Can We Create Fun Games Automatically?
togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
Can we get research grant funding automatically ?
I believe the answer is yes.
1. Choose a 25 year old topic (for example, a Pacmangame), reinvent it using lots of buzzwords such as swarm, hive, collective, competitive, but secretly just program a system using some generic rules, and a gradient descent algorithm that will force those generic rules to conform to the behaviour we wanted in the first place. Then publish a PDF (why oh why by the way is PDF proprietary format ANY better than Microsoft's proprietary format ?), and spam it across tech news sites.
2. Make some wild claim that this is the dawning of the age of Aquarius (or similar).
3. ???
4. Profit !
I've been reading too much slashdot lately. I saw the title and immediately my brain said 'automagically.'
ugh.
Walking into a computer lab at school, spying a mystified user staring at a screen. Investigating further, it turned out he was confused by the fact that
Make Game
Racing Game
2 tracks
In a programming IDE did not yield anything.
I record my sleeptalking
They should have sent a slashdotter. They never read the story...
It pays to be obvious, especially if you have a reputation for being subtle.
Linux is a UNIX-based OS, and my favourite distro of it is Macintosh OS X, because it has the full support of a major corporation, unlike other distros, which are all operated by maybe one or two nerds in a basement together. The last thing I want is for a level 5 dwarf (haha) providing me my OS
Or E.T.
Bark less. Wag more.
Well, Raph Koster defines "fun" and "automatically" as the same thing, since in Star Wars Galaxies he designed in support for AFK macroing your way right up to the end "game".
If you were blocking sigs, you wouldn't have to read this.
One of the first games you ever played, tic-tac-toe can be won a decent amount of the time with random moves. Ditto rogue.
Dude, I can't even win rogue with deliberate moves. I think you'd have a higher chance in chess.....
if the government bailout (or budget for that matter) was auto generated it would be better than the current scenario.
whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
I propose an interactive website that posts a bunch of text, then people can create an account and add other bits of text to it. Some people will find those new bits so interesting or so ugly they will add more bits of text. Then people who posts lots of text will get credits that they can spend to hide other people's text that they don't like.
Then we'll pretend it's all factual and news and call it Slashdot!
Actually, E.T. could be a fun component of a game. Everyone controls bulldozers and tries to shove the most cartridges into a landfill that they can.
Random Thoughts From A Diseased Mind (Not For Dummies)