Valve Claims New Steamworks Update "Makes DRM Obsolete"
Lulfas writes "Steam is implementing a new anti-piracy solution that, according to them, removes all DRM. Called Computer Executable Generation (CEG), this system creates a unique copy of the game when it is purchased through Steam, essentially using a 100% unique keygen system. It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course). Will this be enough to satisfy anti-DRM players while at the same time giving the publishing companies what they require?"
In what sense is this not DRM?
That may be a saner DRM, but it's still DRM.
If you're going to sell a service, then sell a service. Don't sell software and try to control it like a service.
Who has said this? Steam?
Next up: "When CD sales go back up, we promise to quit suing people, RIAA"
if you "buy" a game from Steam, they own your game and not you. You are the one who has to request access to play the game(or to play in offline mode) and a ban can screw up your "purchased" game library.
If you want to have some games, do NOT go to Steam.
Knowledge is power. Knowledge shared is power lost.
And when Steam places an access-control removal patch under 3rd party escrow to be released upon loss of the servers due to whatever reason, or to be released upon a significant change in terms of access (such as going to a pay-per-month for Steam access scheme), then I would believe them.
Until then?
It's simply feel-good words with nothing to back them.
As soon as the rabid "It's still DRM" crowd either
a) Get's over their kneejerk reaction
b) Get's ignored since they don't buy games anyway
c) Get's distracted by the next Sony DRM debacle
people will realize that this is exactly what the industry needs. MMO's don't have (much) of a piracy problem, but game developers that want to just sell software need help. DRM has failed not because the concept is flawed, it's not, but because the implementations have been silly. The idea that you can create a procedure and have it work without change forever is simply a waste of money. I can already think of several methods of lying to this kind of system, but Steam makes things harder just by combining a form of file check along with a log on to a remote server. To "lie" you will have to convince Steam that are a registered user, have permission to run the game you want to pirate, and your file(s) matches the CRC or other check they do. Once someone figures that out, or even _gasp_ before, they can add another check (or set of checks) to make things more difficult.
Many imperfect walls > 1 (supposedly) perfect one
"This won't work because, by definition, it fixes the problem they had before." ???
Whale
On that particular topic, your opinion is just as valid as the opinion of those of us who choose to take them at their word. You have no evidence other than your gut feeling that they would renege, we have no evidence other than our gut feeling that the'll honor the promise.
But, on the other hand, there are a number of people who act as if we are required to take their opinion as if it were the Gospel Truth. Please don't make the mistake that just because it seems so clear to you, it seems anything less than insulting pessimisim to us.
Unless this is stated in a license or terms of service of some sort then you can't really rely on the claim. Valve might not last forever; they might get bought by some negligent company, become negligent, or one day just turn off all the servers without notice because they went bust. How do you get you the install files for your old game? If I've got the boxed copy, it's still mine and I can still play it, sell it or whatever I want.
Valve's solution here is still DRM and it's still unacceptable.
I personally hate physical media. I think physical media is a scam on an epic scale. So I'm willing to log in to avoid that hassle. Sure, Steam could go down and kill my game. But my kid could frisbee the disks across the room and kill the game.
I'm willing to believe (at this point) that Steam is a robust enough distribution channel that it's at least slightly more disaster resistant than my house.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.
Pardon me if I don't believe the promises of a man who isn't fully in control of what may happen in the future. He may intend to do that, but that doesn't mean it will, in fact, be done.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Oxymoron of the day: "unique copy"
No, not the same reputation, but it doesn't mean they're not asshats.
The first thing that springs to mind is the artificial price control - they're happy to sell their games in Russia or Thailand at a heavily discounted rate but they use Steam to block the use of those games in any other market. They're using technical measures to take advantage of the global market with none of the potential costs, at the expense of the consumer. They have also effectively destroyed the second-hand market for their games. You want a copy, you're going to have to pay exactly what they ask, basically taking market forces out of the equation.
In any case, I just plug in the ethernet cable, log in, log back out, unplug the cable, and start the game.
Which is useless when you're several kilometres/miles away from an ethernet cable that you have the right to use.
Wait, it's not DRM... because it's Steam... but without Steam... it won't run. Or without your specific keycode, login, etc PLUS a Steam installation, it won't run.
A rose by any other name would smell as sweet. DRM by any other name is still just a big STEAMing turd.
I check games carefully before purchasing them now and avoid all those that require the use of the Steam service. This comes after purchasing a few games that became unusable after a few weeks (or less than a day) with errors about invalid serial numbers. Perhaps region coding incompatible with my Geographically Canadian IP, perhaps the misfortune of matching with one of the warez distributions or key-gens. But all unresolvable without me delivering images of the retail receipt and manual / number card to Steam. As there is no reason to save the receipt for software purchase as opened packages are non-returnable, this was impossible.
Individually cryptographically signed executables is absolutely DRM. It, like every other copy-protection scheme, will only be relevant for online play, or if single player games require a handshake with some server system before use. (Which would limit their lifespan.) The best way to discourage piracy is to lower prices. You may not reduce the number of unlicensed copies around the world, but you will assuredly increase the number of customers you have.
That doesn't take market forces out of the equation. Supply is being controlled by the producer (as it always is), and demand is controlled by the consumer. If the price is too high, don't buy. If people don't buy, they go out of business. Market forces!
If Valve goes out of business, their property will be turned over to creditors, and they might not even be able to make the choice themselves. The cheapest option for the creditors would always be to simply shut off the servers rather than wasting time and bandwidth creating and distributing a mythical "no phone home" patch. That's a realistic view of what happens when a company goes out of business. Even if you believe Valve is totally honest, it will probably not be up to them if it ever comes to that.
(-1, Raw and Uncut is the only way to read)
Implemtation costs of those tecnhical measures ARE the costs of taking advantage of the global market. What other costs of global markets would you have them assume?
Are you still considering their product to be a good? It's not -- it's a service. Reconsider your opinions in that light, and it will come clear to you.
Hruh? What market forces are they taking out of the equation? This is how economic transactions work -- if you deem the value of what they are selling to be equal or higher to the price they offer, you buy.
If Steam sales suck, then game producers will use a different distribution channel. If Steam sales are good, then obviously the value they provide for the price they are charging is not a problem.
People just need to factor in everything when they make a purchase decision. I prefer not to buy games via Steam, first because I don't play enough to warrant their prices... But also because when I do buy games, it's more important to me that they are unencumbered by an activation protocol. The pain of dealing with an activation protocol (and the risk it involves) decreases the value (to me) of games sold via Steam. So if a game was $10 cheaper on Steam, I'd still rather buy it elsewhere... and if the game isn't offered elsewhere, I'll buy a different game.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
You're backing up the reason for my post... :)
What you're saying that you're willing to take them at thier word and believe that you are thus purchasing a product (albiet one where doctrine of first-sale does not apply...)
You're also saying that my position is equally as valid. That you can choose to distrust the fulfillment of thier promise, and not purchase based upon that distrust.
What the poster that I was replying to was saying is that I and the OP should be willing to buy the product because of an unsubstantiated promise, and that our position is one without merit.
You're saying something quite different :)
And to elaborate on my position, I feel that the people who made the promise have every intention of keeping it. However, what if the company is sold? What if it goes to bankruptcy and the creditors (and judge) rule that developing and/or releasing such a patch is a misuse of funds and not allowable? There's a lot of situations where such a patch is never released regardless of intentions. I'd like a guarantee. (such as a patch that's maintained in escrow)
And when you get a new computer next year and Valve is no longer around?
mmm... good luck with that.
Implemtation costs of those tecnhical measures ARE the costs of taking advantage of the global market. What other costs of global markets would you have them assume?
Well, for one thing, it doesn't make any sense. If I sell the same game in say, Europe for twice as much as in the USA for the same game, that is taking advantage of it without any other costs. Technical measures are simply there so someone in Europe doesn't figure out about this price gouging and change their region to the USA. Now, if you are going to release a game in China, you have to translate it into Chinese, this would raise prices and it would be justified, but similarly, you don't need technical measures because unless someone knows Chinese, they aren't going to want to buy it, even if it is somehow cheaper. Similarly, the ordinary person who speaks Chinese isn't going to get the English version even if it is cheaper.
Region locking when it is the exact same code is equivalent to price gouging. Now, when there are some things that need to be changed (language, technical format of PAL vs NTSC, etc) it isn't, but when the exact same code is electronically delivered to Europe for twice as much and the same code costs less when electronically delivered to North America, it is nothing more than glorified price gouging.
Taxation is legalized theft, no more, no less.
Actually, he has the legal system to support his claim. Your entire position is based on the assumption that Valve CAN remove the DRM if they need to shut off their servers. This is incorrect. Many of the games on Steam are not owned by Valve, thus they would not have the legal power to remove DRM from third-party games without the publishers' consent (the very same publishers that fought tooth and nail to use DRM to begin with). Of course, this is assuming they can afford to remove the DRM before something like going bankrupt, to begin with (and good luck downloading games after their servers go down).
So yes, from the objective facts we have available, probability is strongly on the side of Valve NOT being able to meet your hopes. But this is a free country (assuming you live in the US); you're free to put your faith anywhere you like.
You have tried to support your argument with faulty reasoning! Go directly to jail; do not pass Go, do not collect $200!
Are you still considering their product to be a good? It's not -- it's a service. Reconsider your opinions in that light, and it will come clear to you.
That is exactly the problem. I buy games. I don't rent them.
Give me Classic Slashdot or give me death!
Traditional DRM meant the disk was protected, but I could still install it and play it on any computer in my house.
I could install it on an unconnected laptop at the cottage and play...
This is one of those totally dependant on the DRM servers, type DRM. It is even worse IMO.
This is game rental, not purchase.
So how does the game know nobody else is playing with that globally unique identifier?
This doesn't sound new or exciting to me...all it sounds like is Valve will handle license key generation/online authentication for third parties selling on Steam.
The Yasashii Syndicate ||
"When CD sales go back up, we promise to quit suing people, RIAA"
"When the terrorists are defeated, we promise to give you your civil liberties back" - governments everywhere.
Read Pynchon.
And that's exactly when I'll crack my games. Until then, Steam works great.
If Valve goes into receivership, then one of the things that would happen would be their assets would come under the control of a trust established to do it's best to get the most value out of the assets. While the cheapest option in the short term might be turn it all off, it would not be the likely option taken as that would immediately destroy the intrinsic value of the Steam network Valve has built. In addition, unless something drastically changed between now and this mythical doomsday (and part of the reason why some of us aren't as worried as you is that we don't accept the premise that this day will ever come, just like some of us aren't stocking up for 2012), the ability to sell this network to another company would have enough weight with the trustee that any attempt to turn off the network would be met with some fairly stiff resistance.
The other option, Valve being sold without going bankrupt, still has the issue that a number of people have in fact purchased games on Steam. Whomever purchased the company might think they could swing simply turning off the servers (if they were idiots, given Steam is currently one of the largest assets Valve has) but an attempt to do so would likely be met with a class action lawsuit meant to determine once and for all if the games were just 'rented' or actually purchased.
In my reply to another commenter, I've described what I would see happening if it were ever come to bankruptcy or Valve out and out being sold.
But at the end of it all, we both seem to agree with the basic premise that the people who've made the promise intend to keep it. Where we disagree is their ability to do so.
At that point, I concede that they may some day be in a position that they wouldn't be able to. On the other hand, as a rebuttal to that, I would say that I don't see that day coming at any point in time where this discussion would still be relevant.
By the time Steam becomes defunct, if it were to, I would posit we'd be to the point where these games would require a VM to run anyway. The majority of them will be defunct purely by the virtue that they are solely multiplayer and have no servers/players left and the rest will be playable indefinitely via the currently available offline mode.
And in reality, Valve isn't a startup anymore. Half-Life was released a decade ago. The whole "will they or won't they" question concerning Valve's viability as a corporation seems fairly well decided in the "will they" category. If they were to fall, it would likely be a fairly well foreshadowed fall, with plenty of time for all involved to make their own arrangements.
In which case, Steam gets mad sales like these, both Steam and consumer walk away happy. I've been using Steam to purchase games for quite a while now and am a very happy customer. Most of the time I wait until a game hits the 'bargain bin'. For the price I pay, I can't understand what there is to gripe about...
We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
Exactly. Saying that this isn't DRM is disingenuous.
What they're really getting at is that this makes things like SecuRom obsolete. Requiring that a person log in to play their offline game is about as good as you can get in the DRM world. You no longer have to deal with bugs related to copy protection that tries to disable functional software on the computer. No more registration limit nightmares. All you do is sell the game and tell the user to log in to the service.
It's convenient for users, too, but it's still DRM, no matter how you look at it.
If your only remaining fear of Steam is bricking, I would probably just get over it and come to the dark side. I have been playing video games since Zork. Do you know how many video games I have lost or destroyed along that path? I sure as hell don't have my original Doom CD sitting around somewhere. I weep over my loss of my Master of Orion 2 CD. I don't even have my original Half Life CD.
The difference of course is that I can still play Half Life because it is on Steam... I can't play Master of Orion 2.
Sure, Steam might one day die. Valve promised to unlock the games if they should ever die. Is that an ironclad agreement? Nah, but in truth, even if they brick my Steam account when they die and no one buys it up to continue offering the service, I'll still have called it a fair trade. Solid media is too easy to lose or break, and cracking DRM to making multiple backups is frankly a waste of time.
I personally call Steam a fare deal. If one day it dies, those games might possibly be bricked. What I get in return is painless instillation of games when I move computers, an easy way to get new games, and none of the hassle of physical media in terms of storage space or breakage. I personally like a world with Steam much better than loading my computer up with crippleware from physical media.
Bullshit. Steamworks doesn't do this kind of "hardware" lock.
If any game sold on Steam exhibits this kind of behavior, it is because the game uses an additional form of DRM. Use of additional DRM is a decision made by the publishers of the game, not Valve, and Valve doesn't use any additional DRM on ANY of the games in their own catalog.
In fact, the ENTIRE point of the article was Valve trying to convince other companies that they don't NEED additional DRM on Steam.
By "personalizing" each copy of the game for each gamer, it allows Valve to potentially make their games work COMPLETELY free of Steam. Copy the game folder onto a system without Steam, and the game will run fine, without the need for cracks. If a copy gets leaked, then they can determine who original purchased that copy.
My sig can beat up your sig.
And that's just as illegal as pirating them in the first place...
and I won't feel bad about it at all... Unlike if I had never paid for it in the first place.
It responds to the parent, who responds to the grandparent.
It is drawing an analogy to highlight the flaw in the reasoning that a person can be trusted to return power which is given to them.
It might be a little over dramatic to compare it to the terrorism situation, but the point is that it is utterly naive to assume that when you hand your rights over to someone else for "safekeeping" on their say-so that they will return them to you in due course.
Read Pynchon.
Theft has to be prevented somehow. It's about finding an acceptable solution.
Spelling and Grammar errors have been added to this post for your enjoyment
1) A car requires dozens of people to assemble.
2) A car must be assembled before it can be used.
Therefore:
3) A car requires dozens of people to use.
QED?
It's pretty clear here that people are referring to whether or not you need an internet connection at the time the game is being played, not over the entire life of the game.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Try reading this as a primer as to why the above should be scored, "-1, poster successfully brainwashed."
What part of "shall not be infringed" is so hard to understand?
Cool, let me try.
When the economy is fixed, we promise to stop strapping our grandchildren with debt they will have no hope of paying off.
This is fun.
This author takes full ownership and responsibility for the unpopular opinions outlined above.
It's called the "law".
The cesspool just got a check and balance.
Market forces don't apply to monopolies. And copyright is a government granted monopoly.
That's probably because you are paying in dollars.
I stopped shopping games in steam when they forced us to use Euros - but did the conversion 1:1.
Gabe Newell tells us he hates DRM so that people bow down whilst he's simultaneously enforcing some of the most limiting DRM in the software world on people?
Some would argue that it's actually one of the least limiting forms of DRM in the software world. You can play your games anywhere, on any PC and download them as many times as you want. Configs and savegames (separate from DRM I know) are portable and stored remotely so it's even less hassle for you.
But don't let me stop you ranting...
You can advertise in this sig from as little as £99.99 a month!
Well I suppose you could consider it the least limiting if you ignore all the limitations but that doesn't make a lot of sense now does it?
Valve DRM:
- Limits when you can activate the game, if Valve ever goes bust and hence doesn't release a patch you'll never be able to activate your game again. Any problem with their activation servers will too prevent you from activating and hence playing a game you've purchased.
- Need to activate to play online, in the above scenario you could crack it to allow activation but will likely be unable to play online still
- Can't sell your games on second hand
- Prevents you playing games offline
- Forces you to have Steam on your system to be able to play a game that doesn't use Steam's features even if you bought it outside of Steam's distribution channel
- Forces you to accept updates to be able to play (What if you come home, want to play a game you've bought but find you have to download a 100mb+ update and you have to pay for your bandwidth because it's capped like many people in the UK do?)
Effectively whilst most classic DRM can be used to prevent people copying game disks, it does at very least allow continued ownership of the product, the ability to install it at will even after the company has gone bust and still allows you to sell the product on second hand, Steam removes the product from your control entirely even if you have purchased the actual physical media in a shop. Valve also can prevent activation of a product you didn't even buy from them as happened with me with DoW2, I purchased it from GAME but Valve initially prevented me from activating even though according to the box my only transaction with Valve should have been to register (not activate) with them.
Ignoring the limitations imposed by Steam's DRM does not mean that they are not there.