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Stardock, Microsoft Unveil Their Own New Anti-Piracy Methods

Island Dog sends news that shortly after Valve showed off their new anti-piracy methods in Steamworks, Microsoft and Stardock were quick to demonstrate their new, similar technologies as well. All three companies are bending over backwards to say that this is not traditional DRM. Stardock (the company behind the Gamer's Bill of Rights) calls their system Game Object Obfuscation (Goo), "a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file. When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again." Microsoft's update to Games for Windows Live has similar protections. "You can sign in and play your game on as many systems as possible, but you have to have a license attached to your account. Of course, this only works for online games."

25 of 232 comments (clear)

  1. Goo? by dotancohen · · Score: 5, Funny

    "Goo" for Game Object Obfuscation?!? Why not simply Controled Update Management?

    --
    It is dangerous to be right when the government is wrong.
  2. Re:Meh... by Dr.+Eggman · · Score: 4, Interesting

    I'm still a huge Steam fan, but I must admit I've developed a soft spot for Stardock and their little Impulse. Windows Live, however? No thank you!

    --
    Demented But Determined.
  3. Re:Meh... by tarius8105 · · Score: 3, Informative

    The only flaw I have with Steam is that they dont allow you to tie activation keys to your account. I have a few games that I have valid CD keys, and are games sold on steam, but it wont let me input them into the system and have it added to their content download system. So if I want to use one of the best features of steam, I'd have to purchase it again in the steam system.

  4. Re:Meh... by ADT7 · · Score: 5, Informative

    The only flaw I have with Steam is that they dont allow you to tie activation keys to your account.

    They do for some games, such as Unreal Tournament 3.

    Others such as Crysis, Fallout 3 they do not however.

    See here for a list of games you can do it with: https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601

  5. Re:Not traditional DRM? by dotancohen · · Score: 5, Funny

    That's rather telling. "DRM is bad. DRM is what stops me from stealing software." Nice to see you address the issue directly, at that.

    --
    It is dangerous to be right when the government is wrong.
  6. DRM by any other name still smells of stale eggs by Hasney · · Score: 3, Informative

    Seriously, these protections that are "not DRM" still manage my rights to things that are digital. However unintrusive these things are to my system, they are still doing the same thing and therefore this re-branding of it is just stupid.

    Hopefully people are bright enough to see through this little marketing exercise.

  7. A weak point? by bogaboga · · Score: 3, Interesting

    To defeat this system, all I need to do is to "share" my email account with other folks, or just setup an account just for game purposes. What about that?

  8. GOO? by 140Mandak262Jamuna · · Score: 4, Funny

    Such an unfortunate choice of acronym. Pity they did not choose on that is truly reflective of the gaming platform they are pushing. Platform Object Obfustcation. Even Peer Encrypted Encapsulation would have been better.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  9. Re:Not traditional DRM? by jedidiah · · Score: 5, Insightful

    The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  10. Re:Not traditional DRM? by mcgrew · · Score: 5, Insightful

    Oh, you can steal the software, just walk into Gamest... (no, not Gamestop, my daughter manages one)... er, Best Buy and shoplift a copy. That's the only way to steal software.

    You might have a hard time infringing its copyright. You would also have a hard time excersizing your right to resell what you bought and paid for, should you decide to buy it rather than shoplift.

    It was smart of you to post AC, so nobody would know who the dumbass that doesn't understand the difference between stealing and infringing copyright is.

  11. Re:Huh? by tecnico.hitos · · Score: 5, Insightful

    On the other side, it's always annoying the need of connecting to internet to register an offline game.

    I have friends that don't have internet access. Few years ago even I didn't. Also, an ISP subscription is an extra cost, which not everyone is willing to pay.

    They should provide an alternative(which I doubt they will now).

    --
    The good, the evil and the vacuum tubes.
  12. Second hand market? by houghi · · Score: 5, Insightful

    What if I decide that I played the game enough and I want to give or sell it to somebody else? Must I give them my email account as well? Or what if I decide to give it to by kid/brother/wife/dog so he can start using it on his/her/its PC?

    And what if I buy a new PC after I changed providers, so I don't have my old email address anymore?

    It manages my rights digitally, so it is just a different kind of Digital Rights Management. Perhaps they have forgotten what DRM stand for?

    --
    Don't fight for your country, if your country does not fight for you.
  13. Re:Not traditional DRM? by Anonymous Coward · · Score: 3, Funny

    Which Gamestop? I want to see if they have Battletoads.

  14. Re:Keep your crap! by nschubach · · Score: 5, Informative

    The PS3 has region free gaming. In fact, I just imported an Asia/Chinese game Demon's Souls and it runs perfect on my US PS3.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  15. Re:Not traditional DRM? by mcvos · · Score: 5, Insightful

    The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

    Just when I'm out of mod points...

    But yes, that's exactly it: if it's not usable after theft, it's probably also not usable after something else went wrong.

    As far as I understand, GOO does require online activation, which means that after Stardock goed bankrupt, you probably won't be able to install it on a new machine anymore. And if you are able to install it on new machines without requiring Stardock's permission, that pretty much means you can "steal" it.

  16. Re:DRM by any other name still smells of stale egg by Alistar · · Score: 4, Informative

    I've used Stardock's Impulse a little bit and while I can't comment on all games on it, the 3 I have it works quite well. You can tie a license key to an account, however I have installed and played 2 of the 3 offline never connecting to the internet to play or install, simply by entering the license key in the normal installation. Then I can then tie it to Stardock Impulse which will automatically tell me about updates and help me install them. To register it with Impulse I simply entered the license key again with the online component. In fact Impulse recognized that I had the game installed and asked me if I wanted to add it into the system.

    Also, I can then log into stardock impulse on any other computer and it will allows me to re-download and install the game on that one as well. Well I've only done it for one so far, Sins of a Solar Empire, so again I can't comment for all games.

    In fact, I play offline all the time and only fire up Impulse (I haven't needed to run it to play the games) when I check for updates.

  17. Actually GOO enables a second hand market by RootWind · · Score: 5, Informative

    With GOO, you are able to decouple your e-mail from the game and transfer ownership.

  18. Re:Not traditional DRM? by Anonymous Coward · · Score: 4, Interesting

    That's where every DRM system fails: If you can't steal it, then you also probably can't buy it and use it. Broken is broken, regardless of intent.

    The capacity to copy DVDs, is what gave me the capacity to play them. When DeCSS came out, I started buying DVDs.

    My lack of capacity to access Bluray discs is what keeps me from copying them, but it's also what keeps me from being able to play them. When I get a HD TV, if I can't access (play) Blurays, then I'm not going to buy any. I'll just pirate them.

  19. Not a traditional DRM by Hordeking · · Score: 3, Insightful

    Not a traditional DRM

    Um...sure guys. Whatever you say.

    How do you define "traditional". From my end, I don't get to see the implementation details, just whether or not I can run the game/program without any hassles and maintain my anonymity. If you're forcing me to identify myself or otherwise check in with you, it's still traditional DRM.

    Get a clue. If the game phones home at any point, I don't buy it.

    --
    Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
  20. Re:DRM by any other name still smells of stale egg by Bovarchist · · Score: 3, Interesting

    According to TFA, the authentication mechanism is supposed to be open so that any non-Stardock server can support it. I'm assuming that setting up a new server would require some type of permission from the publisher, but there weren't many details about how that would work.

    --
    Hell is other people's code.
  21. Re:Not traditional DRM? by jollyreaper · · Score: 4, Interesting

    The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

    How true that is. When you look at the effort involved in keeping all your little registration codes straight for buying games online or keeping all CD's paired with their authentication keys versus pirating a game, piracy is the least hassle hands down. They're teaching everyone the wrong lesson here.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  22. The normal state of a game is unsupported. by dweller_below · · Score: 3, Interesting

    This is Bad News for me.

    I like computer games. I have been buying games for years. I spent over $1000 for my Atari800 games. I spent over $1500 for my Amiga games. I spent that much for just MSDOS games. I have spent at least $2000 for Windows games. I have purchased many of the commercial games available for Linux.

    I want to play my computer games. I still go back to games that I purchased years ago. Most of the time, I can use emulation/virtualization to enjoy a good game as long as I like.

    At this point I have hundreds of data-points that show that the normal state of a game is unsupported. The normal state of a game developer is shutdown.

    As far as I can tell, any game that requires on-line activation might as well be a rental. Just as soon as I start to like it, it will become unsupported. I would like to play Spore, but there appears to be no point. As soon as I start to enjoy it, it will be gone. The same thing goes for most of the current crop of 'activation required' games.

    Fortunately, I already own a LOT of really good games that I can play however I want, anytime I want. The last week, I have been playing Starships Unlimited 3. Plays great in Wine! if you like turn-based strategy, you should pick up a copy from:
    http://apezone.com/starshipsunlimited.php
    before they go out of business.

    Miles

  23. Re:DRM by any other name still smells of stale egg by orkybash · · Score: 4, Insightful

    You didn't actually address GP's concerns though. The fact that you initially have to activate the game online at all is restrictive. Maybe not so much now, but what about ten years down the road when you install the game for nostalgia's sake and the lisence server has been long since taken down?

    If you don't think this will be a problem, and that these games will be able to be activated online until the end of time, then you need to wake up and pay attention to the history of DRM. There are already plenty of examples of servers being shut off, leaving people without access to the media they paid for.

    Or maybe you just only play modern games. That's OK, as long as you realize that a good percentage of gamers out do pick up the older stuff every once in a while.

  24. Re:Not traditional DRM? by PopeRatzo · · Score: 4, Insightful

    DRM isn't about preventing piracy. It's about showing consumers who's boss.

    --
    You are welcome on my lawn.
  25. Re:Not traditional DRM? by PopeRatzo · · Score: 3, Insightful

    Pretty sure copyright infringement (let's not make it sound all exotic now, there's no boats or cutlasses involved) is about not paying for copies of things that other people made.

    Not true. Copyright "infringement" is also about extending rights into perpetuity, crushing fair use, limiting parody and free speech, and taking away the rights of the consumer to do what they want with the stuff they own.

    --
    You are welcome on my lawn.