EA Won't Use DRM For The Sims 3
After taking heavy criticism for the use of SecuROM in Spore and other games, EA has made the decision to go back to simple serial code authentication for The Sims 3. EA's Rod Humble said simply, "We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future."
Serial keys are an improvement over more draconian DRM, but it is still DRM. And it is just as effective as other forms of DRM. In other words, the pirates' copies will have been already cracked to not require a serial key, or will come with a serial key generator.
EA's track record isn't the greatest, but if they go through with it, it's a step in the right direction. Getting everyone pissed off with DRM then suddenly reversing your stance is good PR too.
Could it be that EA's actually listening to their customers? This isn't a cheap publicity stunt like Ubisoft pulled with Prince of Persia; this is (arguably) EA's flagship product.
DRM or not after Spore I won't by anymore EA games. Just like when Metalica/Napster incident happened I no longer listen to them and gave away my cd's after I got complaints about copyright infringement from my ISP. And I had the CD's so there was no infringement on anyones copyright.
disc-based copy protection
Does this mean that the program is installed on the computer, but the game cannot be played with the original media present in the DVD drive? I have played The Sims on pretty minimal hardware, and I can imagine playing it on a netbook, with no DVD.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
...but good for EA, so long as they follow through with this. I think a simple serial code authorization system has worked just fine for much of the software I own. It's never felt overly onerous to me. I keep the serial code safe right along with the install disk, and I've often (years later) re-installed and replayed those games. Simple, and strikes a reasonable balance between some protection for the publisher / developer and reasonable use for the customer.
And of course, I see a tag on the article "serialdrm". Seriously, no one is going to get much traction whining about "serial code DRM". At that point, I'm gonna call bullshit and figure you just enjoy complaining.
Irony: Agile development has too much intertia to be abandoned now.
that stinks about Spore!
Remember the days when games would ask you the word on page 14, paragraph 2? Lol
I had this one game I loved, 4 colors, played on an Apple IIc, played it over and over, some AD&D game, it was truly great. Every once and awhile it would pop up these questions, and I'd lost the manual at some point! But, I loved the game so much I remember some and the others I just kept guessing and eventually learned 'em, until there was only like 2 questions I could never get, but it was still worth it.
"I Don't Have Enough Faith to be an Atheist"
After the Mrs. got stung with the various SecureROM trojans fubaring her system, she made the hard decision not to buy any more EA titles.
I was excited about Spore, but refused to buy either it or the creature creator pack.
Apparently there were quite enough people (who also spammed Amazon.com feedback, perhaps?) who made the same decisions that EA felt a bit of monetary sting.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
they probably recognized that the DRM actually encouraged us to seek out and download cracked versions....
I will believe it when I see it. Until then, Fuck EA. Just a money grubbing corporation. They don't care about their customer.
Well I will applaud EA for this decision - even though I hate the Sims and its add ons - this decision is a step in the right direction. EA has produced some classic games over the years. Personally I was seriously considering buying Spore - but didn't because of the limit on installs - that for me was a deal breaker - as I cannot count the number of times I end up rebuilding / reformatting my pc. I hope EA has really learnt to listen to their customer base - and that all future products from them will follow similar reasoning. I also hope other publishers are paying attention...
Stock your bunkers, horde your guns and ammo, and prepare for the apocalypse because hell has frozen over.
EA is starting to scare me these days. Taking risks on new IPs, listening to their customer feedback, trying to actively help the gaming industry rather than absorb every facet of it into their hungry gellatinous form, and meanwhile Activision is quickly turning into the company we all love to hate.
When the hell did everything go all topsy turvey?
And as far as losing cd keys is concerned, I keep a .txt file with all of mine saved in there as well and keep a print out of that in my game binder. Definitely saves a lot of hassle.
I understand why companies want some DRM. There really are some people out there who can be foiled by it. Enough to make it worth the money? I dunno, probably not, but there are people for who it is an obstacle they can't overcome.
The problem is that because of that, they've deluded themselves in to thinking that if they just have better DRM, well then nobody will be able to copy it. Well, no actually. The pros will figure out a way to overcome whatever you throw at them, and they'll share their work. So more invasive DRM will just piss off legit customers.
So something like this could be a fair compromise. It'll still stop anyone that DRM is going to stop, but it isn't a real big deal for legit customers. I don't begrudge game companies wanting to try and stop people from copying their stuff, even if it is a futile battle over all, I only begrudge them making my experience bad because of it. If they can find a way to do it that doesn't affect me as a legit customer, I'm all for it.
I wasn't going to get this because of DRM - but I'm off to order a copy now :)
When I heard about the activation limit SecuROM I decided I wasn't going to buy it. However I did try a friend's copy to see what I was missing. Answer? Nothing that I can tell. I really fail to see what all the hype is about. Now I only got to the tribal stage, but for a game as supposedly as "great" as that it should have been fun by then. It really wasn't, it was just some little mini-games, all of which I'd seen done better. I really don't get the hype about that game. You could offer it to me for free, and I don't think I'd play it. It just wasn't much fun.
This is great news, I don't have a problem with serial codes as long as I don't need to activate the code and I don't get some sort of crapware installed on my Computer.
BUT WHY THE SIMS?!?!?!?
I would have bought your game just to support the serial code only design but I can not spend my money on The Sims, sorry.
I guess the reason is that the average adult The Sims player can not pirate the game or will fuck up their PC so badly in the process that they will never try again.
Anyway, great move. This will make me 100% happy and I will start purchasing games from guys again as long as they don't contain more then a simple serial code validation without online validation.
Now I need to perform my happy dance....
Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
PC gaming was a lot more popular when casual copying was common. Imagine DOOM without casual copying? Would have been a popular game but not a huge phenomenon.
My wife loves the Sims games, but there was no way in hell I was going to buy anything from EA after their crusade to screw customers who legally bought their game.
If Sims 3 looks good I might splash out on a copy for her, so EA have already increased their potential sales base. About time they saw sense.
You can advertise in this sig from as little as £99.99 a month!
This is the best thing that EA could have done. Of course I don't actually believe it. EA must be pretty confident in the technological advances made in DRM in the past few months to try this.
If they get caught, it's gonna be the mother of all backfires.
They're using their grammar skills there.
The customer loses some flexibility by being unable to save locally
If by "some flexibility" you mean "hundreds of dollars", you're right. Cell phone companies charge $720 per year for mobile access to the Internet.
:-P
I write my keys on the disc with a Sharpie industrial extra-fine marker (hey, pimp the products you love) and it annoys the hell out of me when the entire label is covered in black, busy artwork.
If you're gonna require a key please let me keep it with the media. If the game rocks I may want to show it to my kids one day. "Okay first we install the game in the emulator. Then we go online and look for a crack because mommy lost the key before you were born..."
I'm glad they've seen the light. Hopefully they will continue to release games like this from now on. Perhaps all the ranting and raving accomplished something after all.
How about I boycott EA entirely, forever, and never again waste my hard-earned money on their marketing lies and their shallow derivative ripoffs of formerly glorious franchises?
Spore was me learning my lesson.
Use a label sticker.
I avoid dependence on the media, I prefer to use them as a backup. I have a folder on my hard disc for each game I own, with the ISOs, keys, patches, mods and cracks I want conveniently stored inside.
I have a little interest in it too, and if they released a linux version i know a huge number of other people would become very interested, there are a surprising number of geeks with girlfriends, this is just the kind of area where mainstream game publishers could make some money supporting linux at the time of release.
I think you all have been bamboozled. The original article made the mistake of claiming that there was only "a simple CD key" on TS2. Sadly, this cake is a lie: TS2 fully incorporated the standard CD-check based DRM, including the non-online-based version of SecuROM. To say that there is now "no DRM" is misleading and false, as even EA themselves has said there would still be the disk-based DRM. An improvement, perhaps, but a far cry from *NO* DRM.
Hell has officially frozen over.
Personally I can't see the issue with DRM I installed spore with is SecuRom and I've never ever had an issue. I've lent the game to my sister and bother who both have played it with no problems what so ever. Its just somthing for people with nothing better to do to shout about. I will be buying the SIMS DRM or no DRM