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Virtual World, Real Banking

The Opposable Thumbs blog brings news about MindArk PE AB, a Swedish game developer whose MMO Entropia Universe has an in-game economy based on real money. It seems the company has been "granted preliminary approval for a real banking license by the Swedish Finance Supervisory. ... MindArk's going to be just like a bank in the real world: it will be backed by Sweden's $60,000 deposit insurance, offer interest-bearing accounts for its clients, feature direct deposit options, let players pay bills online, and apparently will offer loans to customers." An Associated Press report adds that "The economic activity in Entropia Universe was worth about $420 million last year, about the same as the Pacific island nation of Kiribati, population 110,000. The game has 850,000 player accounts, though not all of them represent active players."

10 of 65 comments (clear)

  1. A logical and synergistic extension... by fuzzyfuzzyfungus · · Score: 5, Funny

    As we've all seen, the financial sector has thousands of man-years of experience playing games with other people's imaginary money. They should find this new line of business a natural fit...

    1. Re:A logical and synergistic extension... by cjfs · · Score: 3, Funny

      Imaginary money is useful stuff. I use it on a somewhat regular basis. The key is to remember that you have to replace it all with real money, eventually, or there's trouble.

      I've always found it interesting that people are so willing to accept my pieces of paper for real, solid goods.

      The difference between USD and monopoly money is just a matter of confidence.

    2. Re:A logical and synergistic extension... by quanticle · · Score: 3, Funny

      I don't know about that. I looked at my Monopoly board the other day and it said, "Made in China."

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  2. Re:Dangerous by michaelhood · · Score: 3, Funny

    MICHAEL
    May-maybe we launder the money.

    PETER
    That's a great idea. Ok, how do we do that?

    MICHAEL
    I don't know, I don't know. I don't even know what it means. It's
    something I think, I think coke dealers do.

  3. Re:Sounds like Second Life. by michaelhood · · Score: 3, Informative

    A quick trip to Wikipedia tells me that Entropia predates Second Life by more than 6 months. And as far as I know, their underlying model has always been based on real money, just like Second Life's.

  4. Re:Sounds like Second Life. by Lordfly · · Score: 3, Funny

    The difference is SL is wealth generation is based on the creation of new assets and the flexing of your creativity. Entropia's money-creating scheme is more akin to a casino; the house generally always wins.

    The end result may be the same (perhaps 10-20% of all of the creative people in SL actually see a significant profit, and perhaps 10-20% of Entropia's players are the same way), but I'd rather take my chances with creative output that I own the rights to instead of a grindfest stacked against me.

    Disclaimer: I'm a semi-dormant SL guru and virtual worlds developer since 2003.

    --
    hookers and grits.
  5. Digital cash by geekgirlandrea · · Score: 4, Interesting

    Now I want to write a cypherpunk-themed MMORPG, and set up something like this as cover for connecting an cryptographically anonymous digital cash system to the real-world banking infrastructure.

    1. Re:Digital cash by cbrocious · · Score: 3, Interesting

      I'll meet you at The Black Sun.

      --
      Disconnect and self-destruct, one bullet at a time.
  6. Re:Dangerous by Fizzl · · Score: 3, Informative

    Considering that entropia is merely a glorified casino, I am very surprised it they are actually granted the license.

    I tried "playing" entropia for maybe 20 bucks a year or two back. Atleast then it was blindingly obvious that the success revolved around chance and diminishing profits. I tried hunting and mining. Manufacturing seemed too expensive to even start with. Munitions for mining and repairing for hunting were just slightly more expensive than the profits even when carefully done.

  7. The miracle of Worgl by Colin+Smith · · Score: 3, Interesting

    During the 1930s depression, a little town in Austria called Worgl decided to print their own money, since the national currency was in such short supply.

    It worked wonders, unemployment went from 30% to less than 5%.

    What makes money worth something is the market. Is there a market for it? Since the Worgl money was produced by the local council and accepted for all council payments including taxes, there was a ready market for the money.

    The utility of money is that it is readily exchangeable for goods and services.

    You use cheques? You use credit cards? Debit cards? None of these are "official" money. They are not US dollars. They are credit, created and supplied by private banks. That credit is exchangeable into paper dollars as required. The current recession is caused by banks denying people access to that credit.

    Credit is imaginary money (whereas paper is not) because it vanishes. Credit is created (from nothing) when you take out a loan. Along with the credit, there's a debt. The debt pays interest and the credit vanishes as the debt is paid. Hence credit is "temporary money". Also, there is far more credit than there is real money, about 95% of money is bank created credit, so if everyone went and asked for paper dollars, there wouldn't be enough to pay them all. This is the dirty little secret of banking. Banks don't just hold and loan out money. They create new imaginary/temporary money which they loan out to you.

    So. Bankers are people who actually do create monopoly money. On a daily basis and on a massive scale. You now understand why they are always telling you that you "must have confidence in the banking system"?

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