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Console Download Speeds Tested

MTV's Multiplayer blog tested and compared the download speeds of games on the Wii, the Xbox 360, and the PS3. They tested a variety of scenarios, with the PS3 most often coming out on top. The Xbox 360 took first in one test, but in that situation it was using a wired connection while the other two were not. The Wii consistently came in on the slower side, taking last place in all but one test. The PS3 ranged from .44 to .79 MB/sec, the Xbox 360 from .26 to .86 MB/sec, and the Wii from .30 to .55 MB/sec. What have your experiences been with console download times?

3 of 81 comments (clear)

  1. Professional... by zombietangelo · · Score: 5, Insightful

    So three different consoles, all downloading from different servers, on different networks, with different network configurations... and they're not even downloading the same data. How, exactly, does this provide ANY sort of statistical value?

    1. Re:Professional... by palegray.net · · Score: 5, Funny

      Look, if it doesn't make sense to you, you obviously haven't had enough to drink. Have three more shots, wait fifteen minutes, and read the article again.

  2. Re:The sample size / method is absolutely retarded by philspear · · Score: 5, Insightful

    Mega Man 9 demo, PS3: 63 MB -Mega Man 9 demo, Xbox 360: 88.7 MB -Mega Man 9 game, Wii: 8.3 MB

    Of course, he does account for that. He was following their discovery chronologically rather than a more straightforward story. First they downloaded the game and timed it, got some odd results, looked further, and realized the difference in sizes.

    Such a discovery calls for some long division, which yielded the following results:

    -Mega Man 9 download speed on PS3: .44 MB per second (1st place)
    -Mega Man 9 download speed on Xbox 360: .26 MB per second (3rd place)
    -Mega Man 9 download speed on Wii: .31 MB per second (2nd place)

    It doesn't matter that the file sizes were different, that was accounted for.

    Furthermore, all three systems appear to have been tested on each connection, not a PS3 on one connection, a 360 at another house, etc.

    Lastly the blog calls for more results. The most valid criticism of the findings is not the methodology but the low numbers, and the author appears to acknowledge that and is trying to do something about that.

    But by all means, heap abuse on him for daring to try to compare consoles quantitatively.