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New Content Coming To Vanguard

Allakhazam spoke with Salim Grant, lead designer for Vanguard: Saga of Heroes, about a variety of new content coming to the fantasy MMO. Grant says that the update will be free, and it will include two new dungeons, a revamp of the buff system, and balance changes. "Both of these dungeons are going to have a group component and a raid component that you unlock. As we get closer to releasing these dungeons we will be releasing new features like AA, item enhancement, and increasing our level cap. ... We will also be merging as many buffs as we can into a single buff with one icon to help make going through your buffs a little easier. These buffs will be upgrades to their previous buffs as well. Some classes like Dread Knight will be getting something kind of different that plays off of their DC ability and we have a cool ability planned for rogues. Necros and druids will see upgrades to their pets as well. We are also using this chance to hopefully fix some of the power issues we have with our game. The way some of our formulas work is not very expansive and we are looking to fix some of these things while making some of our stat mods a little more valuable."

45 comments

  1. Hooray! by Anonymous Coward · · Score: 0

    The game that I quit for being undeveloped, full of bugs, and having no active Game Masters is still around!

    -Diables
    Founder of the now defunct "Bank Gankers"

  2. Yay! by Anonymous Coward · · Score: 0

    Cue happy letters from all seven fans of Vanguard

    1. Re:Yay! by Anonymous Coward · · Score: 0

      WOOT!

      Vanguard is what Everquest 2 should have been.

      I like it better than any other MMORPG I have tried.

  3. Whoa! by RuBLed · · Score: 1

    I was reading the interview transcript and was disturbed not by Salim, not by Vanguard but by the interviewer - Tamat\Andrew. I can't help but shakeoff the thought that he is a fanboi or is just trying to do his job in that interview. (I mean this is Vanguard we are talking about...)

  4. And this is relevant because...? by hackel · · Score: 3, Insightful

    I don't mean to offend those who are genuinely interested in this game, but is this story really worthy of being on the front page? Sorry for trolling, but I just don't understand it. Slow news day perhaps.

    1. Re:And this is relevant because...? by Thanshin · · Score: 1

      Well, to support your view, I must say I got to the commentaries to see if there actually was someone interested.

      Maybe I'm getting old and can't follow current major events in the gaming world.

    2. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      And WTF is a 'buff'? Sounds totally gai to me.

    3. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      I kind of agree with you: surely the 3 people still playing this game would already know about it?

    4. Re:And this is relevant because...? by Il128 · · Score: 1

      This game getting a a headline on /. is a PR coup. Not one mention in the article that the game is terrible with a player base of 25 people. Grats to SOE!

      --
      Thanks to eating disorders most chicks are reasonably good looking these days.
    5. Re:And this is relevant because...? by drsquare · · Score: 3, Insightful

      If there is room on the front page for eighty thousand articles about World of Warcraft, or Apple or Google, then there's room for the occasional article about something else.

    6. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      PR, absolutely. The second I saw this headline I thought "Sony has been paying ./". But as a player I think it's a good thing. The game's doing fine right now and all it needs is some publicity to get more players.

    7. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      The difference is Apple stories are of interest to many people: Apple has a lot of users and fans and a lot of "Apple-haters".

      World of Warcraft has over 11M players: so a lot of people interested *plus* people who don't play but are interested simply because so many people play.

      In comparison, most people probably have never even heard of Vanguard: it's a tiny, not very successful MMO.

    8. Re:And this is relevant because...? by The+Slashdot+Guy · · Score: 2, Insightful

      Is it any worse than yet another story about the President's blackberry?

    9. Re:And this is relevant because...? by Vohar · · Score: 0, Flamebait

      It's mildly interesting just because of the game's spectacular failure at launch. It's like watching the Special Olympics--Those guys can't compete with other athletes, but you might clap for one as he struggles his way around the track. Good for him!

    10. Re:And this is relevant because...? by Hatta · · Score: 1

      Personally, I'm really impressed they're still cranking out new content for an Atari 2600 game.

      --
      Give me Classic Slashdot or give me death!
    11. Re:And this is relevant because...? by Draek · · Score: 2, Insightful

      Yes. Vanguard is a MMORPG, and playing MMOs is a typical nerd pasttime, and with Slashdot being "news for nerds"...

      Yeah, you could argue that only the most popular one deserves to hit the news, but if so, then Slashdot shouldn't post stories about things other than WoW, Windows, Java, and politics in China.

      --
      No problem is insoluble in all conceivable circumstances.
    12. Re:And this is relevant because...? by Mooga · · Score: 0

      I don't know what nerds YOU know, but MMOs are about as main-stream as you can get. Any "nerd" who plays WoW or other addictive MMOs have NO RIGHT to call themselves nerds.

      --
      ~ Mooga
    13. Re:And this is relevant because...? by lymond01 · · Score: 1

      I don't know what nerds YOU know, but MMOs are about as main-stream as you can get.

      Nerd.

      (I kid!)

    14. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      In comparison, most people probably have never even heard of Vanguard: it's a tiny, not very successful MMO.

      All the more reason to give it some front-page exposure. Some people might have interest in stuff that's related to stuff they like.

      It's a crazy concept, I know.

    15. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      Well, how about: This game almost got killed by M$

    16. Re:And this is relevant because...? by seek31337 · · Score: 1

      Why don't we have more posts about ncftp?! Like, more people use it than Vanguard!

      --
      No SIG for you!
    17. Re:And this is relevant because...? by hedwards · · Score: 1

      Yes, they could have at least covered Vanguard for Atari. I mean, hey, there are probably at least 30 people that remember and/or care about that one. I mean this is slashdot.

    18. Re:And this is relevant because...? by Anonymous Coward · · Score: 0

      Some buffs are "gai". Like the ones that only add +1 strength for 8 minutes - poo! I want a buff that adds +20 strength for 1 hour, or GTFO.

  5. Anyone even still playing this game? by Anonymous Coward · · Score: 0

    Seems to be on life support by SOE.

    1. Re:Anyone even still playing this game? by Anonymous Coward · · Score: 0

      I am playing the new 15 day free trial. I played it once before, not long after launch. It was pretty bad. Graphics had major issues with performance (and looked realistic but ugly). There were bugs. And it was a barren wasteland largely.

      On to the trial. From what I've gathered population isn't so bad anymore, mostly because they have dropped to 4 servers (2 US, 1 European, and 1 dismally populated pvp server). Also it seems to players like the playerbase is slowly increaing. Graphics are still horrible if you don't like realism, but graphics cards are now better able to run it, 2 years after release. It is buggier than a 2 year old client should be.

      I wanted to check it out because I've heard claims that the population is more mature here than many MMOs. That is more of an attraction for me because the people playing a multiple person cooperative game make or break the experience. I cannot say for sure because I am only in the newbie area. The game itself is very fun in a certain way, having to do with depth. My level 10 character has a really wide variety of different skills, it makes combat actually challenging (except for single mobs and equal level double mobs, but the game seems to like throwing 3 mob groups and patrols at players) as I juggle through my various ways of not dying and messing up groups of opponents. Its more than just spamming my damage causing power. Im actually impressed. That and the ability to move with a movement penalty while casting spells, and other little things are neat.

      Crafting is awesome in this game if you are really into that part of the game. It is complicated, time consuming, but makes items that are more customizable than Im used to and actually useful. Let me re-emphasize complicated.

      Thats my 2 cents. And putting this story on the main page is ridiculous.

  6. Sure it's newsworthy by Rog7 · · Score: 1

    It's newsworthy because the game crashed and burned on release. It's still going and now it's being updated. Not completely unusual (Anarchy Online being the other example), but odd enough that it's a story of some sort of interest.

    There's certainly been enough other fluff on Slashdot, like every little possible rumour that Apple is developing new iPocketLint. *rolls eyes*

    1. Re:Sure it's newsworthy by christ,+jesus+H · · Score: 1

      Not the damn iPocketLint rumor again . . . Slashdot spent 3 days on that last time (mainly discussing how its really built on Linux)!

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    2. Re:Sure it's newsworthy by Fluffeh · · Score: 1

      There's certainly been enough other fluff on Slashdot

      What you got against fluff?

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
  7. "We have a cool ability planned for Rogues" by Datamonstar · · Score: 3, Funny

    Oh shit.

    --
    The eternal struggle of good vs. evil begins within one's self.
  8. Great game, but srsly, it sucks! by Anonymous Coward · · Score: 0

    Vanguard is a great game.

    It has a great system, a great story, interesting characters, lots of content, the crafting and diplomacy is fun, too. What i like most is that it's a lot more demanding than the too-easy WoW.

    But, sorry, it sucks.

    I bought the game just 3 months ago because i remembered playing the beta and having an underpowered computer back then.

    Today, i have an Athlon X2 6000+, 2 Gigs of RAM and a Radeon 4870. Surely more than enough for a game from 2003, i thought.

    Well, i obviously thought wrong. Even though i had 90 fps most of the time, every few seconds the framerate would give way, creating a terrible stutter in the process. This happened even at the lowest detail level, and i still refuse to lower the resolution because that FullHD screen was expensive.

  9. Still nothing for crafters? Or diplomats? by Opportunist · · Score: 4, Informative

    Allow me to illustrate why this is a question worth asking, for those that never played Vanguard or dropped it after the first 10 minutes, like so many did:

    Vanguard features three kinds of "leveling systems". One fighting, one crafting, one diplomacy. All three are supposedly allowing you to independently reach their respective maximum levels, i.e. you were supposedly able to become a master diplomat without having to resort to violence. You were supposedly able to become a master crafter without the need to go on raids for receipe drops.

    So far the theory.

    The reality is more like whatever you can craft will be outmatched by a drop. This is by itself not yet a complete backbreaker, but they made it so that the rarest item you could craft from the rarest resource can't hold a candle against an uncommon drop (read: One that you get in about three hours of slaughtering).

    You may imagine for yourself how much demand there is for crafted goods. Essentially, the only thing that's in any kind of demand are bags and horseshoes because, you guessed it, they don't drop like candy.

    So I thought, let's drop that idea and turn to diplomacy. That was at least a clever new idea. It's a bit like playing a trading card game in an MMO, but hey, it's something different. It also starts off quite nice, some neat tutorial quests, a main town quest line, then you're sent off to some other part and then... you hit the wall. You cannot do your quests because your gear does not provide enough influence (that dictates whether you can at all engage in a diplomacy contest with an NPC) to do any of your quests. Yet you only get new gear from quests, as rather rare drops or crafted from even rarer resources (and again, the crafted gear can't hold a candle to the drops). The drops in turn drop from the mob you cannot engage in diplomacy with. How this hen-and-egg problem is solved? Well, certain combination of race/class do have a different quest line that supplies them with gear with a hint more influence in the relevant area, so they can actually tackle this quest... in other words, it works kinda-sorta for certain races/classes, it's impossible for others. Personally, I'd consider this broken.

    So the two features Van touted as "new and excitingly different" are broken and/or ridiculously pointless. What's left is a standard plain vanilla fantasy MMO with a balance I don't even want to start about. And the big news is new content for some classes for their fighting power? Wake me when something happens that gives me a reason to come back to Vanguard, i.e. something I can't have already, and better, in other fantasy MMOs.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Still nothing for crafters? Or diplomats? by GrayNimic · · Score: 1

      You cannot do your quests because your gear does not provide enough influence (that dictates whether you can at all engage in a diplomacy contest with an NPC) to do any of your quests. Yet you only get new gear from quests, as rather rare drops or crafted from even rarer resources (and again, the crafted gear can't hold a candle to the drops). The drops in turn drop from the mob you cannot engage in diplomacy with. How this hen-and-egg problem is solved?

      Civic diplomacy was the pure-diplomacy mechanism to get newer gear - one of its rewards is items called "information", which are turned in for random gear. The newbie quests originally would give you at least enough Presence to do some civic diplomacy, and the enhanced newbie quests that went in about 6-8 months after launch yielded a _very_ nice set of gear that covered the core Presences, allowing you to do most or all low-level civic.

      What is civic diplomacy? It's parleying with the inhabitants of cities. In addition to the "information" rewards, it also leads to city-wide buffs that were rather nice. The buffs were triggered, essentially, by doing the same 'kind' of conversation with enough NPCs of the same profession (Academic, Clergy, Merchant, etc). The conversations altered "levers", and buffs were activated when certain levers passed various thresholds - over time, all levers decayed back to their starting state. In principle diplomats could keep cities perpetually offering a suite of really nice buffs, but in practice server resets would undo it, so buffs typically only stayed up for a couple hours (ie, the time it took a maxed out lever to decay below the trigger level)

      And, of course, as in most MMOs, the Broker/Bazaar/AuctionHouse equivalent is another avenue for gear. Just how useful varied, as diplomacy gear was becoming less and less tradeable with time - hopefully buying diplomacy gear is still an option, as it was incredibly useful and relatively necessary given the random nature of most diplomacy gear rewards.

      I'm out-of-date, as I played for the first 8 months of live (started 2 weeks before the Feb launch, and quit in October/November), so things might have changed since then. But this was the way things worked back then - you could certainly do diplomacy without having to Adventure or Craft for gear. It was a practical option, too.

  10. If a tree falls in the forest... by analog_line · · Score: 1

    ...and there is no one to hear it, does it make a noise?

  11. Can't agree 100%, but... by finelinebob · · Score: 2, Informative

    In general, the poster has many valid points, but:

    Crafting is not completely borked. Sure, it's fallen into niches or into status items (like having a galleon now), but there remain areas for which a crafter is essential. A few examples (and sadly, there are only a few) are guild halls and houses, particularly GHs for the guild buffs. Specialized gear, such as spell countering gear for casters, can pretty much only be crafted and is essential for critical raid battles ... try killing Kotasoth without being able to counter his heals. Focuses are critical, too -- my cleric has almost a full set of APW armor and it's caused my healing focus so much I'm checking into using a focus instead of a shield to get my healing focus back over the cap. All of these get into the fourth line of progression -- harvesting -- which has been widely overlooked these days because of dropped items. If you want your specialized gear, you have to do a lot of harvesting to get the rare and ultra-rare resources and dusts to make these, or have the plat to buy them off the exchange (if they are available). Some of the best APW gear is crafted gear as well, based on materials you need to harvest off of APW mobs.

    We can be thankful at least that Sony hasn't completely screwed crafting like they did in Star Wars Galaxies -- once it was both essential and an artform that required a great deal of skill, now it's a joke.

    I can't say much for diplomacy, other than using the VGTact.com resource, but again it's essential to the game. Adventurers, crafters and even diplos can all benefit from civic diplomacy buffs and we have a number of level 50 diplos in our guild to make sure the adventuring buffs are up before beginning any raid. Diplo buffs are another way of gaining some prestige -- at least enough to push you over the limit you need if you're relatively close. Again, VGTact.com also has information on locations and quests to help level you up.

    These two definitely need attention, like making more raid gear drops targeted at these professions and making the items Bind On Equip, not Soulbound, but more importantly attention needs to be paid to the main ideas behind the classes. They've been ignored for too long.

    1. Re:Can't agree 100%, but... by Opportunist · · Score: 1

      These two definitely need attention, like making more raid gear drops targeted at these professions and making the items Bind On Equip, not Soulbound, but more importantly attention needs to be paid to the main ideas behind the classes.

      So you want to make crafters ultimately dependent on fighters. Swell idea, if you plan to keep me out of the game forever, that is.

      I entered the game with the promise that crafters would be seen as a viable choice, as much a part of the game as fighters or diplomats. Yet so far, I can't see that. I actually tried just that. No combat whatsoever, no fighting, just crafting. I ran into money problems pretty soon, had to use inferior tools and equipment due to money constraints (fortunately, you get the occasional "drop" of a good crafting item from crafting, that much worked out) and when I had to make my tier masterpieces, I was completely out of luck because I couldn't pay the prices asked at the auctionator, and I couldn't harvest myself because I was a level 1 fighter who would have been eaten alive by any critter that happens to be around a harvesting node.

      So I started to fight, out of necessity. By level 10 I had more money than I made with my level 20 crafter during his whole career. By level 20, so I could harvest what I needed to craft my masterpiece, I was fed up with crafting. Not only did it take about half the time to get to level 20 fighting that it took to get to level 20 crafting, I also made about ten times the coin. Not counting the raw materials that I gathered and the drops that I accumulated that were beyond anything I could have crafted, even using all the (few) rares that I found.

      Tell me, are you crafting?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Can't agree 100%, but... by finelinebob · · Score: 1

      Tell me, are you crafting?

      Yes, I have a lvl 50 Tailor and apprentices in all the other professions. And you got what I said completely backwards.

      As it is now, crafter loot drops where lvl 50 adventurers can go, but the stuff is soulbound. That means they cannot share it with pure crafters or sell it on the exchange. In my experience, the gear goes to high level adventurers who are low-level crafters and they may never grind their crafters high enough to use the gear. It's a waste to make these things soulbound.

      And btw, my lvl 50 Tailor is wearing gear he got solely from crafting work order rewards, with some crafting society jewelry. And I make most of my money from what I craft, not from adventuring.

      Crafting is just like adventuring -- if you know your class and how to play it, you'll succeed.

    3. Re:Can't agree 100%, but... by Opportunist · · Score: 1

      Then appearantly I know mor eabout playing a Cleric than I do about crafting in cloth, wood, gems or metal. Did you ever sell anything but bags? I mean, before you hit the 50s.

      What you describe is even worse than having sellable crafting gear drop in adventuring locations. I wouldn't even mind that so much if it wasn't so completely inside out compared to the other way around. Yes, crafters can craft items adventurers could use. So crafting drops from fighting isn't so outside the order, because it works both ways. The difference is, though, that it's a by product for the adventurers while it is pretty much an investment for us. An adventurer goes out to hunt mobs, gain xp, hopefully a drop, and he happens to end up with some crafting gear. The equivalent would be crafters getting adventuring gear from crafting orders. Instead we'd have to go out of our way to craft adventuring gear, usually with rare or ultra rare ingredients and way below a level where we'd get any XP for it just to make sure we end up with a pristine item. If you happen to run into a quality complication just before finishing, you essentially just wasted a ton of resources.

      Yet still, whatever we can craft cannot be even close to whatever an adventurer drags out of a dungeon. I do understand that there's a difference, given that a single adventurer cannot simply go raid a dungeon, and he has to bring a group along. Why not do the same for crafting?

      In a nutshell, what I want is to see my choice of playing style be as valuable as another. When you get the feeling whatever you do is just tacked on, the unwanted child that gets no love because there's too much else broken, the urge to play is rather low.

      So, 'til crafting is on par with adventuring, I'll be in EvE. Wake me up if something changes, I might return. Van had a few good ideas and looked quite promising. It's a shame that it was rather poorly implemented.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. this is interesting by Satanboy · · Score: 1

    I thought that Vanguard had gone the way of Tabula Rasa, but I guess I was mistaken. Is there anyone in the player base on slashdot? And if so, maybe you could explain how the game has progressed since the (reportedly) abysmal start it had.

    1. Re:this is interesting by Anonymous Coward · · Score: 0

      All I can say is that I recently started playing it (after spending ten minutes in WO and dropping it like a hot rock), and I like it a lot.

      I've only soloed to level 20 so far, but I like how my paladin has a very wide array of abilities that bring more tactics to encounters than WoW does.

      There is a wealth of quests, and they seem mature in balance. They are also entertaining in that they aren't just "Kill ten X" (although those of course exist as well).

      I don't see any of the bugs people mention, except for some minor annoyances such as sometimes being able to look through the wrong side of the ground in slopes.

      You need a strong computer to run it - consider a A64/2GHz & Radeon 3850 the bottom line while a C2D/3GHz & 9800GTX+ runs it with all set to max - but I consider the graphics to be highly rewarding to that investment. The world is immense.

      All in all, this is a game that seems to have had an inordinate amount of work done to it, which is strange since it is such a fringe thing. You rarely see more than half a dozen people per zone.

      Highly recommended if you want to try something new.

  13. Vanguard is still running? by Dewser · · Score: 1

    Ha! Didn't even know the game was still up and running. Good for them. But yeah I was certainly one who jumped in and attempted to play. I got fed up with the ridiculous lag as well as the system requirements to play it at the time. Since then I've got a better rig. Unfortunately Blizzard just keeps my addicted arse coming back to WoW.

    Think there are plenty of us out there that would love for someone to come out with an MMO that makes us feel what we felt with WoW 4 years ago. Since then nothing has done that for me.

    --
    Dewser - all around techy "In the immortal words of Socrates - 'I drank what?'"
    1. Re:Vanguard is still running? by Anonymous Coward · · Score: 0

      Many of us who played EverQuest as teens say the same thing about every MMO that has been released. No MMO has come close to matching the feeling of adventure, immersion, and attachment to the lore that we had in EverQuest. I started playing EQ when I was 14... I quit and started back up again no less than 5 times over the last 10 years, each time returning to Norrath because I couldn't find a replacement that gave me the same feeling I had there.

    2. Re:Vanguard is still running? by Anonymous Coward · · Score: 0

      Young'ins these days... Nothing will capture the imagination and fun of MUDing.

  14. If only this were about the *real* Vanguard by greenreaper · · Score: 0, Offtopic

    Remember, there's still time to make an IRA contribution for 2008!

  15. One of the playerbase by finelinebob · · Score: 1

    Nice that someone is interested.

    I took about 9 months off the game because of all the bugs at launch and the lack of end-game content, but was pretty surprised and impressed when I came back about 4 months ago.

    The game is still visually stunning -- one of the best looking MMOs I've played. It's also is one of the largest, in terms of game landmass. The multiple paths you can take -- anyone can be an adventurer, crafter, diplomat and harvester -- can offer a variety of different challenges depending on your play style. Most importantly, there have been a lot of bug fixes, exploits patched, and some great end-game content added with more to come (the point of this article). Grouping was always limited to 6 people, but for the high-level content your can form up to 24 people raids. Until recently, the most challenging raid content was limited to 18 people (3 groups, with 1 for support, swapping people in/out) but a new raid dungeon has opened with 24 man raid content.

    As mentioned in a post above, there are limitations to the crafting and diplomacy branches. There still are lag (as any game) and chunking (switching between land zones) issues. As more powerful mobs get introduced, some character abilities (like levitation in APW) get nerfed to make the battles harder, but leaving players with those skills disgruntled. A lot of character class balance has been addressed, but there are still some over-powered and under-powered classes ... but not so much as there being a "class of the month" sort of issue. The PVP aspects of the game are dying off, but then this game was never really built for PVP. (A lot of people credit this from a change from having a few team-pvp servers to an only-FFA server, including me). A PVP arena has recently been introduced on the PVE servers for people who want a taste of that, with some of the staples of PVP (such as infamy gained or lost from kills) changed into a loot system that rewards players for gaining infamy, instead of the stat being fairly useless.

    A lot has been said about the "low player base" because of server merges about a year ago, but except for the PVP server population seems to have risen or at least stabilized. Plus, with all its problems, the game is still enjoyable enough that when I see guildies leave for the game of the month (AOC, WAR, etc.) they eventually come back to Vanguard. It's survived the hype and the problems that almost killed off the game because it didn't live up to the hype, so now it's a fairly solid MMO with a loyal player base and continually improving content.