Brave New World of Open-Source Game Design
Greg Chudecke writes "The New York Times recently ran an article on game companies that get design input from gamers. The article is branded as 'The Brave New World of Open-source Game Design.' The title may be a little misleading as it isn't exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play."
So the 'input design input' is basically beta-testing. It is in NO way open-source, by any of the definitions people use. A game company asks people to play the game before it is released and then uses their input to adjust the game? Shocking!
Before we all start hyperventilating and berating the NY Times for their faulty definition of "open source", let's remember who their audience is. Using "open-source" to refer to a development process where the customers get much more ability to view and modify the content "en route" is not technically a correct definition, but it's a succinct phrase that people understand; it gets the point across.
Think of it like the difference between "hacking" and "cracking". Yes, mass media uses hacking "incorrectly" 99.9% of the time, but they are using the definition that people can understand: to insist they do otherwise is linguistic snobbery.
So no, there is no willful ignorance (or Microsoft plot to water down the definition of open source) at work here, they're just making things plain for their readers.
Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
That should be a joke. It isn't:
Google Gadgets
Microsoft Popfly
Yahoo Pipes
Apple Dashboard
Anything that calls itself a web mashup service
Seriously, why was this modded Flamebait? Everything he said is true; for the most part Open Source games suck and are far behind their proprietary brethren in pretty much every aspect.