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id Releases Open Source Wolfenstein 3D for the iPhone

An anonymous reader writes "id Software has released a port of the classic Wolfenstein FPS to the iPhone. Some of the coding was done by John Carmack himself, who also used original code combined with new code from Wolf3D Redux. The original code was open sourced years ago, and enthusiasts have been updating it, which made the port considerably easier for id. It's available in the iTunes App Store, but the source is available for free at id's website." Carmack also posted a detailed writeup about the decision to bring Wolf3D to the iPhone, including design notes and a few snippets of code. At the end, he says, "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone." Kotaku got a chance to try the game at GDC: "It's not just a good reproduction of the original, it seems better."

8 of 232 comments (clear)

  1. Re:So when... by stonedcat · · Score: 5, Informative

    Wolfenstein doesn't contain the BFG... you're thinking of Doom.

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    You can't take the sky from me.
  2. Apple suckers drooling over decades-old ports by Anonymous Coward · · Score: 5, Funny

    You guys always get shafted waiting for the ports.

  3. Re:So when... by __aaclcg7560 · · Score: 5, Funny

    When you kill enough dogs or turn the soldiers into dog food, an animal rights activist will beat you to death with your own iPhone. :P

  4. Re:not free if you can't jailbreak by sokoban · · Score: 5, Funny

    God, I hate paying people for their work. It makes me feel so dirty and wrong.

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    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
  5. Re:So when... by Sponge+Bath · · Score: 5, Funny

    Just install the PETArometer app on your iPhone. When a PETA member sneaks up on you, the iPhone emits the 'Call of the Flower Children'. You can then strangle the dirty hippie with your baby seal skin scarf.

  6. Re:not free if you can't jailbreak by Anonymous Coward · · Score: 5, Funny

    I'd be happy to pay to see Carmack do live performances.

  7. Enlarging pixel art by tepples · · Score: 5, Informative

    The only acceptable scaling method for pixel art is unfiltered "nearest neighbor" scaling, as used in the original game.

    There exist algorithms for enlarging pixel art that overcome both the blocky appearance of nearest-neighbor resampling and the blurry appearance of linear resampling. The Scale2x algorithm, for instance, can be applied multiple times. The hq2x, hq3x, and hq4x can be applied only as the final step, but with amazing results.

  8. Re:I think the Wolf3D Redux guy made a big mistake by Paralizer · · Score: 5, Insightful

    I thought the same thing. If he's still a developer, he really missed a huge opportunity. On the other hand, he can still say that some of his work was used in a commercial game for the iPhone, selected by Carmack himself, which is a pretty cool thing to be able to put on your resume.