Sony Charges Publishers For DLC Bandwidth Usage
tlhIngan writes "Since October 1, 2008, Sony has been billing game publishers for DLC bandwidth usage. The game companies are forced to pay 16 cents per gigabyte downloaded by users (the 'Playstation Network Fee') regardless of whether the content is free or paid. The good news is that free content will only be billed during the initial 60 days it's up, but paid content will require fees forever. (No word on whether free content will mysteriously disappear after 60 days, though.) Given that some popular game demos run over a gigabyte by themselves, it could easily start costing publishers serious money (16 cents each for a few million downloads adds up). So far, it hasn't cut down the content available (or few publishers have started pulling content), but it's too soon to tell. It should be noted that Microsoft isn't charging publishers any money for content on Xbox Live, though some may argue that the 'gold premium content' is the same thing."
Perhaps this is one of the reasons various publishers are pressuring Sony for a PS3 price cut.
$0.16/GB is what you'd pay to serve content at pretty huge volumes. If they published it on any other website, they'd probably pay more.
Hopefully this will keep publishers from shipping broken/empty games with plans of patching them up later (*cough* UT3 *cough*); and we could go back to actually getting a working game on the disk, not a game in need of a patch and more content.
it doesn't look anymore expensive than paying for hosting else where to serve your files, and it's a damn sight better than expecting us to pay for it. i sense this story is an attempt at the usual /. sony hate nonense
If you mod me down, I will become more powerful than you can imagine....