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Can We Create Fun Games Automatically?

togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."

2 of 198 comments (clear)

  1. Re:ATTN: SWITCHEURS by maxwell+demon · · Score: 0, Offtopic

    Novell is one or two nerds in a basement together?

    --
    The Tao of math: The numbers you can count are not the real numbers.
  2. Re:automawhat? by techprophet · · Score: 0, Offtopic

    It did now? That's a serious mental illness. It's called 'Iseemagicitis'. As far as I know it's not curable.