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Quake Live Dev Says Mac and Linux Are "Top Priority"

AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company." The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.

21 of 117 comments (clear)

  1. Re:Interesting spin by Artraze · · Score: 4, Interesting

    If it was designed from the start to be cross-platform compatible (e.g. using OpenGL rather than DirectX), then yes, one programmer is more than enough. All the logic, scripting, and models will carry over no matter what, which really leaves debugging whatever minor environmental and graphical inconsistencies that arise.

  2. Re:Interesting spin by Paralizer · · Score: 4, Informative

    id is small. They used to have a list of everyone who worked there on their site, but I can't find it anymore. It was no more than a two dozen people, most of which were artists.

  3. I honestly don't get it by TheRaven64 · · Score: 5, Informative

    The point of browser-based games is that the end user doesn't need to install anything, but Quake Live is a browser plugin, so it's basically a complete, stand-alone game. Except that it is now dependent on browser plugin APIs for, apparently, no reason. Why is this better than a stand-alone online-only game? It seems to be 'browser' based only in as much as that the browser launches the game and the game runs in the browser's address space (and so can break it). If you want closer browser-game integration, a better approach seems to be to register a handler for a custom URL schema (e.g. quakelive://) so any links in the browser that start like that are handed off to your game.

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    1. Re:I honestly don't get it by Trepidity · · Score: 4, Informative

      That's not really the same fashion. You install Flash once to play all Flash games on the internet; you don't have to install a new browser plugin for each specific game. The advantage to the end-user there is that they can click around the internet and play things without installing new plugins, once they've done it once.

      Now if id was proposing a new general browser plugin that many games could use, that'd be similar. But it seems that this is a Quake-Live-specific plugin, so it really is sort of like downloading an .exe and running it, only it's in the browser for no apparent reason.

    2. Re:I honestly don't get it by SirSlud · · Score: 2, Interesting

      hrm? i can log in at 5am and play with 12 other people easy. i dont think user base is a problem.

      and the browser integration is just fine .. i hate in-game server browers with a passion - the fact that quake-live's server browser is a million times better than the best other in game server browser speaks volumes about how good of an idea it was to host the server browsing in a web browser plugin. (Not that it was the first browser-plugin-based server browser, mind you.)

      dunno why people have a problem with quake live - q3 is a bajallion years old, and im playing ql every goddamned night with 5 or so recent 360 games sitting idly on the shelf. the game is fps at its distilled, pure, best. whine when Call of Duty is available on Linux.

      --
      "Old man yells at systemd"
    3. Re:I honestly don't get it by thetoadwarrior · · Score: 2, Insightful

      Who is to say Quake Live won't become a general purpose gaming plugin. Just like mod could let you play more or less any game within Quake, Quake 2, etc. The same could potentially happen with Quake live.

      As I recall this is more of an experiment for Id. If it takes off they may expand upon the plug-in to be much more. We'll have to see.

      Also given Id's habit of eventually releasing their source code means the same may happen and someone could take it some where completely different and we should be grateful that there is one developer that has always looked after Linux users and favours open source.

      If you don't care for Quake Live, that's fine, you can play something else or play normal Quake 3. Those of us that like what does and what it may lead to will continue to play it.

  4. Re:Interesting spin by Anonymous Coward · · Score: 2, Informative

    Given the size of the project, absolutely. AFAIK only 4 people are working on QuakeLive.

  5. Just Great by magsol · · Score: 4, Funny

    Now that I'm almost completely addicted to the game, they finish up the Mac port so that I'll be able to play the game on my MacBook while I'm in lecture during the day. And as an added bonus, there will be private servers I can meet my friends on.

    I am so going to fail out of school.

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    "I'd just like to emphasise that taking a million years isn't a metaphor here..." -Rich Bradshaw
  6. I love ID software by bestadvocate · · Score: 5, Informative

    They've made a lot of great games, and they open source there older platforms. What more can you ask from a software company?

    On a side note Quake Live is fun

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    my sig
  7. Re:Interesting spin by thetoadwarrior · · Score: 3, Insightful

    As I recall the Quake live team is tiny anyway and between the existing QL code and Q3's original Linux source code they probably didn't think it would take that long to knock something out.

  8. Re:Interesting spin by gardyloo · · Score: 5, Funny

    one programmer is more than enough

    So then zero is about right?

  9. Re:Just Quake by citizenr · · Score: 3, Insightful

    What makes it better to play in a browser?

    play? nothing. But you get to have this rich beautifull interface with stats, profiles teams clans tags battles tournaments accesible from the web at no additional cost.

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    Who logs in to gdm? Not I, said the duck.
  10. Re:priority? by Joe+Jordan · · Score: 5, Insightful

    Sure it does. Catering to the Linux community creates good will. The geeks that use Linux often have influence over the technology selections of others and are more likely to recommend products from a company that, in their eyes, has done something good. Every business decision does not have to equal measurable profits. Some decisions may have no effect on the bottom line today, but by doing The Right Thing by some, will reap rewards in the future.

    ... Or maybe Carmack just wants to play a little FFA on his Linux box. :)

  11. Private Servers by Anonymous Coward · · Score: 2, Insightful

    I'm really looking forward to the implementation of private servers. I know all that's holding a few of my friends back is the fact that they have to play with the unwashed masses. It'd be great if several of us could hop on for some games against opponents we know and can laugh with.

  12. A thought, although potentially off topic by Herschel+Cohen · · Score: 3, Interesting

    I wish I could get to see the numbers (or percentages) they (ID Software) estimate to be the potential size of Linux and Mac OS X users. I suspect, though I am biased, that their numbers would surpass in quality and quantity the recent estimate based on web site traffic that set Linux use at one percent. I suspect too those figures would be less prone to tweaking or to external third party pressures.

  13. the real question about the linux client... by steak · · Score: 3, Funny

    is not when will it be released but will it have a tux model available.

    1. Re:the real question about the linux client... by melikamp · · Score: 2, Funny

      Mew. They could also make a tiger or panther for Mac. Not that I care, I'll use Tux.

  14. Bah!!! *shakes cane* id an acronym? dream on! by nawcom · · Score: 2, Informative
    I've already gone through the posts and see people typing "ID" referring to the company as if they're initials or something. The damn word is id! And I'm sure you've been told that a million times, but your ignorant memory struggles to remember that! It's id - a word - not I.D.

    What's the next one on the list to go over, how about the fact that Trolltech's (now Nokia's) toolkit is a word, not an acronym. Qt (pronounced cute) - not Q.T. grr. I could go on with you and your "unix daymon" retarded pronunciation habit as well, but my arm is getting tired of the cane shaking.

  15. Re:Interesting spin by Xipher · · Score: 2, Interesting

    id Software has since exploded in size, and I think I heard they had about 40 people employed and 2 full teams going. As I under stand it currently there is a team working on Rage and another working on QuakeLive.

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    I don't know everything.
  16. Re:Interesting spin by Yvanhoe · · Score: 2, Insightful

    Should be. In an ideal world of really flawless corss-platform libs, the only thing to rewrite would be the makefiles...

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  17. Re:Interesting spin by smallfries · · Score: 2, Funny

    Ahh so you went in off-peak. I wonder what it's like in there around midnight? Assuming they're like any other software house I'm guessing you saw their "nightshift"

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