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First-Person Shooter Modified For Fire Drill Simulation

Hugh Pickens writes "Researchers at Durham University have modified a video game and turned it into a fire drill simulator using the Source engine (the 3D game engine used to drive Half-Life 2), and created a virtual model of one of the university's departments. Dr. Shamus Smith said that although 3D modeling software was available, modifying a video game was faster, more cost effective, and had better special effects. 'We were interested in using game technology over a customized application and the Source Engine, from Half-Life, is very versatile,' said Smith. 'We used the simulation to see how people behaved in an actual fire situation and to train people in "good practice" in a fire.' The team says the virtual environment helped familiarize people with evacuation routines and could also help identify problems with a building's layout. One problem, however, was that while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith." This makes me wonder to what extent entertainment software will fill the role of non-entertainment software as the tools and engines become more and more powerful. Ars mentions related news that the US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts." It's unclear whether this is related to the US Army's similar program.

9 of 158 comments (clear)

  1. Mods by baldass_newbie · · Score: 5, Funny

    'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith."

    You need the firesuit mod for that perk.

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    The opposite of progress is congress
    1. Re:Mods by shbazjinkens · · Score: 5, Funny

      Left out of the story was the gamers' unusual tendency to repeatedly crouch and stand over the top of victims, rather than drag them to safety.

  2. 'Carry over ' relexes happen in real life too by Bearhouse · · Score: 5, Interesting

    Reminds me of the story of the airline pilot who, late at night and after a long transatlantic trip, smashed into the back of a car at a red lght. When questioned, he swore that his first relex was to pull back on the steering wheel and fly over the obstacle rather than brake...

    Getting back on topic, why not? Simulation programs have traditionally been bespoke, hugely expensive and frequently less 'rich' than some games. Also, actually doing a fire drill in a large complex is not without risk and expense.

    1. Re:'Carry over ' relexes happen in real life too by Impy+the+Impiuos+Imp · · Score: 5, Funny

      > First-Person Shooter Modified For Fire Drill Simulation

      Fire Chief: Look at all these dead bodies. >:( You guys are in a lot of trouble!

      Building Owner: Well, our simulation analysis showed you could easily escape by just rocket jumping out the window...

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      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  3. I wonder by dotar · · Score: 5, Funny

    does diviant behaviour include looting the corpses of my co-workers in between running up to all the walls looking for the secret doors?

  4. Okay, by ledow · · Score: 5, Insightful

    I'm not a fire expert by any means but several things really annoyed me about the video linked to on the BBC article. Mostly about the realism of the situation and several to do with "training" people to do things correctly.

    First - WHY DON'T THEY SHUT THE DOORS THAT LEAD TO A FIRE... chances are opening those doors where a fire was on the other side would probably have killed you quite quickly anyway, but for God's sake, SHUT THE DOOR, if you're not going that way to reduce the available oxygen. It's an FPS engine so you should be penalising people for not shutting the damn fire-doors after them.

    Second - Why are the doors just "flung" open without checking - what happened to all the training I had as a child to put the back of my hand on the door, open it slowly etc. in case the fire was on the other side of the door I'm opening. You have an FPS engine, this should have been put in as your only "weapon".

    Third - Why were there fires on metal stairs, and why only halfway up the staircase and WHY, when going into a stairwell which is obviously on fire within mere feet of the "down" stairs, do they continue to use the stairwell to go down? Abandon the attempt and back off if you don't want to die.

    Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one). Stop making simulations and sort the real situation out if that model is any reflection on the actual physical location.

  5. Re:But, but... by dhanes · · Score: 5, Interesting

    Why hasn't the professor been arrested like that kid that made maps of his highschool for a FPS?

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  6. Re:Oh the irony by eredin · · Score: 5, Insightful

    There will always be ways for bad people to do bad things. I seem to remember back in 2001 a handful of folks caused a lot of trouble using only boxcutters. You can't keep bad people from being bad, but you can make it so the good people can control the damage.

    "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford