Microsoft Lays Off Entire Flight Sim Team
Dutch Gun writes "Microsoft has just laid off the entire Flight Simulator development team. This continues a long-running trend of terminating or severing relationships with game development studios, such as the Bungie split, FASA, or the closure of Ensemble Studios. While one would presume that core Xbox development is not currently in jeopardy after Microsoft spent up to a billion dollars to pay for Xbox 360 repairs and salvage its reputation with gamers, does this signal a reversal from Microsoft's recent focus on internal game development? And what are its plans for Flight Simulator, a twenty-seven-year product with an extremely loyal user-base and a multitude of externally developed add-ons?"
Hopefully they'll spend their spare time contributing to X-Plane -- a much better simulator if actual flight simulation is important to you. I was very disappointed to learn that the helis in MS Flight Sim are actually just fixed-wing aircraft with unrealistically large flaps and other such hacks. X-Plane uses a much more realistic flight physics engine. And since I fly RC helis, I have to say that MS's sim always felt strange, not like a giant RC heli at all.
Right now Google has a VERY good opportunity to hire and release a Google Earth-based flight simulator.
FS doesn't really push any game sales. Someone playing FS doesn't necessarily buy any other game, I know a few FS enthusiasts and they're anything but gamers. They're living room pilots. You have people that turned one of their rooms into a cockpit for "total immersion". They don't play any FPS or RTS games, and they certainly don't buy consoles.
MS might have decided they're not interested in this kind of market. It does not push any sales of any other products of their line. It certainly won't push sales for any consoles, since FS enthusiasts wouldn't be caught dead with a console controller in their hands. And unless they manage to publish a full scale cockpit addon for their console, they certainly won't move from the one they have already. FS might have been a seller for new OSs, when the new FS didn't work out with the earlier model anymore, but the number of dedicated FS customers isn't really a customer base for MS. FS customers also don't really need any of their office products or their server line products.
So MS might just have decided that this is a dead end, nothing that sells any other products of theirs.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"Altitude is 65530 feet and climbing, 65534, 65535, oh fu-!"
Tensions rose, and one day Stu Moment basically fired the entire engineering department (I never heard what the precipitating event was).
subLOGIC owned the rights to all products except Mac and PC flight simulator (this was pre-windows as I recall), but Bruce and/or MS owned the rights to MS Flight Simulator on the PC and MAC. Bruce then opened an office a few miles away (the creation of BAO) and since Stu had fired all of us, he hired us.
subLOGIC tried to take the code base for the Amiga, Atari, MSX, etc etc and form a viable product for the PC with limited market success. BAO produced several versions of Flight Simulator (plus Scenery and Aircraft Designer, Tower Simulator and a few other products) before Microsoft decided to move the development in house (or closer anyway). I was no longer with the company at this point, but my understanding was that they initially did not bring over most of the staff as they issued a "move to Redmond or here is the door" edict. Most of the staff decided to leave, but once MS tried their hand at development several of the key engineers were rehired and allowed to work remotely. At that point, FS source was 100% x86 assembler. While it was a high quality piece of code, it was extreemly complex and required talented developers to work with it.
I assume the original BAO people eventually left and went on to other projects, I have not heard from any of them in the last 10 years or so.
So, in summary: MS did not "take" the Flight Simulator source, it never belonged to subLOGIC. I assume that Bruce sold the remaining rights to MS at the breakup of BAO.
Dean
I still remember a question from the BAO pre-interview screening test, amazingly enough only 5 candidates (out of a very large number) ever got this right:
Write a small code fragment (language of your choice) to calculate the internal angle between adjacent sides given the number of sides of a regular polygon. As I recall, scenery and aircraft designed actually had code to do this calculation.