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First-Person Shooter Modified For Fire Drill Simulation

Hugh Pickens writes "Researchers at Durham University have modified a video game and turned it into a fire drill simulator using the Source engine (the 3D game engine used to drive Half-Life 2), and created a virtual model of one of the university's departments. Dr. Shamus Smith said that although 3D modeling software was available, modifying a video game was faster, more cost effective, and had better special effects. 'We were interested in using game technology over a customized application and the Source Engine, from Half-Life, is very versatile,' said Smith. 'We used the simulation to see how people behaved in an actual fire situation and to train people in "good practice" in a fire.' The team says the virtual environment helped familiarize people with evacuation routines and could also help identify problems with a building's layout. One problem, however, was that while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith." This makes me wonder to what extent entertainment software will fill the role of non-entertainment software as the tools and engines become more and more powerful. Ars mentions related news that the US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts." It's unclear whether this is related to the US Army's similar program.

51 of 158 comments (clear)

  1. Mods by baldass_newbie · · Score: 5, Funny

    'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith."

    You need the firesuit mod for that perk.

    --
    The opposite of progress is congress
    1. Re:Mods by shbazjinkens · · Score: 5, Funny

      Left out of the story was the gamers' unusual tendency to repeatedly crouch and stand over the top of victims, rather than drag them to safety.

    2. Re:Mods by noundi · · Score: 4, Funny

      Not to mention one of the [gamer] testers managed to put out a fire behind a wall. At which point the victim went "ADMIN! HE'S HAXXING!!!".

      --
      I am the lawn!
    3. Re:Mods by billcopc · · Score: 2, Interesting

      Get the rocket launcher and make your own exit ?

      If they made their fire drill look and act like a game, that's their own damn fault. Real people don't strafe-jump down the stairs either. In fact, real people tend to just stand around staring at each other, complaining about how the alarm makes it difficult to work and how some people take these drills too seriously. After a few minutes they start asking "Should we leave ?" as their cube neighbour shrugs "I dunno, let's go raid the vending machines!".

      People are (mostly) idiots, and I don't know of any game that can accurately simulate that "social lemming" aspect of human behavior. It's not the drill procedure itself that's so terrible, once people are moving, they will continue following whoever's in front of them. It's getting them to start moving that's the hard part.

      --
      -Billco, Fnarg.com
    4. Re:Mods by Molochi · · Score: 4, Informative

      Also, I'm a ball licking spammer and my company steals CC# and identities.
      Lisa11

      Local SEO

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    5. Re:Mods by JCSoRocks · · Score: 2, Funny

      *ahem* I was just trying to perform CPR! I swear!

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    6. Re:Mods by plover · · Score: 3, Funny

      I heard a story (supposedly true, but this is the internet, right?) of a military flight simulator based on a game mod. It was being demoed for some Australian military honcho, and he complained that the scenery lacked "realism", really meaning he wanted to see herds of animals. So the developers went back and "skinned" some of the NPCs to look like kangaroos and placed a bunch of them in herds around the airfield. At the next demo, the same honcho did a low flyby over the kangaroo herd, and some of them opened fire with the weapons the developers forgot to disable! Classic.

      --
      John
    7. Re:Mods by jacksonj04 · · Score: 2, Insightful

      I wish more places would have two-phase alarms. An intermittent alarm means there *might* be something happening somewhere in the building and you should prepare for an evacuation, but there's no need to actually evacuate. A full alarm means that you're actually in confirmed danger and should evacuate.

      The last place I was that had a two-phase alarm randomly set off the phase one alarm every 6 weeks or so, but it meant that when the alarm actually went to phase two we all evacuated because it was a "confirmed" fire rather than just some burnt toast or someone messing around.

      --
      How many people can read hex if only you and dead people can read hex?
    8. Re:Mods by Meski · · Score: 2, Interesting

      Argh. 2am last night, the apartment I live in had fire alarm go off. I sort of blearily eyed got dressed and shambled down 7 flights of stairs. 8 people had actually gone down. Nine story apartment, probably 20 per lvl. You do the math :) It was a slow leak in the sprinklers in the carpark. Argh, will I bother again?

  2. But, but... by Jurily · · Score: 2, Funny

    video games are dangerous!

    How are we supposed to ban them now?

    1. Re:But, but... by Jurily · · Score: 4, Funny

      Don't worry, someone will certainly use the map for CS.

      Hmmm. Just imagine the look on your coworkers' face when you whip out an AK-47 when you hear a fire alarm.

    2. Re:But, but... by dhanes · · Score: 5, Interesting

      Why hasn't the professor been arrested like that kid that made maps of his highschool for a FPS?

      --
      Wait, What?
    3. Re:But, but... by JCSoRocks · · Score: 2, Informative

      Because he has "Dr." before his name.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  3. 'Carry over ' relexes happen in real life too by Bearhouse · · Score: 5, Interesting

    Reminds me of the story of the airline pilot who, late at night and after a long transatlantic trip, smashed into the back of a car at a red lght. When questioned, he swore that his first relex was to pull back on the steering wheel and fly over the obstacle rather than brake...

    Getting back on topic, why not? Simulation programs have traditionally been bespoke, hugely expensive and frequently less 'rich' than some games. Also, actually doing a fire drill in a large complex is not without risk and expense.

    1. Re:'Carry over ' relexes happen in real life too by u38cg · · Score: 3, Interesting

      I can believe that, though he should really have been driving so as not to be that close in the first place. I rode horses most of my life, and when I came to learn to drive I found it very unsettling indeed not to have the ability to push the car sideways with my leg. Also, driving without wearing a helmet of some kind made me feel kinda naked.

      --
      [FUCK BETA]
    2. Re:'Carry over ' relexes happen in real life too by Sir_Lewk · · Score: 4, Interesting

      That's rather interesting, I wonder, have you tried riding a motorcycle?

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    3. Re:'Carry over ' relexes happen in real life too by furby076 · · Score: 2, Interesting

      Simulators can give you some insight, but it is far different then actually doing it in a physical environment. Ever drive a racing car game? It's a bit different then driving a racing car - hence why you smash into the wall all the time in the game. For this it would be great to learn the routes, but they need to introduce stress into the situation. At the very least the game, while designed to look like the building, will not look just like it (cartoon pixels of a wall do not look like a wall).

      As for gamers doing things that someone normally one would not do, how about doing a triple twist jump while putting two shots into the heads of your classmates and landing safely on the other side? :)

      --

      I do not support "The Man". I also do not support your irrational stupidity
    4. Re:'Carry over ' relexes happen in real life too by kabocox · · Score: 3, Funny

      I can believe that, though he should really have been driving so as not to be that close in the first place. I rode horses most of my life, and when I came to learn to drive I found it very unsettling indeed not to have the ability to push the car sideways with my leg. Also, driving without wearing a helmet of some kind made me feel kinda naked.

      Um, you can wear a helmet in a car if you really want to.

    5. Re:'Carry over ' relexes happen in real life too by Impy+the+Impiuos+Imp · · Score: 5, Funny

      > First-Person Shooter Modified For Fire Drill Simulation

      Fire Chief: Look at all these dead bodies. >:( You guys are in a lot of trouble!

      Building Owner: Well, our simulation analysis showed you could easily escape by just rocket jumping out the window...

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:'Carry over ' relexes happen in real life too by Anonymous Coward · · Score: 2, Interesting

      Actually in most states wearing a helmet in the car is illegal.

    7. Re:'Carry over ' relexes happen in real life too by JCSoRocks · · Score: 2, Informative

      If you're racing and your car runs under a 14 (I think it's 14) you're required to wear a helmet. At least, where I used to race it was.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  4. The difference by krnpimpsta · · Score: 3, Funny

    while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith.

    I'm pretty sure I'd also run through the fire, at least a few times or until video-game-death, just to see what happens..
    Obligatory XCKD link

    --

    New webcomic updated on Sundays: HERE

  5. I wonder by dotar · · Score: 5, Funny

    does diviant behaviour include looting the corpses of my co-workers in between running up to all the walls looking for the secret doors?

    1. Re:I wonder by c0p0n · · Score: 4, Funny
      --

      Your head a splode
  6. Urban Navies? by clickety6 · · Score: 4, Funny

    US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts."

    Mainly they've found they can't fit a battleship down small side streets...

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  7. Re:Oh the irony by Jurily · · Score: 4, Insightful

    I think the availability of firearms is allegedly the cause for the school shootings, not just video games.

    No. That kid who shot people. He was the cause.

  8. Where is by corporal_clegg · · Score: 2, Insightful

    Jack Thompsonwhen you really need him!?

    Seriously though, I am certain he is going to point to this as conditioned behavior caused by gaming, cause, you know, gamers will jump through an actual flaming door, despite the heat and all. A message for ya, Jack: Gamers may be conditioned by games, but only when actually playing games.

    Cliffs and ponds are far more common than building fires and we don't see crumpled or floating bodies of gamers beside these natural hazards despite their low danger level in video games.

    --


    public void karmaWhore(String url){addSlashdotComment(fetchContent(url));}
  9. Okay, by ledow · · Score: 5, Insightful

    I'm not a fire expert by any means but several things really annoyed me about the video linked to on the BBC article. Mostly about the realism of the situation and several to do with "training" people to do things correctly.

    First - WHY DON'T THEY SHUT THE DOORS THAT LEAD TO A FIRE... chances are opening those doors where a fire was on the other side would probably have killed you quite quickly anyway, but for God's sake, SHUT THE DOOR, if you're not going that way to reduce the available oxygen. It's an FPS engine so you should be penalising people for not shutting the damn fire-doors after them.

    Second - Why are the doors just "flung" open without checking - what happened to all the training I had as a child to put the back of my hand on the door, open it slowly etc. in case the fire was on the other side of the door I'm opening. You have an FPS engine, this should have been put in as your only "weapon".

    Third - Why were there fires on metal stairs, and why only halfway up the staircase and WHY, when going into a stairwell which is obviously on fire within mere feet of the "down" stairs, do they continue to use the stairwell to go down? Abandon the attempt and back off if you don't want to die.

    Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one). Stop making simulations and sort the real situation out if that model is any reflection on the actual physical location.

    1. Re:Okay, by RobBebop · · Score: 2, Interesting

      What struck me was the the blasted character was BLOODY ALONE! When they make this a multiplayer simulation that supports 500 users in such a way that people die from the bottlenecks of egress and dead ends then I'll believe that it's useful.

      Also, modeling smoke would have been very useful, too.

      Also, once kids pass this "fire drill simulation" they should do what they did on the episode of the Office that aired after the Super Bowl on Sunday. :)

      --
      Support the 30 Hour Work Week!!!
    2. Re:Okay, by dkf · · Score: 2, Informative

      Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

      Fire evacuation strategies for large buildings depend on getting people out before the smoke becomes dense enough to see (institutional smoke detectors are typically pretty sensitive and checked regularly). This is wise, because smoke is really dangerous (toxic gases it contains are the big problem) and is why, when that alarm goes off, you should make sure you evacuate yourself safely; you should have plenty of time, and if you do so you (and everyone else) will be safe. If you wait, you greatly increase the danger to yourself and others. And leave going near smoke to firemen with equipment and training.

      (Yes, I've had fire evacuation warden training. Does it show?)

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  10. Re:Game moddability by Canazza · · Score: 2, Informative

    If you can code with C, try Cube - otherwise you might want to look into the (now long-in-the-tooth) Adobe Director - the language (you can use Lingo or a Javascript-esque version of Lingo) is a bit odd sometimes, and your games will most likely come out looking like something from 1999 rather than 2009, but it's good for people who really don't want to code much. With the added bonus that you can run Director apps in Browsers using the Shockwave plugin.

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
  11. digital running in our faculty building by captainpanic · · Score: 4, Interesting

    Somebody once created a complete level of our faculty building for a 1st person shooter, and we got to play it in the computer room (really play the game, not fire drill, with 30+ people). It was awesome...

    But most impressive was that I actually got lost really easily in the game, whereas I never got lost in reality.

    1. Re:digital running in our faculty building by The+Gaytriot · · Score: 2, Interesting

      It's a lot of fun to play with friends/coworkers in a game map based off of a real place you are familiar with. I regularly play on a couple maps I've made of my old high school and house in Counter-strike:source.

      Some pics too in case anyone's interested.
      High school:
      http://www.putfile.com/album/122640

      House:
      http://www.putfile.com/album/78469

      Zombie mod in high school ftw.

      --
      Srsly u guys. U guys, srsly.
  12. September 11 or real disasters mod? by SystematicPsycho · · Score: 4, Insightful

    Is someone with lots of spare time, and I'm sure there's many, planning on modding the fire escape game with a realistic simulation of S11 where you have to escape the building? Or how about the Titanic disaster or other disasters for that matter? Coz you know how sick people are, they're play it just to see if they would make it and probably pay money for it too. If it worked for Leisure suit Larry this one's a winner.

    --
    Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    1. Re:September 11 or real disasters mod? by ultraexactzz · · Score: 2, Interesting

      A 9/11 simulator might be useful in mapping out how the impact and subsequent fires changed how people could (and did) escape the catastrophe. For example, if the plane hit just so, would all of the exit stairwells have been on fire, or was there one in a corner of the building that was still usable? How long would it have been useable? I can see architects looking at such simulations to better design means of escape for tall buildings - perhaps if this wall had been reinforced, the stairwell would have been usable and X dozens of people could have escaped.

      Of course, this would have to be done without raping the memories of the fallen, which is never a given when the Federal Government is concerned.

      --
      Never underestimate the potential of Human stupidity. -Heinlein
    2. Re:September 11 or real disasters mod? by GameMaster · · Score: 2, Insightful

      If it were realistic, that would be one boring game. Real life is rarely as "exciting" as the movies tell us. If there were something "dynamic" that those people could have done to save themselves, don't you think they would have? A realistic simulator of either event would probably involve your character trapped, unable to move, in a crush of people until the building falls down or the ship fills with water. Anything more exciting would be pure fantasy built, disrespectfully, in the trappings of a real-world tragedy.

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    3. Re:September 11 or real disasters mod? by GameMaster · · Score: 2, Insightful

      Architects and disaster investigators already have far more realistic simulators that they use for this purpose. In the case of major disasters like 9/11, I'm sure they write custom simulators. I've seen documentaries showing the simulators for 9/11 that do exactly the two things you just described (plane impact angle and fire escape sizes). Of course, in the real world of forensic science these simulations are far more scientific and far less flashy looking than games. There is no reason for the special effects and they can even get in the way of determining accurate results.

      A good example of this is with military simulators. I used to look at footage of military simulators and wonder why, for all the money they spend on them, the graphics were never as a impressive as in the cutting edge games. Eventually, I learned enough about computer graphics, game design, and human vision (from a friend of mine that studies Color Science) to realize that, very often, the flashy special effects that we love so much in games and movies just aren't true to life. It may make the game/movie more exciting, but if your simulator trains a person to expect a big sound when things happen in the vacuum of space (random example) then they're not going to be prepared for it when they experience dead silence in real life.

      In this case, the prof. in the story is simulating something simple. Also, the simulator is designed for use by a general audience where it is harder to keep their attention than an audience of professionals/specialists such as in the military. In this case, many of the flashy special effects can be added in without being a detriment to the skills being taught.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
  13. Re:Fire doors by slackbheep · · Score: 2, Funny

    And you'd expect a University to have sprung for the health and power stations.

  14. And if the insurgents are shooting at you... by VShael · · Score: 3, Funny

    does the FPS trained soldier just run into middle screaming LEEEEEEROY JENKINSSSSSS!!!!!!! ?

  15. Re:Okay,... my score was 3 extinguishers by Anonymous Coward · · Score: 2, Funny

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one).

    I counted 3 Fire Extinguishers... is this part of the game?

    [Video = http://news.bbc.co.uk/1/hi/technology/7867851.stm ]

  16. Re:Oh the irony by eredin · · Score: 5, Insightful

    There will always be ways for bad people to do bad things. I seem to remember back in 2001 a handful of folks caused a lot of trouble using only boxcutters. You can't keep bad people from being bad, but you can make it so the good people can control the damage.

    "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford

  17. IMAGINE Lab by spydabyte · · Score: 2, Informative

    Georgia Tech's Department of Architecture IMAGINE lab has been doing similar simulations for awhile.

  18. I prefer Dwight's method. by antdude · · Score: 2, Funny

    See here. :D

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  19. Freeman = fireman by msormune · · Score: 2, Funny

    I would swing the fire with my crowbar until it went out. Either that or some annoying person.

  20. Re:Oh the irony by lpangelrob · · Score: 4, Interesting

    "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford

    Is this because 4 out of 5 people live in the 25 states where you do need a permit?

  21. What's really wrong with the concept... by RogueWarrior65 · · Score: 2, Insightful

    Is that most games don't allow for real-world techniques. Case in point, Call of Duty 4. The first problem I have with this is it doesn't let you lean out from behind cover so you only expose your head and weapon. No properly trained person would expose his whole body. Second, you can't climb stuff you would normally be able to. Third, there is an exponential component to racking up kills. Once you get to call in air-strikes and helicopters, you usually rack up enough kills to get more air-strikes and helicopters. And since when to .223 rounds not blow through body armor at close range? And finally, a simulation only would be effective if you can't play it anymore once you're dead.

  22. Re:Oh the irony by evdubs · · Score: 2, Informative

    The quote from Andrew Ford is misleading for today's gun control. From gun violence statistics and gun laws, leaders in per capita gun homicides, such as Maryland, Arkansas, California, parts of Nevada, and Michigan, require no such permit to purchase firearms.

  23. Arrested for this? by SharpFang · · Score: 2, Interesting

    Remember the story of the kid arrested for "terrorism" for making a game of his school for Counter-Strike?
    I bet porting these maps to CS-Source would be trivial...
    INSTA-TERRORISM!!!

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  24. Quickloading in RL by iamangry · · Score: 2, Funny

    In a fire, the best way to evacuate the building is simply to quickload from when you were about to enter the building, and not enter at all. Duh.... Oh, and if anyone gets critically wounded, just run up to them and hit them with your shock paddles. They can instantly heal bullet wounds, shrapnel, burns and broken limbs (at least, that's what it does in battlefield. That's accurate, right?). Just go around reviving ppl and you'll definitely get the gold star that round!

  25. I've solved that problem by geekoid · · Score: 3, Funny

    "It's not the drill procedure itself that's so terrible, once people are moving, they will continue following whoever's in front of them. It's getting them to start moving that's the hard part."
    I am on the emergence response team, so when the bell goes off Scream "Oh dear God!", jump up, and run screaming to the exit.

    I use to just fire a few round in the air to get people moving, but the 7th story start complain about bullet holes in their floor...whiners.

    --
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