Piracy and the Nintendo DS
Graffitiwriter writes
"With the average DS game weighing in at about 30-60MB (well within the reach of anyone with a half-decent broadband connection) gamers now have an alarmingly easy route to free games — a fact that Nintendo is all too aware of. Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games — including the slew of inferior games, availability of flash carts and industry greed."
People are going to pirate your software, no matter how hard you try to protect it, there was even devices for the original gameboy.
People are going to copy software, and find an excuse for it, they always have, and always will.
company X is bad, Company x charge to much...
As a CycloDS owner, I can say that exactly zero (0) of the roms I have are pirated.
Why did I get a flash card if not to pirate?
Primarily, my upgrade to the lite left the gba cart sticking out, which made it less than convenient to carry with anything but the plug in the gba slot. Next was the convenience of not having to bring anything more then the DS itself while still having access to all my carts. Also some used games can't easily be restored to a clean state. The ripping process and separate save files solves that problem.
Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games â" including the slew of inferior games, availability of flash carts and industry greed."
Which sort of leaves out the obvious. People are cheap, and given the choice between having something for money or for free, many opt for free.
('about $60 on 4-5 games is about $7 a game)
Where did you learn math?
All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us