The Return of Zork On ScummVM
KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
Who'er you?!
Don' matter!
Want some rhy?!
'Course ya do!!!
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
They can stick the dwarfish sword up their asses. Real glowing swords are elvish!
There's neither a link in the summary nor on the actual blog post to the ScummVM website at http://scummvm.org
I get the feelings someone just wants to get their blog slashvertised here.
The game is called "Return to Zork". There is no "The" in the front.
You are likely to be eaten by a grue.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
It is pitch black. You are likely to be eaten by a grue.
and impossible to complete without a cheat guide.
While it's nice to have this one working on ScummVM, it's been running fine on DOSBox for years now (since DOSBox v0.60 or so).
MetzO'Magic
BTW: Bananaphone!, Badger Badger Badger!
Ask me about LOOM!
Return to Zork is hardly a venerable game. It was a rather poor adventure game for the era, with at least one extremely counter-intuitive puzzle, as well as a error you can make very early in the game that renders it unbeatable, and gives you no clue that you've made an error when you make the mistake.
Zork: Grand Inquisitor, the third of Activision's 90s Zork games, was the lone one of that set that can be fairly called Venerable.
Philip Sandifer's academic website
This is from memory, so I may be off a bit...
south. east. open window. enter. west. get lamp and sword. east. up. light lamp. get all. douse lamp. down. west. move rug. open trapdoor. down. light lamp. east. attack troll with sword. again. again. again. get axe.
File under 'M' for 'Manic ranting'
I think I still have Return of Zork on a CD around here somewhere with the manual. Haven't played it in years.
If you get an e-mail involving a troll raising his sword, DO NOT attack it with the nasty knife! You'll have a bunch of government secrets downloaded into your head, then a hot chiq will come and pretend to be your girlfriend...
'Course you do!
Edith Keeler Must Die
We recently implemented a zork interface on top of Second Life so Visually impaired can access it using a screenreader. See http://textsl.org/
...what matters is what you like, not what you are like...
The manual tantalisingly hints that it is possible but I've never managed to find out how.
While we're on the subject of the fiendish and sometimes arbitrary puzzles, don't forget about the instant deaths from taking the innocuous "ROad to the South" or trying to cross a bridge which the player can't see has only one half. (Why doesn't the character notice that the bridge ends halfway across the river and just stop crossing it??) Oh, and if you rent a hotel room and go to sleep in it of course you get eaten by a grue. :)
A text adventure with very basic graphics... you started out in prison and had to escape by getting some cheese and catching a mouse, etc. I recall that you had to send away for a pilots license that you later picked up at the warden's house in his mailbox. Anyone recall this game?
Remember... ZG9uJ3QgZm9yZ2V0IHRvIGRyaW5rIHlvdXIgb3ZhbHRpbmU=