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Iraq Game Sparks Outrage, Soldiers Have Mixed Reactions

We recently discussed news that Konami will be releasing a video game based on a 2004 battle in Fallujah. Many people have now had a chance to react to the game, and there has been a great deal of criticism voiced over the game's choice of setting. A group of families of soldiers who lost their lives in the war questioned "how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day." Others criticized the game's glorification of the "massacre." Conversely, some soldiers and veterans have responded with optimism, hoping the game can raise awareness of the realities of war. Dan Rosenthal, Iraq veteran and long-time gamer, worries whether Konami will be able to do justice to the experience. Eurogamer posted a related story about the controversy over increasingly realistic war games.

37 of 196 comments (clear)

  1. This is clearly different... by Smoke2Joints · · Score: 3, Insightful

    ..to all those other FPS war games where simulated humans get shot and killed. Clearly. Seriously tho, this is a case of someone feeling like the game is somehow directly targetting them and having a moan about it. Should we be mindful of veterens families? Sure. But just because a game is set in a warzone that someone you know happened to be near or involved in, doesnt mean said game is intended to slap their faces.

    1. Re:This is clearly different... by erroneus · · Score: 5, Insightful

      Fuck the veterans families!

      I am a veteran. I am very anti-war. If realism and expression of battle simulations upset people, maybe they should re-think their position on ACTUAL war. This isn't about "support your troops" it is about whether or not it is a good idea to put on a uniform and kill strangers in a foreign land.

      I don't think it is and the more people that finally get that into their heads, the better.

      All these kids are seeing recruiting ads and such about "being strong" and all this crap? They never know what they are getting into. If it takes a game to get the message through to people that wars kill and permanently damage people, their lives and their families lives, then let that game out for people to get that message. If my sons ever join the military service, I can't say how I would feel about it, but I can promise you I won't be proud or happy.

      People with money hire people with leadership skills who hire people who can carry and use weapons. The people with money tell their leaders what they want done, the leaders tell their fighters to go threaten, kill and destroy and they do it. It is really as simple as all that. And when people see it all for what it is, they will be a lot less "patriotic."

      People fighting and dying for independence? Great. All for it. People invading other countries and killing strangers "because they told me to?" I'll have none of it.

    2. Re:This is clearly different... by Bill,+Shooter+of+Bul · · Score: 5, Insightful

      Yeah, but the same ones that will play this game were the same ones that played the Vietnam War && WWII games. If those don't convince them that war is a bad idea, this one won't either. Worse, it will desensitize them to the real loss that occurred.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:This is clearly different... by Anonymous Coward · · Score: 2, Insightful

      The fact that anyone could possibly consider the Iraq war as fighting for somebody's future - in a positive sense - is staggering. Unless of course you mean Haliburton, which is a person too right?

      The fact that your name is "gandhi" adds a whole 'nother level of interest to the mix too!

    4. Re:This is clearly different... by Anonymous Coward · · Score: 2, Insightful

      Vietnam was a bad idea. WWII? Seriously? If WWII games convince people that war is an inherently bad idea, then maybe they should start including levels where the player liberates death camps.

    5. Re:This is clearly different... by gandhi_2 · · Score: 4, Insightful

      I was an Infantryman from 96 to almost 2003 in the Regular Army. I've been a National Guard Artillerymen ever since. I was in Ramadi for OIF5, where I spent time on FOB defense and patrolling. I've been shot at with RPGs, SAF, and indirect fire more times than I can remember. I don't talk about shooting people unless it's with my fellow troops, but I've "killed" probably thousands of cans of soda, gatorades, and partially-moldy blueberry muffins there. Did I beat Iraqis? Damn right, I beat an Iraqi soldier at rock-paper-scissors once! It went two out of three, I let him have my can of Coke anyway.

      I was in during Clinton and Bush, I did my duty. I will continue to do it under Obama. Why? I'm good at it. The fact remains, appeasement doesn't always work. Sometimes you have to take the trash out.

      BTW, if we are the chicken hawks, what do you call France and Russia for refusing to get involved? They were selling weapons and buying oil under the table, undermining the UN oil-for-food program the entire time. Is that the honorable alternative?

    6. Re:This is clearly different... by Kell+Bengal · · Score: 3, Interesting
      I want to see a game where when you shoot the 'bad' guys, one of the others screams out "Billy! Oh god, noo!" I want to see games where the enemies are people and not just targets, and where civilians cry over the fallen.

      One of the most powerful scenes I recall seeing on TV involved two brothers ambushed by mobsters in a field. They beat one brother to death in front of the other, and the actor did a fantastic job bringing to life the grief and horror the character felt - he didn't care that he was about to die too, only that his brother had been slain and he was helpless to prevent it.

      Maybe if players get to see the effect on civilians and combatants, we will have a little less rah-rah-kill-them-all. It will certainly give the game world more depth.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    7. Re:This is clearly different... by erroneus · · Score: 2, Insightful

      Arm-chair quarterback much do you?

      Personally, I know I have what it takes to take the life of another actual human being. I don't want to. Personally, I know what it means to be in the cross-hairs of another. I really don't like that. Neither of these positions are symbolic of a "greater thing." If money-guy-A wants what money-guy-B has, I say let THEM fight it out. Don't use my country or my flag to get it.

      I think people don't mind the idea of killing other people so long as they never actually see it or participate in the act. If most people were faced with actually pulling that trigger, pushing that button or pushing that blade through, they might find it difficult to keep their lunch down for a while. There is nothing immature about appreciating the truly grave nature of killing. If you think it could be trivialized or compressed into some high ideal symbol, then perhaps you need to join the armed services yourself. I did my time. I won't go back. Things look different from that side of things.

    8. Re:This is clearly different... by Uberbah · · Score: 2, Insightful

      what do you call France and Russia for refusing to get involved?

      Smart.

      They were selling weapons and buying oil under the table

      Remind us who is the world's #1 supplier of arms again? Same country that backs military coups and brutal dictatorships as long as they support our "national interests"?

      undermining the UN oil-for-food program the entire time.

      Wow. Continuing to rag on the oil-for-food program after Haliburton, after KBR, after literally losing billions of dollars in Iraq - shows a serious disconnect with reality. Sort of like all the Republicans who said Clinton's lack of military service was a serious problem when he was running against H.W. Bush, only to have that standard fly out the window when W. Bush was running against McCain, Gore, and Kerry. Or Republicans ragging on Obama's supposed lack of experience, nevermind who was in office at the time.

  2. Yeah all those WW2 games are offensive too by discord5 · · Score: 4, Interesting

    Yeah, those WW2 games are offensive too. That's why there are so many of them that hardly anyone complains about. Let's all stop playing FPSs set in a warzone, and make it all happen in a magic land with evil ponies that shoot lasers from their mouth.

    If they think this is offensive, wait until someone makes a game where you get to eat babies.

    1. Re:Yeah all those WW2 games are offensive too by 4D6963 · · Score: 2, Informative

      If all your squad died you'd rather be placed into another squad than have a whole new squad based around you.

      That's the sad thing about most video games with NPCs, they're heavily unrealistically biased towards you. It's like in GTA games, any gangster can shoot you right before the eyes of a bunch of cops and not get in trouble, but if you so much as shoot back you'll have every cop in town on your tail.

      --
      You just got troll'd!
    2. Re:Yeah all those WW2 games are offensive too by GF678 · · Score: 4, Insightful

      Put simply (very simply) - WW2 games are tolerated without outrage because it's an OLD war, a long-gone war that doesn't have any resonance with most people these days. It doesn't get portrayed in the media every day because, unlike the Iraq war, it's over and done with. There's very little for people to associate with in WW2 because we're not continually reminded of it in our daily lives, or when we read/watch the news.

      Games set in unresolved warzones are a tricky subject simply because the fight hasn't finished. They're still way too raw among people's minds, whereas WW2 is condemned to the history books and a decreasing pool of veterans. Once the war in Iraq is finished, and enough time has passed for reflection and consideration about how it went, a game released about the war probably wouldn't result in as much outrage. "Time heals all wounds" might not hold up so well with people, but it works well enough for video games.

    3. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 2, Funny

      You sound like a war vet yourself.

      Captain Obvious, to be precise.

      Nothing escapes the notice of Major Asshole.

    4. Re:Yeah all those WW2 games are offensive too by meringuoid · · Score: 3, Interesting
      On the other hand killing an soldier of US or GB army, even in a video game, seems to be... well, another story.

      Is that because gamers are a jingoistic bunch who wouldn't want to shoot their own side? Or is it just that the British and Americans mostly won their wars, and games tend to cast the player as part of the winning side?

      I'm actually surprised there aren't more games where you play a guerrilla or terrorist, especially with the current topical interest in the whole subject. There was a rather good strategy game I picked up long ago called 'Central Intelligence' in which your job is to organise a revolution on behalf of the CIA in some banana republic. Set up safe houses, establish contacts with sympathisers in the media and among the student radicals, organise a leaflet campaign, put up propaganda posters, raid the quarry and steal explosives, send a letter bomb to the chief of police... Wonderful idea, but crippled by a terribly clumsy interface.

      There's got to be a market for this. 'Freedom Fighter' - play as Lenin, Collins, Mao, de Gaulle, Guevara, Khomeini! Overthrow the corrupt puppet government of the oppressors! Establish liberty and justice for the common people! Intimidate and beat up collaborators! Execute informers! Blow up police stations!

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Yeah all those WW2 games are offensive too by Zumbs · · Score: 5, Insightful

      Tell me then, which WWII games lets you play a German soldier assaulting the Jewish ghetto in Warsaw?

      --
      The truth may be out there, but lies are inside your head
  3. The problem is not realistic war games by OeLeWaPpErKe · · Score: 4, Insightful

    If a war game is realistic, they will push people to avoid war if possible. However pain, disability, and choices that are bad either way (someone's firing from within a crowd, do we return fire ?) and their consequences (getting sued for saving 99% of the protestors (this means a few innocents dead by your bullets, for the idiots) for the terrorists' guns), they might actually get a realistic view of a bad situation.

    But what are the chances of that ?

    A bigger problem is unrealistic war games. If people start believing, even a tiny little bit, that you do actually respawn, that will be a sad day for world peace. Of course the same goes for people believing "god" rewards killing women or "unbelievers" after death. And the same goes for systems that encourage doing nothing at all very strongly, not showing the consequences of refusing to go to war when confronted with certain situations.

    1. Re:The problem is not realistic war games by Anonymous Coward · · Score: 2, Interesting

      "If a war game is realistic, they will push people to avoid war if possible."

      For a lot of young people it wil ascociate feelings of fun and laughter with graphic imagery of death and decay
      (not a good way to raise a child)

      I am not against (war)games and played them a lot but ever since I got back from war myself I never played them much, it gives me mixed feelings

      I do believe in the future these 'games' will play a part in 'education' or 'historic' preservation.....but for now I think it is mostly propaganda

    2. Re:The problem is not realistic war games by mdarksbane · · Score: 2, Insightful

      War games are no different from any previous work of art depicting war.

      Stories that gloss over the ugly parts and glorify heroes will inspire people to try to become them.

      Stories that talk of the horrors of war will make young men feel that they need this horror to have real feeling.

      Before every major war there were poems about the glory of battle. After every one there were songs of how terrible it was. Neither of them has ever stopped a war. Only the memories of those who lived it have done that, and only as long as they were young enough to fear going back again.

  4. Lot's assumptions by Anonymous Coward · · Score: 2, Interesting

    People are making a whole lot of assumptions about a game that hasn't even been released yet. Assuming for a moment that the game does not in fact glorify the war, but instead brings to the front the realities of it, why is this a bad thing? If anything, I'd say the American public needs to see what war really does, people need to know that there is a reason that "War is Hell", maybe if we saw what really happens we would be less likely to so carelessly throw people that volunteer their lives for their country into such a horrible situation. War should be the very last recourse in a diplomatic situation after all other alternatives are exhausted, war should be questioned hard and fought hard before it is declared. There should be no question at all whether it is a good or bad idea, such questions should be fully resolved before people are sent to kill and die. I know this position is probably ridiculously idealistic(ironically my CAPTCHA was "Delirium"), but I think that if this happened, the world would hopefully be a better place.

    1. Re:Lot's assumptions by AngelofDeath-02 · · Score: 4, Insightful

      Well, there are always people like a friend of mine:
      Who volunteered for deployment AGAIN, and is now disappointed that he isn't shooting people.
      Who was part of the initial invasion force.

      Who was probably changed by his experiences and now feels civilian life is boring and dull.

      Oh well, I wonder if he'll still not regret it if he loses a limb or something ..

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    2. Re:Lot's assumptions by Weedhopper · · Score: 2, Interesting

      I am making an effort not to be judgmental about your friend.

      A long time ago, I was an infantry officer in the Army during peacetime. As a soldier in the combat arms who has never seen combat, you PRAY for war. You want to experience for yourself all of those things that you've heard about, read about, watched on screen. Everything.

      After you experience all or some of those things, the rational person should pray that it doesn't happen again.

      There's a lot of reasons men "volunteer" for redeployment. I have a relative in the Marines who manipulated circumstances to go to Afghanistan, just months after returning from Iraq. I chose not to call him out on it but he likes to allow people to believe that he saw more action than he really did, which I believe was not much at all. Like a lot of young men in his position, he feels he missed out. His buddies think he's the real deal but I know better. He hasn't had his fill and he won't until reality slaps him in the face.

      Is your friend REALLY like that or is it what you're ascribing to him because he can't really express how he feels or what he's done?

      Or is maybe that he lets you believe these things because he thinks that's how he should come across?

      Maybe he allows you to think these things because the guy's embarrassed to admit that he hasn't done all of these things you think he's done.

      There are very few people who have a pathological need for combat. These are the guys who need to be very closely supervised and if the chain of command has a clue, they'll be aware of it. But most of the time, as much as a someone could come across this way, they're usually volunteering for another reason, be it guilt, ignorance, or otherwise.

  5. this is premature by Bobtree · · Score: 2, Insightful

    Just because it's a video game doesn't mean anyone should assume it can't be a serious, respectful work of art.

    The only thing that's been announced is the game's setting.

  6. ...families of dead soldiers... by haggus71 · · Score: 5, Insightful

    I always noticed how they seem to know what the soldier would feel if he were alive. Families of soldiers still with us, who have lived through this experience, don't say anything, because the soldiers would tell them to shut the hell up.

    I just remember how people used to treat Vietnam Vets before First Blood came out. My uncle credited that with a change in viewpoint that allowed him to feel human again. Considering it is the largest money maker in entertainment, maybe this game will allow people to get an idea what happens in combat, and what decisions you have to go through, split-second, every day.

    For those "offended" by this, the game play is based on first-hand accounts by VETERANS. I think they have more of a right than any civilian to speak for themselves. If you are offended, fine. Everyone is allowed to have an opinion. It's in the constitution I swore an oath to protect and defend. Don't go dragging out the names of the dead, however, to support your own sensibilities.

    I just hope they don't allow you to "save game". You don't get that option in war.

    1. Re:...families of dead soldiers... by Zumbs · · Score: 2, Insightful

      How about the civilians of Falluja? After all, it was their homes that were blown up, their families that were murdered.

      --
      The truth may be out there, but lies are inside your head
    2. Re:...families of dead soldiers... by BlueStrat · · Score: 2, Informative

      How about the civilians of Falluja? After all, it was their homes that were blown up, their families that were murdered.

      Wasn't that the reason the US troops went in?

      To stop the killing and terrorizing of Fallujahs' civilians by the insurgents, many if not most of which were not Iraqis but jihadists from Syria, Saudi Arabia, Jordan, etc? Isn't that what basically turned the war around for the Coalition, that the civilians were tired of being bullied, held as hostages/human shields, and killed by all the foreign insurgents and decided to stand with the Coalition forces and defy the insurgents?

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    3. Re:...families of dead soldiers... by Zumbs · · Score: 3, Interesting

      The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.

      This led to widespread anger in Iraq and particularly Fallujah. As the strength and resolve of the resistance grew, it were able to force the occupation out of Fallujah, and for a time Fallujah were controlled and rebuild by Iraqis. When the US decided to crush the rebellion, the local leaders wrote an appeal to Kofi Annan.

      After the assault and massacre at Fallujah, the Iraqi resistance drew one important lesson: Taking control of an area were too dangerous for their families, because of the US onslaught. Thus, they shifted their strategy from large scale uprisings to hit and run tactics.

      --
      The truth may be out there, but lies are inside your head
  7. NO different than Black Hawk Down by PrescriptionWarning · · Score: 4, Insightful

    and as I recall Black Hawk Down was an entertaining movie first, and then a video game. How exactly is this different? I think the excuse "because we're still in Iraq" is exactly why this game needs to push on to release date.

  8. Outrage leads to bloody revolt. by osir · · Score: 2, Insightful

    People who 'outrage' at the realism and graphic nature of art, in a hope that such a reaction does anything but reenforce the purpose of its exhibition, obviously have no idea what the point of art is. So... maybe someone should tell them. The point of art, is to evoke emotion. The more you 'outrage' at art, the more effective said art is. You cannot really argue with art by outraging at its exposition. All you do is affirm its effectiveness and the reason we have a need for such art to exist.

    If gore and realism are repulsive... then how is depicting it 'glorification' of some situation in which it takes place? People play the games because it gets them close to something they normally would never get the chance to experience. I am more offended by the war movies of the 50's and 60's that took most of the gore and realism out of war. If you want to talk about glorification, THAT is a more fitting example.

    If you want people to understand the ramifications of violent behavior, then censorship is very counter-productive. You protect noone by throwing a rug over the bloodstain. You simply doom people to repeat the same mistakes by taking from them the wisdom of experience, however detached such experience may be.

    I think what offends the majority more than anything, is the fact that other people revel in violence. Unfortunately for them, humans have, and always will, find entertainment value in the suffering of others, most of all those that 'outrage' at things they do not have the depth to comprehend. Concepts like justice, which very few people have ever had much of any issue with at all, hinge on the administration of human suffering. Be thankful that we live in an era when there are more avenues available to satisfy our inate bloodlust than ACTUAL acts of cruelty.

  9. the fish was THAT BIG, I swear by Scrameustache · · Score: 2, Insightful

    For those "offended" by this, the game play is based on first-hand accounts by VETERANS.

    And no one ever paints themselves in a better light than what really transpired?

    I'm not offended by a videogame, but those guys obviously have a biased view of the events, so I'm a tad offended by your inappropriate use of quotation marks and by your flawed belief that a first-hand account is equivalent to an objective view of events.

    --

    You can't take the sky from me...

  10. Re:If they really want to cause offence.. by ben0207 · · Score: 3, Funny

    I really don't think the Ferengi would get involved in a stand-up fight! They'd just buy the opposition, surely!

    --
    cmd-q.co.uk - some sort of stupid fucking internet bullshit
  11. Re:If they really want to cause offence.. by anonymousmeatbag · · Score: 2, Insightful

    Well, "all methods acceptable" is the true definition of war.

  12. Oblig Penny Arcade ref. by adamofgreyskull · · Score: 5, Interesting
    Not the usual funny stuff, and I don't necessarily agree, but it is an opinion of a WWII veteran, and pertinent to this discussion...so...
    Interview with 'Grandpa' on 12/6/07 about WWII and Gaming:

    Q. What do you think about gamers playing video games based on World War II?
    A. I haven't really paid enough attention to the games themselves to be able to tell you truthfully, but I would think, if it's just people shooting one another, I don't think it's a proper thing for young people to do. I think it sets a bad example for them, because they get into the mood of doing that, and that begins their lifestyle. And that's not the lifestyle you want.


    Q. When groups of gamers are playing these games together it is common for some of them to play as the enemy. They might play as Germans defending the beach at Normandy for example. What's your opinion of that?
    A. Well, it ties back in to what I already said. I don't think it's an appropriate game. I think they can make games that will interest kids, that don't have to include war. We don't need to be killing each other in games. There's other ways of strategizing and using the kind of skills that make those games popular.

    1. Re:Oblig Penny Arcade ref. by Weedhopper · · Score: 2, Insightful

      Horse puckey.

      Little boys have been shooting each other with imaginary guns since guns have been around.

      Before then, they used to play with sticks and pretended they were sword.

      But, no, let's not be killing each other in games. Let's [b]strategize[/b] instead. Go play some chess where the killing is abstracted and the point is to assassinate the king instead.

      Let's not pretend that playing games that allow us to kill and defeat the enemy hasn't been with us since time immemorial and isn't a part of the human condition.

      And that last quote about the "enemy." WTF? You don't think those guys were humans with families, either?

  13. Re:My Personal Opinion... by cagrin · · Score: 2, Insightful

    Ignorance and apathy are the two most dangerous diseases of our time, and very difficult to cure. Take the Red Pill.

    --
    ~ awaiting spiritual enlightenment ~
  14. Re:and fucking badguys !! by The+Master+Control+P · · Score: 2, Informative
    The Iraqi insurgients fight an occupying force... that's about as far as the similarities with the Wolverines go. Just to start:

    The Wolverines aren't fanatics who snuck in from Canada, they're a bunch of unfortunate teenagers unwillingly pulled into the war.
    The Wolverines don't bomb the church and markets in Calumet with the express intention of mass murder.
    The Wolverines risk their own lives to save civilians rather than use them as human shields.
    And if you want to compare the US to the Soviets, show me where we do this:

    Irrigation systems, crucial to agriculture in Afghanistan's arid climate, were destroyed by aerial bombing and strafing by Soviet or government forces. In the worst year of the war, 1985, well over half of all the farmers who remained in Afghanistan had their fields bombed, and over one quarter had their irrigation systems destroyed and their livestock shot by Soviet or government troops, according to a survey conducted by Swedish relief experts

    If you look past the obvious rah-rah patriotism, the message in Red Dawn is "This horror is what the Soviets do everywhere they occupy. Don't let it happen here." So please don't insult real or imagined freedom fighters by comparing them to religious fanatic terrorists (and yes, there is a difference as outlined above).

  15. We need current, visceral games by gknoy · · Score: 2, Interesting

    We want games to get better recognition as an art form, as a narrative form, or something of other social value. Covering contemporary issues (not just Vietnam or Antietam or WWII) is, in my opinion, a GOOD thing. We already have games like Call of Duty ("modern warfare": a very current theme to the game) which have good narratives, which seem like they could be pulled from either a Tom Clancy novel or from the news. (And yes, there's the R6 series which *is* from Clancy.)

    The soldiers' perspective, whether told in the form of unsanctioned Youtube postings, blogs, memoirs, embedded reporters, or a video game, is important. We all say "OMG the horror!" when talking about war, but few of us know the horror. We need things that portray the brutality of war, in a way which is unsettling for the viewer. Saving Private Ryan's incredibly graphic opening was almost un-watchable, for me, and yet I consider that movie one of the best war films I've seen, for that very reason (among many others).

    We need video games that transcend the "Yay let's kill some nazis/terrorists/aliens!" theme, and portray also the sense of loss, uncertainty, or hard moral choices that can come with war. So, you might spend one "mission" being ambushed in the streets, or calling for a mortar strike on the roof of the building teeming with terrorists. The next, you would need to go clear the mosque or apartment building that they were at, and deal with the civilian casualties.

    The hard part is making a game which tells a story well, and conveys the emotions or messages that these soldiers want, while also making it Not Suck -- otherwise few will play it.

  16. It's a Game, Fool! by Toad-san · · Score: 2, Insightful

    I'm a Vietnam vet, retired with 23 years of active Army service (mostly SF). I love games, and I've played a fair number of military related games (some Vietnam era, and many others).

    Bottom line: games are for gamers. They aren't to teach history (although it would be nice, and many gamers prefer an accurate game). They aren't to teach ethics or sociology or psychology or international law. They aren't to benefit the victims or the survivors or the participants or the viewers. They're games.

    Don't like the game? Don't play it.

    Doh.