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Valve Discusses Team Fortress 2's Future

The Escapist chatted with Valve's Robin Walker about how the Team Fortress 2 team has been listening to feedback and continually updating the game to fix problems and add to the gameplay experience. Walker mentions that ideas for new classes are "floating around," and that a new mode of play will be introduced soon. "'Players have driven our entire approach to designing achievements, the way we tie unlockables to those achievements and the design of those new weapons themselves. The choices we made within the Medic and Heavy updates were very much the result of the ways that players have used that combination of classes within the game. The addition of the payload game mode came from players requesting an old Team Fortress Classic map called Hunted, and describing what they did and didn't like in that map.' ... The Scout is the next class slated for the special treatment, and Walker expects the update will be available early this year. Additionally, the team is juggling a number of side projects at the moment, including finally bringing a year's worth of the downloadable content and upgrades to the Xbox 360 version of the game. A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode."

15 of 135 comments (clear)

  1. Valve Time by Anonymous Coward · · Score: 4, Funny

    http://developer.valvesoftware.com/wiki/Valve_Time

  2. Hunted? by Nursie · · Score: 3, Interesting

    You mean the old "Hunted President" map?

    Hell yes, that was great. I haven't played a lot of TF2, but back in the days of old I was a big player of TF (over quakeworld, not over HL, the original TF!). Is the old "Rock" map available too?

  3. Re:Still haven't played it. by Anonymous Coward · · Score: 2, Informative

    Actually, the number of engine features and intense shader-reliance make the game very CPU intensive, even compared to other Source games, though IANAGD(game developer). This would make a Nintendo DS port difficult, to say the least.

    The graphics themselves aren't so bad; maxed out, I rarely lose any noticeable number of frames without the map design being abhorrent, on a years-old mid-range GPU. The CPU and memory load, on the other hand, is quite large, even with a dual core running at 4ghz and enough RAM to choke anything with less than 64-bits. While I'd honestly be impressed if anyone could manage to get the Source engine ported to a system with specs like the DS, I have my doubts about that happening any time soon, short of a complete butchering of the game, and the release of "Team Fortress 2: Puzzle Pack Extravaganza [Deluxe Edition]". The graphics are simply too complex, despite their retro and simplistic appearance.

    Hopefully, though, once handhelds get enough power to become sentient, we'll see quite a few installs of TF2. Since, logically, every sentient being wants to play TF2... or at least Left4Dead.

  4. Sorry if I'm not impressed... by Xest · · Score: 2, Interesting

    I used to love the original QWTF, I thought it was fantastic, perhaps the game I spent more time on than any other, despite having to pay dialup costs per minute back then.

    I followed TF ever since it came out, and when TF2 was originally announce as a mod for Quake II I was excited, I was equally excited when it was slated as a massive combat game with commanders and people dropping down out of helicopters as the screenshots showed for Half-Life and then it's own game. After around 5 years I got bored of waiting then something like 9 years on it finally arrived.

    Yet, when it arrived, everything new had been dropped and it turned out to be some copy of the original TV, minus some pretty damn important features like grenades and coupled in with some horrible graphical style. Now they talk of some of the classic maps and game modes, perhaps they'll even bring grenades back.

    But my point is this, whilst TF2 is great, people obviously want more. It's taken them 9 or 10 years to end up back where they started, mimicking QWTF and even then not quite (again no grenades, lack of old favourite maps). Surely the lesson to be learned by now is that if they want to immitate the success of the original then all they needed to do all along is simply immitate the original albeit with updated graphics (minus the cartoony theme change).

    Yes, I very much miss the QWTF days, but it does really seem Valve is only just in recent years beginning to realise what the old QWTF fans said all along- just stay true to the original. They've had a decade to figure this out.

    1. Re:Sorry if I'm not impressed... by Orleron · · Score: 5, Insightful

      Dude, I'm sorry. I couldn't disagree more. Yes, they did drop all of the original plans for that TF2 you mentioned, but the one that they made was still decent. If you wanted some highly advanced combat game, then I see your point. TF is not that, and never was. You should play Call of Duty or CS. TF2, first off, is SUPER balanced. They did a huge job at class balancing everything, and that meant eliminating grenades, correct. Eliminating grenades DOES make it less realistic, sure... but it also makes it more fun. In TF2 you can actually try to get down and dirty and spar with people by using whatever special tricks your class has. It won't be screwed up by some 12-year-old who can spam 3 grenades down a football field and just kill you (unless you play a Demoman in TF2 of course.) The point of TF2 is cartoon-like combat and fun. You have to suspend disbelief somewhat. If you insist on something realistic, then I can totally see why you say it sucks.

    2. Re:Sorry if I'm not impressed... by Xest · · Score: 2

      I'm not looking for realism and can only assume by your comments you never played the original TF but instead only played TFC.

      The original TF was well balanced and sparring was still perfectly possible, but grenades were an added tool in that on top. Grenades also added a whole new level of tactics through grenade jumps that are clearly missing from TF2 without them.

      I didn't say it sucks either, I said it's simply not what it could have been if they'd stayed true to the original. QWTF had everything TF2 has and then some more without sacrificing balance or fun in any way at all. The entity system allowed for so much flexibility that we could have maps like hunted without needing it to be patched in as a new game mode also for example.

      The fact you add in a note (and many complain) about playing a demoman allowing you to spam grenades annoyingly causing problems is demonstration in itself that TF2 is not as balanced as QWTF was. The fact Valve says the scout is due for some improvements and people complain about the weakness of the pyro is again, also evidence of this.

      If you'd played QWTF you'd know that other than the obvious improvements in graphical detail, TF2 is less than that.

    3. Re:Sorry if I'm not impressed... by Still+an+AC · · Score: 4, Informative

      TF2 used to be balanced. Then they started rolling out updates for classes on at a time. And if you don't have the new unlocks you are at a disadvantage. Even worse they tied to unlocks to lame ass achievements, alot of which require you do stuff that is counter to the whole team concept. Of course that just leads to achievement servers where you don't actually play you just do what you need to to unlock the weapons.

  5. Grenades?? by jgtg32a · · Score: 4, Insightful

    The absence of grenades is one of the best parts of TF2

    1. Re:Grenades?? by LoRdTAW · · Score: 2, Insightful

      Yea instead of giving everyone grenades they just made a class dedicated to spamming the shit out the map (Demo Man). KA-BOOM!

      I cant wait for the updates. I definitely want to see them bring back the "hunted" play mode and also give us more than one hunted map. I used to play hunted allot but the map was boring after a while and community made escort maps were terribly un-balanced or plain sucked. I also want to see the new game mode they are coming out with, I really like the addition of the payload maps like goldrush.

      I really wish they would introduce an automatic team balancer to prevent team stacking. One thing that annoys me is when you join one of your favorite servers and find you can only join a team full of newbies and bad players. Meanwhile the other team has three to five top players that have scores triple of your top players. It discourages people and they leave. It might be bad for clans who want to play together so make it a option. Real professional clans should know better then to team stack because it discourages the other team and players leave ruining the game. But there are plenty of clans who think they are all hot shit and don't give a damn. Plenty of times I have kindly asked clans to split up and help my team and wind up getting cursed out.

  6. Re:Why TF2 is a joke by KasperMeerts · · Score: 5, Insightful

    Not inventive? You've got to be kidding me. I love it that there's 9 classes each with it's own weaknesses and strengths. That's different from most FPS'es I know.

    And the graphics are fantastic. The cartoonesque atmosphere is a lot more fun than a realistic one would be.

    The grenades were removed because of very valid reasons, like the stupid spamming at the beginning of every map. Too bad they had to include critical hits which ruins the game for me in a completely other way

    Really, I don't understand what you want. You want innovation but at the same time you're mad at Valve because they didn't copy stuff from the old Team Fortress? That's pretty contradictory. And don't forget that a bad economy is not good for innovation, companies are more likely to stay with the old tried and true methods, because it's those which bring in the big bucks.

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  7. Re:Valve, Please Kick EA In The Pants by Cornflake917 · · Score: 2, Funny

    Dear AC:

    Please play TF2 on a PC: The platform that TF2 (or any fps for that matter) was meant to be played on.

    Thanks

  8. Re:Why TF2 is a joke by JCSoRocks · · Score: 4, Insightful
    Don't mind the obvious troll OP. He obviously hasn't read any of Valve's developer commentary that explains everything he's complaining about.

    For example - Of course the characters look cartoonish. They're rocket and sticky jumping around, they're being healed by a giant blue raygun and they're fighting over bases they've built 100 feet from each other.

    Parent - just play on a no-crit server.

    --
    You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  9. Re:Valve, Please Kick EA In The Pants by JCSoRocks · · Score: 2, Insightful
    I love that console users *expect* updates now. Even last-gen consoles never got updates.

    Buying for the console is silly anyway. You pay $10-$20 more than you do for the PC version so that you can play the game using a terrible controller. Consoles are good for playing my BluRay, watching my NetFlix and playing Rock Band!

    Disclaimer: I grew up on consoles so don't read that the wrong way.

    --
    You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  10. Re:Valve, Please Kick EA In The Pants by Chabo · · Score: 2, Insightful

    You can now buy a PC perfectly capable of playing TF2 on high settings for around $400-500, not including the OS or monitor.

    http://www.anandtech.com/guides/showdoc.aspx?i=3486&p=3
    Take that machine, and spend $100 on a video card, and you have a gaming PC. Now, if you spend a bit more for the "budget" system they have listed, then you'll have a complete, balanced computer. But spending "thousands of dollars" is no longer necessary for gaming; it's frivolous spending.

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