Console Download Speeds Tested
MTV's Multiplayer blog tested and compared the download speeds of games on the Wii, the Xbox 360, and the PS3. They tested a variety of scenarios, with the PS3 most often coming out on top. The Xbox 360 took first in one test, but in that situation it was using a wired connection while the other two were not. The Wii consistently came in on the slower side, taking last place in all but one test. The PS3 ranged from .44 to .79 MB/sec, the Xbox 360 from .26 to .86 MB/sec, and the Wii from .30 to .55 MB/sec. What have your experiences been with console download times?
Unless download speeds are tested locally somehow, how can this possibly be accurate? They're downloading the same game, sure, but being served by completely different content providers, and presumably, completely different servers
I think the headline they're looking for is "PS3 managed to connect to faster content provider".
So three different consoles, all downloading from different servers, on different networks, with different network configurations... and they're not even downloading the same data. How, exactly, does this provide ANY sort of statistical value?
He is comparing the download of a demo of an emulated game for all three systems, all of which are "wildly different in size", as he admits in the article.
Mega Man 9 demo, PS3: 63 MB -Mega Man 9 demo, Xbox 360: 88.7 MB -Mega Man 9 game, Wii: 8.3 MB
How many times did he test? Four times, on 3 different peoples connections.
FAIL.
everyone knows the most unbiased test is how fast it downloads porn! what else is worth downloading?
Mega Man 9 demo, PS3: 63 MB -Mega Man 9 demo, Xbox 360: 88.7 MB -Mega Man 9 game, Wii: 8.3 MB
Of course, he does account for that. He was following their discovery chronologically rather than a more straightforward story. First they downloaded the game and timed it, got some odd results, looked further, and realized the difference in sizes.
It doesn't matter that the file sizes were different, that was accounted for.
Furthermore, all three systems appear to have been tested on each connection, not a PS3 on one connection, a 360 at another house, etc.
Lastly the blog calls for more results. The most valid criticism of the findings is not the methodology but the low numbers, and the author appears to acknowledge that and is trying to do something about that.
But by all means, heap abuse on him for daring to try to compare consoles quantitatively.
I don't know how this works on the PS3.
You can download in the background most of the time. It downloads slightly slower than the 360, according to TFA. It seems like that to me, but I do use wireless for the PS3 and wired for the 360, so I can be no judge.
The download speed is not the issue on PS3. Whenever you download anything you have to install it, which takes about eight times as long as on the 360 and you can't do anything else whilst that's going on. That, combined with the necessity of installing some games before playing them (which takes as long or longer than on a PC) and you've got a few pretty poor design decisions.