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Tabula Rasa Going Out With A Bang

Mytob notes that sci-fi MMO Tabula Rasa is set to close down tomorrow, and the development team has something special planned for the game's final hours. The decision to close the game was made in November, and it went free-to-play a month later, while the developers continued to roll out the new content they had planned. Now, after a round of patches and server merges, the beleaguered MMO has reached its shutdown date. The game's primary enemies, the Bane, are launching an all-out offensive on Allied forces, which will culminate in a battle beginning at 8PM on Saturday and lasting until midnight. All players are being called in as reinforcements in this apocalyptic fight, though the final announcement says, "Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us."

162 comments

  1. Nuke it from orbit... by Majik+Sheff · · Score: 5, Funny

    It's the only way to be sure.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:Nuke it from orbit... by telchine · · Score: 2, Funny

      Sounds like a plot from Armageddon.

      Maybe Ben Affleck should turn up on the final day to make absolutely sure the game loses money!

    2. Re:Nuke it from orbit... by HiVizDiver · · Score: 3, Informative

      Sounds like a plot from Armageddon.

      Or Aliens.

    3. Re:Nuke it from orbit... by amaupin · · Score: 5, Insightful

      Wow. Your Slashdot membership is hereby revoked.

    4. Re:Nuke it from orbit... by Khyber · · Score: 1

      They mostly come out at night. Mostly.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Nuke it from orbit... by hairyfeet · · Score: 1

      It's game over man! GAME OVER!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Nuke it from orbit... by ghmh · · Score: 1

      Game Over Man, Game Over!

    7. Re:Nuke it from orbit... by pieisgood · · Score: 1

      I'm sick of your bullshit Hudson!!!

      --
      Eat sleep die
    8. Re:Nuke it from orbit... by kungfugleek · · Score: 1

      Look into my eye.

    9. Re:Nuke it from orbit... by Anonymous Coward · · Score: 0

      You must be new here...

    10. Re:Nuke it from orbit... by kLaNk · · Score: 1

      Whatever, did Armgeddon have the ultimate badass!? State of the badass art!? Someone you do NOT wanna fuck with!? Check it out! Did they have a squad of ultimate badasses to protect you!? Check it out! What about independently targeting particle beam phalanx? Vwap! Fry half a city with that puppy. Did they have tactical smart missiles, phase-plasma pulse rifles, RPGs, sonic electronic ball breakers!? Nukes, knives, sharp sticks?!?!?!?

      Please, get out of here with your Armageddon crap.

    11. Re:Nuke it from orbit... by F34nor · · Score: 1

      Did IQs just drop sharply while I was away?

    12. Re:Nuke it from orbit... by lazyl · · Score: 1

      ROTFL! I wish I had mod points for you. Check it out! :)

      --
      Aw crap, ninjas!
  2. Why stop there? by mc1138 · · Score: 1

    There are probably a few other MMO's they ought to take with them... cough cough Galaxies cough cough... Seriously though, it's nice to see a dev team giving some culmination to players that have stuck with it.

    1. Re:Why stop there? by symbolic · · Score: 4, Interesting

      I have to give NCSoft some serious credit here - it was a great game. I started when it was first released, and there's not much I didn't like about it. It's a damned shame they have to close it.

    2. Re:Why stop there? by sortius_nod · · Score: 1

      ...it was a great game...

      ARE YOU MAD?!?!

    3. Re:Why stop there? by ILuvRamen · · Score: 1

      Well, it did say "server merges" Maybe the surprise it everyone's going to break into Galaxies and wreck up the place. Or (plz plz plz plz plz) they open a magic portal into Runescape servers they merged with and everyone can open up a can of pwnage :-D

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    4. Re:Why stop there? by PFI_Optix · · Score: 4, Insightful

      I think the community needs to be saying a HUGE thanks to these guys for showing the industry how to bow out gracefully and give closure to customers. Too often they simply abandon communities to wither and die; it's wonderful to see a company recognize when a game can't support itself in the long term and give the users a positive experience as they end it.

      --
      120 characters for a sig? That's bloody useless.
  3. hey by Anonymous Coward · · Score: 0, Offtopic

    does anyone know the website number?

    1. Re:hey by Shadow+of+Eternity · · Score: 1

      If you mean to sign up for this, don't bother. Tabula rasa went "free" but for whatever reason they still needed your credit card number to sign up.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:hey by dAzED1 · · Score: 1

      whoosh!

    3. Re:hey by JoeMerchant · · Score: 1

      If I were running it, I'd want the CC numbers just to cut down on people running multiple accounts.

    4. Re:hey by telchine · · Score: 0

      does anyone know the website number?

      127.0.0.1

    5. Re:hey by blue+l0g1c · · Score: 1

      ...Bang!

    6. Re:hey by Anonymous Coward · · Score: 1, Funny

      127.0.0.1? That's amazing! I've got the same combination on my luggage!

    7. Re:hey by Shadow+of+Eternity · · Score: 1

      Oooooh pretty lights.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    8. Re:hey by Suzuran · · Score: 1

      Touhou in three posts.

    9. Re:hey by Shadow+of+Eternity · · Score: 1

      Not enough crying to be touhou.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    10. Re:hey by trust_jmh · · Score: 1

      If you mean to sign up for this, don't bother. Tabula rasa went "free" but for whatever reason they still needed your credit card number to sign up.

      Not for me it didn't. Just a message to their support team as was written. (maybe it was changed after.)

    11. Re:hey by meyekul · · Score: 1, Redundant

      If I were working on a dying game, I'd take more accounts and characters in game any way I could get them. 

  4. Open sauce by Lehk228 · · Score: 4, Interesting

    they should release an open server even if it lacks the content and patch the client to allow the user to specify a server.

    --
    Snowden and Manning are heroes.
    1. Re:Open sauce by JoeMerchant · · Score: 1

      they should release an open server even if it lacks the content and patch the client to allow the user to specify a server.

      Should... yes. Unfortunately, that would require more of what they already don't have enough of (money and/or people who work for free.)

    2. Re:Open sauce by Aranykai · · Score: 2, Insightful

      Someone could always 'leak' some documentation and perhaps enough info for dedicated people to get it working. It wouldn't be the first time.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    3. Re:Open sauce by stonedcat · · Score: 1

      What would be better is to release the source to the client and the server so atleast it could live on in the community.

      --
      You can't take the sky from me.
    4. Re:Open sauce by illegalcortex · · Score: 2, Insightful

      In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

    5. Re:Open sauce by tepples · · Score: 1, Informative

      In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

      Then dummy it out. Id Software's initial public source release of Doom had its proprietary third-party sound code taken out, but enthusiasts quickly built up a replacement.

    6. Re:Open sauce by Bieeanda · · Score: 3, Insightful
      Righty-o, then! They'll just have someone go through tens of thousands of lines of source code, take out the bits they don't own, then leave the rest in a tidy little depository for you to...

      Uh, no.

      First off, you're making a ridiculous assumption that the code belongs to the developer, and not the company's creditors. This is not iD, this is an outfit whose assets have gone into hock.

      Second, you're making the ridiculous assumption that the developers are being paid to go through the source and make it open-source friendly. Instead of, you know, shopping their resumes around, hoping to God that they've got enough socked away to make it until they're rehired somewhere, and not providing you with entertainment for free.

      Third... you're ridiculous, period.

    7. Re:Open sauce by illegalcortex · · Score: 1

      As the other poster (rather harshly) pointed out, it's a matter of time and money. Id wasn't a bankrupt company. Having worked on a number of projects in the past, it can be a bit easy for proprietary components to get weave themselves into a project in a way that's a significant chunk of effort to disentangle. Especially when you have the source code to those components. Gotta make sure you get every single unit you don't own out of there or you could get sued. Think management is going to okay that? Well, if there's any management around to okay it. And, as said before, if there are any coders around to ask for an okay.

    8. Re:Open sauce by JoeMerchant · · Score: 1

      I bought a GPS module for the Handspring Visor - it was supposed to get an open API, yadda yadda... firm went bankrupt in the dot-com crash and the receivers of the company always found a reason to hold on to "their intellectual property" thinking they could make a dime off of it at some time in the future, rather than giving it to the open source community.

      You can argue all day long about how wonderful it would be if... but the shark that is feeding on the remains of the company is usually only interested in turning their $0.02 on the dollar investment into $0.03, and they typically know little or nothing about what they have other than they got it for really cheap.

    9. Re:Open sauce by tepples · · Score: 2, Interesting

      They'll just have someone go through tens of thousands of lines of source code

      How long would it take to bang out a script that searches all source code files in the tree for third-party copyright notices and produces a list of only those files that have the developer's or publisher's copyright notice and no third party's?

    10. Re:Open sauce by Anonymous Coward · · Score: 0

      This is not iD, this is an outfit whose assets have gone into hock.

      NCSoft isn't going out of business. They're just closing one of their games.

      Don't assume that closing a game means the company is shutting down.

    11. Re:Open sauce by illegalcortex · · Score: 1

      I'm wondering if you've ever used much commercial third-party code. There are frequently no copyright notices on individual units.

  5. If a virtual worlds ends... by NotQuiteReal · · Score: 4, Funny

    Does anyone notice?

    --
    This issue is a bit more complicated than you think.
    1. Re:If a virtual worlds ends... by Anonymous Coward · · Score: 5, Funny

      If a bear craps in a virtual forest, and there is nobody to hear him break wind, can you see the Pope from there?

    2. Re:If a virtual worlds ends... by OpenYourEyes · · Score: 0

      I know you're trying to make a funny here, but... well... why wouldn't someone notice? (Given how much coverage /. has given it, someone has, anyway.)

      Do they care, or just virtually care? Thats another question.

    3. Re:If a virtual worlds ends... by GaryOlson · · Score: 1

      If there is a woman nitpicking about the method in which we end it all, fuck yeah.

      --
      Every mans' island needs an ocean; choose your ocean carefully.
    4. Re:If a virtual worlds ends... by Culture20 · · Score: 4, Interesting

      Apparently, yes. The neat thing about this is that these guys _care_ about their users. They could have kept things going business as usual, letting it whimper. If I see their names attached to a project, I'll know to give it a longer look.

    5. Re:If a virtual worlds ends... by NotQuiteReal · · Score: 1

      I didn't care. Or, more precisely I cared enough to comment that I didn't care. Then, I waited patiently, long enough, to post a AC non-sequitor, mangling 3 other metaphors, to garner further replies.

      And now, look how far down the rabbit hole we are...

      replying to replies of the replies.

      --
      This issue is a bit more complicated than you think.
    6. Re:If a virtual worlds ends... by Anonymous Coward · · Score: 0

      Or perhaps that's exactly what they intended. When TR is relaunched, or TR2 is released, everyone will rush to it thinking they will have a similar experience.

    7. Re:If a virtual worlds ends... by Captain+Nitpick · · Score: 1

      If a bear craps in a virtual forest, and there is nobody to hear him break wind, can you see the Pope from there?

      Only if the Pope is clapping with one hand while tying buttered toast to the back of Schroedinger's cat.

      --
      But then again, I could be wrong.
    8. Re:If a virtual worlds ends... by fm6 · · Score: 0, Flamebait

      Is Schroedinger's cat dead, or is it just pining for the fjords? Only The Shadow knows!

  6. Let's hope this ends better than AC2... by ip_freely_2000 · · Score: 1

    ....with a server crash Turbine couldn't give a flying **** about.

    1. Re:Let's hope this ends better than AC2... by Snowblindeye · · Score: 1

      AC2, there was a game that had its load of flaws!

      Yet, strangely, I was really sorry to see it go. Still miss that game from time to time.

  7. Gentlemen, what if... by Anonymous Coward · · Score: 2, Funny

    we threw a war, and nobody came?

  8. Sounds better than VMK by OpenYourEyes · · Score: 1

    When Disney announced they were shutting down VMK, they did so after a quest weekend where they ended up accusing their players of cheating. The final week of VMK was run exactly as the entire history of the game was - filled with lies and empty promises.

    1. Re:Sounds better than VMK by fuzzyfuzzyfungus · · Score: 3, Funny

      They were, after all, trying to simulate Disney World...

    2. Re:Sounds better than VMK by jabithew · · Score: 2, Funny

      Sounds like someone had an unhappy childhood.

      --
      All intents and purposes. Not intensive purposes.
  9. Re:it will be a glorious site by Fishchip · · Score: 1

    I stay home and have about 15 drinks and talk to a real live girl. Mind, she gets annoyed after about beer #10.

  10. Re:it will be a glorious site by Anonymous Coward · · Score: 0

    a bunch of fat faggot geeks sitting around on a saturday night weeping over the end of a mmo while spanking off to some epic space federation battle.

    wtf is your problem people? go out, have a drink or two, talk to a real live girl.

    wtf is your problem people? go out, have a drink or two, talk to a real live girl.

    Why? So then I can have something real to weep about? Big improvement.

  11. Has an MMO ever had an ending before? by dreemernj · · Score: 4, Insightful

    As in a proper, scripted end to the entire world?

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
    1. Re:Has an MMO ever had an ending before? by telchine · · Score: 3, Insightful

      As in a proper, scripted end to the entire world?

      Has an MMO ever had a proper, scritped beginning? Or a proper, scripted middle?

      What makes you think that devs would bother scripting an end?

    2. Re:Has an MMO ever had an ending before? by sunami · · Score: 3, Informative

      Dunno how much this counts, but the end of the WoW open beta was attacks on all the capital cities, where a death meant you were done.

    3. Re:Has an MMO ever had an ending before? by dreemernj · · Score: 2, Interesting

      It sounds like they have at least some sort of scripted end for Tabula Rasa. As in it will end in a series of events, probably culminating in this ultimate weapon destroying the world. One ending for the whole world. The question was if any other MMOs also have a scripted end.

      Just asking if something like this has happened before. Do you know if it has?

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    4. Re:Has an MMO ever had an ending before? by murdocj · · Score: 2, Interesting

      Well, WoW's WotLK has a pretty amazing story line and a number of great quest lines that I would match up against single player RPGs. So yeah, WoW has a well scripted middle.

    5. Re:Has an MMO ever had an ending before? by quanticle · · Score: 1

      It seems that the developers of Tabula Rasa have at least attempted to script an end to the game. From the summary, it seems like they're basically using a archetypal end-of-the-world scenario where the forces of evil and chaos meet the forces of good and order in a final battle at the end of the world.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    6. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 1, Interesting

      I know that it is basically impossible but what happens if the players win?

    7. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      I suspect if they'd been doing some things like this before (scripted story events, developer/GM intervention) and advertised it as such, it may have survived longer... I don't know much about the game myself, though, as it never really caught my attention much beyond the name.

      I believe The Old Republic has some plans for GMs and such events, though, so I'm crossing my fingers it all comes together nicely.

    8. Re:Has an MMO ever had an ending before? by Minwee · · Score: 1

      It happens all the time. A Tale in the Desert has already closed up the world and turned off the lights three times and is on its fourth "telling". Each time the game has been started with a fixed goal which the players have worked to and completed.

      Simpler MMO strategy games like Travian have similar life cycles and have closed up hundreds of worlds only to restart them clean a few days later.

    9. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      I'm sure Guild Wars would have it if it ever ended. They always do scripted events for special events - like when an administrator left, they had a huge party in all the servers.

    10. Re:Has an MMO ever had an ending before? by falcon5768 · · Score: 2, Informative

      FFXI for all purposes is scripted. While it has MMO elements (the grind, large mob fights, PvP battles, quests) the main game is a massive storyline spanning decades at this point from the recent past up to the game worlds current day.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    11. Re:Has an MMO ever had an ending before? by Runefox · · Score: 1

      Sure, they have backstory, but as far as the in-game story goes, it may as well just be a news report of what's going on while you're grinding. Everyone goes through the same quests, everyone saves (x location) from (y enemy), gets praise from (z NPC) and goes on to the next quest that everyone's already done. The only time this is any different is when an expansion is released, and then you can count on not everyone having done every quest for maybe about a week.

      You pay for the game, you pay for the expansions, and you pay for every month you sink into the damned game. You're in no way involved in any moving plot, and you're in no way involved in anything epic that's truly yours. There is zero gameplay, and there is zero point to the game, especially since the game "doesn't really start" until you reach level 60 and start going on raids that thousands of people have already done before you. There's no glory, no nothing. Just boredom and a lighter wallet.

      Guess they're doing their part to stimulate the economy.

      --
      Screw the rules, I have green hair!
    12. Re:Has an MMO ever had an ending before? by sortius_nod · · Score: 2, Informative

      There's at least one...

      LOTRO, scripted start, middle, end. The devs are very open about how many updates/expansions there will be.

      We know everything will culminate in the ring going into Mt Doom. There's not been much said about the ending (only being 1/2 way through the expansions), but I can hazard a guess that it will be quite big.

    13. Re:Has an MMO ever had an ending before? by roguetrick · · Score: 1

      And that's different from single player RPGs how?

      --
      -The world would be a better place if everyone had a hoverboard
    14. Re:Has an MMO ever had an ending before? by TheLink · · Score: 1

      Well if I ever make such a game - they could get a place amongst the stars, become one of the constellations in the sequel. Or become one of the items/NPCs in the Bad Guy's collection/menagerie.

      It's also easy to script it so that survival is not possible - and epic nonstop battle with endless hordes vs the players (those who work together are more likely to survive). And you might need multiple humans controlling a single character so that they can take turns for toilet breaks etc- hey when I talk about epic battle, I mean epic ;). Hopefully no real player dies as a result of playing for X days nonstop (might have to get them to "sign" an indemnity agreement to be allowed to join the last epic battle).

      And even if you're not quite the last one to die, you might still get a place in Valhalla or wherever due to your heroic efforts.

      The big problem with such events is that your servers and network connections are likely to be overloaded unless you can fork out cash and resources for a huge temporary upgrade. If the company is in big trouble, there often won't be that much cash to go around for such stuff. In this case, NCSoft does have cash, just Tabula Rasa is not doing well enough to keep alive, so maybe they might be able to pull it off.

      --
    15. Re:Has an MMO ever had an ending before? by hvm2hvm · · Score: 2, Informative

      You basically want a game only for yourself... Good luck with that. WoW is not meant to replace reality with a fictional world where you go through a story that never ends. That would be really pointless and time wasting.

      It's a game, it's just a set of rules that you have to obey when you play in order to reach a certain objective. That's how all games work: computer games, board games, sports, even economy, politics, etc. I did a dungeon of 5 with just 2 people (me and another guy). It took 3 hours but it actually was fun and stimulating, pushing the limits of the game's rules.

      Yes, maybe 60% of the hundreds of hours I put into the game were not as fun but I think that those rarer cases make it worth it. Just like playing soccer is mostly running except for the 10% of the time when you're touching the ball. Or a politician working 30-40 years to become president for 4 years.

      --
      ics
    16. Re:Has an MMO ever had an ending before? by Khyber · · Score: 2, Insightful

      I haven't had an MMO make me cry.

      I've had two single-player RPGs make me break out in tears.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    17. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      And that's different from ANY video game how?

    18. Re:Has an MMO ever had an ending before? by Sanakan · · Score: 1

      Well, the original WoW Beta had a really nice ending, where every city was set aflame, and demons were attacking everywhere, including special characters very well known from the warcraft universe.

    19. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 1, Interesting

      And that's different from single player RPGs how?

      It isn't really. Another thing that isn't any different is his complaint. Heard it time and time again.

      Might as well bitch about reading literature being boring because there is no moving plot and nothing special because everyone reads the same book and it always has the same characters and the plot twists and turns the same way and always ends the same way.

    20. Re:Has an MMO ever had an ending before? by ActionJesus · · Score: 2, Interesting

      Fwiw, I was there for that, and all I saw of the attack on open citys was a few fellguard mobs spawned in city locations, boosted to about 500% size and no ability for players to respawn on death. The idea was nice, but the whole thing felt just a little underwhelming.

    21. Re:Has an MMO ever had an ending before? by omi5cron · · Score: 1

      as i have often referred to this game...Wrath of the Wallet-Leech King!! no leeches for my wallet, thank you very much.

    22. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      I've had two single-player RPGs make me break out in tears.

      Cry-baby.

    23. Re:Has an MMO ever had an ending before? by Neoprofin · · Score: 1

      No, he's asking for overarching events that effect the community as a whole rather than individual players, you know take advantage of the fact that this is supposed to be a collective world where people can play and interact with each other.

      The biggest example of an even like this would be the blood curse, and sadly that was a glitch.

    24. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      I did a dungeon of 5 with just 2 people (me and another guy). It took 3 hours but it actually was fun and stimulating.

      Teehee. That sounded rude. And a bit gay.

    25. Re:Has an MMO ever had an ending before? by murdocj · · Score: 4, Insightful

      Sure, they have backstory, but as far as the in-game story goes, it may as well just be a news report of what's going on while you're grinding

      The quests in WotLK get you up close and personal with Arthas. My priest is level 80 and I'm doing the Ice Crown quests, not to grind or get experience or loot, but because I've GOT to know the rest of the story.

      You pay for the game, you pay for the expansions, and you pay for every month you sink into the damned game.

      Well, let's see... should Blizzard give the game away for free? Should they be running servers for 12 million people for free? And as for expansions, Blizzard has release a ton of content w/o charging. Just off the top of my head both Black Temple and Sunwell were released well after BC came out, no extra charge, and they've already indicated that WotLK will include several more expansions, no extra charge.

      You're in no way involved in any moving plot, and you're in no way involved in anything epic that's truly yours.

      It's hard to imagine how you could be more involved with the story. Look at the Wrathgate and tell me you don't make permanent changes to the world. Yes, other players can have that same experience. What computer game have you played where each individual player gets a completely unique, custom tailored experience? For $15/mo should Blizzard have a couple of GMs follow you around and create events for you?

      There is zero gameplay, and there is zero point to the game, especially since the game "doesn't really start" until you reach level 60 and start going on raids that thousands of people have already done before you. There's no glory, no nothing.

      Sounds like you played hard and then got burnt out. Well yeah, you don't play for glory, you play for fun. No one is going to think you are uberz just because you are 60, or 70, or 80, or have the bear mount, or whatever. You play ALL computer games for fun, not glory. If you want glory and adventure, go climb a mountain. Go trek into uncharted wilderness. Computer games are spare time relaxation. What's wrong isn't the game, it's your expectations of what the game will provide you.

    26. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 1, Interesting

      I can think of two single-player RPGs that had storylines moving enough to pull out a few tears.

      Both of 'em were made by Lord British.

    27. Re:Has an MMO ever had an ending before? by He+Who+Has+No+Name · · Score: 1

      Homeworld did it to me when they burned Kharak.

      And don't call him Sirius.

    28. Re:Has an MMO ever had an ending before? by neomunk · · Score: 1

      Which two, if I may ask? I've not yet run into a RPG quite that compelling yet. Mind you, I've not owned many consoles either, so my sample size is rather modest.

      I'd also like to know a couple of really funny humor RPGs, if anyone out there knows of any.

    29. Re:Has an MMO ever had an ending before? by sammy+baby · · Score: 1

      I have to admit - that affected me in a way I totally didn't expect, especially considering it only takes place.. what, three missions in? The sense of scale in that game was amazing.

    30. Re:Has an MMO ever had an ending before? by Anonymous Coward · · Score: 0

      I see you've never played A Tale in the Desert (Atitd.com) it has repeated 'Tales' which have a beginning, middle and a definitive end.

    31. Re:Has an MMO ever had an ending before? by murdocj · · Score: 1

      You mean like the Scourge Invasion and plague that preceeded WotLK?

    32. Re:Has an MMO ever had an ending before? by Talderas · · Score: 1

      Funny RPGs?
      Earthbound

      Other RPGs with funny elements?
      Tales of *
      Chrono Trigger

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    33. Re:Has an MMO ever had an ending before? by Khyber · · Score: 1

      Persona 3: FES and Final Fantasy VII were the two that made me break out.

      Persona 3 moreso than FFVII - Persona 3 was much more fucked up. Main character dies at the end of the game - no happy ending for j00. Guess that's what happens when you put a gun to your head and shoot yourself repeatedly in the brain to summon monsters to do your fighting for you.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    34. Re:Has an MMO ever had an ending before? by Khyber · · Score: 1

      Which ones? I never had an Origin game make me cry.

      Played the living shit out of every Ultima made, except UO. Played Mobius, too.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    35. Re:Has an MMO ever had an ending before? by Call+Me+Black+Cloud · · Score: 1

      What were they?

    36. Re:Has an MMO ever had an ending before? by jeff4747 · · Score: 1

      The main problem is most people don't bother to read the actual quest text in MMOs. Usually, you don't need to tease out hints on where to go and what to do.

      sad, and others that are also chock-full of lore.

    37. Re:Has an MMO ever had an ending before? by jeff4747 · · Score: 1
    38. Re:Has an MMO ever had an ending before? by Khyber · · Score: 1

      FFVII and Persona 3 FES

      Persona 3 more than FF

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  12. Re:it will be a glorious site by Anonymous Coward · · Score: 0

    I am afraid of girls.

  13. Sarah Jane already kicked the Bane's arse by Anonymous Coward · · Score: 0

    Middle aged woman with a sonic lipstick and a few high school kids have repeatedly beat the Bane.

    They're so lame, the Doctor doesnt even bother with them.....

  14. my wife says... by purpleraison · · Score: 4, Funny

    I am totally lame to be reading about this on a Friday night. .... rolls dice...... score!!

    --
    I am open source, and Linux baby!
    1. Re:my wife says... by Grimbleton · · Score: 2, Funny

      Wait, it's Friday night? Shit, missing my D&D game!

    2. Re:my wife says... by Daetrin · · Score: 1

      I missed out on all of it because i spent the night playing euro board games.

      Online

      With some friends from work.

      And my girlfriend.

      Crap! I should have stopped one line sooner if i wanted maximum geek cred! (And besides, no one will believe me now anyways.)

      --
      This Space Intentionally Left Blank
    3. Re:my wife says... by gardyloo · · Score: 1

      You score with your wife based on dice rolls? Awesome. Careful with snake-eyes, though. That's when the whimpering starts.

  15. My favorite part about Tabula Rasa by Grimbleton · · Score: 4, Funny

    And I mean this seriously...

    Was my bugged character.

    I could run at about 5x normal speed, jump about 60', climb to the edges, and beyond (and fall off the edges of!) maps by bouncing up them, very easily.

    I must say, once I got bugged, I didn't die once. How could I? I'd just RUN UP A MOUNTAIN and get away.

    1. Re:My favorite part about Tabula Rasa by FlyingBishop · · Score: 1

      That's why I really want to see Morrowind transmuted into an MMO.

      An entire continent full of demigods just sounds like an absolute blast.

    2. Re:My favorite part about Tabula Rasa by He+Who+Has+No+Name · · Score: 1

      Oh please, no.

      I get outside infrequently enough as it is.

  16. Let it out as open source - DONT let it die by unity100 · · Score: 1, Interesting

    anyone with a little common sense would have done it by now. if you cant run it due to lack of funds, thousands of people can run it by collaborating.

    1. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 2, Interesting

      This option has been offered. Repeatedly.

      Monetary offers have been made for the game's IP. None were seriously considered, all were rejected.

      Executives at NCSoft want this game to die. They lose face if it succeeds. They want to be right and they want Destination Games to be wrong.

      It's all political, from the fact that they launched a year early because they were running out of startup capital, to this point where they simply want to be rid of it, and cannot risk it being successful in another's hands. This is a Korean company we're talking about: saving face is EVERYTHING. Better to lose money than face.

      The devs have been doing whatever they can to give the players whatever this past week. Tokens that boost XP 20x for an hour as a common drop. Fully overspecced weapons dropping left and right. The costumes reserved to the devs are now dropped loot. Mimeomech (crafting cash) is now available from vendors, not just salvage. If you know where to go, you can get a character to 50 in a couple hours now. And tonight they went handing out personal armored units (that run for 5 minutes) to lots of folks for the big blowout tomorrow.

      It's the end of the world as we know it, so let's have fun! And look at the bright side: that's $15/mo./player that NCSoft won't be getting any more.

    2. Re:Let it out as open source - DONT let it die by Rogerborg · · Score: 3, Insightful

      There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

      It's OK, we'll wait while you do the research. Take your time.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 0

      "The Mana World" I think... At least it looked like it had all of that for the 5min I played, before deleting it.

    4. Re:Let it out as open source - DONT let it die by Rogerborg · · Score: 1

      Fair enough; I didn't specify 3D, so a 1980's sprite based graphical MUD does qualify.

      As many of you have noticed, this weekend the server started having problems. It turned out to be an issue with the harddrive. Currently the server is up again with a temporary harddrive that Platyna borrowed from a friend. Unfortunately, the last backup was from 30th of October, some of you will have lost some progress. We're sincerely sorry for this, and we will try to make sure we're better prepared for these problems in the future. On a happier note, we've now got enough donations to pay for a brand new hard drive!

      Be still my giddy heart!

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 0

      And name one that had the marketing nous to get mentioned as the heir apparent in the inevitable /. story.

      Building a sustainable player-base is very hard, and requires skills most developers lack.

      Carrying on the the existing dynamic community would be far easer and more fun. However would obviously compete with whatever commercial venture the current developers have moved on to.

    6. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 0

      There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

      It's OK, we'll wait while you do the research. Take your time.

      Ultima Online

    7. Re:Let it out as open source - DONT let it die by ultranova · · Score: 1

      There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

      That's the problem right there: servers. Someone needs to run them, and that costs money. FOSS MMO happens as soon as someone figures out how to run the server P2P - a very hard problem, as it requires dealing with the inevitable variety of versions and cheating - and not a second before.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    8. Re:Let it out as open source - DONT let it die by Manic+Panic · · Score: 2, Informative

      While not entirely LEGAL per se [ok, more, not at all legal] if you google "private Ragnarok Online server" you'll find a few top 100 sites. Several of these servers do manage a decent up rate considering they aren't backed by a huge company.

      Its open source atleast in the software they use to make the games run on their own server..

    9. Re:Let it out as open source - DONT let it die by Rogerborg · · Score: 1

      FOSS MMO happens as soon as someone figures out how to run the server P2P - a very hard problem, as it requires dealing with the inevitable variety of versions and cheating - and not a second before.

      What you just said is both fundamentally correct, and utterly non-sensical. Really, if you're even pondering simulating a single persistent game world over multiple transient peers, then I'd suggest investing your time in something more productive, like mastering the yo-yo, or Advanced Whittling.

      --
      If you were blocking sigs, you wouldn't have to read this.
    10. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 0

      Whoa, Platyna is alive!
      She was part of another indie MMORPG team, Eternal Lands, but has beend BANNED from it due to the main developer's frequent ego trips.

    11. Re:Let it out as open source - DONT let it die by mabhatter654 · · Score: 1

      and when Ma Bell controlled ALL telephone lines and hence data communication people said the same thing about a network that was "all peers",letting any "phone" dial any other "phone" without a mother ship to keep them in line.. it would never work. Oh wait...

      The guy nailed it. If you're going to have a free and open source game that NOBODY owns then he presented the valid problems....opportunities.. In order to afford bandwidth and cpu time, every body would need to bring their own. In order to make a fun game from that pool of options you'd have to overcome versioning, cheating, and the ability of ANY host/server to change and manipulate it's own code and still obey whatever rules you have as part of your game.

    12. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 0

      RunUO

  17. Re:it will be a glorious site by QuasiEvil · · Score: 3, Funny

    *pointing and stuttering in fear*

    GU...GU...GU...GURL!

  18. Worse than most MMOS by TooMad · · Score: 3, Insightful

    This game was just un-fun. I played during the open beta and it was 'fun' for the first night like just about any game. However, by the end of the second night it had already become a chore and there was no third night. Although I am a little surprised that it made this short of a run. Even Earth and Beyond nearly made two full years TR couldn't even make it for 18 months.

  19. Unfortunately the bankruptcy officials ... by Ungrounded+Lightning · · Score: 4, Interesting

    What would be better is to release the source to the client and the server so atleast it could live on in the community.

    Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

    If the stockholders had put something like that in the company charter BEFORE THEY TOOK ON DEBT it would be another story. Ditto if the creditors could be persuaded to release claims on the source for this purpose.

    Also: Some players might form a consortium and make a bid on the source. (They could probably make a rather SMALL bid and still get it.) Once they own it they can do what they want with it - including releasing it under any license terms that don't violate those of any licensed IP it contains.

    At least that's how I understand it. (Insert obligatory IANAL disclaimer here.)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:Unfortunately the bankruptcy officials ... by SupremoMan · · Score: 2, Insightful

      I don't think the company that owned this is going under. However, I'm sure they use the same software in some of their other MMOs, so no way would they release the sourcecode.

    2. Re:Unfortunately the bankruptcy officials ... by forsey · · Score: 2, Informative

      I didn't see anything about NCSoft going bankrupt. They have many other MMOs including the hit Guild Wars and those aren't being closed down as far as I can find. I would think the shareholders and 3rd party agreements and code would be the major obstacles. Also they probably would worry about competitors finding out anything they consider a trade secret.

    3. Re:Unfortunately the bankruptcy officials ... by Blue+Stone · · Score: 5, Funny

      >Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

      Couldn't they just wipe the slate clean?

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    4. Re:Unfortunately the bankruptcy officials ... by mR.bRiGhTsId3 · · Score: 2, Insightful

      Raise money and buy it for open source. It worked for Blender in ages past when whatever company originally wrote it went bankrupt.

    5. Re:Unfortunately the bankruptcy officials ... by LingNoi · · Score: 1

      Firstly, NCsoft isn't going under however if it was the case liquidators do not bother with the resale of source code, at least that's the case in England, I can't speak for any other countries.

    6. Re:Unfortunately the bankruptcy officials ... by thePowerOfGrayskull · · Score: 1

      Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

      Not only that, but IP ownership is rarely clear in these cases. It's very unlikely that they don't have full ownership to the source, and gutting out the stuff they don't own may cost them more hours than they have.

  20. Re:it will be a glorious site by Arthur+Grumbine · · Score: 4, Funny

    How many beers before she asks you to untie her - all the while promising you that she won't tell the police?

    --
    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  21. You left a word out of the subject by SmallFurryCreature · · Score: 1

    my fathers wife says...

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  22. Where is the game download? by rgelb1 · · Score: 1

    I'd like to participate in this event, but can't find the download link for the game.

  23. Any way to see this by cyberzephyr · · Score: 1

    Hey! Is there any way to see the throwdown without joining a dying game? any help would be appreciated.

    --
    I'm here for the experience, not the Hyperbole.
    1. Re:Any way to see this by Anonymous Coward · · Score: 0

      1) find forums
      2) get people to record it
      3) get them to up it to Youtube / vimeo / whatever
      4) ????
      5) Cry ;_;

    2. Re:Any way to see this by cyberzephyr · · Score: 1

      thanks but it is too late and i was not that interested anyway.

      --
      I'm here for the experience, not the Hyperbole.
  24. Didnt Garriot take players DNA into space?! by GlobalColding · · Score: 1

    Was it a huge drum of nerd spunk?!

    1. Re:Didnt Garriot take players DNA into space?! by Phizzle · · Score: 1

      Yeah, apparently they been "comin" and going with a "bang" before...

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
  25. You must have been the only one by Moraelin · · Score: 4, Insightful

    I guess it just shows how subjective tastes are. I also tried it when it was first released, like many other people did -- you know, because it's Lord British and all -- and my conclusion was the exact opposite: there was not much to like about it. In fact, I hated every single design decision about it, except for "let's make it SF." Even as the "let's make a bastard child of MMO and FPS" went, it had been done much better before: e.g., Planetside.

    In fact, you're the first person I even hear about which considered it a great game. I know several gamers IRL, and lemme tell you their tastes are spread all over the spectrum. There are a couple which prefer EQ2 over WoW, there's one guy who's actually become a big WAR fan, the mandatory couple of WoW addicts too, etc, among other distinctions. So, you know, at least about them you can't say that they didn't even try TR because of WoW, because more than half don't even like WoW. And invariably the talk went something along the lines of:

    Mr X: "So, what have you been up to lately?"
    Me: "Ah, I got Tabula Rasa last week."
    Mr X: "And, how do you like it so far?"
    Me: "To be honest, I'm don't like it that much."
    Mr X: "Heh. Why don't you ever ask first? I could have told you it sucked."

    Mind you, I'm not going to tell you that you're wrong in a matter of subjective tastes. Just that you were obviously a too small minority to keep the game running.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You must have been the only one by commodore64_love · · Score: 1

      So what sucked about it? Details please.

      I wanted to try this game, but unfortunately forgot about it. Is this the type of game where a newbie can join & just sit back and watch the final battle?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:You must have been the only one by Moraelin · · Score: 4, Informative

      Well, stuff like the game telling you in the tutorial to use cover, but then it didn't actually do anything. You could take cover behind a crate, and then you (or better someone else looking at it from the side) could see the enemy fire or spells going straight to the crate, then up, horizontally over the crate, then down behind the crate at you. Like it was a terrain-following cruise missile, instead of a stupid bullet.

      Then stuff like that it was nigh impossible to even tell who's a player and who's an NPC, because:

      A. There were no names or anything equally obvious on the screen

      B. Everyone looked the same

      So I'd run into a group of merry retards jumping around shooting at some enemy, and I'd think, "ah, it must be players jumping like that, I better not steal their kill", and then discover it was NPCs after all.

      Lighting also didn't help. Under the trees for example it was really dark, so I had trouble even telling that someone's there, much less who's who. And again, bear in mind that everyone dressed pretty much the same, and in the dark it was even more hopeless to tell who's who.

      The minimap was a funky SF thing in blue, which was unnecessarily hard to read. If you look at the one in WoW, it being in colour really helped recognize the terrain. You can go, basically, "ah, there's the road because it's a brown stripe." You didn't really have those clues in TR.

      Balance was a joke too, though I've come to kinda expect that in MMOs. Other than Blizzard, it seems like nobody ever tried to get that right.

      The mix of FPS and MMO was IMHO badly done. It was neither really FPS, nor the, well, bastard child of EQ or MMO. It was as if Mr Macho FPS got Miss MMO pregnant, but they were both on drugs and she was taking Thalidomide too at the time, and then they both scratch their heads and wonder why the kid was born with flippers instead of arms and legs ;) Joke aside, they took the worst of both worlds, basically. You could neither just turn and shoot at what's under the cursor (and expect to hit, anyway) like in a twitch-gamer fps, nor just select the enemy and use the mouse on your toolbar like in most MMOs.

      Etc.

      Finally, again, bear in mind that "sucked" is a very subjective thing. We have at least one person in this thread who actually thought it was a great game. Also, well, maybe "sucked" is too hard put. We're not talking Anarchy Online class crap, but merely a thoroughly uninspired game which tried to ignore all that was known about game design, and what works and what doesn't in a game, and reinvet it all from scratch. (Hence the "Tabula Rasa" name.) And ended up not much fun to play. Maybe not as in "I'd rather have root canal instead", but at the very least up to the "why would I actually want to pay a monthly fee for this?" mark.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:You must have been the only one by symbolic · · Score: 1

      Planetside?? I played Planetside for a while, and yes, it was fun on occasion, but there is absolutely no comparison. I realize there is some similarity between the capture/re-capture element with respect to the control points in TR, and the bases in PS, but TR had much more depth. It had missions. It had crafting. The artwork was meticulously done. With the Foreas base announcer, it even had a element of humor. It didn't have vehicles like PS, but I didn't see that as a big drawback.

    4. Re:You must have been the only one by Moraelin · · Score: 1

      So, you can't tell a human player from an AI one, and that's the game's fault? It's very clear. since player chars have their hame, clan, and title above them.

      They didn't at launch. And now it's too late anyway.

      guess since TR required skill to aim, fire, and use the cover system, it couldn't attract the WoW players who are used to standing still and hitting the same three buttons over and over. Boo hoo.

      Are you retarded, or just can't read? At least at launch the cover system didn't work _at_ _all_.

      Also, I wouldn't consider "keep the crosshair over someone for ages to lock" to actually count as "skill to aim". It's more of a test of being that bored as to waste time with that pointless time sink.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:You must have been the only one by The+Living+Fractal · · Score: 2, Insightful

      It's pretty simple for me why TR failed...

      There was no real endgame. A game without serious, multi-tiered, Player vs. Environment raiding, with many very tough encounters which reward players with exceptional loot is going to FAIL. MMOs are about progression and customization, and loot is the best way to provide that, period. Whether it's "Epic PurpZ" in WoW or Skill Enhancers etc in CoH, if the loot a game offers (including crafting) is weak, the game WILL fail. Glorified chat rooms are not going to survive.

      This is why TR failed. Crafting was absolutely horrible, and the endgame pve was equally as bad. It's simply not enough that you can dye your armor. That would be like trying to charge a monthly fee for Guild Wars. That, my friend, is a laughable concept.

      Despite everything you said, TR was a good game and would've succeeded if it had been released as a finished product instead of an abortion. It did NOT try to ignore all that was known about game design -- that statement of yours is false. The name of the game was a product of the storyline. If you'd paid any attention to the opening cinematic you'd understand that. Any attempt to make it sound like a revolutionary new game design, which 'ignored' all previous knowledge on game design was nothing more than PR spin.

      I don't blame Lord British at all really. He had a vision and he was only allowed to see part of it through to completion before the stupid publisher forced the release and doomed the game, as has happened so many times in the past. Was he taking longer than anticipated to finish the game? Yes. But to release it early was an even bigger mistake.

      As you may have realized, this is not really a problem Blizzard had with WoW. When WoW was released there was significant endgame PvE content in the form of several 5 player dungeons, a 10 player raid, and two 40 player raids. In other words, enough to hold over hardcore players until Blizzard could publish the next tier of content.

      When an MMO is being developed, and subsequently before its release, if the studio is able to show the true depth of the endgame, and show that it is complex and rewarding, then the game will have a chance. If not, it will fail. Example: Age of Conan.

      The age of shallow MMOs is over. The bar has been raised, and rightly so.

      --
      I do not respond to cowards. Especially anonymous ones.
    6. Re:You must have been the only one by lwsimon · · Score: 2, Interesting

      "A game without serious, multi-tiered, Player vs. Environment raiding, with many very tough encounters which reward players with exceptional loot is going to FAIL."

      I diasagree.

      Exhibit A: Eve Online.

      --
      Learn about Photography Basics.
    7. Re:You must have been the only one by The+Living+Fractal · · Score: 1

      "loot" is not just an item in your inventory, or cargo bay, or satchel. It can be anything the player controls which they did not control before an encounter.

      Does the endgame of Eve consist of many players getting together to achieve a common goal, with rewards commensurate with those achievements?

      Does a large degree of that endgame activity involve the environment of the game and not just other players' ships? (If players in Eve Online only had each other's ships to attack, how successful do you suspect the game would be?)

      If the answer to both is yes (...and it is, these were rhetorical questions), then your disagreement with my statement is faulty.

      --
      I do not respond to cowards. Especially anonymous ones.
    8. Re:You must have been the only one by lwsimon · · Score: 1

      Most players who play to the "end game" in Eve are either pure PvP, or support others who are pure PvP. There are no raid-like encounters, for the most part. Players battle each other for control of resources, territory, and just plain glory.

      There is no "end game" PvE content in Eve. The highest level NPC encounters can be done by a group of 4 six-month-old players. By comparison, the largest ships in the game take months to manufacture, and years to fly.

      The interaction in Eve are abstracted from the environment. People only form large groups in reaction to other people's large groups.

      It is a very different life in Eve. Most PvP, for instance, involves one unwilling participant. I play a pirate part-time, and I can tell you I'm not going to attack someone when I don't have a very high chance of winning.

      --
      Learn about Photography Basics.
    9. Re:You must have been the only one by Anonymous Coward · · Score: 0

      Most PvP, for instance, involves one unwilling participant. I play a pirate part-time, and I can tell you I'm not going to attack someone when I don't have a very high chance of winning.

      Wow, that's surprising to see someone actually admit that. I know I prefer the quick ganks, with a falcon on standby, but many of the so-called 'pirates' don't like to admit that they only go for kills in which they are guaranteed to win. It makes sense of course, no point in losing that Vaga unless you get them for free (talk to Calmdown about that btw).

    10. Re:You must have been the only one by lwsimon · · Score: 1

      Why would I be ashamed to admit it? I'm not a griefer, I'm a profiteer. Losing ships is not profitable.

      If you go into lowsec/nullsec, you do so in an attempt to strike a balance between risk and reward. You don't go play in occupied nullsec as a 2-month-old player, do you? No, because you will quickly lose your ship and be on your merry way.

      For the same reasons, I'm not going to engage a Vexor in my Rifter. It is a losing proposition. If I see, however, that you've got T1 drones out, and you're at half armor because you're fighting NPCs, I may well give it a shot. *Especially* if my alt scanned you on the way into the constellation, and I know you have a bunch of salvage in cargo and T2 weapons fitted.

      --
      Learn about Photography Basics.
  26. Re:it will be a glorious site by Mr.+Shotgun · · Score: 4, Funny

    a bunch of fat faggot geeks sitting around on a saturday night weeping over the end of a mmo while spanking off to some epic space federation battle. wtf is your problem people? go out, have a drink or two, talk to a real live girl.

    Why should we go out? Everyone's got your mom on speed dial and she makes house calls.

    --
    Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
  27. You have to do it anyway by tepples · · Score: 1

    Gotta make sure you get every single unit you don't own out of there or you could get sued.

    The company has to clarify copyright ownership of each unit anyway, whether the company is freeing the copyrights or its creditors are putting them up for sale.

    1. Re:You have to do it anyway by illegalcortex · · Score: 1

      Do you have a citation for this? Because I'm skeptical. They don't need to know this if they're going to keep using the code the way it's always been used. They only need to know this if they're going to do something radically different, like open source it.

  28. Sloppy enough not to track the copyright by tepples · · Score: 1
    Point: I've been assuming "unit" means a source file, as in C's "translation unit".

    I'm wondering if you've ever used much commercial third-party code. There are frequently no copyright notices on individual units.

    The build system would ideally have spit out a report that one of the latest check-ins to the version control system had no copyright notice. But then, if the developers were sloppy enough not to track the copyright in its source tree, that casts doubt on the code's quality in other respects, as what else were they sloppy enough not to track?

    1. Re:Sloppy enough not to track the copyright by illegalcortex · · Score: 1

      Again, if you work as a professional programmer long enough, you'll stop being so surprised at the plausibility of such a situation.

  29. Pork Lips Now! by fm6 · · Score: 0, Troll

    According to an in-character message posted on the game's official site, the world of Tabula Rasa ... will become overrun by an unstoppable tide of alien enemies, with humanity's only response being mutually assured destruction.

    Can't we all just get along? Stupid question, there's no money in it!