problem. Yeah, it ain't such an easy fix and the solution may not be pleasant, it may even point to you as the reason for their addiction (if you're a parent, my finger points at you first of all, then at the alleged scapegoat), but this could actually solve the problem.

      A scapegoat is only good to shift the addicts focus to something else.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. Statisticians, avert your eyes... by Snufu · · Score: 0
    The gesture is appreciated, and some real analysis/comparison of game populations would be genuinely useful to the consumer. But this article is another example that registering a domain does not make one a professional journalist, or market analyst in this case.

    There is a reason companies do not publish MMO subscriber numbers, and when forced to do so for shareholders liberally inflate the true count. The article cites xfire as their data source. I've been playing Warhammer since launch. This is my first MMO and I had never even heard of xfire before reading the article. The sampling methodology is not described. And what is the x axis in those handy graphs? Bunnies eaten?

  7. Ultima Online. by Grimbleton · · Score: 3, Informative

    Hey, it's still hanging in there! Don't forget the granddaddy of MMOs!

    1. Re:Ultima Online. by kindbud · · Score: 1

      You young whippersnappers crack me up.

      http://meridian59.neardeathstudios.com/

      That's the great-grand-daddy of (graphical) MMO games, still up and running after 15 years.

      --
      Edith Keeler Must Die
    2. Re:Ultima Online. by kindbud · · Score: 1

      OK, 12 years. My bad.

      --
      Edith Keeler Must Die
    3. Re:Ultima Online. by Anonymous Coward · · Score: 0

      Don't forget the granddaddy of MMOs!

      You must mean Meridian 59? Which is older than UO and also still running.

    4. Re:Ultima Online. by DerekLyons · · Score: 1

      Which is actually astonishing to me - UO has had so many "here, hold my beer and watch this" moments, I'm surprised it continues to survive and thrive.

      Me? I finally abandoned Moonglow for Paragon City and have never looked back.

  8. Did they count.. by Thyamine · · Score: 2, Insightful

    Did they figure in me canceling my WoW account twice? I'm not sure how that counts, except in my loss of sanity. I need a new MMORPG so that when I start the inevitable grind I don't feel like I've done it 500 times before. Unfortunately, few of them seem to have native OS X clients.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:Did they count.. by Talderas · · Score: 1

      Have you tried City of Heroes/Villains?

      The amount of customization they throw at you for your character (character model not included in this) is staggering.

      For example, with just 10 character classes (5 heroes, 5 villains), there's 1150 different possible Lv1 characters. Halve that number for the possible number of primary/secondary power set combinations. You'd need a mathematician to figure out how many unique characters can be made with their system once you factor in ancillary powers and the lv40 power sets that become available.

      I have a friend who had a lot of low level characters because of that level of flexibility.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Did they count.. by cthulu_mt · · Score: 2, Informative

      EVE Online will run on OS X and Linux.

      --
      Virginia is for lovers. EVE is for griefers.
    3. Re:Did they count.. by bastion_xx · · Score: 1

      ...like crap (under OS X). CCP should be lauded for having a 'native' client (albeit under WINE), but the last 6 months under both Empreayn Age and Quantum Rising have horrible graphics bugs.

      Oh, and the current "quit game" works, but "log out" doesn't.

      Still a great game with different aspects than WoW and similar ilk.

    4. Re:Did they count.. by Andy_R · · Score: 1

      While we are still waiting for the first decent iPhone MMPORG, which will quickly dominate the world, I suggest giving Runescape a go.

      While it's traditionally been thought of as a kids browser game with shoddy graphics, it's starting to grow up a lot, especially the high level content - there are jokes in 1 recent quest that you wouldn't get unless you know Brecht's Threepenny Opera for example.

      It runs in any Java equipped browser, and the recent addition of a full-screen mode with graphics accelleration means that on a fast machine with a decent graphics card and all the options turned on, it looks great these days - not quite up to WoW quality, but then again it's about 1/3 the price to subscribe, with no initial outlay and no paid expansions.

      The best thing about it is that updates are very frequent, there is new content at least twice a month, often in the form of large and complex quests, full of detail and humour. There is a lot of milage in the free (ad-sponsored) version before you get to the point where you really have to make the decision to pay for the full game or not. Just turn chat off when you start to filter out the 8-year-olds and beggars, and you might have a lot of fun. Search out the more adult-oriented forums for advice and guides (I recommend truthscape for grown-up game discussion and sal's realm of runescape for guides).

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    5. Re:Did they count.. by Ocker3 · · Score: 1

      World War II Online (www.playnet.com) is a Really sweet World War II (really!) MMOFPS, 1/3rd scale map of western europe, very realistic damage models, been going for 7 years now, and they Do have a native Mac client, it works fine (they've even had a poll about a Linux client). They're having a promo deal right now, I can send you a free 2 month trial (no credit card details necessary). I'm a huge fan, if you're interested, reply and we'll work out a way to exchange e-mails.

    6. Re:Did they count.. by Hausenwulf · · Score: 1

      I'm going to wait for Champions Online. The guys doing that are the same guys that did CoH/CoV, only this time they get to do what they wanted to do from the beginning, create a game based on the Champions rpg.

    7. Re:Did they count.. by TibbonZero · · Score: 1

      Your account isn't counted twice. Blizzard might count your account twice (I still wonder about that 11.5M 'users'), but not GamerDNA. These numbers are mostly counted from Xfire data, and partially from WoW Armory data. Its counting if you actually played, not if you registered an account.

      Also, all numbers are from 'actual' measurement, not estimates of what the larger population is doing. You can potentially make assumptions about what the larger population is doing, but there is little/no error in the measurement of what is actually happening here among GamerDNA users. As there are more, and more diverse, GamerDNA users then there will be more accurate data.

      Disclaimer:I work for GamerDNA

      --
      Tibbon
      tibbon.com
    8. Re:Did they count.. by Greyfox · · Score: 1
      I'm not sure I'd call what it does on OSX "running." Its windows emulation is so good it crashes once every hour or two. Don't expect to be able to PvP effectively or tank for a corporation with the OSX client. Also you have to log out of OSX and back in after you quit the game. The cedega client lingers like herpes once you exit the game, and will cause your system to be very unstable unless you logout to clear it from memory completely.

      I know I should be thankful that it works under the OS at all, but after playing with Blizzard's flawless game client, the EvE support is a real disappointment.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    9. Re:Did they count.. by Anonymous Coward · · Score: 0

      Out of curiosity, how many of those combinations are actually viable? I mean, Final Fantasy XI has 20 different character classes, and the job/sub-job system means that you could have 380 different job combinations (1900 combinations when you include race), but probably about 80% of those job combinations will get you laughed out of any decent party...

    10. Re:Did they count.. by cbhacking · · Score: 1

      I wonder if it might work better with CrossOver (real Wine as opposed to Cedega/Cider)? I've never used CrossOver on either Mac or Linux, but I know some people who played EVE in CrossOver and they reported no problems except lack of sound (irritating, but less irritating than crashes... and this was nearly a year ago).

      For what it's worth, I use Wine and the Windows client, rather than the Cedega-based Linux client. Premium graphics, good stability and performance, occasional graphical glitches from version to version but they usually get fixed quickly. Smaller install footprint, too (I dual-boot on a laptop, so this actually matters).

      --
      There's no place I could be, since I've found Serenity...
    11. Re:Did they count.. by Bengie · · Score: 1

      blizz only counts unique active accounts that are being paid for

    12. Re:Did they count.. by b1t+r0t · · Score: 1

      I've wondered about that myself, and it's always great to see people come up with interesting combinations (for instance, PLD/RDM is good for solo and PvP). There are some combinations are automatically useless since you can only have one "pet" active at a time, so DRG, BST, SMN, and PUP are useless in combination. There are some subjobs which are useful with almost anything else (/NIN when you have Utususemi, and /WHM or /RDM for soloing), and there are some special-purpose subjobs as well, such as /THF15 for Treasure Hunter (increases drops when farming) and /RNG for Wide-Scan when looking for specific monsters.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    13. Re:Did they count.. by Talderas · · Score: 1

      Mind you, I was speaking of lv 1 characters. The primary and secondary power sets are fairly well balanced against each other in that you can take any pairing and be just as good as any other character of that class. There's 575 combinations of Primary and Secondary powers, the reason I list 1150 is because you choose one of two of the powers from your primary set. As you get higher in level, yes you have the option to take powers that don't give you as much effectiveness as other powers, but like I said that's later on. If you want to be a min-maxer, yes certain combinations are going to be far more effective when tweaked, but in reality the player base isn't as much concerned about that like in FFXI where the Japanese set the defacto standard for what is acceptable.

      As for the combinations available for FFXI characters, well first you have to unlock your sub-job ability, then you have to actually level your subjob, and that only provides you with 30 combinations.

      The other thing you have to keep in mind is that these are combinations within a class rather that combinations of classes. That's why certain Job/Sub Job combinations don't work in FFXI, the classes are too dissimilar to work. On the other hand the primary/secondary power combinations for CoX are designed with in the class.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  9. Re:Lot harder to sense trolling in non-mother lang by Edzilla2000 · · Score: 1

    Yeah, the french in that post is fairly bad. I'd say it comes from some translation engine. (I'm french)

  10. Maybe it's because of DRM full me-too games by Aceticon · · Score: 3, Insightful

    I think part of the reason why MMORPGs continue to increase in popularity in the PC gaming space is that latest crop of non MMO games is composed mostly of "me-too" titles (games based on previously successful games) and ultra-extreme-DRM filled games (which often won't run because of the DRM or even make your PC unstable because the install buggy drivers).

    Personally in the last year I went back to MMORPGs (in the past I used to play EVE-Online and WoW) with LOTRO because I felt that most newer PC games were too simple, too much alike games I had played to death already and/or too risky to install (due to their rootkit-like DRM and the instability problems that often come with it).

    Successful MMORPGs like LOTRO and WoW have a huge value for money to gamers because their content is enormous (they're huge virtual worlds) they support multiple playing forms (PvP, solo PvE, cooperative PvE) and they keep getting expanded: to keep people playing and paying their monthly fees, games with a PvE side must continuously expand with new areas/items.

    About LOTRO:
    Before Mines of Moria, LOTRO was indeed getting a bit stale and the number of players online at any time was dwindling. This was visible both in PvE and PvP.

    Immediately when MoM came out the number of players online increased a lot (doubled or tripled). At the moment most people are more or less done with exploring the new areas and are starting to do mostly group instances to acquire the necessary kit to go do the single new Raid area that came with MoM (most LOTRO players are casual players, hence the number of power-players that went trough all the new content in 2 or 3 weeks is very low).

    To keep momentum going more content will have to start being released in the next month or two (Turbine, the makers of the game, usually release free expansions - "books" - about once every 2 months). As pointed above, the continued success of a MMORPG depends a lot on keeping a steady stream of new content coming out to keep players playing (and paying).

    1. Re:Maybe it's because of DRM full me-too games by Bengie · · Score: 1

      Once you've played one FPS, you've played them all. Starting with Wolfenstein to playing Counter-Strike 10 hours/day for a few year. Eventually I got to the point where I would automatically react faster than I could consciously keep up.

      My conscious mind would literally be lagging behind my reactions. I could hear a sound, turn around, make a decision if it's friend or foe. All of this in a fraction of a second and I could be half-way asleep.

      FPS are fun because of always pushing your limits, but they were the main games for a while and MMORPGs were a nice change of pace. I'll eventually go back.

  11. Re:Lot harder to sense trolling in non-mother lang by Anonymous Coward · · Score: 0

    ... or some kid.

  12. Except that's the whole purpose by Moraelin · · Score: 5, Insightful

    Newsflash, buddy: the whole purpose of gaming is to waste some time in a pleasant way. Same as virtually any other hobby.

    Yes, I know, people like to pretend that _their_ hobby is some great building skills... which they are only going to use the next time they do that hobby. Whether it's mountaineering, or going camping, or going out in the woods with a compass, or whatever, guess what? You're only going to use those skills at all the next time you go mountaineering, or camping, or going out in the woods with a compass. Chance to actually ever actually need to find your way in a city with a compass and/or by seeing which side of the tree has moss... zero. Actual RL value gotten out of it... zero. They too are just killing time in a more pleasant way than staring at the walls.

    Or to quote Publilius Syrus: "Everything is worth what its purchaser will pay for it."

    The whole "if your time has no value" only applies if you were, indeed, planning to sell it. Otherwise, without a purchaser actually paying for it, it has no value whatsoever. I.e., it applies if you were otherwise going to take a second job and get paid. (Self-employed crafting does count, but, again, if you were actually going to produce stuff you sell in that time.)

    The same applies to installing Linux, OSS, and god knows where else that retarded meme pops up: only if you were going to otherwise get paid for doing something else in that time.

    Were you? No? Then get a brain and find something more productive to do than repeating memes. It's only intelligence if you came up with it, not if you're the 1234567'th guy who parrots it verbatim.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Except that's the whole purpose by Anonymous Coward · · Score: 2, Interesting

      Interesting perspective.

      Here's a list of the hobbies I tend to engage in: exercising; gardening (mostly foodstuffs); cooking; writing software; making music; watching movies; reading; and the occasional video game - usually vocabulary-based ones, except for the Wii Fit or Wii Sports game at a friend's house. I would argue that most, if not all, of these hobbies provide something of value - health benefits, cost savings, building useful skills, broadening or informing one's perspective. Sitting around on your ass playing a MMO likely has a few benefits, but, barring those games being fundamentally different from when I was familiar with them, the benefits drop off quite quickly after the first few hours.

      Even though I'm not a big fan of driving out somewhere to go walking in wilderness along with a bunch of other people, it at least provides some fitness benefit when you come back for your fortieth multi-hour-long session; coming back to the same MMO that many times is, as far as I can tell, just trying to whittling away the hours 'til you die.

    2. Re:Except that's the whole purpose by falcon5768 · · Score: 1

      and who is to say MMO players DONT do this as well?

      I garden (well ok its a aerogarden being a apartment and all lol) go to the gym 4 times a week for 1+hours depending on the routine that day model, read, cook, clean my apartment, AND play FFXI about 2-3 hours a night. I hang out with friends, I go to work, have a wonderful wife who also games, and in general have no problems with things. So this idea that MMO players ONLY play MMOs needs to die. I am sure there are people like tha but in general all of them I know have NO issues in their lives if they are over the age of 21 and thus able to manage their time.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:Except that's the whole purpose by Anonymous Coward · · Score: 0

      I didn't say that people who play MMOs don't do other things, or can't have other hobbies; that's completely beside my point. My previous post could have been talking about most dedicated sports fans instead of MMO players without much editing. I will add, though, that sports spectators are generally more accepted than MMO players, which isn't fair.

    4. Re:Except that's the whole purpose by cbhacking · · Score: 1

      Excellent post. One thing I'd quibble with slightly, however, is that the "cheaper only if your time has no value" meme is most often applied to Linux when it is being recommended as a money-saver, not a hobby. If you have free time to muck around with computers and wouldn't mind learning a new OS that could be useful in the future, Linux is a great investment of your time (and I spent a substantial portion of freshman year doing just that). On the other hand, if you're trying to convince somebody to switch to Linux as a cost-saving measure relative to Windows, it's quite possible that time spent learning the OS is, in fact, lost productive time.

      To put it differently, just because you'd do it as a hobby (so your time is effectively free) doesn't mean the people being encouraged to switch for financial reasons (which, as I mentioned, is the most common place for the meme to appear) are going to either have free time to do so, or find it something they enjoy enough to do in what free time they have.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Except that's the whole purpose by Kjella · · Score: 1

      Self-employed crafting does count, but, again, if you were actually going to produce stuff you sell in that time.

      Absence of purchases does count as net gain - if my hobby is say fishing then the fish I didn't buy at the store is money "earned". The abiltiy to give away or swap selfmade items instead of making purchases could also be considered the same. That said, even those hobbies tend to have far, far lower earnings than doing it on a professional / commercial scale. For the most part it'd be more than offset by working a little overtime (you get overtime pay, right?) and dedicating hobby time to whatever hobby you like best.

      --
      Live today, because you never know what tomorrow brings
  13. EVE by Anonymous Coward · · Score: 0

    Sheesh, Nobody notice the 200% growth rate of EVE Online?

    I'd figure that's comment-worthy.

    1. Re:EVE by cbhacking · · Score: 1

      TFA mentions it at some length, but only on the second page. It was rather shocking, though... Empyrean Age is a great expansion, having the game be available through Steam probably helped, etc, but I still hadn't expected such meteoric growth. It could just be a statistical anomaly - I certainly haven't seen a tripling in number of players online when I log on (it has been trending upward, but not nearly so fast). They also did (just recently) ban a number of very wealthy and influential (in-game) players for massive exploits, which may cost them a few logins from those individuals but also open up power vacuum for those who want the corporations they used to lead, or the space that those corporations can no longer afford to hold.

      --
      There's no place I could be, since I've found Serenity...
  14. Re:Lot harder to sense trolling in non-mother lang by Angeliqe · · Score: 1

    (I know, off topic) If you take "I think MMORPGs are nothing more than an epic waste of time. I avoid them like the child-killing plague that they are." and put it into google French->English, you get exactly what Francais Troll posted. The name also gives you an idea of what he is. :) The key to translation engines is not to use idioms and keep the wording as simple as possible. For example, taking the horrible French translation and setting it to French->English in google, you get "I think MMORPGs are nothing more than a waste of time epic. I avoid them like the plague killing of children who they are." That should give the pure English speaking people an idea of how bad the French is.

  15. WaW by speroni · · Score: 1

    I know its not really an MMO, but sometimes I think of it as a Mini-MMO (MMMO or MO?)

    Anyway Call of Duty 4 and Call of Duty World at War both have great online play. Its a FPS but as you get kills you gain XP and you level up an unlock perks and new weapons.

    Also its cool because you don't have to have a huge time investment at any given time. You can sign in, kill stuff, get some XP and be on your merry way.

    --
    Eschew Obfuscation
    1. Re:WaW by Samah · · Score: 1

      Anyway Call of Duty 4 and Call of Duty World at War both have great online play. Its a FPS but as you get kills you gain XP and you level up an unlock perks and new weapons.

      Except for that fact that (with CoD4 at least) your rank is stored client side so you can just go and manually make yourself rank 50 or whatever the max was (I haven't played it in ages).

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  16. WAR is niche MMO by Jeez01 · · Score: 1

    WAR had a good start but its shine has worn off Due to faction imbalance Races/Classes do not look that good compared to Destruction counterparts this was major mistake. Mythic believed that people will mostly choose the Good guys rather than going for coolness factor like you saw in WoW but forgot that reason why most people choose Alliance pre BC was because it was the pretty race :p not because they were the good guys. -As a result RvR is pretty broke in servers like Ironfist, Dest. zerg pretty much takes most keep easily as a result none of Order players even bother defending or taking Keeps during active server time. And simply cap everything at 4 am to 10 am. So much for RvR... The game lacks in PvE content. -Most people just queue up for scens over and over again rather than do any PQ or even RvR to level. -Crafting is non exsistant. -Aldorf and Inevitable city are a dead zone as a result there is very little social aspect to that game. Heck it took them 2 months just to fix the chat even though i noted that issue in beta (Too many chat channels within even one region).

    1. Re:WAR is niche MMO by Anonymous Coward · · Score: 0

      I disagree. I think the classes are rather well balanced for an initial launch and even more so after the last patch. I've made a point of playing different classes, primarily the so called overpowered ones, and I've concluded that, for the most part, a skilled player can typically win 1v1 regardless of class and a coordinated group can win regardless of group composition.

      As far as faction imbalance, Magnus has pretty active open RVR where players will actually defend keeps (a lot of this had to do with the fact that many players are only now becoming aware of the superior influence you get for defending versus taking keeps).

      Perhaps it is a niche MMO, but for me WAR solved the majority of the problems that caused me to leave WOW.

    2. Re:WAR is niche MMO by Tridus · · Score: 1

      Facton imbalance is a cosntant problem when wide open PvP is supposed to be the goal. It happens in every game. If they don't do something to force the populations to be balanced, you will find some server where the game is totally broken over it.

      They really should instance stuff so they can enforce population limits on the fights. You might have to wait in line to get in, but that beats a 200 vs 35 battle.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  17. Missed one of the biggest games by NineNine · · Score: 1

    Nice article, but they missed one of the biggest MMOG's in the world (and one of the older ones, as well): Ogame!

    1. Re:Missed one of the biggest games by TibbonZero · · Score: 1

      (Most) browser based games aren't tracked currently. This will likely change in the future, but for the moment most MMO tracking comes from data feeds from the companies (WoW Armory) and Xfire data. Other sources such as Xbox Live and Steam are also supported.

      Disclaimer:I work for GamerDNA.

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      Tibbon
      tibbon.com
  18. PVP focus by boarder · · Score: 1

    AOC has absolutely the most fun combat mechanic of any MMO I've played. It was an interesting experiment in social gaming to have free for all PVP, as well. The problem AOC had was it didn't have a good mechanic for leveling up besides PVE, and PVE was completely ignored by the dev team after around lvl 60. There were no instances and no quests for me to do at lvl 64, so I quit the game. The instances they had pre-60 were pretty awful anyway, so I didn't hold much hope. They did so many things right (PVP was level independent with no +hit and no resists, you could apprentice a lower level player so they could play higher level content with you, separate bag for quest items, fast travel options), but with no content but grinding I had to quit the game.

    WAR is a great game that allows leveling purely through PVP, has a solid combat mechanic, has a wealth of content for both PVP and PVE (except for a major lack of instances), and decent fast travel options. Their crafting is so unbelievably awful, though, and the timing of the game meant the WoW expansion took all the players out of the game.

    --
    IANAL, but I play one on /.
  19. Still Waiting for a MMORGY by Greyfox · · Score: 3, Funny

    I mean other than Second Life. I'm sure the first graphical MMORGY will make a BILLION dollars. No questing (Just grinding,) top: level 69, armor choices: leather or latex. Weapon choices, whips or riding crops. Oh yeah!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Still Waiting for a MMORGY by Bigjeff5 · · Score: 1

      There are a couple of them, and they aren't all that popular. I don't remember what they were called, or I'd give you a link.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    2. Re:Still Waiting for a MMORGY by SGDarkKnight · · Score: 1

      Its ok, i alerady obtained the ultimate weapon, the sybian! No woman can resist the effects of it.

      --

      ...A no smoking section in a restaurant is like having a no peeing section in a swimming pool...
  20. Except you still don't have a dollar value there by Moraelin · · Score: 4, Interesting

    Here's a list of the hobbies I tend to engage in: exercising; gardening (mostly foodstuffs); cooking; writing software; making music; watching movies; reading; and the occasional video game - usually vocabulary-based ones, except for the Wii Fit or Wii Sports game at a friend's house. I would argue that most, if not all, of these hobbies provide something of value - health benefits, cost savings, building useful skills, broadening or informing one's perspective. Sitting around on your ass playing a MMO likely has a few benefits, but, barring those games being fundamentally different from when I was familiar with them, the benefits drop off quite quickly after the first few hours.

    1. I think the keywords there, are "if not all." Unless you can tell me that _all_ your hobbies are chosen purely for utility value, then you too have some time simply "whittled away". Same as an MMO player, as falcon5768 was pointing out.

    But, more importantly:

    2. You still don't have a dollar value there, to make that silly "if your time is worth nothing" meme work in a topic about a $15 a month MMO subscription. Sure, you broadened your horizons, but what is the dollar value of that? Exactly how many more dollars will you be paid for those horizons, to make the comparison to MMO subscription costs?

    Ok, you've learned some skills in walking in wilderness or in doing silly tricks with a Wii. How much will you be paid for those skills? Dollar value, please.

    Cost savings? Exactly which of your hobbies save costs? Even the health ones, actually, according to recent health insurance data, it's the healthy, lean, non-smokers which cost the most money in treatments during their life time. Just because they live more and end up for 20 years on lots of expensive medicine at the end, while the obese smokers died earlier and cheaper. So in the long run, the dollar worth of that time is actually a negative one.

    _That_ is the problem I have: that meme trying to shove some supposed "value of your time" in a discussion about _money_, _costs_, that kind of thing.

    I could swallow other arguments about that time, like your health benefits above, but "if your time is worth nothing" is simply the awfully stupid thing there. Unless your whole day, from waking up to crashing back in bed, 7 days a week, 366 days a year, is spent doing _only_ paid stuff -- or heck, let's even include stuff which is arguably useful in some vague way, like in your argument above -- you too have some time which you whittled away, and its value was exactly zero. You too have time worth nothing.

    3. If you still want to argue that, do you pick those pastimes to maximize utility per minute? Do you pick exactly which novel will broaden your horizons the most? Do you make an analysis of the benefits of 1 hour with the Wii vs 1 hour at the gym?

    Because, if not, you too have more wasted time indirectly. If you need 6 hours with a Wii to get the same equivalent workout as 2 hours at the gym, then you effectively wasted 4 hours in achieving the same result. Same as buying a $20k car for $60k is a waste of $40k. You can do the same maths with time to achieve something, if your time is that valuable. So, really, if your time is worth that much as to judge other people's hobbies by it, why _do_ you waste it like that?

    Or maybe, just maybe, we're coming back to the fact that the real purpose was to have fun, and the utility value is secondary at best.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  21. Re:Except you still don't have a dollar value ther by Anonymous Coward · · Score: 1, Insightful

    1. My activities are chosen largely because they offer a variety of different forms of recreation and produce a variety of stimuli and positive results - whether physical products, improved skills, improved health, artistic stimulus, or what-not.

    2. You're taking the phrase "worth nothing" in a much too narrow and literal interpretation, as though cash is the only possible metric for deciding the value of things. I've not used the term worth or the phrase value in this conversation (I'm not the AC who replied to Saysys), but if you want - and are willing to pay me for it - I could start listing off approximate values of reading, exercise, etcetera. We could have a nice, myopic debate over exact dollar amounts - which would be entirely missing the point that I and other people try to make. It's not simply about cash, although that may be a factor, it's about what is gained or lost from the activity.

    3. You can't see the forest for the trees. It's not about every minute of every day, it's well over an order of magnitude larger than that. To put it in the required /. form: It's as though people are remarking on the pollution your VW Vanagon with loose engine seals spews out in its blue smoke, and you respond by trying to point out ways that they could reduce their year-old car's emissions.

    If people usually played MMOs for a half hour once a week, the "time has no value" guy probably wouldn't have written that - unless he's just a dick - and we wouldn't be having this exchange. MMO players tend to let themselves play for several hours each week for weeks or months on end -- well after almost all novelty (its main benefit) has passed.

    The reason why I care enough to write this is because I used to play these kinds of games quite often, doing the grinding and all that, and eventually I realized that I could get a lot more out of life if I put that time into other activities. Life is all too brief.

  22. Re:Except you still don't have a dollar value ther by Moraelin · · Score: 1

    My activities are chosen largely because they offer a variety of different forms of recreation and produce a variety of stimuli and positive results - whether physical products, improved skills, improved health, artistic stimulus, or what-not.

    Let me see, and my gaming directly or indirectly produced such skills as:

    - programming. That's how I got into it in the first place.

    - 3d modelling. I actually made a couple of meshes recently, for some (minor) mods.

    - perception. Hey, at least one of those old adventure games actually had a clickable element that was exactly one pixel large.

    - memory. Not everything is in the quest journal, and a lot of older games didn't have a quest log at all.

    - leadership, perseverence, planning, discipline, and everything else that is needed to make a team work, even in a virtual environment. Don't laugh, I know someone who actually got hired as a manager based largely on his experience with organizing a big raiding guild in WoW. Apparently HR and his boss-to-be too thought that such skills translate into RL skills too.

    - and I'm not even getting into more "in-game skills" which, as I was mentioning, are just about on par with the skills other people learn from their hobby... and will never ever use in any other contexts than that same hobby. Guess what? My skills at healing in a raid are just about on par with someone's skill with a compass: he too won't get any use out of it, outside of his hobby.

    Artistic stimulus? Who defines what's art? Does the plot of Betrayal At Krondor -- which actually has been considered good enough by Raymond E Feist himself to make a novel out of it -- count as artistic stimulus enough? Does Undying, which actually had a novelist at the helm? To get back to MMOs, how about the story arcs of COH/COV? Or are we going to decide a priori that if the medium is gaming, somehow it can't be art?

    You're taking the phrase "worth nothing" in a much too narrow and literal interpretation, as though cash is the only possible metric for deciding the value of things.

    Because we're talking about it in the context of a thread where, basically, the cost in dollars of a MMO as hobbies go, was countered by "only if your time has no value." Ok, then I'm still waiting for him to tell me a value in comparable units then. But I'm probably reading too much into it, more likely it was -- as so usually happens on /. -- just someone parroting a popular meme, whether it applies or not.

    If he had said simply "yeah, but I'm also getting other benefits from my time with my hobby", I wouldn't have minded it.

    It's not about every minute of every day, it's well over an order of magnitude larger than that.

    I wasn't aware you can get an order of magnitude more than every minute of every day, unless you have a time machine. But ok.

    To put it in the required /. form: It's as though people are remarking on the pollution your VW Vanagon with loose engine seals spews out in its blue smoke, and you respond by trying to point out ways that they could reduce their year-old car's emissions.

    No, that comparison isn't even bloody close. The point is that the same people acting all snotty that you wasted X, are wasting comparable amounts of X themselves. If you want a comparison where X is something else than time, it's like:

    - hearing the guy who just blew some thousands on a bling status symbol, berate someone for "wasting" cents on a coca cola instead of drinking tap water

    - hearing the guy driving a SUV complain about someone else's "gas guzzler" (there you have it, the mandatory car analogy)

    - the guy with a swimming pool complaining about others wasting water

    The fact is, that if you want to complain about someone else's wasting money, I want to see you manage that money better. Otherwise it's literally a case of

    --
    A polar bear is a cartesian bear after a coordinate transform.