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Hands-on With the Wii MotionPlus

Parz writes "In June, Nintendo will be releasing a peripheral called MotionPlus. This small device attaches to the bottom of the Wii-mote and acts as a more sophisticated motion-sensor to the controller as it currently stands. Its goal is to bring greater parity between a user's movements and the animations that they bring to life on-screen. Gameplayer got some hands-on time with the device, and they are extremely impressed." The MotionPlus will only affect new games; Nintendo has said they have no plans to add support for older titles. Virtua Tennis 2009 will be the first game to support it, and Eurogamer has a look at the game both with and without the MotionPlus.

153 comments

  1. Swordfighting by Toonol · · Score: 4, Interesting

    Hasn't that been everybody's dream game for the Wii?

    1. Re:Swordfighting by dzafez · · Score: 3, Informative

      Actually, you could go further and really teach Iaido, or Battu-Jutsu on Wii, including many Kata.

    2. Re:Swordfighting by interkin3tic · · Score: 4, Interesting

      I personally was looking forward to (and was dissapointed by a lack of) first person shooting control schemes.

      With the swordfighting, one major problem is that if your on screen sword hits another sword, there's no force feedback to stop your wiimote. You'd swing through, your sword on screen would stop.

      I suppose they could make it realistic and have both swords break, but people want movie sword-fighting, not real sword fighting. There are workarounds you can think of, but until nindendo comes out with a wii-motion-stops-your-hand-in-midair attachment, it's never going to feel quite right.

      The FPS control scheme I don't know why it's not being used much. Lack of imagination? they don't think there's much of a market for FPS on the wii?

    3. Re:Swordfighting by QuantumG · · Score: 1

      FPS is a hard core genre. That's not the Wii's core demographic.

      With the swordfighting, one major problem is that if your on screen sword hits another sword, there's no force feedback to stop your wiimote. You'd swing through, your sword on screen would stop.

      Just make the controller buzz.. oh yeah, there's buzz patents.. no can do. The whole value of the Wii system is that it's arbitrated reality. The player wants to believe in the fiction, so they ignore the differences between reality and the alternate reality displayed on the screen.

      --
      How we know is more important than what we know.
    4. Re:Swordfighting by interkin3tic · · Score: 2, Insightful

      FPS is a hard core genre. That's not the Wii's core demographic.

      That's just a bunch of marketing buzzwords. A game can ONLY target a "core demographic?" I don't think so. Reguardless of the average wii owner, there's still a huge number of wii owners who play games besides wii fit. I've never been exactly clear as to what "hard core" mean when referring to gamer types, it seems to just be people who play a lot of games. I don't see why you have to play a lot of games to enjoy FPS, especially not if the controls are right.

    5. Re:Swordfighting by Anonymous Coward · · Score: 0

      It's more fun with real Force FX blades because there's a sense of danger.

    6. Re:Swordfighting by Vectronic · · Score: 1

      Hard Core... as in Blood & Gore... not petting kittens and riding ponies, the Wii is generally (if not always?) targeted at whole-family orientated stuff, killing Nazi/Gargoyles/Aliens doesn't really fit in.

      Big difference between "hard-core genre, and hard-core gamer

    7. Re:Swordfighting by Opportunist · · Score: 1

      You think you can't make a casual FPS? I think they said the same about racing games 'til Mario Cart.

      Add a dash of luck, give the underdog some powerful goodies and up the challenge for a "good" player and you're there. Now add that the controller sure makes for a very different experience than the usual keyboard/mouse FPS setup and you're at casual gaming.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Swordfighting by HonIsCool · · Score: 1

      Ummm, yeah...or, just drop the "teach"-part and just make a kendou or iaidou party game and leave the teaching in the doujou where it belongs.

      --
      "Give me six lines of C++ code written by the most competent programmer, and I will find enough in there to hang him."
    9. Re:Swordfighting by Bwerf · · Score: 2, Interesting

      I'm not sure if you're joking or not, but I'm pretty sure that the wiimote isn't even close to being balanced like any real sword (possibly a lightsaber ^^).

      To have a control scheme that let's you do "real" sword-fighting (or sword-drawing for that matter) is probably not a good idea. What you can do is get closer than with a gamepad, which doesn't really say much, but it would still be a game kind of control scheme.

      --
      If noone rtfa, then what's the slashdot effect?
    10. Re:Swordfighting by Ed+Avis · · Score: 1

      Wouldn't you need one Wiimote in each hand and one on each foot?

      I am interested in using motion sensors such as the Wiimote as a learning aid for katas, and I wonder if any work has been done on this.

      --
      -- Ed Avis ed@membled.com
    11. Re:Swordfighting by vux984 · · Score: 4, Interesting

      I'm not sure if you're joking or not, but I'm pretty sure that the wiimote isn't even close to being balanced like any real sword

      So stick the wii remote into an attachment that is correctly balanced.

      You could probably set something up for most swords where the wii remotes is just in front hand/gaurd, and then add weight appropriately. As a fencer, I'm confident you could get the balance right for a foil, epee, and sabre. And these are all much lighter and more delicate than a japanese sword (e.g. Katana) so it should be even easier to create something with the correct balance for those.

      I'm not sure how well sword fighting itself would work, because of course their is no resistance. However, I think you could still effectively teach or at least practice the forms. And you could probably put together a sword fighting game, that while not entirely realistic, would at least be fun. A little vibration as you execute a beat attack lets you know you've knocked the blade out of line and you extend fully... a double vibration means you've beat and he has counter beat and you need to execute a parry riposte or be touched... it would have to be lenient on which parry... it would have to be simplified... but it could still be fun.

      I don't really know much about Asian sword fighting, but what I've seen of Kendo is that like Sabre its mostly strike-hit. Occasionally strike-block/counterattack-hit. Very occasionally strick-block/counterattack-counterblock-strike-hit. And rarely does it go further than that. So if a game even just gave you one opportunity to block/counterblock it would be fairly realistic in that sense.

      And in fencing at least blocks aren't 'feats of strength vs your opponent where you stand there blades crossed for 10 seconds grunting at each other'. They are generally brief deflections of the blade that require little strength, and simply knock the incoming blade off 'line', and the moment your opponent is off line, you riposte so its not like you are sitting their holding his blade... its just a quick 'tick' and then your counterattack.

      The former feat of strength couldn't really be captured by a bit of audio and vibration feedback, but the latter probably could be, and reality (of fencing) is most the latter.

    12. Re:Swordfighting by vux984 · · Score: 2, Informative

      the Wii is generally (if not always?) targeted at whole-family orientated stuff,

      no. Not always.

      Manhunt 2
      House of the Dead: Overkill
      Tenchu: Shadow Assassins
      Alone in the Dark
      Brothers in Arms: Double Time
      Madworld
      Resident Evil 4
      Resident Evil: Umbrella Chronicles
      No More Heroes
      Mortoal Kombat: Armageddon
      Driver: Parallel Lines
      Escape from Bug Island
      Call of Duty: World at War
      Tom Clancy's Splinter Cell Double Agent
      The Godfather: Blackhand Edition
      Target Terror ...

      There's lots of blood&gore and more coming to the Wii. Some of its good... some of its shit.

      The Xbox/PS3 gets most of these too though and their versions are usually the stronger titles. This is partly because the xbox/ps3 is the stronger platform in terms of hardware, and partly because the people looking for blood&guts gravitate towards the xbox/ps3 (and a large portion of them are -only- interested in a title if it has an "M" rating -- actually favoring blood&guts over having a game worth playing (but I digress...)

      All that said, a title like Resident Evil 4 or the new Metroid Prime in my opinion show the Wii to be an EXCELLENT platform for FPS and hard core games. The control scheme when done well is infinitely superior to the xbox/ps3 analog stick controllers.

    13. Re:Swordfighting by Skrynkelberg · · Score: 1

      Slightly offtopic, but interesting: The swords wouldn't break. Mythbusters tried it out. Breaking swords by hitting them with other swords is exceptionally hard; they'll just bend. At most, there will be some severe dents in both blades.

    14. Re:Swordfighting by interkin3tic · · Score: 1

      All that said, a title like Resident Evil 4 or the new Metroid Prime in my opinion show the Wii to be an EXCELLENT platform for FPS and hard core games.

      Technically resident evil 4 wasn't an FPS, it was an over the shoulder, but you're right basically.

    15. Re:Swordfighting by KDR_11k · · Score: 1

      FPS is fairly rare (in part because third parties are fairly afraid to make any investments into Wii games that can carry more than a well-made flash game or a really badly made core game) on the Wii but not completely nonexistent. While The Conduit (big, hyped up title) isn't released yet some people liked Medal of Honor Heroes 2 (not released in Europe as far as I can tell) for having 32 player online multiplayer, Metroid Prime 3 is pretty much a must-have on the system despite almost feeling closer to Hunters than Prime 1/Super and Onslaught (WiiWare) is a lot of fun if you want a more arcadey game like Serious Sam.

      I have no idea why the genre is so rare though, maybe because it's primarily graphics driven with few other selling points employed by FPSes or maybe publishers feel that Wii gamers can't grasp the concept of a nunchuk and instead produce rail shooters (so much that "it's going to be a rail shooter" has become a meme on some websites whenever new Wii games get announced), preferring to run with the crowd than charge into the empty spaces with lots of money waiting for them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Swordfighting by Ksempac · · Score: 1

      Ever heard of MadWorld on Wii ? Extreme violence, with a clever gameplay that makes a good use of the Wiimote

      I don't have the sales figures but it does show that the Wii accepts almost any game.

    17. Re:Swordfighting by Anonymous Coward · · Score: 0

      Ever heard of MadWorld on Wii ? Extreme violence, with a repetitive gameplay that makes a good use of the Wiimote

      T, FTFY

    18. Re:Swordfighting by WillAdams · · Score: 1

      Yeah. I bought Dragon Quest Swords: The Masked Queen and the Tower of Mirrors for that sake --- it's a lot of fun, though short, w/ almost painfully cute monster graphics, but one can't block w/ the Nunchuck (have to toggle into shield mode --- one doesn't use the Nunchuk as a shield 'cause they use rotation which apparently only the Wii Remote provides), and there's only one opponent w/ a sword (the final boss) and one doesn't get to fence w/ him, just strike when one has a chance, block when possible &c.

      Pros:

        - it actually uses the Wii Remote
        - fun, one of the few RPGs

      Cons:

        - the interface is fussy, requiring one to manually indicate when targetting other than the center of the screen
        - detection of movements and mapping them to the screen is erratic, not quite to the point of frustration, but close
        - the Nunchuck is not used as the shield
        - no fencing w/ sword-wielding opponents
        - no ability to move during combat
        - the game is built on rails w/ a few branches
        - limited options (basically slashing or thrusting)

      Of all of these, the only things the Wii Motion Plus can help w/ are detection of movement and possibly allowing one to move in combat and hopefully limited options --- the balance is a matter of gameplay design, which all-too often is lacking in contemporary games.

      But if they do a sequel, or an improved version, I'd probably buy it.

      William

      --
      Sphinx of black quartz, judge my vow.
    19. Re:Swordfighting by WillAdams · · Score: 1

      The thing is, _Link's Crossbow Training_ has some first person shooter ``ranger'' levels which are very well done and a lot of fun (I enjoy the game so much I make Wii Zappers out of wood and give them to co-workers and friends along w/ used copies of the game) and most of the highly-acclaimed games have made excellent use of the Nunchuck for movement:

        - Metroid Prime: Corruption
        - Super Mario Galaxy
        - Legend of Zelda: Twilight Princess
        - Resident Evil 4: Wii Edition
        - Call of Duty: World at War

      William

      --
      Sphinx of black quartz, judge my vow.
    20. Re:Swordfighting by Anonymous Coward · · Score: 0

      like Myst and Riven, most hardcore games EVA!

    21. Re:Swordfighting by theTerribleRobbo · · Score: 1

      Definitely. Hitting something with your sword edge-on means you've got the most strength and resistance behind the hit.
      Sure, if you hit something hard with the flat the sword will probably bend (or maybe break if it's flawed), but the worst you'll do with edge-on-edge hits is dent or blunt the the blades.

      Heck, on the weekends there are a group of us that hit swords (and each other, to an extent) pretty damn hard, and they've lasted years.

    22. Re:Swordfighting by KDR_11k · · Score: 1

      I don't recall any shooting in those.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:Swordfighting by Bakkster · · Score: 5, Informative

      As another fencer, I would have to disagree. There's still too many things that can't be measured with just a wiimote. Wrist angle is the most important, as the wiimote would have no way to verify the wrist was absolutely straight. Body lean, distance between the elbow and body, and foot position are also very important. Simply attempting to teach, or even practice, fencing with a wiimote could lead to poor habits that will be difficult to correct later on. The problems you would create would outweigh any benefit.

      I agree with the earlier comment, leave the learning on the piste. Use the wiimote for what it is, a game. A Kendo or fencing game would be great, but a training tool is out of the question.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    24. Re:Swordfighting by muridae · · Score: 1

      There is a program going on at my university to teach Taiji using the balance board and wii removes. Friend was working with them, hacking the Max-MSP code to read from the balance board. Dunno how much further it's gone, but I know she had a deal with the instructor to record Taiji jian form once the motion plus was released.

    25. Re:Swordfighting by FTWinston · · Score: 1

      But it could never work properly, blocking just wouldn't feel right when you can swipe straight through the other guy's sword...

      Of course for a local multiplayer game you could attach a stick to the end of your wiimotes, but then whats the point of having the wii in the first place?

    26. Re:Swordfighting by lanes · · Score: 1

      Dear Slashdot commenters: We know you don't actually participate in anything remotely resembling a sport. It's okay. Stop making up words.

    27. Re:Swordfighting by ncy · · Score: 1

      reminds me a bit of the Guitar Hero debate, should it be made into a teaching tool? does pressing a bunch of colored buttons on a guitar-like toy build bad habits for when you pickup a real guitar? arguably, buttons are different than strings, and the guitar is shaped and weighted differently. but the fact that you hold it the same way and associate it with music might screw with your head if you can't separate the game from the real thing, or if you simply build muscle memory from playing it so much. or do people who play Wii Tennis becoming bad tennis players in real life? or vice versa, do good tennis players in real life become good Wii Tennis players? if you can't separate the game from holding a real sword (i.e. for fencing), you will probably build bad habits, despite it being weighted and shaped differently. on the other hand, if you can go the other direction and transfer the knowledge of real fencing and swordplay into the game (developers should take this into account and not just assume they know what it's like) and if the game is good enough to reward you for that, then maybe we have something here, even if the game is not 100% accurate to real life. in this case, the game is only helpful to those who have a background in the real thing. i do see potential for having a game help build upon fundamentals, but definitely not a replacement for actual instruction. unfortunately, it really is overwhelmingly quite easy to learn incorrectly due to the limitations of the sensor-technology. imo, for those with zilch experience, there's too much chance for error.

    28. Re:Swordfighting by ncy · · Score: 1

      that's a good point. i thnk it'd be cool too, but if someday the controller really did have some technology to stop in mid-swing and possibly pull/strain some joints, that's asking for a bunch of lawsuits ... :(

    29. Re:Swordfighting by Anonymous Coward · · Score: 0

      If FPS players are so hard core, why are they using such an inappropriate input scheme?

    30. Re:Swordfighting by ookaze · · Score: 1

      As another fencer, I would have to disagree. There's still too many things that can't be measured with just a wiimote. Wrist angle is the most important, as the wiimote would have no way to verify the wrist was absolutely straight. Body lean, distance between the elbow and body, and foot position are also very important. Simply attempting to teach, or even practice, fencing with a wiimote could lead to poor habits that will be difficult to correct later on. The problems you would create would outweigh any benefit.

      I agree with the earlier comment, leave the learning on the piste. Use the wiimote for what it is, a game. A Kendo or fencing game would be great, but a training tool is out of the question.

      I completely agree with this.
      What's worse is learning how to strike. In japanese fencing arts (perhaps it's the same in western fencing), you don't use the same muscles that people normally use. When it's done well, you can strike a thousand times without being tired, and it's basically the only way to strike effectively with a katana. None of this could be learned with a wiimote, especially not Iaido.

      Not because the Wiimote is not precise enough, it sure is, but its form factor is not made for this.
      Also, I'm not sure that's what people would consider fun to do, if they're not dedicated to it.
      Finally, these martial arts require all kind of attitude that will determine your posture, and they also require an opponent. There's a huge difference with an opponent : you could swing your sword right when no force is opposed to you, but actually do it wrong, which is revealed as soon as an opponent force is applied to you. The Wiimote can never make that happen.

    31. Re:Swordfighting by Anonymous Coward · · Score: 0

      The Wii Remote would allow you to see exactly what you were doing, so that could be of some kind of help when training, but it's probably not something you would want to use extensively.

    32. Re:Swordfighting by LKM · · Score: 1

      The fact that the Wii Remote doesn't meet any resistance hasn't really been an issue so far. The main problem with sword fighting games on the Wii was that the Wii Remote wasn't precise enough to detect more than very generic swipes.

      The lack of resistance might become an issue with Motion Plus, but I think it's something that games could work around. Yeah, it's never going to feel quite right, but then, playing racing games never quite feels like driving a real car, either :-)

    33. Re:Swordfighting by drinkypoo · · Score: 1

      You would be much better off doing it yourself. The accelerometers themselves are about the size of two short grains of rice for two axes and you read them by pulse width or something like that. You can get the radio module they used in the Cybiko pretty cheaply (and it's easy to implement) or you could use a PDA with USB hosting and a gadget board or similar for maximum ease of implementation. The WiiMotes are gigantic. There IS a wireless nunchuk from Nyko called the Kama, I have one and it is fantastic for what it is. Nyko is about the only company I'll buy gaming peripherals from, I'm a true-blue controller guy. Speaking of which, anyone have any M$ Big Dukes NIB?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:Swordfighting by drinkypoo · · Score: 1

      The Wiimote already has vibration, and it even buzzes when your pointer crosses the border of onscreen elements like buttons and scroll bars. Thanks for trying, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Swordfighting by godrik · · Score: 1

      Have you tried the homebrew port of quake ? Well, it is a 15 years old game, but it is nice to play it on the wii.

    36. Re:Swordfighting by Reapman · · Score: 1

      Everything I heard is that it did rather poorly, which is unfortunate (I don't like the Wii, but I do like games that try and push the edge like MadWorld tried)

    37. Re:Swordfighting by brkello · · Score: 1

      Swords breaking is not realistic. It is something you see in the movies. I know this thanks to mythbusters.

      --
      Support a great indie game: http://www.abaddon360.com
    38. Re:Swordfighting by vux984 · · Score: 1

      There's still too many things that can't be measured with just a wiimote. Wrist angle is the most important, as the wiimote would have no way to verify the wrist was absolutely straight. Body lean, distance between the elbow and body, and foot position are also very important.

      I'm the poster you responded to, and you are right; the Wii couldn't possibly be the primary teacher.

      But I wasn't really thinking it could replace joining a club / taking lessons. I was more thinking of it as a teaching aid... where once you know the forms it could help with practice and make it fun, and provide useful feedback that could help you correct some (but clearly not all) mistakes. For example, it could take you through exercises and monitor your point control (e.g. whether you are dropping the point to low or high during parries, whether your point moves straight through a lunge or whether its bouncing up and down (e.g. to help catch the way beginners often lunge 'up' and then come back down instead of lunging straight across)

      That said, something like that would probably be of pretty limited mass market appeal.

    39. Re:Swordfighting by erko · · Score: 1

      For wrist angle, just add another wiimote to your forearm. Now you can measure wrist angle (assuming the motion plus is accurate enough). Motion capture people do these kinds of things, but if there's a max of 4 wiimotes, you'll be limited to how much you can capture.
      The other issues you mention are not so easily solved: force feedback, etc.

    40. Re:Swordfighting by Brewmeister_Z · · Score: 1

      I found that bowling on the Wii had a negative effect on my real bowling. The better I got at the Wii bowling (several 300 games and consistently 200+,) the more my real game struggled. I think it made me lazy on my approach movements or it was just a coincident.

      The problem with any Wii variant of a sport or activity is that it can only reproduce a part of the action. The bowling game attempts to replicate the approach and release timing but cannot simulate an actual ball in weight and how it is held then released.

      I like the Wii controller for some sports games because it is more fun than the alternative of just mashing buttons on pad-style controller.

      --
      I Cater to the Needs of Stupid People. - from a coffee mug Christmas gift
    41. Re:Swordfighting by Posting=!Working · · Score: 1

      "reminds me a bit of the Guitar Hero debate, should it be made into a teaching tool?"

      That is not a debate, that is just idiocy. Guitar Hero controllers teach you as much about playing guitar as a steering wheel bolted to a subway seat teaches you about driving. The difficult part about playing guitar is not learning how to hold the instrument.

      --
      This sentence no verb.
    42. Re:Swordfighting by ncy · · Score: 1

      sorry, i meant to post an article reference: http://hardware.slashdot.org/article.pl?sid=09/03/06/229239

    43. Re:Swordfighting by Posting=!Working · · Score: 1

      "reminds me a bit of the Guitar Hero debate, should it be made into a teaching tool?"

      That is not a debate, that is just idiocy. Guitar Hero controllers teach you as much about playing guitar as a steering wheel bolted to a subway seat teaches you about driving. The difficult part about playing guitar is not learning how to hold the instrument, which is all the guitar hero controller can teach you. And don't say it teaches rhythm, what the game requires you to do is not the same timing as the actual guitar notes you hear while you play it.

      --
      This sentence no verb.
    44. Re:Swordfighting by Headcase88 · · Score: 1

      "Guitar Hero controllers teach you as much about playing guitar as a steering wheel bolted to a subway seat teaches you about driving"

      That would be a description of holding a full-sized, six string guitar that doesn't produce any sound.

      Guitar Hero is like playing Burnout with a toy-sized steering wheel that has no force feedback. And possibly AI-controlled accel\brakes if you're not feeling charitable.

      And yes, for those willing to learn, it does too teach rhythm (as does DDR, EBA...), although GH doesn't enforce it thanks to it's enormous timing window.

      But I don't really care about how realistic the guitar is. Too busy playing Rock Band with e-drums.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    45. Re:Swordfighting by Headcase88 · · Score: 1

      They could make a Mario themed FPS then. With the wii-mote control, they might not want to confuse the newbies with movement though. Maybe they can have him ride around on Yoshi, so the player only has to worry about the shooting aspect, and maybe command Yoshi once in a while.

      Now with The PS3 trying to tailor to casual demographics with a game in Africa, I'm thinking this game should have a similar vibe.

      So basically, you're riding Yoshi, traveling through these exotic locations, and the player points at the screen with his controller to shoot down various baddies from the Mario universe. Oh, and throw in the koopalings from SMB3 to placate the hardcore crowd into buying it.

      How does "Yoshi's Safari" sound?

      :)

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    46. Re:Swordfighting by shadowrat · · Score: 1

      As a guy who just likes to play games, i am not asking for a fencing simulation. All i want is a game where i can make some broad slashes and thrusts and have my avatar follow. I think when most people say they want a swordfighting game for wii, they want something with simple, reliable controls.

      Punchout is certainly not a boxing simulation, but it's a good example of how a stripped down simplified and reliable control scheme can really suck you into a game.

      hopefully, with the motion plus, developers will be better able to tell the difference between swinging up and holding the wiimote slightly sideways and swinging horizontal.

    47. Re:Swordfighting by Toonol · · Score: 2, Insightful

      All that said, a title like Resident Evil 4 or the new Metroid Prime in my opinion show the Wii to be an EXCELLENT platform for FPS and hard core games. The control scheme when done well is infinitely superior to the xbox/ps3 analog stick controllers.

      RE4 proved that the Wii controls were vastly superior than a standard gamepad for aiming, when done right... in the same sense that a mouse is superior to a gamepad for some types of games. Developers promptly learned nothing from that example, though.

    48. Re:Swordfighting by Toonol · · Score: 1

      I rented it, really expecting to like it, but I found it a little dull. Amusing for a couple hours, but I had NO desire to play further.

      Oddly, the week before I rented "OneChanbara Bikini Zombie Slayers" for the Wii, which has very similar gamplay to MadWorld, and which also has over the top violence and gore, and found it to be the most fun I've had on the Wii for months. I intend to purchase that one. Interesting how two games can play so similarly, yet feel entirely different.

    49. Re:Swordfighting by Toonol · · Score: 1

      There would just have to be some game mechanic added to simulate blocking without actual resistance. It doesn't have to be realistic, if it's FUN.

      My first inclination is to have the swords clash on the screen, with a red spark or something, and the first player that immediately pulls his sword back in the opposite direction gets a slight initiative advantage.

    50. Re:Swordfighting by techess · · Score: 1

      I'd add to this list Okami. While not designed solely for wii they make excellent use of the wiimote controls. It is the first game I've played on any platform that as soon as I finished I started the game over. I've probably spent 180 hours on those two games alone.

      --
      Don't anthropomorphize computers. They *hate* that.
    51. Re:Swordfighting by enigmatics · · Score: 1

      There's also the "sword-through-tv" factor. I'm sure liability is a huge reason no one has made a sword attachment.

    52. Re:Swordfighting by Posting=!Working · · Score: 1

      "Guitar Hero is like playing Burnout with a toy-sized steering wheel that has no force feedback"

      Pressing buttons and flipping levers on a real guitar does not produce any sound, if it happens to have any buttons or levers. Nothing that you do on a Guitar Hero controller helps any part of playing guitar, none of the skills is transferable to a real guitar, and nothing you do relates to actually producing sounds on a guitar. It's like playing Burnout with a toy sized steering wheel which does not turn, but you push the horn to go left, and pull on the turn signal stalk to go right, and bashing your head on the top of the wheel is how you accelerate. None of which teaches you even how to steer a real car, let alone anything else about driving.

      Teaching incorrect rhythm is way worse then just teaching rhythm incorrectly. Even when played perfectly, G.H.'s controller demands that you hit the button when there is a rest on the actual guitar part you hear, and for you to hit nothing when the guitar is actually playing a note. (e.g. "Barracuda" does not start with perfectly spaced eighth notes, but that's what you've got to press.)

      But I don't care either. Too busy playing in rock bands with real drums.

      --
      This sentence no verb.
    53. Re:Swordfighting by alexo · · Score: 1

      As another fencer, I would have to disagree. There's still too many things that can't be measured with just a wiimote. Wrist angle is the most important, as the wiimote would have no way to verify the wrist was absolutely straight. Body lean, distance between the elbow and body, and foot position are also very important.

      So, you're saying that I can't use the Wiimote to check whether Thibault really cancels Capo Ferro?
      Damn, all the time wasted on studying my Agrippa...

    54. Re:Swordfighting by Chees0rz · · Score: 1

      How would a game like that make me feel like a Jedi... at all?

    55. Re:Swordfighting by Anonymous Coward · · Score: 0

      holy fuck, epic

  2. Tennis? by dzafez · · Score: 3, Insightful

    Man, I would like them to rerelease the golf and bowling with support, so it actually works.

    1. Re:Tennis? by Kokuyo · · Score: 1

      Indeed. That and a new Star Wars game.

    2. Re:Tennis? by KDR_11k · · Score: 1

      They work well when I try them, with golf the important part is to have an actual golf stance, otherwise it's hard to judge the force required. Yeah, some people figured out how to play couch potato golf but that's missing the whole point.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Tennis? by Anonymous Coward · · Score: 0

      I couldn't really get much into golf, but bowling worked wonderfully, especially for a launch title. It probably could have been done better, but it's about as close to a real game of bowling you can get in your living room.

    4. Re:Tennis? by ktappe · · Score: 1

      I would like them to rerelease the golf and bowling with support, so it actually works.

      I agree. Just tried bowling again last night after a few months away led to me forgetting how inconsistent its input is. What a frustrating experience it can be.

      I do expect them to update the rest of the Wii Sports to support the MotionPlus. But I'm also glad that tennis, even if it's from a 3rd party, will be the first supported sport since it's the one Wii Sports game I play by far the most.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    5. Re:Tennis? by ericrost · · Score: 1

      In my experience, the input is just as inconsistent as you make it. I can (on good nights) bowl in the 250 range, but if I start losing my form, I degrade down into the 190's. An inexperienced player (with the same Wiimote) tends to throw below 100.

    6. Re:Tennis? by ktappe · · Score: 1

      In my experience, the input is just as inconsistent as you make it. I can (on good nights) bowl in the 250 range, but if I start losing my form, I degrade down into the 190's. An inexperienced player (with the same Wiimote) tends to throw below 100.

      My point (that I didn't make well) is that the same roll/motion can have very different results with the least possible change in aim. If I aim 2 "steps" to the right and 2 "degrees" to the right (ie. RIGHT-RIGHT-A-RIGHT-RIGHT) my ball will Brooklyn. If I add just one step or degree to the right (ie. RIGHT-RIGHT-A-RIGHT-RIGHT-RIGHT or RIGHT-RIGHT-RIGHT-A-RIGHT-RIGHT) it misses the headpin to the right. Every time. The granularity of the game is far too coarse. True, in retrospect, this is a critique of the programming not the Wiimote. Still, it makes the game far too frustrating to play often.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
  3. Obligitory by QuantumG · · Score: 3, Funny
    --
    How we know is more important than what we know.
  4. The Wii MotionPlus is an expansion device by DreamMaster · · Score: 4, Interesting

    You know.. I was all ready to hate them for not making the new sensor backwards compatible with older games, but then it occurred to me that it says that the new motion sensor hooks into the base of the existing Wiimote. It may simply be that the connection there for peripherals/nunchuks doesn't allow the new sensor to supercede the existing Wiimote movement sensors.. that may be why only new games will be able to make use of the extra information.

    Of course we could then always argue that Nintendo should have re-designed the Wiimote from scratch with the new sensor embedded if that's the case. If so, I would hope that they do, because there are a lot of existing Wii games that would benefit from the extra sensitivity.

  5. No plans to support older titles by Drinking+Bleach · · Score: 4, Informative

    Read: It's a near impossibility to support older titles. It would be nice to head over to http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/ and find out why; specifically:

    As it turns out, Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a "hypervisor" run above games, they'll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.

    If you've been following the Wii scene, you might be thinking, "what about IOS?" Indeed, Nintendo's security and I/O Operating System runs alongside games (on a separate CPU built in to the Hollywood chipset) and it is updated as part of system updates. It includes some important bits and pieces like some peripheral drivers. However, as it turns out, Nintendo has decided that every new feature will be developed as a separate fork. Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they've added many new features, but if you look closely, new IOS features do not operate when you're playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the "slot LED blinks when you eject a disc" feature - try it when you're playing Zelda and you'll see that it doesn't work, because it's using the very old IOS9.

    1. Re:No plans to support older titles by AlXtreme · · Score: 4, Interesting

      Read: It's a near impossibility to support older titles.

      My first reaction was: why would that be unlikely/impossible? If the MotionPlus simply made the 'mote more accurate, then there would be no need for software support on the Wii (via a new IOS-version).

      But what the MotionPlus probably does is add a second gyroscope to the Wiimote and send the data directly to the Wii. The Wii would then be able to determine the orientation of the Wiimote more accurately by comparing the data of both gyroscopes. Any other setup would automatically give backwards-compatibility (but it seems like it wouldn't work).

      Can't wait for the next step: 3 BT receivers to triangulate the position of the wiimotes. I'd love to get rid of that barely-functional sensorbar setup.

      --
      This sig is intentionally left blank
    2. Re:No plans to support older titles by Anonymous Coward · · Score: 2, Insightful

      But what the MotionPlus probably does is add a second gyroscope to the Wiimote and send the data directly to the Wii. The Wii would then be able to determine the orientation of the Wiimote more accurately by comparing the data of both gyroscopes. Any other setup would automatically give backwards-compatibility (but it seems like it wouldn't work).

      The original Wii controller does not use gyroscopic sensors. It uses accelerometers, which measure gravity and changes in velocity (not changes in position). The big problem with the Wii controller was that a programmer could (approximately) measure the orientation, but only if the controller was not moving. The MotionPlus is different because the gyroscopic sensors can measure orientation regardless of the velocity or acceleration of the controller. Once the orientation is known, then the accelerometers of the original controller can be used to detect movement. Previously, one could detect either movement or approximate orientation, but not both. The MotionPlus remedies that problem, which is a HUGE step forward for the Wii.

      This is also the reason why older titles cannot make use of the MotionPlus. The type of data returned from the gyroscopes of the MotionPlus is fundamentally different from the type of data returned from the accelerometers of the WiiMote. There is no means of automatically translating the MotionPlus data into something that older titles expect.

      Can't wait for the next step: 3 BT receivers to triangulate the position of the wiimotes. I'd love to get rid of that barely-functional sensorbar setup.

      I haven't looked into it, but this is almost certainly not feasible. It would require extremely precise determination of signal latency. As far as I know, the BlueTooth interface is not designed a manner that allows this, and even if it were, the Wii would need very specially designed BlueTooth receivers.
      The most succesful setups for small range position detection of this sort have historically usually relied on magnetic field detectors (for example the Polhemus Fastrak or the Ascension Flock of Birds).

    3. Re:No plans to support older titles by Anonymous Coward · · Score: 1, Funny

      Previously, one could detect either movement or approximate orientation, but not both.

      Heisenberg is that you?

    4. Re:No plans to support older titles by ledow · · Score: 1

      It's uncertain.

    5. Re:No plans to support older titles by muridae · · Score: 1

      The nunchuck port is just a fancy I2C socket, and the remote can be directed to address any chip attached to it, which is what lets the various drum kits and guitar controllers each be unusable in other games. As for what it adds, any gyroscope would be an upgrade over the plain 3 axis accelerometer that is in the remote. A 3 axis gyro, with the values accessible at the same location as the nunchuck's accelerometers, would be very nice.

    6. Re:No plans to support older titles by Anonymous Coward · · Score: 0

      Your understanding of the wiimote sensors is flawed. Here is what it contains:

      Wiimote: a 3-axis accelerometer. This sensor measures acceleration in 3 directions. At rest it measures 1g down in the direction of gravity.

      Motion Plus: a 3-axis rotational gyroscope. When at rest this sensor indicates a zero condition (no rotation). When rotated each gyro reports rotation around its sense axis.

      Motion plus adds rotational information outside of the IR optical tracker.

      The idea of using three bluetooth receivers to triangulate the position is not going to happen. BT radios are designed to accommodate the small variations in RF signal strength that can be used for triangulation (google: automatic gain control). Multipath, interference, and reflections in an unknown RF environment or even metal in the vicinity will make it very difficult to deploy such a solution. Even Polhemus equipment that are designed from the ground up as RF triangulation devices can be difficult to get working.

  6. amit.lzkpa by amit.lzkpa · · Score: 1

    This is just refinement. It was bound to happen. I am sure, one day this technology will progress to the stage when, you need to have your 'gaming suit'(with all kinds of sensors) to play your game. It would be possible in the near future, if Nintendo and the MIT students team up.

    1. Re:amit.lzkpa by KDR_11k · · Score: 1

      Unlikely, people won't use peripherials that seem too dorky and nothing is dorkier than a whole suit.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:amit.lzkpa by Anonymous Coward · · Score: 0

      Not even a suit with no pants?

  7. Step 4: by Anonymous Coward · · Score: 0

    Teledildonics !

  8. Wii catches up with PS3 SixAxis then.. by Anonymous Coward · · Score: 0

    This is just adding accelerometers, you know like the PS3 SixAxis has has from the start...

    1. Re:Wii catches up with PS3 SixAxis then.. by Anonymous Coward · · Score: 1, Insightful

      That's why the ps3 is known for such great uses of motions as Lair, Warhawk?

    2. Re:Wii catches up with PS3 SixAxis then.. by KDR_11k · · Score: 1

      Do you perhaps mean a gyroscope? The Wiimote had accelerometers from the start. Of course it's not a new idea, Microsoft had a gamepad built around a gyroscope (or pendulum or soemthing, either way it reacted to tilting) in the year 2000 but the regular controller shape doesn't lend itself to motion controls.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Wii catches up with PS3 SixAxis then.. by Headcase88 · · Score: 1

      You mean like how the dual-shock just added rumble, you know like the Wii-mote has has [sic] from the start?

      The accelerometers that Sony crammed into their traditionally-styled controller a few weeks after the wii-mote was revealed?

      And like the other AC said, Lair... Warhawk...

      Too easy.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  9. Breakthrough? Maybe not! by Anonymous Coward · · Score: 1, Funny

    While this is amazing technological achievement, it doesn't compare to what I've discovered! Get this: real life tennis! The motion sensing capabilities of real rackets AMAZING! It's like the racket follows my hand EXACTLY.

    1. Re:Breakthrough? Maybe not! by KDR_11k · · Score: 4, Insightful

      And it requires a fairly large court (which you usually don't own and have to rent) and human opponents near you and doesn't come with computer assistance that can make anyone feel like a world class player.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Breakthrough? Maybe not! by Anonymous Coward · · Score: 0

      Snap! You told him!

    3. Re:Breakthrough? Maybe not! by Headcase88 · · Score: 1

      Also it requires exercise. People always fail to come up with the most obvious counter-point~

      Seriously though, OP, did you really think you were being original with this? After 100 posts of "stop playing FPSs and pick up a paintball gun, nerds", 1000 posts of "Damn you young whippersnappers and your electronic golf" and 10 000 posts of "you know you can't play real guitar just because you play that game, right?", you'd think the normies would have given up on us by now. Now excuse me as I go back to my dishwashing sim.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    4. Re:Breakthrough? Maybe not! by Headcase88 · · Score: 1

      Damn, I forgot what the whole point of my post was going to be. It wasn't to lash at the OP, it was to lash out at the humourless mod(s) that thought that this post was original and funny.

      Wow, REAL LIFE tennis. I wish I thought of that joke 20 years ago, before kid's PSAs, always the leading innovation in humour, were making it.

      (actually in a good mood today)

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  10. yes, tennis is fascinating by Punto · · Score: 3, Insightful

    so is bowling and golf. Where's my lightsaber?

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:yes, tennis is fascinating by Anonymous Coward · · Score: 1, Funny

      Star Wars Golf? You'd never get off the tee!

    2. Re:yes, tennis is fascinating by Workaphobia · · Score: 1

      I feel like I'm persevering through a massive drought until the next zelda game.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  11. Why not a next-gen Wiimote too? by Omegamogo · · Score: 0, Redundant

    The MotionPlus if fine and dandy (Though only grudgingly accepted by me since I think the original Wiimote should have been more accurate to begin with), but why not build a WiimotePlus? In other words, same Wiimote form factor, MotionPlus accuracy. Maybe some cosmetic change to differentiate it from the normal Wiimote, too.

    1. Re:Why not a next-gen Wiimote too? by KDR_11k · · Score: 1

      They can probably sell a combination device as well but the little plug-in is much cheaper than a whole new remote and many people already have a remote and only want to upgrade.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. Re:The Wii MotionPlus is an expansion device by meist3r · · Score: 4, Insightful

    Actually since the MotionPlus doesn't use the IR sensors that's kinda pointless. This thing contains afaik 3 multi-axis accelerometers that are way more precise than what was possible during the launch of the Wii years back. It snaps into the Wiimote which is a good thing because they have sold 50 million Wiimotes and most people won't be too happy to spend another 200$ on new controllers just to have a sword fight with their mates. Nintendo already pissed off loads of people with their strange antics, now telling me I have to throw away my Wiimotes and buy new ones -no wai. Instead it's a 20$ addon which is much more feasible to most consumers, if you want it ... it's 20$ per controller extra instead of another 50 for a new one. Other than that, older games won't work because there is no real patching infrastructure on the Wii that I'm aware of. You would have to re-write potentially large chunks of the controls code to have your game react to the MotionPlus input correctly and why bother in the first place? The games that didn't have M+ don't need it now. Most games wouldn't benefit from simply "tacked on" MotionPlus just as they don't benefit from tacked on waggle or motion control. Now, games that are built around MotionPlus ... that's a different story.

  13. Re:The Wii MotionPlus is an expansion device by Ed+Avis · · Score: 1

    This thing contains afaik 3 multi-axis accelerometers that are way more precise than what was possible during the launch of the Wii years back.

    Sounds great! Is the output from the new accelerometers in an easy-to-decode format so it works on Linux with libwiimote and similar software?

    --
    -- Ed Avis ed@membled.com
  14. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    i think it has something to do with that free market thing people always rave about;

    they didn't need it. the wii sold well enough with the crappy motion control that it had.

  15. Re:The Wii MotionPlus is an expansion device by Vintermann · · Score: 1

    This thing isn't on the market yet, so who knows? But I'd be surprised if it wasn't. All the other things you can plugin have had the data streams reverse-engineered by various wiimote libraries.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  16. Re:The Wii MotionPlus is an expansion device by meist3r · · Score: 1

    I don't know but I sure hope so. We'll find out after it's released, I guess.

  17. Re:It should've been like this in the beginning. by jabithew · · Score: 2, Funny

    ...you've lost me as a customer and no, I won't be buying a Wii again.

    How many were you planning on buying?

    --
    All intents and purposes. Not intensive purposes.
  18. Re:It should've been like this in the beginning. by KDR_11k · · Score: 1

    Secondly, the Wii motion plus is rumoured to be a 20$ item or included with several upcoming Wii motion plus games, so how can it go from being 'too expensive' only a few years ago to being a 'throwaway item' now?

    How is 20$ individually, 10$ in a bundle (the bundled version costs a bit more than the unbundled one) a throwaway item?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. PCs by marcuz · · Score: 1

    is it or will it be possible to use this controller (or some clone - are there any?) on PCs or other consoles? it might take time for games to start supporting this.. can i emulate wii on pc and use this controller?

    1. Re:PCs by TOGSolid · · Score: 1

      There is a bluetooth hack to use the Wiimote on the PC.
      http://wiihacks.blogspot.com/2006/12/howto-use-wii-mote-in-windows-as-your.html
      So if there is a working emulator, I'm sure with some trickery and stubborness you could get a wii on the pc.
      I'm kinda interested as to how well a FPS would control like this. It'd be awful handy since I travel a lot and space can be a premium making mice kind of a hassle at times. Also, if I can get it working as a mouse, then I may be able to further trick it into working as an on the go flight sim control, which would be all sorts of win.

    2. Re:PCs by Anonymous Coward · · Score: 0

      M+ brings nothing to this set up,
      it's the IR part that is used for the pointing mecanic of fpses.
      It's already in the wiimote

    3. Re:PCs by jgtg32a · · Score: 1

      TOGSolid's link goes over the basics of how to get it to work and it works rather well.

      Some things to note are
      GlovePIE which is the software that allows you to configure the wiimote's functions was written but a leftwing nut there isn't any other way to describe him. If you're in the Military or from Israel you can't use it, see the EULA for more.
      There is also another helper application called PPjoy and it doesn't work in vista64 so you're out of luck there. PPjoy controls the thumbsticks.

      In my case I've spend most of my time using the classic remote for emulator's and it's been very nice. I've also got Area51 up and running on MAME but its a bit flaky, I don't have dedicated a LED bar I'm using 2 candles.

  20. Re:It should've been like this in the beginning. by AbRASiON · · Score: 0

    I've purchased one, had it for 7 months and sold it.
    Played Super Mario Galaxy and Zelda, the system simply did not compete (in my eyes) with the 360 and PS3 it shared a TV cabinet with.

  21. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    How is 20$ individually, 10$ in a bundle (the bundled version costs a bit more than the unbundled one) a throwaway item?

    How is 20$ NOT a throwaway item when a game itself is 50 or 60$ US?
    How is 20$ compared to a 250$ US RRP for the product such a huge increase that it simply wasn't an option at the time, it's only 8% more, they make up money on the games anyhow.

  22. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    Well they've clearly lost one customer with this guy to begin with, crappy indeed.

  23. parity by acon1modm · · Score: 0, Offtopic

    bring greater parity between a user's movements and the animations

    You keep using that word... I do not think it means what you think it means.

    1. Re:parity by Aladrin · · Score: 2, Informative

      Maybe you should look it up, then, because that's exactly what it means.

      http://dictionary.reference.com/dic?q=parity&search=search

      2. equivalence; correspondence; similarity; analogy.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:parity by tomhudson · · Score: 2, Informative

      bring greater parity between a user's movements and the animations

      You keep using that word... I do not think it means what you think it means.

      It comes from the french word pareil, which means "same".

      The whole idea of a parity bit is to make sure the data is the same.

    3. Re:parity by Anonymous Coward · · Score: 0

      No, actually, the idea of a parity bit comes from the mathematical concept of parity, being evenness or oddness. Your point that the parent doesn't know what he's talking about stands, however.

    4. Re:parity by tomhudson · · Score: 1

      Look at the parity operations in more detail. The only reason parity bits are even or odd is that we are limited to 2 values - if bits could hold 4 different states, parity operations would still work, but they would result in a parity "bit" in 1 of 4 states, not just even or odd.

      Even better - look up the old serial communications protocols, with parity set at even, odd, mark, space, or none. As the wiki points out, one-bit parity checks are only a special case of a crc check, wiich can use from 1 to an arbitrary number of bits. :-) The idea is that the result had better equal the expected result, hence "parity" or "the same."

  24. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    If you think the tech is so inexpensive, why don't you try and find how much that actually cost.
    There's even a site that propose the gyros the m+ is using and i can tell you it'll be cheaper to get a m+ and stip it of its gyros.
    And you're talking about business sense and you don't bitch about the shoddy quality of the x360?
    flamebait indeed.

  25. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    Why I'm replying to an AC, I don't entirely know, your post is mostly invalidated around here without a username as it is in most peoples eyes.

    How is it that you can ask me to find the value of each individual component when we know the SUM of the addon itself is 20$ ? That answers all the relevant information required.
    Furthermore, you take the oppourtunity to bash the Xbox 360 on a completely unrelated topic (which I don't deny, if you were smart enough to see my slashdot history, you'll see I've been a long time, cynic of anyone who stuffs up, no matter the brand - the 360's flaws I've outline many a time)

    What does poor build quality but half decent games and NOT seggerating the market with a new peripheral (Microsoft) have to do with Nintendo seggergating their market with a peripheral which should've been released in the first place.

    If you're going to try and school me, do some research.

  26. Okay, when's the new Wii Zapper coming out by WillAdams · · Score: 1

    and what will be the pack-in for it?

    William
    (who want something w/ the weaponry variety of Ghost Squad and the targeting variety and excellent interface of Link's Crossbow Training and the fluid switch between first and third-person of Quantum of Solace)

    --
    Sphinx of black quartz, judge my vow.
    1. Re:Okay, when's the new Wii Zapper coming out by drinkypoo · · Score: 1

      Uh, what? Why would you need a new Zapper? The current one is adequate (there are numerous other options as well.) Mind you, it won't work with the motionplus, because you need the nunchuk to have full zapper functionality.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Okay, when's the new Wii Zapper coming out by WillAdams · · Score: 2

      Because the Wii Motion Plus has a pass-through to accept a Nunchuck, but most (all?) of the current Wii Zapper designs won't work w/ a dongle in place (I've got a wireless Kama Nuncuck replacement and had to make a Wii Zapper to use it in pistol mode) --- and IME there're a lot of times when the control of the Wii Zapper isn't quite fine enough to get perfectly centered on target w/o some twitching, so if the Wii Motion Plus would allow more precise targeting a new Wii Zapper would be welcome.

      William

      --
      Sphinx of black quartz, judge my vow.
  27. Re:It should've been like this in the beginning. by KDR_11k · · Score: 1

    1. You have to compare that to the 40$ controller, not the whole system (since it goes into each controller)
    2. The components massively went down in price since the launch of the Wii, I heard about it being by an order of magnitude.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  28. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    check the price, then come back and tell me how gyros aren't exactly expensive.

    Furthermore you can bash whatever to high heaven or something, your view on why you felt the Wii unworthy or your living room is as ontopic my little rant on the various pbs MSFT have with their hardware (pb they actually handle well for a change).
    I mean YetAnotherInternetToughGuyBashTehWee, everybody can go to various gaming websites to see this and NEWSFLASH : nobody cares.
    And I mean I'm pretty nobody cares about whether or not you'll buy another wii (as a multiconsole owner you're a minority of a minority so...yeah).
    And I agree that nobody gives a shit about my view on it too (which is why i keep it to myself).

    Now about the M+, the tech is indeed expensive. if it wasn't Sony would have integrated it in the Sixaxis instead of the accelerometers.

  29. Re:It should've been like this in the beginning. by Hogwash+McFly · · Score: 2, Informative

    Secondly, the Wii motion plus is rumoured to be a 20$ item or included with several upcoming Wii motion plus games, so how can it go from being 'too expensive' only a few years ago to being a 'throwaway item' now?

    In the same way that a DVD burner can go from $150 to $20 in a few years time, or RAM that cost you $80 a couple of years ago is now $20. Technology becomes cheaper over time.

    --
    Mother, do you think they'll like this sig?
  30. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    next time you decide to throw away $10, could you toss it my way?

    $10 is $10.

  31. Re:The Wii MotionPlus is an expansion device by Bakkster · · Score: 2, Informative

    This thing contains afaik 3 multi-axis accelerometers that are way more precise than what was possible during the launch of the Wii years back.

    Actually, it uses a 3-axis gyroscope. Accelerometers can only measure movement, but the gyros can measure position. This is why you had to use a lot of "waggle" on wii games: the accelerometers couldn't tell the difference between flicking your wrist and an arm movement. The gyros can.
    http://arstechnica.com/gaming/news/2008/08/wii-motion-sensor.ars

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  32. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    Are you taking the piss here or something?
    You link to 'gyroscope prices' this is like linking me to newegg.com/blurayreaders and insisting that's what it costs to put the bluray in the PS3.

    This is a mass purchased product, it's not sold as a toy like the ones you've linked
    (the individual gyroscopes I'm referring to) and again the motion plus is TWENTY DOLLARS
    and gyroscopes have been around for years, I mean really, we KNOW it's 20$ - what, was the tech inside the motion plus 25$ before? 250$? is the contents of the motion plus 2000$ worth of hardware only 2 years ago?

    The motion plus is a small chunk of plastic with 'stuff' in it, it is packaged, tested, includes profit, it's to be marketed, manufactured, researched all for 20$
    If anything, if it was done 'in the first place' it might have been 10$ more cost to the Wii, maybe 20$, EVEN 30$! back then - considering their total sales and profit margins can you not see where I'm coming from.

    Also, I'm in no way even remotely the first person to say this, there's a large backlash brewing against the motion plus online as 'how it should've been' also sales are tapering in Japan as the fad is finally wearing off.

    Who cares if you care if I buy another Wii? Who cares if the 360 is a piece of unreliable shit? Who cares if my PS3's fan turns on in heavily GPU intensive games? Who cares if I sold my Wii and found it to be an unwise purchase.
    The whole point of slashdot is commentary, I'm expressing my opinion, people are happy to agree, disagree, flame, moderate, laugh, cheer or sneer, I don't care too much but really half your posts sounds as if there shouldn't be any posts at all, why don't we just disabled comments?

    If you can provide me with a link, clearly stating what parts are used (or similar ones) how they differ from thesixasxis, iphone and regular Wii controller, how much they cost I'd be curious to read it.

  33. Re:It should've been like this in the beginning. by socrplayr813 · · Score: 1

    I realise the Wii is still highly defended on slashdot, since we like to defy the norm here but having been an owner of a 360, PS3 and a Wii in the past 12 months, I can assure you that if you're a 'traditional' gamer rather than a party or social gamer, that little white box is a nasty, overhyped little fad and I look forward to it going where it belongs and what it's being sold as.

    the system simply did not compete (in my eyes) with the 360 and PS3 it shared a TV cabinet with.

    Maybe you don't like it, but it's hardly as black and white as you try to make it sound. A lot of people enjoy it, and not just grandma. I can definitely be included in the 'traditional gamer' category and my Wii gets plenty of use. There's more of a market than you give it credit for.

    --
    The confidence of ignorance will always overcome the indecision of knowledge.
  34. Re:It should've been like this in the beginning. by socrplayr813 · · Score: 2, Insightful

    they make up money on the games anyhow.

    So you claim above that nobody but grandma and little Billy play it, but now you claim they're making money on games. Which is it?

    --
    The confidence of ignorance will always overcome the indecision of knowledge.
  35. Re:The Wii MotionPlus is an expansion device by jonaskoelker · · Score: 1

    I was all ready to hate them for not making the new sensor backwards compatible with older games

    How should they go about it?

    I theorize that the library I've used to program the wiimote with (cwiid) reflects what the wiimote sends over bluetooth. If that is the case:

    The games are written to expect a number between 0 and 255 for each of the three accelerometers. How do you backwards-compatibly make the game make use of a wider range of numbers?

    You can do fixed-point arithmetic, putting the past-the-dot bits somewhere else in the bluetooth packet and round them off to the nearest eight-byte value. What does that win? So you go to nearest instead of nearest-below. Big whooping deal.

    Or, you could monkey-patch the game to make it store a bigger number for the accelerometer data, but that's basically unpossible; how do you pack three 8^H32-bit values into one machine word? How do you monkey-patch a program which tries this? And especially, how do you find out which bytes are just plain old bytes and which are accelerometer data? How do you find out when a byte switches from storing accelerometer data to storing some other byte-valued thing?

    Not to mention: you have to monkey-patch all code; if a program generates code dynamically (ewww, but possible), you have to detect it.

    Monkey-patching: not gonna' happen. Any other kind of patching?

    You could fairly easily (in theory) modify the OS so that whenever it "runs a disc", it checks whether it has any patches stored for the disk, and dynamically applies those (think "Overlay" on the file system layer). You _could_ do it, but then you have to store patches on the (somewhat small) drive; and you have to download them from somewhere. Plus: congratulations! your stick-it-in-and-play console now requires system administration. Isn't the point that you don't want that?

  36. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    Maybe so but I play single player games for a great storyline, I play my PC and PS3 extensively.
    The wii caters for the casual, party casual crowd with very very few games for a regular single player gamer (Mario and Zelda aside)
    The controller is downright infuriatingly inaccurate and I honestly present to you, just how many bloody Wii games can be clocked, simply by putting the controller in the dryer on a spin cycle? (seriously!)

    There's little to no element of skill in using it and that translates to a lack of 'seriousness' in the gaming that FAT NERDS I ADMIT like myself appreciate.
    The direct motion plus feel would've been badass, I could've looked past 480p, I could've looked past no internal storage or shitty SHITTy online matchmaking, naming etc I could look past a plethora of other technical issues with the thing if at least the games, gameplay and controls were at least cool, badass or downright fun.

    I happily maintain and I will stand by calling it a toy, the vast VAST majority of Wii purchasers are buying it to put it in the loungeroom as a guitar hero and Wii play / Wii sports machine, it's like a kareoke machine to an extent, it really doesn't have the feel, design or user experience as a 'proper console' and I feel, besides the controllers unique angle, it's comfortably living in the late 90's - right down to the terrible online experience.

    Yes I owned one but sorry I would not again, I don't even rate the 360, yet it's 348$ AUD and the Wii is 399$ AUD - that's a 60gb 'pro' 360 mind you.
    Really, this thing is over-rated and the least of my complaints should be the terrible controller which could've been right from the get go.

    Flame me away and enjoy your Wii (although much like many internet bandwagon products, I wonder how many of the defenders here actually own AND use the product)

  37. Re:The Wii MotionPlus is an expansion device by muridae · · Score: 1

    If they redesigned it from scratch, they still couldn't make old games support it. The Wii does not really have the ability to inform a game about new features that the console might offer. As for why it was easier to not redesign it, they did do a good job making the Wii remote extendable. The Nunchuck port is I2C, and the Wii remote can be directed to talk to many I2C devices connected to that port.

    I think if the new device were just accelerometers, as the other poster believe, they would be able to place them in the same address as the accelerometers in the nunchuck, and old games would get something. I would suspect they have moved to gyros. Paired with the three axis accelerometer in the Wii remote already, that would provide 6 degrees of movement.

  38. Re:The Wii MotionPlus is an expansion device by drinkypoo · · Score: 1

    I completely disagree, the motion sense on the wiimote is not that hot, it's pretty notchy and sometimes I miss things in Wii sports tennis because I'm setting up for a shot (I like to actually move my arms) and the wiimote decides I've made a swing when I'm clearly making a setup. Older games could DEFINITELY benefit HUGELY from an improvement in accuracy. Too bad they won't be able to because Nintendo didn't make the wiimote just a tiny bit smarter.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. Water Warfare by LKM · · Score: 1

    You think you can't make a casual FPS? I think they said the same about racing games 'til Mario Cart.

    There's actually a water gun FPS coming out for the Wii. Could be fun.

    1. Re:Water Warfare by bFusion · · Score: 2, Insightful

      They already have a nerf gun one too.

      Saying FPS is "hardcore only" is ridiculous.

  40. Re:The Wii MotionPlus is an expansion device by anss123 · · Score: 1

    The Nunchuck port is I2C, and the Wii remote can be directed to talk to many I2C devices connected to that port.

    The old stillborn Philips CD-I also had I2C ports, allowing you to chain 1P, 2P, etc, controllers together. (Or was that the 3DO?)

  41. Re:The Wii MotionPlus is an expansion device by godrik · · Score: 1

    Indeed, there is no operating system on the nintendo wii. Basically when a game boots, it takes the all control on the platform. The only things that stays is some kind of IRQ that is used for networking. The "wiimote input library" is statically linked into each game. So it will not be changed easily. More information on http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/

  42. Re:It should've been like this in the beginning. by Anonymous Coward · · Score: 0

    If it could have "been like this in the beginning", then it wouldn't have taken 2 1/2 years to release it, would it? If they were being greedy, they would have released it as a separate add-on at the same time as the Wii came out. If they were lazy, they wouldn't have released it at all.

    Technology is a moving target, and 30 months is a long time. Maybe the tech was around at the time, but obviously the Wii was good enough for the masses as it was originally released without adding undue cost. As it is, Nintendo made a product that a lot of people liked (enough that even in its 3rd holiday season it wasn't necessarily easy to find one in many places), they've made a healthy profit, and are now adding a new level of functionality. So sue them.

  43. Re:It should've been like this in the beginning. by Chris+Burke · · Score: 2, Informative

    Please don't give me 'the tech wasn't available' or 'the tech was too expensive at the time'

    Okay I won't tell you the uncomfortable truth that you don't want to accept. Unless that sentence counts.

    Firstly, Nintendo was making a profit on the Wii hardware from the get go! They should've put it in even if it reduced that margin, other manufacturers make a loss out of the gate.

    Up until this generation, no they didn't. Microsoft lost money on the XBOX, because they believed the urban legend that all console makers used the console itself as a loss leader. Halfway through the generation, both Sony and Nintendo revealed that no, they didn't, but were happy to have Microsoft design their console strategy around it. This generation, both Sony and Microsoft decided to go balls-out on the hardware necessitating their per-unit losses. They do this by subsidizing their games business with profits from other business units.

    Nintendo can't subsidize their game consoles. You're basically saying they should have risked going out of business if the "lose money on the console and make money on games" model, which hasn't worked out for Microsoft yet, didn't work out for them.

    But yeah, those greedy bastards wanting to sell their only product at a profit!

    Secondly, the Wii motion plus is rumoured to be a 20$ item or included with several upcoming Wii motion plus games, so how can it go from being 'too expensive' only a few years ago to being a 'throwaway item' now?

    [Insert any of a thousand graphs showing price decreases in technology over time]

    --

    The enemies of Democracy are
  44. ill never understand by nimbius · · Score: 0, Troll

    the wii...wouldnt it be cheaper and more fun to get off your ass, pick up a golf club and hit a few balls?

    the wii, at the risk of a trollmod, seems like a toy for fat lazy kids. they sell an accessory wiifit waterbottle that, lets not pretend, likely sees more mountain dew than water in the average home.
    for those who already have a wii, try my new "total reality" game where you buy a tennis racket and some balls. its perfectly acceptable to hit the courts dressed as mario or luigi however princess peach is firmly restricted to female players.

    --
    Good people go to bed earlier.
    1. Re:ill never understand by Anonymous Coward · · Score: 1, Insightful

      wouldnt it be cheaper [...] to get off your ass, pick up a golf club

      You've never bought golf equipment or played golf on a course before, have you?

      try my new "total reality" game where you buy a tennis racket and some balls

      Again, not cheaper than a Wii.

      the wii, at the risk of a trollmod, seems like a toy for fat lazy kids

      What's wrong with that? At least they're getting SOME exercise if they play the sports games.

      By the way, the Wii has other games than Wii Sports. You deserve the troll mod that you're asking for.

  45. Re:The Wii MotionPlus is an expansion device by ktappe · · Score: 1

    the motion sense on the wiimote is not that hot, it's pretty notchy and sometimes I miss things in Wii sports tennis because I'm setting up for a shot (I like to actually move my arms) and the wiimote decides I've made a swing when I'm clearly making a setup.

    Indeed. I've lost count of how many times I'm winding up for a forehand and Wii tennis decides I just tried a backhand.

    I know "pro" Wii players will advise to stop making full body movements and just use wrist cheats, but I play Wii tennis because I love the game of tennis, not because I want to get a high score at a video game. I have very high hopes for the MotionPlus to bring the real game indoors when it's snowing or raining outside & I can't hit the real court.

    --
    "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
  46. Re:It should've been like this in the beginning. by ktappe · · Score: 1

    I've purchased one, had it for 7 months and sold it. Played Super Mario Galaxy and Zelda, the system simply did not compete (in my eyes) with the 360 and PS3 it shared a TV cabinet with.

    You played just two games on a system before giving up on it?? I also don't see it competing directly with the other systems any more than the Wii competes with the games on my iPhone. The 360 and PS3 have better graphics, Wii has better input. They're not mutually exclusive.

    --
    "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
  47. Re:The Wii MotionPlus is an expansion device by Anonymous Coward · · Score: 0

    > It may simply be that the connection there for peripherals/nunchuks doesn't allow the new sensor to supercede the existing Wiimote movement sensors..

    While this is true, it's not the reason.

    The reason is that the Wii Motionplus isn't measuring the same thing as the built-in accelerometer. The Wii remote measures linear acceleration, while the Wii Motionplus measures rotation. You can't just feed the rotation figures into a game, and expect it to do something useful with them.

    The only way to add support to an older game would be patching it. Since the Wii lacks any mechanism for patching games, this is obviously impossible.

  48. Re:It should've been like this in the beginning. by FiloEleven · · Score: 1

    the system simply did not compete (in my eyes) with the 360 and PS3 it shared a TV cabinet with.

    So...you wouldn't have bought another one anyway, so they didn't lose a customer now, did they? Unless you're saying that in the event some must-have game comes out for Wii, you now won't purchase one that you otherwise would have because they were, like, holding out on you.

    Bollocks. I read your (poorly argued and spelled) post. You wouldn't have bought another Wii anyway and you're just looking for more reasons to (needlessly, since nobody cares) back up that decision. Now run along and play Halo like a good "hardcore" gamer.

  49. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  50. a worry by mzs · · Score: 1

    "Every round that begins with a ritual: you have to calibrate the controller by pointing it at your player on the screen. Persons, teams, and nations have their pre-game hakas and so forth, but the benefit here is not psychosomatic. The MotionPlus must know precisely where it is before it can work its magic."

    This might mean that using the wii motion plus in a newer game like Red Steel or Zelda would not work. You would need to periodically recalibrate it during the game, and that would defeat immersion.

  51. Re:It should've been like this in the beginning. by Headcase88 · · Score: 1

    Not a price issue, a supply issue.

    Should we sell x minus y fully functional Wiis, or x fairly functional Wiis and get our foot in the door of more households?

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  52. Re:The Wii MotionPlus is an expansion device by Toonol · · Score: 1

    My impression is that the values sent from the Wiimote are jittery in the 0-255 range, a bit like the old joystick pots were. That is, holding it at a certain value might result in 32, 37, 29, 30, 35... and a bit of smoothing is done to get a 'real' value. If the peripheral can ensure that these values are more consistent and accurate, it might help pre-existing games.

    Not by that much, really. Just thinking out-loud.

  53. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    No, I named the 2 games which appeal to the single player demographic, maybe Okami as well but that has been completed on the PS2 and Madworld isn't getting rave reviews either.

  54. Re:It should've been like this in the beginning. by AbRASiON · · Score: 1

    I'll bite,..

    Please point out the spelling mistakes, I try to make my posts at least pass the grammer nazi test and I'd be curious to know where I apparently failed.
    Halo is a terribly over-rated game, please don't associate my posts with it again.

  55. What were the engineers at Nintendo thinking? by postermmxvicom · · Score: 1

    When they made the first Wiimote? Why did they simply not include enough sensors to track the device?

    Wouldn't six degrees of freedom (x, y, z translation and yaw, pitch and roll) demand at least 6 sensors? Yet it has only three.

    I guess I could forgive them, after all, they might have been looking to cut cost after spending so much packing that thing with 92MB of ram...that's almost 64 floppies worth of data!

    Anyways, seriously, you can't be uptight and be a Nintendo fan for too long. Their decisions are baffling.

    But I love their brand of craziness.

    --
    One last thing: Sometimes I wonder; "Is that someone's signature? Or do they type that at the end of each post?"
  56. Re:It should've been like this in the beginning. by Sancho · · Score: 1

    I doubt very seriously that the M+ is going to be worth it. If many games even take advantage of it, most of them will also certainly be designed to function well enough without it (or else the developer is cutting out a large portion of their market.)

    But that said, you have to wonder how long the Wii would have been delayed had they chosen to include these capabilities from the start. Even if it only added $20 to the system, it could have added months of development and testing. Timing on the release of the Wii was intentional, so this could have really changed their game.

    Furthermore, Nintendo was taking a pretty big chance on the Wii. They knew that they were basically making Gamecube 1.5 (in terms of power) and that they'd be relying on the unique control mechanism to sell the unit. Getting it out early with a less precise sensor really made a lot of sense. If they'd waited 6 months to release it (or more likely a year to get a Christmastime release date), they'd be competing with 18-24 months of Xbox360 and 6-12 months of PS3 in the market, rather than competing with a fledgling PS3 which had very few games (and fewer still which were highly regarded.) Releasing the console late with better controls would have been a fairly large risk, and it could have backfired. I doubt very seriously that the backlash that they're suffering now will cost them anywhere near what they made by timing the release of the Wii as they did.

    In short, there are plenty of legitimate reasons for releasing the M+ late that have nothing to do with wanting to squeeze a little extra money out of their customers. My hunch is that the Wii would have completely tanked had they delayed the release long enough to incorporate the gyroscope.

  57. barely-functional sensorbar setup? by postermmxvicom · · Score: 1

    In what regards? While I would readily agree that the wii has shortcomings (RAM, online, lack of 'motion plus' to begin with...), the sensor bar works great.

    Have you not played shooter on wii play or links cross bow? Both demonstrate the worth of the sensor bar.

    If they made a game like golden eye, but used the sensor bar for aiming and added head tracking it would be the best shooter ever, even given the other limitations of the wii (RAM, lame online, no motion plus). Why won't that ever happen? Because Nintendo exists to drive it's fans nuts.

    --
    One last thing: Sometimes I wonder; "Is that someone's signature? Or do they type that at the end of each post?"
    1. Re:barely-functional sensorbar setup? by Anonymous Coward · · Score: 0

      Really "Sensor Bar" is a misnomer. All the bar contains is a handful of (4?) IR LEDs... it's the Wiimote that does the sensing.

  58. ObQuote by alexo · · Score: 1

    In japanese fencing arts (perhaps it's the same in western fencing), you don't use the same muscles that people normally use. When it's done well, you can strike a thousand times without being tired, and it's basically the only way to strike effectively with a katana. None of this could be learned with a wiimote, especially not Iaido.

    Well, you see, you use different moves when you're fighting half a dozen people than when you only have to be worried about ... one.

  59. Why not save this for the Wii2? by default+luser · · Score: 1

    If I were Nintendo, I would have saved this for the next-generation console they will have to release in 2-3 years. Everyone knows peripherals don't sell, especially ones that don't add much to a game.

    As it is, it makes the already heavy Wiimote downright clunky.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  60. Re:It should've been like this in the beginning. by FiloEleven · · Score: 1

    "lazyness" should be "laziness"
    "implimented" should be "implemented"
    "seggregate" should be "segregate"

    Halo is a terribly over-rated game, please don't associate my posts with it again.

    Fair enough. Please don't make uninformed statements about the habits of traditional gamers.