Games As Transformative Works
Deepa Sivarajan sends word that the journal Transformative Works and Culture has published an issue that focuses on games, containing a variety of articles which examine how games interact with modern culture. One essay takes a look at how developers gain an understanding of the systems and structures that drive gameplay, and another discusses motivation and "participatory culture" in games that have a substantial degree of user design involvement, such as mods and addons. There's also an evaluation of how the enthusiast press affects the perceived value of games. The issue includes game-related book reviews and interviews, which can be found at the bottom of the full list of articles.
Me
but you're definitely not on the spoke.
Obama just joined the GNAA...
A government big enough to give you everything you want, is big enough to chop off your weiner and feed it to a pony.
...that video games are a richer form of entertainement than any other, since the interaction between a player and a game is much more deep and complex than that between a reader and a book, or between a viewer and a film.
(yeah, there are shitty games out there, obviously, but there are also shitty books and shitty films, so shut up)
Hmmm, why does that word ring bells... Oh yes:
http://en.wikipedia.org/wiki/Sokal_affair
...does TFA let us know when Duke Nukem will be released?
I can see it now, a new department at universities, for those unable to cope with the rigors of being an Art or Communications major: Game Studies.
Don't blame me, I didn't vote for either of them!