Sony Charges Publishers For DLC Bandwidth Usage
tlhIngan writes "Since October 1, 2008, Sony has been billing game publishers for DLC bandwidth usage. The game companies are forced to pay 16 cents per gigabyte downloaded by users (the 'Playstation Network Fee') regardless of whether the content is free or paid. The good news is that free content will only be billed during the initial 60 days it's up, but paid content will require fees forever. (No word on whether free content will mysteriously disappear after 60 days, though.) Given that some popular game demos run over a gigabyte by themselves, it could easily start costing publishers serious money (16 cents each for a few million downloads adds up). So far, it hasn't cut down the content available (or few publishers have started pulling content), but it's too soon to tell. It should be noted that Microsoft isn't charging publishers any money for content on Xbox Live, though some may argue that the 'gold premium content' is the same thing."
Perhaps this is one of the reasons various publishers are pressuring Sony for a PS3 price cut.
$0.16/GB is what you'd pay to serve content at pretty huge volumes. If they published it on any other website, they'd probably pay more.
Hopefully this will keep publishers from shipping broken/empty games with plans of patching them up later (*cough* UT3 *cough*); and we could go back to actually getting a working game on the disk, not a game in need of a patch and more content.
at 16 cents per gigabyte, with most content, paid or otherwise, being a lot less in size than that - I see nothing wrong. If you're giving out a few gigs worth of content, chances are you're doing it for money or you're going to get the money back in some way.
All the free content that was up before is still up now.
Yes I own a PS3. Sometimes I play online a lot, sometimes i dont touch the system for months, sometimes its moderate usage. It's more than paid itself off when compared to a $50 a year live fee.
And yes, I would definitely argue that xbox live subscriber is the same thing...
I mean, how is it not? Very few users are going to download over $50 worth of bandwidth content a year at this measure =\, on any system.
A NOTE:
-this "content" is limited to the store only. Game updates are not done through sony in any way. They are still free. Online gaming on the ps3 has been and still is free of bandwidth charges - due to the fact that usually the games run on publishers' servers, not on sony's.
DLC and micro transactions are quickly becoming anoying. Now developers are beginning to simply give you less for more, and charge you later for the things they left out.
The worst is when the content is actually on the actual game disc, but it needs to be unlocked via online purchase.
Its only going to get worse.
Developers do not appreciate this at all. Live is more successful, both from a consumer and developer point of view. Not all consumers want to play online at all, so they don't need to pay for it. And shifting the burden to developers, to put them in a position where the more popular their game is the more money it costs them is not a good position at all.
"I Don't Have Enough Faith to be an Atheist"
And shifting the burden to developers, to put them in a position where the more popular their game is the more money it costs them is not a good position at all.
But the more popular it is, the more copies they will sell as well. Where did that fit into your equation?
You seem to think a developer would be going "dammit, my game is too popular, and the demos that cost my $0.20 are hardly offset by the $60.00 sale price that millions are forking over. Pull the plug on my overly successful game!"
Shifting the burden to content providers is exactly where the rest of the world shifts the burden to in other areas of media, so why is this so alien for game developers too?
"There is more worth loving than we have strength to love." - Brian Jay Stanley
it doesn't look anymore expensive than paying for hosting else where to serve your files, and it's a damn sight better than expecting us to pay for it. i sense this story is an attempt at the usual /. sony hate nonense
If you mod me down, I will become more powerful than you can imagine....
This raises a question I've had for a long time: If the consumer has a gaming PC or game console, does it take less bandwidth to send them a CG movie in polygon form or in MPEG/H.264 form? GTA4 on Xbox 360 is an enormous game that fits into 7 GB. If you made a 720P 60FPS H.264 movie of a fairly thorough playthrough of GTA4 including cutscenes, how many GB would that be? If TV/movie studios want to send an entire TV series in HD to customers over the internet, they might save a lot of bandwidth fees if they could send it as polygons instead of MPEG. Of course, the TV series could only be created by artists at computer desks, not by actors on sets, so bandwidth capping would give game companies an advantage over Hollywood on the internet. I doubt even Pixar or Dreamworks would send their movies as game console-ready polygons because they're used to having nearly infinite memory and rendering time.
Ultimately, Hollywood will have to do some major lobbying and investing with the telecoms so that every home can affordably stream real HD video over the internet.
You know, the more I hear about this kind of crap, the more I wonder if Sony is actually trying to ruin the PlayStation brand name. Every move they make seems to contradict common sense when it comes to business, almost as though they're afraid that following standard business tactics will make them seem weak to the consumer and their investors.
At the rate Sony is going, the PS3 will be the end of the line for the company as a console manufacturer, just like the Dreamcast did for Sega. Even though a console is technically great, it won't survive if the marketing strategies are poorly executed.
Just think, all of those great remaining PS3 exclusive franchises might become XBox 360 exclusives well before the predicted 10 year life span of the PS3 ends... complete with sony's own logo on the package!
8==8 Bones 8==8