Can We Create Fun Games Automatically?
togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
PDF has been opened. Admittedly the standards body which supports it is ISO, but I don't think anyone bribed them to approve it.
PDF is documented and can be read and written by open tools. Also it prints the same way every time.
Umm... Mac OS X? Reads PDF quite well, with no external software installed whatsoever.
Windows? Bah!
Yes, that was Stanislaw Lem; one of his Trurl and Klaupacius stories from The Cyberiad. "The First Sally (A), or Trurl's Electronic Bard"
So presumably those patents on the splash screen are now null and void ? Including the one for the implementation of the LZW algorithm, that they don't even own ?
The patent on the LZW algorithm expired over five years ago. You're free to use it for whatever you want now.
Karma: Terrifying (mostly affected by atrocities you've committed)