Anyone that has really driven a race car in anger knows the difference between the FEEL of Grand Prix Legends and FEEL of even FORZA2. Personally, I CANT WAIT TO GET HOME AND GET THIS!
"I've never been stoned (perhaps very mildly passively, but I've never done non-prescription drugs), but have played games for 12 hours straight a few times. I even took a couple of days off work for the release of GTA4."
Dude . . . you really need to get stoned . . .
Just how out of touch this organization and aparently its members are with the actual gaming community. Its pretty sad really, thank god for PAX or gamers would have no outlet free from the tint of corporate whore-ism.
amid all this rampant piracy and stealing (come on did ANYONE pay for Doom?), Todd and the rest of the Id founders all became multi-millionaires . . . how is this possible? Could it be that rampant piracy and distribution of thier early titles helped to create a following and recognition of them there by increasing demand for future products they created. I just wish for once, one of these would recognize that at least some of thier success is based on the fact that many people were able to play at some of thier content for free.
I cant remember the last time I inserted a new disk in my 360 and wasnt prompted for an update. Pretty much all games are patched just after release today (PC or otherwise) as a ham fisted DRM system, they actually "break" the software before they ship it.
Yeah I know, I just dont see whats that interesting about another jaded "last angry man" blogger (it makes me sleepy). The web has been chock full o' em' for better then a decade now? The slow death of E3 however, thats something interesting to talk about so I took a chance . . .
I have to be honest, I didnt have much problem drinking at 18 (or even younger) without risking my life. It might not have been legal, but then the consequences were NEVER my own death LOL?
This is so stupid I dont even know where to begin [sigh]. It never ceases to amaze me the most out of touch people regarding children, are the ones who give birth to them . . .
E3 is simply no longer necessary. The video game (ops sorry the electronic entertainment) industry is mainly an industry of marketing. That is where most of the money goes, that's were most of the focus goes (anyone who actually works in this industry knows that to be true). It's no secret that if you spend it on marketing, you will make it in sales, to a very large degree regardless of the quality your product reflects (it's a model copied from the Movie industry). To that end an entire sub-industry has emerged that is sometimes laughingly called "press". Most of these "press" outlets (and there are literally thousands and thousands of them) are simply PR arms of publishers or retailers and are in no way independent. So today the average gamers inbox is inundated on a daily basis with "previews", "first looks", "behind the scenes" or "discussions with X developer of x4 the sequel to last years x3". There is an industry underneath an industry that does very well constantly pimping PR releases and fluff pieces from publishers, as a matter of fact the only real issue is getting enough content to pimp.
E3 is superfluous, because the problem for publishers today is not "getting the word out" it's coming up with enough fake "buzz" to keep feeding their secondary outlets (which turn a pretty penny thank you). E3 just creates yet another (rather pricey) marketing opportunity that demands more content and provides less control. It has no "raison d'être" any more, the gaming market is simply not discerning enough to tell the difference between "real community buzz" and "fake marketing buzz", so there is no benefit to a publisher for taking a risk on E3.
This is my big complaint with consoles too. They certainly shun the tinkerer and largely (I believe) becuase one of thier main advantages is the ability to promise publishers a "bootleg free" environment. Most of us know this promise is complete crap, but since publishers seems to understand less about IP piracy then most 5th graders, its a strategy that seems to make them happy.
I agree, remember to EA (and most publishers) PC gamers are simply criminals that have not been busted yet. They would give your complaints about SecuROM the same weight a Warden would give prisoner complaints (which is non sans a court order to do so).
They do that, but they dont credit you the money you paid to rent it. Also they charge the retail price at the time of release. They tried to charge me $60.00 for NBA2006 (this was in 2008) when I could pick it up all day long $30 bucks new and likely half that or less used.
Yeah Publishers are scared to death thier PC fans are bootlegging them out of business, but they dont really seem to mind kids who "rent" (hadly anything is returned to the publisher) and buy everything used (nothing goes to the publisher) on consoles. I suspects its becuase no one has figured out HOW to get rich selling them solutions for those problems . . .
"The Vimeo staff does not feel that videos which are direct captures of video game play truly constitute 'creative expression"
The problem here is that they are determining something is not "creative expression" simply becuase of the method by which it was made, not becuase of any judgement placed on its actual content. There is simply NO WAY to judge something as "uncreative" simply because of how it was made, its simply impossible.
If they were actually doing what you imply and deciding that certain submissions were uncreative based on the actual content of the submission, that would make perfect sense. Thats not what thier doing however, they are simply saying "all things made this way are uncreative" which is pretty rediculous if you ask me.
Re:Same problem with opening ANY large project
on
Open Sourcing MMOs
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· Score: 1
No question that copywright and patent law is a complete mess and does far more the hamper innovation then it does to help. Frankly its about as obvious as gravtity. I cant really think of anyone who is moderately expert on the subject that thinks otherwise (outside of lawyers for whom the current system works very nicely thank you).
The fear of getting sued makes some sense, but this claim that videos made "in engine" of a game cant be truly personally "creative" is just rediculous. Martin Scorsese didnt build New York, so were none of his movies that were filmed there "truly" creative expression?
I think Peter has a knack for actually including what he promised (as much as any developer), its just that things are never quite what they sounded like. Hes like the used car salesman that promises you unbelievable reliability and gas milage, then sells you a car with no motor.
There really more "'ashin' combies" (think Clayton Biggems) then blackmen (also there are several who arnt "men" at all).
Not the damn iPocketLint rumor again . . . Slashdot spent 3 days on that last time (mainly discussing how its really built on Linux)!
Anyone that has really driven a race car in anger knows the difference between the FEEL of Grand Prix Legends and FEEL of even FORZA2. Personally, I CANT WAIT TO GET HOME AND GET THIS!
"I've never been stoned (perhaps very mildly passively, but I've never done non-prescription drugs), but have played games for 12 hours straight a few times. I even took a couple of days off work for the release of GTA4." Dude . . . you really need to get stoned . . .
Just how out of touch this organization and aparently its members are with the actual gaming community. Its pretty sad really, thank god for PAX or gamers would have no outlet free from the tint of corporate whore-ism.
amid all this rampant piracy and stealing (come on did ANYONE pay for Doom?), Todd and the rest of the Id founders all became multi-millionaires . . . how is this possible? Could it be that rampant piracy and distribution of thier early titles helped to create a following and recognition of them there by increasing demand for future products they created. I just wish for once, one of these would recognize that at least some of thier success is based on the fact that many people were able to play at some of thier content for free.
I cant remember the last time I inserted a new disk in my 360 and wasnt prompted for an update. Pretty much all games are patched just after release today (PC or otherwise) as a ham fisted DRM system, they actually "break" the software before they ship it.
I thought GTA4 was built on the UNreal3 Engine? Did Rockstar develop its own engine again?
Alotta Aussies are going to be headed to Pirate Bay for thier Fallout copies.
everyone knows boobies are dangerous to children . . .
How about quarters LOL? Are they gonna ban quaters . . . can you even ban legal currency LOL?
Yeah I know, I just dont see whats that interesting about another jaded "last angry man" blogger (it makes me sleepy). The web has been chock full o' em' for better then a decade now? The slow death of E3 however, thats something interesting to talk about so I took a chance . . .
I have to be honest, I didnt have much problem drinking at 18 (or even younger) without risking my life. It might not have been legal, but then the consequences were NEVER my own death LOL?
This is so stupid I dont even know where to begin [sigh]. It never ceases to amaze me the most out of touch people regarding children, are the ones who give birth to them . . .
E3 is simply no longer necessary. The video game (ops sorry the electronic entertainment) industry is mainly an industry of marketing. That is where most of the money goes, that's were most of the focus goes (anyone who actually works in this industry knows that to be true). It's no secret that if you spend it on marketing, you will make it in sales, to a very large degree regardless of the quality your product reflects (it's a model copied from the Movie industry). To that end an entire sub-industry has emerged that is sometimes laughingly called "press". Most of these "press" outlets (and there are literally thousands and thousands of them) are simply PR arms of publishers or retailers and are in no way independent. So today the average gamers inbox is inundated on a daily basis with "previews", "first looks", "behind the scenes" or "discussions with X developer of x4 the sequel to last years x3". There is an industry underneath an industry that does very well constantly pimping PR releases and fluff pieces from publishers, as a matter of fact the only real issue is getting enough content to pimp.
E3 is superfluous, because the problem for publishers today is not "getting the word out" it's coming up with enough fake "buzz" to keep feeding their secondary outlets (which turn a pretty penny thank you). E3 just creates yet another (rather pricey) marketing opportunity that demands more content and provides less control. It has no "raison d'être" any more, the gaming market is simply not discerning enough to tell the difference between "real community buzz" and "fake marketing buzz", so there is no benefit to a publisher for taking a risk on E3.
This is my big complaint with consoles too. They certainly shun the tinkerer and largely (I believe) becuase one of thier main advantages is the ability to promise publishers a "bootleg free" environment. Most of us know this promise is complete crap, but since publishers seems to understand less about IP piracy then most 5th graders, its a strategy that seems to make them happy.
Come on, ya know thats whats coming . . .
I agree, remember to EA (and most publishers) PC gamers are simply criminals that have not been busted yet. They would give your complaints about SecuROM the same weight a Warden would give prisoner complaints (which is non sans a court order to do so).
They do that, but they dont credit you the money you paid to rent it. Also they charge the retail price at the time of release. They tried to charge me $60.00 for NBA2006 (this was in 2008) when I could pick it up all day long $30 bucks new and likely half that or less used.
Yeah Publishers are scared to death thier PC fans are bootlegging them out of business, but they dont really seem to mind kids who "rent" (hadly anything is returned to the publisher) and buy everything used (nothing goes to the publisher) on consoles. I suspects its becuase no one has figured out HOW to get rich selling them solutions for those problems . . .
I think your a little late unfortunately. If America had any "news" we wouldnt all still be sufforing the rule of emperor George.
"The Vimeo staff does not feel that videos which are direct captures of video game play truly constitute 'creative expression"
The problem here is that they are determining something is not "creative expression" simply becuase of the method by which it was made, not becuase of any judgement placed on its actual content. There is simply NO WAY to judge something as "uncreative" simply because of how it was made, its simply impossible.
If they were actually doing what you imply and deciding that certain submissions were uncreative based on the actual content of the submission, that would make perfect sense. Thats not what thier doing however, they are simply saying "all things made this way are uncreative" which is pretty rediculous if you ask me.
No question that copywright and patent law is a complete mess and does far more the hamper innovation then it does to help. Frankly its about as obvious as gravtity. I cant really think of anyone who is moderately expert on the subject that thinks otherwise (outside of lawyers for whom the current system works very nicely thank you).
The fear of getting sued makes some sense, but this claim that videos made "in engine" of a game cant be truly personally "creative" is just rediculous. Martin Scorsese didnt build New York, so were none of his movies that were filmed there "truly" creative expression?
I think Peter has a knack for actually including what he promised (as much as any developer), its just that things are never quite what they sounded like. Hes like the used car salesman that promises you unbelievable reliability and gas milage, then sells you a car with no motor.