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First Graphics Game Written On/For a 16-Bit Home PC

The GPI writes with a story about Scott's Space Wars, a piece of gaming history: "This game was written by the famous game author Scott Adams, who founded Adventure International, the first multimillion dollar PC game company. It was founded over 30 years ago and developed for early 8-bit home PCs, i.e. TRS-80, Apple II, Atari. Scott's Space Wars is the first graphics game that was ever written at home, for a 16-bit home computer. The original source code is available as photos of the original 1975 hand-written manuscript. The last purchaser of the manuscript paid $197,500 in 2005. A brief video shows how the game was played."

159 comments

  1. I remember that game by BronsCon · · Score: 2, Funny

    It had better controls and playability than anything on the PS3 or XBOX 360.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    1. Re:I remember that game by RyuuzakiTetsuya · · Score: 0, Troll

      This got modded up?

      seriously?

      You're going to ignore 30 years of game development in favor of a snarky comment? I mean, there's contrarian thinking and then there's...

      this.

      --
      Non impediti ratione cogitationus.
    2. Re:I remember that game by a09bdb811a · · Score: 3, Funny

      seriously?

      No, not seriously.

    3. Re:I remember that game by Anonymous Coward · · Score: 0

      You have to assume that anyone who idolizes Rollins with a good ol' fashion Hank quote has got to have a negative amount of sense of humor. Seriously, Rollins was born without any humor at all. A human black hole. I think he's Glenn Danzig's brother. The Joe Escalante of his generation.

    4. Re:I remember that game by BronsCon · · Score: 1

      Actually, I was being serious...

      I was seriously going for funny mods... And maybe a couple insightfuls.

      irony: captcha fixating

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    5. Re:I remember that game by Anonymous Coward · · Score: 3, Interesting

      Are you kidding? Rollins, for all of his stomp-and-burn rocker image, is one hysterical, self-deprecating motherfucker. Have you ever listened to his spoken word stuff? He's built like a brick shithouse, but he's a raging dork and he knows it. Your post, while well-written, is completely ungrounded in anything resembling fact.

    6. Re:I remember that game by Anonymous Coward · · Score: 0

      Knowing Rollins, having worked with Rollins, what I say is true. He's a lot like Shatner in that he doesn't get the joke. He's the punk rock Jerry Lewis, only Lewis had talent 50 years ago. Dez was their best singer.

    7. Re:I remember that game by Anonymous Coward · · Score: 0

      Is Rollins homosexual, or just can't meet a nice girl?

    8. Re:I remember that game by BoothbyTCD · · Score: 1

      Henry is just utterly unsuited for a relationship with any normal human, regardless of sexual orientation. He is awesome, but he is an anal, obsessive, opinionated workaholic with a very jaundiced view of life in general (and he more or less says this during his shows).

      --
      snig
  2. Nice by stoolpigeon · · Score: 5, Interesting

    The first computer I ever saw in person and worked on was a TRS-80 model III. I was in the 7th grade and my junior high school had a lab with a bunch of them. I can remember playing games that looked very similar to the video. This was 1982, so it was probably something different, but the same idea, using letters and symbols. We learned basic in that class and did a little bit of graphics stuff ourselves. I don't remember it all that well now, but I do know that I loved it.
     
    I enjoyed it enough that my dad bought the family a Commodore Vic-20. That was a big deal as our family didn't have a ton of money. I don't think we even owned a vcr yet at that point. I spent tons of time on that thing, and took all the classes I could get in jr. high and high school. It really was a cool time to be messing with home computers. I had a friend in the 8th grade that wrote a text adventure and was selling it out of a local computer store. He didn't make a lot but it was just fun to be able to do that kind of stuff. I'm not sure if there is a similar environment or feel like that anywhere any more. (Or more likely - it's somewhere I'm just not in it, too old to see it, etc.)

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:Nice by stoolpigeon · · Score: 0, Offtopic

      I'm such an idiot - I wrote all that and I've been thinking more and more about it. I saw that game on the PC of a friend's dad - a couple years before I worked with computers in school. His dad was an engineer for Carsten Manufacturing - they make Ping golf clubs. Ah well - we did do similar stuff on school computers - but it was at Doug Avann's house that I saw this game or a copy of it that was based on Star Trek. I'd forgotten all about that until tonight.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    2. Re:Nice by bluefoxlucid · · Score: 0, Offtopic

      No, you're right. We've destroyed unregulated industry-- you can't just start your own business anymore, doing anything. Your initial risk is either monetary or legal; you have to break the law a lot to get started, or put up a lot of money you might lose and probably don't really have anyway.

    3. Re:Nice by hedwards · · Score: 2, Insightful

      That is patently untrue. I know that people like to say that sort of thing, but whether you care to admit it or not, regulated industry is a lot easier to get into than a system where the big guys call all of the shots.

      Additionally it depends what sort of business you're talking about, a great deal of businesses are not like you're describing.

      But then again, why question what the elites of industry want, I mean it's not like they're acting solely for themselves.

    4. Re:Nice by DreamsAreOkToo · · Score: 2, Insightful

      Additionally it depends what sort of business you're talking about, a great deal of businesses are not like you're describing.

      Basically, anything where you're in competition with a corporation. Sure, starting up a restaurant or hair salon isn't any different than it was 60 years ago. But try starting up a software firm? A movie studio? How about you try starting up a broadband internet business?

      Anywhere there's any amount of money, expect to be blown out of the water. A frivolous lawsuit or a herd of lobbyists doesn't cost a corporation anything, but it costs YOU your business, and your car, and your home...

    5. Re:Nice by abigor · · Score: 4, Informative

      Can you be more specific about what's so hard about starting up a software firm? I've been a part of three startups, and I'm now independent and working with another small company, and none have encountered any problems whatsoever with lawsuits or lobbyists. What exactly did you have in mind?

      Also, people start movie production companies all the time (every independent movie that comes out starts their own, it seems) and they don't have any problems. A close friend of mine is a movie cameraman on various big-budget Hollywood films, and he sometimes works with smaller independents just for the hell of it. Never mentioned any legal issues.

    6. Re:Nice by billybob_jcv · · Score: 1

      7th grade? I was in college when both the Trash-80 Model III and the VIC-20 were released. Time for my pills...

    7. Re:Nice by phantomfive · · Score: 2, Insightful

      . But try starting up a software firm?

      Wait, why do you think this is so hard? I've worked at two different software companies that started within the last seven years. One has been reasonably successful, and the other is struggling along. Many many software companies start every year. A lot of them fail for various reasons, many are successful. Some phenomenally so. Google was nothing more than a startup, literally in a garage, in 1998. Now, of course, it is a multi-billion dollar company. It happens over and over again, and there is nothing to stop you from doing it as well.

      A frivolous lawsuit or a herd of lobbyists doesn't cost a corporation anything, but it costs YOU your business, and your car, and your home...

      A corporation is easy to establish. Set it up and you too can have your car and your home protected from lawsuits that don't cost anything. There is nothing to keep you from starting your own business but your own fear and a good idea.

      --
      Qxe4
    8. Re:Nice by phantomfive · · Score: 4, Interesting

      I'm not sure if there is a similar environment or feel like that anywhere any more. (Or more likely - it's somewhere I'm just not in it, too old to see it, etc.)

      I've been thinking about this, and I think it was so much fun because you could do anything anyone else could. Coming up with cool new ways to arrange colored text on the screen, interesting ways to use the arrow keys, new different kinds of menuing systems, if you could see it (and it often was cool), you could reproduce it. And a single person could make something very cool in little time, it was just a matter of imagining it.

      Nowadays, it takes an artist or a team of artists several months to make something cool, and only the smallest projects can be made by a single person. It is so much harder to manipulate what happens on the screen (and this is coming from a person who is an experienced programmer), and it is not as easy to change someone else's source code. You may have a cool idea, but good luck implementing it alone.

      So many things have changed. Fortunately more powerful computers make up for it.

      --
      Qxe4
    9. Re:Nice by gadabyte · · Score: 2, Funny

      It happens over and over again, and there is nothing to stop you from doing it as well.

      the crushing weight of regulation has so far prevented adoption of my rearden-fill bean bag chair.

      --
      the united states is a nation of laws; badly written and randomly enforced -- frank zappa
    10. Re:Nice by Hurricane78 · · Score: 1

      Well, Kongregate(.com) is the best example of small, very nice, creative things, that one person can do alone. And I dare to say, that they beat many large multi-million games in terms of pure fun and addictiveness. If only they would support other plug-ins, like Java applets, and maybe even things like the Quake live 3D engine...

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    11. Re:Nice by stoolpigeon · · Score: 0, Offtopic

      That's an interesting way of looking at it - I'm glad you shared it.

      I don't have a lot to add or anything - I need to think it over and process it but I did want to let you know I appreciate it.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    12. Re:Nice by phantomfive · · Score: 1

      I have no clue what a rearden-fill beanbag chair is; mainly what rearden might be.

      --
      Qxe4
    13. Re:Nice by phantomfive · · Score: 1

      Thanks.

      --
      Qxe4
    14. Re:Nice by phantomfive · · Score: 1

      Yeah, there are little corners where you can still do it, and realistically, a javascript game is not far out of the reach of most people. The barrier to entry now is significantly higher than it used to be, though. You have to be a programmer, an artist, something of a musician; not to mention the programming concepts are significantly more complicated (javascript is a lot more complicated than basic). In the old days you could do something that looked ok after learning how to print stuff on the screen and read stuff from the keyboard. Now you have to at least wrap your head around events, functions, and timers in order to build even a basic game.

      Back in those days, I thought it was awesome to get a basic 10 note beeping melody coming out of my computer. That just doesn't cut it as awesome anymore.

      --
      Qxe4
    15. Re:Nice by Anonymous Coward · · Score: 0

      I don't agree; You have to know where to look though. www.tigsource.com for example is a nice community which is creating and showcasing a lot of very interesting stuff created by single persons or small teams.

      A lot of them seem to approach game making more pragmatic and use readily available tools such as gamemaker or other existing game engines.

      Take a look at games like Seiklus or Glum Buster for some realy good examples !

    16. Re:Nice by YenTheFirst · · Score: 2, Insightful

      I have no clue what a rearden-fill beanbag chair is; mainly what rearden might be.

      'rearden', I suspect, would be a reference to a character in the 1957 novel 'Atlas Shrugged'

      The novel is known for it's viewpoint on capitalism, and unregulated markets, as the ideal. I expect the reference works into that.

      Personally, it's one of the few books I've started reading but didn't finish. The side characters/'bad guys' at the beginning of the book were just way too fake. If I'm going to read a novel that thick, and give its philosophy and arguments real weight, I don't want to wade through strawmen to do it.

      --
      It's not stupid. It's Advanced.
    17. Re:Nice by overbaud · · Score: 1

      What like google? Or facebook? Both new kids on the block against big business like an established yahoo or LinkedIn or mySpace in their day.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    18. Re:Nice by YenTheFirst · · Score: 2, Interesting

      It's not entirely the same, but I really cut my teeth on programming on a TI-83+ graphing calculator. It had a variant of BASIC, fairly simple graphics capabilities, and it was fairly easy to pick up.

      Incidentally,I think that environment was my first exposure to the ideas of open source software, too. Programs could be shared easily, by linking calculators, and being interpreted, all programs came with source. I certainly learned a bit by reading programs from other students, or downloaded from the internet.

      Also, I get a lot of the same feeling of experimentation, reproducibility, and real capability out of messing with microcontrollers, like the Arduino. I think there's really something to be said for working and playing on a relatively limited system. Limitation breeds creativity, perhaps?

      --
      It's not stupid. It's Advanced.
    19. Re:Nice by phantomfive · · Score: 1

      YES

      --
      Qxe4
    20. Re:Nice by FishWithAHammer · · Score: 1

      Nonsense. Games in particular. My company's nearly done with our proprietary 3D engine technology (we've got an absolute whiz with the graphics side of things, keep him in beer and pizza and he'll be implementing "DirectX 10 only" stuff in SM2 all night), and we've already got licensees lined up, as well as two indie-game titles around 70% complete. It's not that hard if you have a clue.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    21. Re:Nice by FishWithAHammer · · Score: 0, Troll

      You have to be a programmer, an artist, something of a musician

      Or have a few friends.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    22. Re:Nice by Bones3D_mac · · Score: 1

      First computer I ever used was a Radio Shack TRS-80 MC-10 during the early 80's.

      For those uninformed on the specs, the stock MC-10 had only 4K of RAM onboard, expandable to 20K via an external 16K module. (And god forbid you ever bumped the thing during a lengthy coding session!)

      My setup also used the optional audio-cassette recorder for storage and a dot-matrix printer.

      I kept that system in use all the way up to the early 90's before swapping it out for an Apple II+.

      The interesting thing about the MC-10 was its unusually compact size considering the time period it was originally introduced. In the right hands, the thing could've been modded into a completely portable netbook-like device, once paired with a proper display and a power source. For that matter, an MP3 player with line-in recording could replace the audio-cassette for storage and even act as a far more advanced file system versus the older method of playing the tape until the correct program file came up. (A process almost as tedious as disk swapping in the early Macintosh days.)

      Sure, I miss the little guy at times, but I doubt it'd get too far trying to run a game featuring complex 3D scenes versus the old "make a big colored block chase another colored block around the screen" games I used to write.

      --


      8==8 Bones 8==8
    23. Re:Nice by un1quen1ck · · Score: 1

      Oh, to tell u kids about the Olden Times, I knew a dude from our school computer lab (a small six-by six ft closet) who wrote an improved version of Lisp on a TRS-80. Improved, yes, as it had garbage collection! And another guy who calculated Nepers number on an iron core HP box. Oh yes, back then we would REALLY program in binary - with self-modifying jump tables. And how did I get acquainted with these guys? Well, I wrote an improved version of "Space Invaders" where the action was in true 2D, using bit-shifted graphics characters. After that stupid idea of mine I was the most hated geek, as the other real geeks would have hard time getting computer time on the TRS-80, as lamers would spend time just playing my game. And did I already mention that the computer lab was a retrofitted outhouse with electricity, both ways uphill in knee-deep snow?

    24. Re:Nice by Toonol · · Score: 3, Interesting

      My son's attending college. I've instructed him to be on the lookout for starving young artists; I'm willing to pay them a small pittance to create game art for my pet project. Plus, it's an in for him to talk to potentially cute artsy chicks.

    25. Re:Nice by Chris+Mattern · · Score: 1

      regulated industry is a lot easier to get into than a system where the big guys call all of the shots.

      A regulated industry IS a system where the big guys call all of the shots.

    26. Re:Nice by Hal_Porter · · Score: 1

      Limitation breeds creativity, perhaps?

      Is it me or is it ironic that you wrote a long and eloquent post to say that.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    27. Re:Nice by FishWithAHammer · · Score: 1

      As a college student who has used game projects for such purposes: your son is fortunate. :)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    28. Re:Nice by Anonymous Coward · · Score: 0

      This is complete nonsense. It is just as easy to start a small company writing games today as it was in 1982. Small kids can still do it. The only difference is they're using Flash today rather than BASIC.

    29. Re:Nice by Anonymous Coward · · Score: 0

      It's a reference to the novel Atlas Shrugged.

    30. Re:Nice by commodore64_love · · Score: 0, Offtopic

      I don't understand half of what ye are saying, but I can share my brother's experience. He wanted to start a lawn-mowing business - nothing big - just mowing 4-5 lawns each weekend. The state government forced him to jump through all sorts of hurdles, such as acquiring a taxpayer ID, then creating a "fictitious name", then publishing the name in the local paper in order to establish it as a real entity (cost ~$200), and since business taxes are ridiculously complicated he had to hire an accountant. Despite that he was fined because he didn't file first-quarter taxes (he didn't know he was supposed to). And of course before the local state government even granted him anything (ID, name), he had to provide them proof of insurance because apparently private individuals have a choice Not to get insurance, but businesses don't. You must participate in the insurance ponzi scheme.

      At the end of the year my brother was about $2000 in the hole thanks to all the government-related overhead, so he decided it wasn't worth the hassle and ended the business. Yay big government. You made it impossible for a private citizen to earn a little extra cash on the side. Good job.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    31. Re:Nice by CastrTroy · · Score: 1

      There's tons of ways for little guys to get into the software market. I would say that with things like Steam and WiiWare, it's getting easier than it's been in the last 5-10 years. If you take a look at the really popular WiiWare (not virtual console) games, you will notice that most of them are done by small independent game studios. There are also tons of indie games on Steam. If you don't like those, it's extremely easy to set up a website where people can download your software and charge them via paypal.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    32. Re:Nice by Hatta · · Score: 1

      But the Indie game market is thriving. There are plenty of one man projects, like Touhou, Cave Story, Everyday Shooter, etc. Sure you can't make the next Zelda without a team full of programmers and artists, but that's not stopping anyone from making great games. You don't even have to be able to code really, anyone can pick up Adventure Game Studio, or another engine and start creating.

      The problem I think is that the bar for "cool" has been raised. Back in the day, simply the fact that it was a game *on the computer*, was enough to make it worth playing. These days people actually expect quality game play.

      --
      Give me Classic Slashdot or give me death!
    33. Re:Nice by Anonymous Coward · · Score: 0

      Why don't you cut out the middleman and pay them to fuck your son...for a pittance.

    34. Re:Nice by vidarh · · Score: 1

      Despite that he was fined because he didn't file first-quarter taxes (he didn't know he was supposed to).

      So it's the local governments fault that your brother didn't learn even the basics of what is required to create a business before setting one up? And btw., there are hundreds, if not thousands, of companies that will handle all the work of setting up and filing required documents to get a small company set up - it can be done for anything from a few hundred dollars including first year accounts depending on the type of company. I know - I've done it many times.

      And of course before the local state government even granted him anything (ID, name), he had to provide them proof of insurance because apparently private individuals have a choice Not to get insurance, but businesses don't. You must participate in the insurance ponzi scheme.

      This "ponzi scheme" is what prevents the customers from getting screwed over by fly-by-night operators that don't give a shit and incur damage or see people hurt without having the money to pay up. It's there as a response to what used to be a significant problem, and what still IS a problem, and it is a compelling interest for society as confidence in the safety of entering into business arrangements with a company without needing to do a lot of credit checks and other due diligence for even relatively small transactions etc. is a major boon to boosting trade. People have different expectations when contracting with a company as opposed to sticking the neighbors son a few dollars.

      In the end you're complaining about $2000 in costs that includes a fine resulting from his lack of research. If it wasn't worth $2000 to get set up, then he wasn't making enough money to be setting up a company in the first place - most jurisdictions have exceptions for income from "hobbies" etc. which allows people to do work below a certain threshold without registering as a business. He would still have to declare the income, but there'd be no accounts or other paperwork. Even without that, practically everywhere will allow you to run a business in your own name without setting up a company, and with only minimal paperwork

      You're whining because you, and your brother, apparently completely fail to understand what is a fairly simple system (I've set up companies in four different countries - the principles and things to look out for are pretty much the same everywhere, and the paperwork is simple enough to do yourself - if not it's cheap to get the advice you need; heck even a lot of banks will provide free advice about the requirements as part of their business banking offerings because they want your business).

    35. Re:Nice by The+employee+can+cho · · Score: 1

      Rearden is a reference to Atlas Shrugged. However, in this case the reference is to the Rearden Metal that was named for character Hank Rearden. His product was stronger than steal and cheaper to produce.

      In Atlas Shrugged, Hank Rearden makes a fortune selling bean-bag chairs filled with rearden metal shards in an unregulated market. When heavy soft-chair regulations are imposed, Rearden refuses to sell his chairs to the people responsible for the new restrictions. Finally, he trades the love of his life, Dagny, for a case of $ cigarettes.

      Great story.

    36. Re:Nice by mikestew · · Score: 1

      I wonder if that's not just a nice excuse to not strike out on your own and keep working for The Man(tm). If your business is so small that your car and house are on the line, I doubt the big, mean megacorps even know you exist, let alone think you're worth the bother. I formed a software company about a month ago. US$200 LLC filing with the state of WA keeps the car and house relatively safe. Crank out quality software that people want to use, profit! Or not; regardless, my own incompetence is likely a much bigger enemy than anything else.

    37. Re:Nice by phantomfive · · Score: 1

      The problem I think is that the bar for "cool" has been raised. Back in the day, simply the fact that it was a game *on the computer*, was enough to make it worth playing. These days people actually expect quality game play.

      Yes, that's exactly the point. It takes more than printing cool colored text on the screen, as I said.

      --
      Qxe4
    38. Re:Nice by commodore64_love · · Score: 1

      >>>You're whining because you, and your brother, apparently completely fail...

      Thanks.

      You don't get along with many people do you? Too busy putting-them down and insulting them. You remind me of my father and everybody hates him, because he's an asshole.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    39. Re:Nice by commodore64_love · · Score: 1

      If the metal-filled chairs were banned or otherwise strictly-limited, there must have been a valid reason to do so. CEO Reardon shouldn't be selling goods that might be dangerous to his customers.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    40. Re:Nice by commodore64_love · · Score: 1

      >>>>he was fined because he didn't file first-quarter taxes (he didn't know he was supposed to).

      >>So it's the local governments fault that your brother didn't learn even the basics of what is required to create a business before setting one up?

      They could have waived the fine since it was an honest mistake. But no matter. No doubt you're the perfect IRS employeee. The kind of person who would see a man lying in a street, begging for food, and just step right over him. Your attitude belies the heart of a man with no feelings or compassion. A typical liberal-Democrat sumuvabitch.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    41. Re:Nice by commodore64_love · · Score: 1

      >>>most jurisdictions have exceptions for income from "hobbies" etc. which allows people to do work below a certain threshold without registering as a business.

      That's not what the accountant told him. The accountant said he HAS to setup a business and cannot operate under his own name. So you don't know everyhting as you pretend to, you arrogant cocksuckign ass

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    42. Re:Nice by The+employee+can+cho · · Score: 1

      FYI: Reardon's production was capped with regulations because other Steel Firms could not compete in the open market. Rather than better their own products, they leveraged relationships in Washington to enact regulations to level the playing field.

      It had nothing to do with safety, although they tried to play that card as well.

    43. Re:Nice by commodore64_love · · Score: 1

      Oooh. So its somewhat similar to Time-Warner and Cox trying to get the NC Government to regulate or otherwise banish the Greenlight ISP startup. It's all about using the government to protect your cashflow, rather than compete fairly on the open market.

      It's too bad we don't have some kind of contract, a document, that specifically enumerates what the NC government can and can not do. Some kind of constitution, so to speak. Ahhh well.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    44. Re:Nice by default+luser · · Score: 1

      Limitation breeds creativity, perhaps?

      Absolutely. Until I discovered that you could use the six lists as relatively unlimited variable space, my early games on my TI-82 were limited to 27 variables (A-Z + theta) and 37 goto labels.

      Once I pushed the boundaries of memory it forced me to use proper looping and drop the goto statements. I discovered this because, as my projects got larger and I mixed goto with loops, my programs kept running out of memory. This is because TI-OS creates memory tags every time you enter a control path (and remove them when you exit), and using goto to exit a control path means those tags remain hanging in memory.

      My greatest creation was a 2-player scorched earth clone, I was really proud of that one. I never could get multiplayer over the link working, as it was just too slow.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    45. Re:Nice by Anonymous Coward · · Score: 0

      Is the novel also known for apostrophe abuse such as putting in an apostrophe, for whatever reason, into a possessive pronoun? Would you put an apostrophe in his, hers, ours or theirs? So why in its?

    46. Re:Nice by awrowe · · Score: 1

      So its a woman, in other words.

      --
      A.I. Research. The peculiar science in which we know the question and we know the answer, but can't show the working
    47. Re:Nice by RockDoctor · · Score: 1

      The first computer I ever saw in person and worked on was a TRS-80 model III. I was in the 7th grade and my junior high school had a lab with a bunch of them. I can remember playing games that looked very similar to the video. This was 1982,

      I remember my first computing class, in 1979, at secondary school when I was 14.

      To start with, the class was after-hours. This was because we were "overspill" from the main class. The "proper" class had been severely oversubscribed, being the first time in the country that a state comprehensive school had run such a course for the 15+ exams. It was so oversubscribed that the headmaster (~= "principal" Am.Eng.) took about a dozen of us off the class saying "you're the first people we expect to send to university, in 4 years, and you'll be able to do this when you get to university. Nothing much could change in 4 years."

      The teacher (recently retired from industry to become a teacher) didn't believe this, which is why he ran the after-school classes.

      You saw a computer? Wow! I didn't see one until my first winter vacation from university, when I discovered that my dad had got one (a "BBC", driving the TV). At school, we submitted our BASIC code on pre-printed forms and would get the results of the run, on paper tape, back from the college the next week. At university, we used 300baud ink-on-paper teletype terminals to communicate with the Honeywell 66/80 "mainframe". Which made mapping the Collossal Cave relatively easy. Second year was harder, as the university had upgraded to "glass teletypes" of some sort in the second-year labs. The third-year labs had a computer of their own - IIRC a PDP - but I left computing at the end of second year to continue my studies elsewhere for the final 2 years.

      By the time that I was graduating, the university had moved on to using the same sort of BBC, with a monitor, as the terminal-of-choice into the network. But since I didn't have an account in my third year, I had no idea how to use it and could only FTFM then RTFM. It had a text-mode word processor, and I eventually booked an hour on the daisy-wheel printer on the other campus to print my thesis on. Noisy bloody beast!

      Where's that script for "the four Yorkshireman"? Ah, here, approximately. "and when we got home, our Dad and our mother would kill us and dance about on our graves singing Hallelujah."

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    48. Re:Nice by bluefoxlucid · · Score: 1

      Nonsense. Games in particular. My company's nearly done with our proprietary 3D engine technology (we've got an absolute whiz with the graphics side of things, keep him in beer and pizza and he'll be implementing "DirectX 10 only" stuff in SM2 all night), and we've already got licensees lined up, as well as two indie-game titles around 70% complete. It's not that hard if you have a clue.

      I read shit like this on TDWTF all the fucking time. Please publish small bits of source code in a few years.

    49. Re:Nice by FishWithAHammer · · Score: 1

      I read shit like this on TDWTF all the fucking time. Please publish small bits of source code in a few years.

      Code's fine. I'm no expert in 3D technology (but unlike the rest of the team, I actually know how to run a business), but I do know C++ very well and we do weekly code reviews with the entire team. The guy's one of the rare ones who's really that good, and we're lucky to have him.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    50. Re:Nice by Patch86 · · Score: 1

      I'm not sure if there is a similar environment or feel like that anywhere any more. (Or more likely - it's somewhere I'm just not in it, too old to see it, etc.)

      I don't know, I think the internet has done a lot for the homebrew programmers. Anyone can now write a program and distribute it pretty much for free these days, and social sites let the word on decent programmes spread quickly, particularly throughout the programmer's own social echelons. Throw up a Paypal account (or similar) and ask for donations, and you might even make some pocket money out of it.

      Seeing as gaming tastes are a bit more refined these days it might be trickier to turn a profit. But indy developing is rarely about profit, right?

  3. vid by quickOnTheUptake · · Score: 0, Troll

    wow, that was a really informative video.

    Psych.

    --
    Mod points: Guaranteed to remove your sense of humor.
    Side effects may include gullibility and temporary retardation
    1. Re:vid by Anonymous Coward · · Score: 0

      If you didn't like the video get your compiler out and transcribe it. Then send it to me ;-).

  4. you call those graphics? by ZosX · · Score: 4, Insightful

    I mean at least space wars at least had real graphics and not a bunch of ASCII characters. I guess this qualifies for some minor footnote in history, somewhere, somehow, but I'm really at a loss as to where. While we are at it do we know who A) wrote the first 8-bit PC game? B) Wrote the first 32-bit PC game? and C) Wrote the first 64-bit PC game? Ok...now how about the first C64 game? What about the first PC game? What about the first Apple II game? I could probably think of a million "firsts."

    Any takers? :P

    1. Re:you call those graphics? by Kugrian · · Score: 1

      Each person has their own firsts in gaming history. Especially us geeks. 1975 was 8 years before my birth, but I'm still interested. I never played this game, and doubt I ever will.

      I still wanna know about it though. My first gaming experience was playing pong on some insignificant console around '88/89. Time moved slowly in my computer childhood. I didn't even realize the internet existed until '97, and didn't get my first taste until '99.

      I love the history of computers as much as I love the history of the world. Considering world history, any crashing on it is as much you crashing on the first wheel, or the first use of pottery, or the first example of democracy.

      Geeks love history.

    2. Re:you call those graphics? by julesh · · Score: 3, Informative

      A) wrote the first 8-bit PC game? B) Wrote the first 32-bit PC game? and C) Wrote the first 64-bit PC game? Ok...now how about the first C64 game? What about the first PC game? What about the first Apple II game? I could probably think of a million "firsts."

      First 8-bit PC game and first Apple II game are probably the same: Steve Wozniak's reimplementation of Breakout in Integer BASIC.

    3. Re:you call those graphics? by hattig · · Score: 1

      I also fail to see why this is being called a graphical game, when it is clearly a character-mapped display. Maybe if the characters were redefinable in software (or even dropping in a ROM with game-specific symbols), but seeing as they were using standard letters it looks like they weren't.

    4. Re:you call those graphics? by Creepy · · Score: 1

      Try here: http://en.wikipedia.org/wiki/First_video_game though I don't know if that talks about 8/16/32/64 bit.

      I can answer first Apple game (probably first Apple ][, as well) - that would be Breakout, written by the programmer of Breakout and designer of the early Apples, Steve Wozniak. No idea about the others - I was firmly entrenched behind the Apple ][ in those days, but did play a bit with a Commodore PET, Pong system with a few other games (it wasn't just pong - had variants and a couple of other games on it), and a Magnavox Odyssey at my aunt and uncle's house.

    5. Re:you call those graphics? by Creepy · · Score: 1

      dang, I didn't scroll down far enough to see your post - I said basically the same thing about Apple.

          As far as 8 bit game, I have my doubts - there is way too much hardware from around that time and a LOT of mainframes before it, some of which may have been 8 bit. I know it wasn't the PDP-1 that ran Spacewar! because that was 18bit (at least I remember it had an odd bitsize and I'm pretty sure it was 18 - the other odd bitsize I remember is the Intellivision which was 10 bit). National Semiconductor had an 8 bit chip of the same line as the one Richard Adams used and Intel had the 4004, so it is even possible someone built a kit computer and a game. Woz did probably do the first 8 bit personal computer game.

    6. Re:you call those graphics? by mattack2 · · Score: 1

      Little Brick Out, not Breakout. (Though obviously a clone of the latter.)

  5. old != classic by Junior+J.+Junior+III · · Score: 5, Insightful

    Just because a game is old, doesn't mean it's a classic. A classic is a game which stands as a pinnacle representative of its type, an archetypal game that defined or created a genre, or a game so supremely crafted and so well-loved, that its appeal transcends its era.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:old != classic by Anonymous Coward · · Score: 1, Funny

      Just because a game is old, doesn't mean it's a classic. A classic is a game which stands as a pinnacle representative of its type, an archetypal game that defined or created a genre, or a game so supremely crafted and so well-loved, that its appeal transcends its era.

      doom

      --
      shift, ctrl, and alt do not like me 111111

    2. Re:old != classic by Anonymous Coward · · Score: 0

      Article is tagged "classicgames", which fits these meanings of "classic":
      http://en.wikipedia.org/wiki/Classic#Golden_age
      http://en.wikipedia.org/wiki/Classic#Something_old

      Had the story or TFA refered to "the classic game Space War", you'd have something to get schoolmarm about.

    3. Re:old != classic by jimmy · · Score: 1

      DNF?

  6. Graphics are over rated. by B1oodAnge1 · · Score: 2, Insightful

    xyzzy!!!

    --
    RUGBYRUGBYRUGBY
    1. Re:Graphics are over rated. by WillAdams · · Score: 0, Offtopic

      ::sigh:: apparently the moderators never played _The Colossal Cave Adventure_. Hint, the standard ``magic word'' which would allow one to continue playing past the time limit imposed by some administrators was ``xyzzy'' (but usually sysadmins who imposed such time limits changed the magic word).

      Fortunately one can read a Literate Programming commented version of the source code:

      From:
      http://www-cs-faculty.stanford.edu/~knuth/programs.html

      http://www-cs-faculty.stanford.edu/~knuth/programs/advent.w.gz

      William

      --
      Sphinx of black quartz, judge my vow.
    2. Re:Graphics are over rated. by Creepy · · Score: 1

      This game played more-or-less like a video game, despite using characters. I remember playing that game (definitely a port) a LONG time ago - maybe late 1970s and probably on the Apple ][ in the 1977-9 timeframe. I know I didn't find it particularly engaging because except for a couple of adventure games and RPGs on the computer, I pretty much swore by consoles until 1981 (I had the Sears Video Arcade and later Intellivision, but I blame Sabotage for my move to computers).

          Raster displays were very rare on home hardware until Woz's RF modulator (licensed and sold as Sup'r Mod) because monitors were very expensive. Most kit/home computers like the Altair usually just used LED light displays or teletypes.

  7. the first commodore 64 game by ifeelswine · · Score: 4, Funny
    1. Re:the first commodore 64 game by ZosX · · Score: 1

      thanks. that made me laugh.

  8. good memories by retchdog · · Score: 3, Interesting

    Although utterly mediocre (at best) by comparison with the work of his contemporary Infocom, Scott Adams' adventure games, complete with typos, tacky jokes/puns, outright bugs, and illogical "solutions", were endearing in their own way.

    Spent quite some time playing Adventureland; Voodoo Castle (with the periodically exploding test tubes which you needed to wear a suit of armor to carry); and The Count on a VIC-20 with and without my family as a child, and I have many fond memories.

    > smoke cigarette
    OK. There's a coughin (sic) in the room.
    > open coffin

    --
    "They were pure niggers." – Noam Chomsky
    1. Re:good memories by Anonymous Coward · · Score: 0

      I tried to play a few of the Scott Adams adventures, but found the parsers too simple compared to Zork and the like which were around at the same time, and never was able to get into them.

      Your post helped me see some of what I was missing, so thanks for that. I still have a handful of emulators around; maybe I'll give one a shot.

    2. Re:good memories by retchdog · · Score: 1

      Cool! Like I said, the solutions aren't exactly logical, so no matter how smart/good you are at Infocom-type adventures (and I'm not), it'll probably take you a while, due to trial-and-error and "wtf?"-moments.

      I'd start with either The Count or Voodoo Castle since they're a little more sophisticated/coherent than Adventureland. And feel free to have a walkthrough at hand. Seriously though, it's mostly nostalgia at this point. Infocom has aged well - Scott Adams not so much.

      --
      "They were pure niggers." – Noam Chomsky
    3. Re:good memories by Morbid+Curiosity · · Score: 1

      Scott Adams published his first adventure in 1978. Infocom published Zork for microcomputers in 1980. While they may have been relatively contemporary, Adams did most of his games alone or with at most one collaborator, compared to the group working on Infocom's technologies. They're both important pioneers, even if Infocom's efforts have dated better.

      Bear in mind also that the original version of Zork and Infocom's interpreter was improved over the years, too. I can distinctly remember it being easier to play later in life - not just because I was older, but because it was a little more forgiving with its vocabulary compared to the original version (I booted up the TRS-80 to check).

    4. Re:good memories by retchdog · · Score: 1

      Yeah, I acknowledge it. And hey, apparently Adams' company was worth multi-million dollars, so he must have done something right.

      I guess you can compare the Adams family (no pun intended) to the Williams family. King's Quest I had the same ripped-from-childhood-stories cottage feel to it. The gameplay although buggy was just too darned cute to ignore, even when parts of it were totally irritating and nonsensical.

      By contrast, Infocom was a hive of super-analytic, formally educated engineers who matured into/hired very creative storytellers; for example, A Mind Forever Voyaging; Trinity; or Suspended.

      And of course both companies are now just faded memories while Microsoft still draws blood like an engorged tick, and EA has gone from visionary publisher to shambling slaver zombie. So it goes.

      Good call about Infocom's updated parser. I hadn't considered that. Adams also wrote for tighter restrictions, such as the VIC-20. His later games were from the early 80s though, so I feel justified in calling Infocom a contemporary. Just in a totally different league (not necessarily in a bad way).

      --
      "They were pure niggers." – Noam Chomsky
  9. And this is meaningful, why? by Count_Froggy · · Score: 3, Insightful

    So what if this was written on a 16-bit hardware computer. I know of graphic games written in the Apple ][ Sweet-16 interpreter (a 16-bit machine in software installed on all Apple ][ machines) long before this. And, this machine was a one-of-a-kind creation that had no meaningful volume, even by the standards of the time. Lastly, it isn't graphical if it used TEXT CHARACTERS to represent the game elements. There were other games written on PDP-11 and LSI-11 machines (also true 16-bit hardware) that predate this.

    --
    If I am not for myself, then who will be for me? If I am only for myself, what am I? If not now, when?
    1. Re:And this is meaningful, why? by Man+On+Pink+Corner · · Score: 3, Interesting

      If you had an Apple II before 1974, then you had something a lot more interesting than an Apple II on your hands.

      AFAIK the only 16-bit computers outside the defense sector were at Hewlett-Packard. This is the first homebrew 16-bit machine I've seen.

    2. Re:And this is meaningful, why? by larry+bagina · · Score: 2, Informative

      hell, back in the late 50s people were doing pong-like games on their oscilloscopes.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    3. Re:And this is meaningful, why? by sneilan · · Score: 1

      prove it.

      --
      "I like it when the red water comes out.."
    4. Re:And this is meaningful, why? by julesh · · Score: 1

      So what if this was written on a 16-bit hardware computer. I know of graphic games written in the Apple ][ Sweet-16 interpreter (a 16-bit machine in software installed on all Apple ][ machines) long before this.

      No, you don't, as this game was written before the Apple II was designed. Hell, it was written before the processor that the Apple II was based on was designed.

      And, this machine was a one-of-a-kind creation that had no meaningful volume, even by the standards of the time.

      Most machines of the time had no meaningful volume. This machine was entirely typical of home computers in the pre-Altair era.

      There were other games written on PDP-11 and LSI-11 machines (also true 16-bit hardware) that predate this.

      But not home machines, not built using microprocessors, so a different class of game.

    5. Re:And this is meaningful, why? by BikeHelmet · · Score: 1

      http://hackaday.com/2007/09/02/o-scope-pong/

      It's from 2007, but it proves someone did it.

    6. Re:And this is meaningful, why? by TheThiefMaster · · Score: 3, Informative

      Tennis For Two

      Created in 1958 on an analogue computer. ANALOGUE!

    7. Re:And this is meaningful, why? by drinkypoo · · Score: 1

      But not home machines, not built using microprocessors, so a different class of game.

      This seems like kind of an arbitrary distinction. Much much later, I had a Sun 4/260 as my primary desktop system (and space heater.) First game on a homebuilt 16 bit seems much more impressive to me!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:And this is meaningful, why? by Creepy · · Score: 1

      Yep - Apple didn't exist as a company until April 1, 1976. Also the PDP-11 is 18 bit and the LSI-11 is 22 bit (I admit, I had never heard of that last one until now and had to look it up), whereas I'd read long ago the PDP-11 was 18 bit.

    9. Re:And this is meaningful, why? by sneilan · · Score: 1

      Wow, ok. I believe it.

      --
      "I like it when the red water comes out.."
    10. Re:And this is meaningful, why? by Anonymous Coward · · Score: 0

      Yeah... this is pretty similar to the text games I was playing on mainframes back in the early 1970s (I taught myself programming by taking them apart, mainframe access courtesy of my Dad and a TI Silent 700 terminal).

      But that's pretty natural... my first "video" games (written for and on an Exidy "Sorcerer", mostly in 1979, several published through Creative Computing software) were essentially the same idea -- some elements of the text games, but enhanced with a bit of cheesy animation and graphics. One of the Creative Computing games was a riff on the classic Star Trek terminal game, only with different classes of spaceships (speed and stealth vs. might, essentially).

    11. Re:And this is meaningful, why? by mattack2 · · Score: 1

      No, you don't, as this game was written before the Apple II was designed. Hell, it was written before the processor that the Apple II was based on was designed.

      Offtopic nitpicking:
      From the article, the game was written in 1975.. and from Wikipedia, the 6502 was designed in 1975, and introduced in Sept 1975. Since it was obviously designed before that, I don't think we're positive it was written before the 6502 was designed.

  10. Re:my games costed a nickle by __aaclcg7560 · · Score: 1

    Young man, I still have my flowchart template around here somewhere. If I could remember where I put it. :P

  11. A Pre-Adventure Scot Adams game? by filesiteguy · · Score: 1

    ...hmm, I wonder if it runs on Linux. /ducks!

    Seriously, I wonder if there's an image. I have both Apple II and TRS-80 emulators.

  12. I am not at all sure by Jane+Q.+Public · · Score: 1

    that this can be called a "graphics" game. Looks to me like 16x32 text mode, with some of the characters re-defined. As I recall, you could re-define characters in software in some of the lower-resolution text modes.

    1. Re:I am not at all sure by Jane+Q.+Public · · Score: 1

      I am not trying to nitpick; text-mode screens were much easier to deal with, and you could quickly refresh them by just generating a new screen of text... text was very fast. Using actual graphics modes, on the other hand, required bit-blitting bitmaps into the graphics memory and so on, which tended to be very slow in comparison.

    2. Re:I am not at all sure by hattig · · Score: 1

      I don't think it's a problem that the game used a text mode - in 1975, given the price of memory, any real graphical mode would have been very expensive to implement, even in black and white.

      It's just that by using a text mode, it's not really a graphical game. However how different is a text mode from a graphical tiled mode, e.g., the C64. Redefinability is key, and arbitrary positioning capability (on the C64 this was via sprites). The graphical hardware on this machine couldn't do that (it appears). On the other hand, it could cope with character-mapped Snake I expect. Or you could drop in a ROM with game-specific characters.

      For 1975 I'll let it slide.

  13. The IMP 16 processor by NixieBunny · · Score: 1

    was a bit of a curiosity. They did indeed use them in Sun engine analyzers. My brother has one of those if you'd like to see what a real National IMP 16 processor card looks like.

    --
    The determined Real Programmer can write Fortran programs in any language.
    1. Re:The IMP 16 processor by anagama · · Score: 1

      That was interesting -- the ad your brother links to says that a basic model was $825, more depending on memory and options. Going to an inflation calculator ( http://www.westegg.com/inflation/infl.cgi ) shows that it would have cost $3266.19 in 2008 dollars. That was once upon a time, quite a pricey machine.

      --
      What changed under Obama? Nothing Good
  14. So what does dear old Adams design now? by Anonymous Coward · · Score: 0

    Ascii version of Unreal Tournament?

  15. Re:my games costed a nickle by OakDragon · · Score: 1

    Rap his knuckles with your slide rule.

  16. Re:my games costed a nickle by billybob_jcv · · Score: 1

    Hmmph! Unless that typewriter had a tape punch attached to it, you can GET OFF MY LAWN!

  17. ask a sight impaired person by Anonymous Coward · · Score: 0

    if those are 'graphics', see what they think

  18. What I learned from my TRS-80 MC-10 by cenc · · Score: 1

    My first computer was a TRS-80 MC-10.

    What I learned it after about an hour of playing with the basic on it, was that I needed a better computer.

    It is a lesson I am still using almost every day, as I sit at my duel core processor with 6 gigs of ram and raid 0. I still need a better computer.

    1. Re:What I learned from my TRS-80 MC-10 by thatskinnyguy · · Score: 2, Insightful

      gigs of ram and raid 0. I still need a better computer.

      The mnemonic I learned was : RAID 0 - The 0 stands for the amount of bits of data that are safe in the event of a single hard drive failure.

      RAID 5 may serve you better my friend.

      --
      The game.
    2. Re:What I learned from my TRS-80 MC-10 by KingMotley · · Score: 1

      Raid 5 is great, if you like painfully slow writes, and have space to waste.

    3. Re:What I learned from my TRS-80 MC-10 by SlashWombat · · Score: 1

      TRS80 and Apple II were 8 bit machines ... I would also argue the point about it being the "first" game written for a 16 bit machine.

      First game I saw on an 8 bit machine was "electric fence" which ran on an Altair. Pretty sure the first game on a 16 bit machine would have have been written in BASIC.

      Sure am amazed about some of these claims, and the fact that halfwits end up beleiving them

    4. Re:What I learned from my TRS-80 MC-10 by tachyonflow · · Score: 1

      My first computer was also an MC-10! (You, me, and maybe ten others, heh...) My realization came when I was typing in a text adventure game from the back of a book, and got the dreaded "out of memory" error. :)

      I hear you about needing a new computer... the 5GB of memory in this Mac Pro starts feeling tight after running a few Firefox, Eclipse, and VMWare processes...

    5. Re:What I learned from my TRS-80 MC-10 by cenc · · Score: 1

      My favorite game was the hours of typing, followed by 'what is behind door number one'.

      LOL

      The second lesson I learned was basic sucks, and I need a better programing language.

    6. Re:What I learned from my TRS-80 MC-10 by joeslugg · · Score: 1

      The mnemonic I learned was : RAID 0 - The 0 stands for the amount of bits of data that are safe in the event of a single hard drive failure.

      RAID 5 may serve you better my friend.

      So, RAID 5 keeps 5 bits safe? 5 bits ought to be enough for anybody, eh?

    7. Re:What I learned from my TRS-80 MC-10 by commodore64_love · · Score: 1

      >>>the fact that halfwits end up beleiving them

      I think you're the halfwit. This 1975 computer was a hand-built kit and didn't come with BASIC. It had to be written in direct machine code.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:What I learned from my TRS-80 MC-10 by Anonymous Coward · · Score: 0

      > as I sit at my duel core processor

      Your processors duel? Does the loser die?

    9. Re:What I learned from my TRS-80 MC-10 by the_B0fh · · Score: 1

      Well, it depends - he has duelling CPUs, which may go first...

    10. Re:What I learned from my TRS-80 MC-10 by thatskinnyguy · · Score: 1

      ...At least one! *Ten paces and then shoot*

      --
      The game.
    11. Re:What I learned from my TRS-80 MC-10 by SlashWombat · · Score: 1

      While it was a kit, there was already a basic available for it. MITS basic, a collaboration of dozens of different programmers (including Bill Gates).

      PC does not mean something you can buy ready made off the shelf, it just means personal, IE: cheap enough that anyone who had the interest in computers could afford one!

      I saw Altair Serial Number 8 being tuned to work (Yes, its two phase clock generatore was difficult to get working), and the first serious program it ran was MITS basic, input through a KSR33 terminal. So, try to learn something before sticking your foot in your mouth, mr commodore64. I also remember several other machines that are contemporary to the Apple II, but way more expensive.

    12. Re:What I learned from my TRS-80 MC-10 by Anonymous Coward · · Score: 0

      Boy, you really are a halfwit! Did you even RTFA?

      The Altair was an 8-bit machine, and neither MITS nor anyone else had a BASIC available for this IMP-16 kit machine.

      You must be getting senile, old-timer!

  19. Should add "on record" to that claim by SilverJets · · Score: 3, Insightful

    Its the first graphics game written on/for a 16-bit home pc on record. There's always the possibility that someone wrote one before Scott Adams and didn't "publish" their work.

    1. Re:Should add "on record" to that claim by julesh · · Score: 1

      Yes, and the article is very cautious to do so. Still, we know that this game is the first for the hardware it ran on (as it was designed by a relative of the hardware's designer), and there are good reasons to think the hardware was the first home 16-bit system (it was produced using the first 16-bit microprocessor, less than a year after that microprocessor first made it to market).

    2. Re:Should add "on record" to that claim by Jane+Q.+Public · · Score: 1

      Except that it is not a graphics game. It is text-mode. There is a huge difference, and this ain't it.

    3. Re:Should add "on record" to that claim by Hatta · · Score: 1

      Are you sure it was on record, and not cassette?

      --
      Give me Classic Slashdot or give me death!
  20. Re:my games costed a nickle by sentientbeing · · Score: 1

    Pen and paper is an enviable deveopment environment that never suffers from crashes or data loss. I used to use the same technology in my early days of programming.

    Though I remember once during the 80s my big brother deliberately hid my workbook and I couldnt finish my project.

    I suppose youd call that a denial of service attack now.

    --

    ------
    beware he who would deny you access to information, for in his mind he dreams himself your master
  21. So by Anonymous Coward · · Score: 0

    So, Scott Adams thought 'Klingon' was spelled with a 'C'...

    1. Re:So by YenTheFirst · · Score: 1

      So, Scott Adams thought 'Klingon' was spelled with a 'C'...

      FTFA:

      Since the word Klingon starts with the letter "K," Scott was asked to explain why a "C" was used. His response was that the "K" didn't look as good on the playing field.

      --
      It's not stupid. It's Advanced.
    2. Re:So by Jane+Q.+Public · · Score: 4, Insightful

      And if it were really a graphics game, it would have made absolutely no difference: he could have made it look any way he wanted.

      This is the third time in this topic I am trying to make this point: THIS IS NOT A "GRAPHICS" GAME! It is a text-mode game, set in the 16x32 low-resolution text mode. There is really a huge difference between text and graphics modes!

      I am all for giving credit where it is due, but this game gets no credit for being "graphics". It was not. The methodology was completely different, and actual graphics games were much more difficult to do.

    3. Re:So by digitalhermit · · Score: 2, Informative

      Depending on platform text and graphics mode might not have been so different.

      The TI99/4A, for example, had a fairly standard process to redefine characters. Even the reference guide had a short basic program to change a text character into a little jumping man animation. They weren't true sprites, but with some cleverness could do many of the same things.

      The 8-bit Atari had player missile graphics with similar functionality.

    4. Re:So by drinkypoo · · Score: 4, Funny

      This is the third time in this topic I am trying to make this point:

      Can't sleep, huh?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:So by Anonymous Coward · · Score: 0

      Get over it.

    6. Re:So by Anonymous Coward · · Score: 0

      "There is really a huge difference between text and graphics modes!"

      Looks like someone never owned a ZX81.

    7. Re:So by Anonymous Coward · · Score: 0

      So, Scott Adams thought 'Klingon' was spelled with a 'C'...

      "K" didn't look as good on the playing field.

      if it were really a graphics game, he could have made it look any way he wanted.

      This is the third time in this topic I am trying to make this point.

      Can't sleep, huh?

      Can't sleep; Clingons will eat me.

    8. Re:So by Jane+Q.+Public · · Score: 1

      But that is my point. Text and graphics modes are two different things. You could re-define the character map in memory, to change some of the characters, but it is still text mode. It is quite distinct from actual "graphics".

  22. Not the first.. by sakusha · · Score: 1

    While this may be the first game for a 16-bit personal computer, I don't believe it is the first game for any personal computer.

    I will offer a more likely contender: TARG for the Processor Technology SOL-20. I recall typing this game (and several others I've forgotten) into my SOL back in 1975. TARG became available commercially on a cassette called GAMEPAC 1, I just happened to have the GAMEPAC 1 manual sitting here and it's copyrighted 1977.

    Since the article claims sometime in 1975 as the "release' of Space War, it is probably going to be difficult to pinpoint exactly which app was written first, they appear to date to almost exactly the same time. But since Space War was a one-off production for a unique custom computer, it hardly had the impact of an app like TARG that was widely available on a commercially produced personal computer (that came as a kit or pre-assembled).

    In case you're interested in TARG, it was a dart throwing game done entirely in text mode, with animated graphics. IIRC you used keys to move a cursor up and down and the space bar to toss a dart at a target. A little custom character flew across the screen. I'm restoring my SOL now and TARG is the program I'm trying to get to run first. The CPU is working but alas my RAM boards are dead so there's no memory space to run even small apps.

    1. Re:Not the first.. by amirulbahr · · Score: 1

      replying to remove wrong mod

  23. manuscript purchase price isn't credible by Anonymous Coward · · Score: 5, Interesting

    I call shenanigans on the claimed $197,500 purchase price. The whois data for the web site says that it's controlled by Richard Adams himself. It looks like he's also the author of the Wikipedia pages about himself and his company.

    I have no problem with the guy writing about himself in the third person, but I can't bring myself to believe that he paid his brother six figures for a twelve-page program listing.

    1. Re:manuscript purchase price isn't credible by Dill+E+Gent · · Score: 1

      The guy who started the article on wiki about Adams wrote that he was a customer from a while back. There's no proof claimed for the manuscript purchase price. Ebay only goes back a few months. Maybe he bought it for in trade for a treasure stash from one of Adams' games. Taxable?

  24. Ran on VAX too by Cathbard · · Score: 1

    I remember this game well. We used to play it on a VAX at uni. It had Tholians in it too that would spin a web around you (well, draw a box around you). A good proportion of my computer allocations were used up on it (good thing you could allocate other terminals and steal people's accounts - oops, was that my outside voice?). It was a highly addictive game.

    --
    "A cynic is what an idealist calls a realist" - Sir Humphrey Appleby
    1. Re:Ran on VAX too by robertc99 · · Score: 2, Informative

      I suspect the game your thinking of was "warp" written by Larry Wall. It definitely had tholians spinning a web around you. This game is hand coded in assembler for a very specific machine architecture. Theres no way it ran on a Vax.

    2. Re:Ran on VAX too by BattleApple · · Score: 1

      I also remember playing a similar game on a VAX mini in highschool.. It was multiplayer, everyone on a terminal could play against each other. If I remember correctly, the webs were called energy nets and were designated by hash marks. This was around 1984 - 85. Not sure of the VAX model, probably 11/780

    3. Re:Ran on VAX too by Cathbard · · Score: 1

      It definitely wasn't called warp. I'm pretty sure it was called space wars but I can't be certain and if iirc (it's a damn long time ago) it was programmed in by a student who knew more than was good for him. This was in 1981. I wish I could remember more it.

      --
      "A cynic is what an idealist calls a realist" - Sir Humphrey Appleby
  25. Wasn't 1979's TI-99/4 the first 16 bit home comp? by BigBlockMopar · · Score: 1

    Wasn't the TI-99/4 the first 16 bit home computer? While it wasn't until 1981's TI-99/4A that you could play Parsec, there were many classic games you could play on either: Munchman. Car Wars. Hunt The Wumpus.

    --
    Fire and Meat. Yummy.
  26. Re:Wasn't 1979's TI-99/4 the first 16 bit home com by Cathbard · · Score: 1
    I was thinking the same thing but from TFA:

    "It turns out that both the game software and the computer hardware were created at home by three brothers all in college in the mid '70s"

    --
    "A cynic is what an idealist calls a realist" - Sir Humphrey Appleby
  27. Trying to get rid of it again? by Anonymous Coward · · Score: 0

    From the article: This first and only one of its kind manuscript was last purchased by a private collector in 2005 for US $197,500. That's the year of authorship times 100. To own it yourself now, contact the collector through the librarian at the link at the bottom of this page.

  28. Define graphics by Anonymous Coward · · Score: 0

    So if this is the first "graphics" game for the 16 bit pc, what did non-graphic games look like? Did they put text on the screen too? What makes it graphics? If it doesn't spell words?

  29. Hardcore: Pre-keyboard Program Entry by cmholm · · Score: 3, Interesting

    After reading the story, this sounds like a sure-fire "Outliers" scenario. The Adams brothers lived near Cape Canaveral. Richard constructed a video camera as an adolescent, before building a custom 16-bit computer from scratch, when all of the kits were strictly 8-bit. Richard, Scott, and Eric programmed the system initially from front panel switches, until Richard build a keyboard, based on existing designs. Just as Bill Gates created Altair BASIC at what was most likely the earliest possible moment, so with the Adams brothers getting their start.

    It would be interesting to know what the family, school, and social background that gave them the shot at such an early entre into digital hacking.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
    1. Re:Hardcore: Pre-keyboard Program Entry by Anonymous Coward · · Score: 0

      Well, back in my day we had to chisel our code into stone tablets!

    2. Re:Hardcore: Pre-keyboard Program Entry by Scott+Adams · · Score: 2, Interesting

      After reading the story, this sounds like a sure-fire "Outliers" scenario. The Adams brothers lived near Cape Canaveral. Richard constructed a video camera as an adolescent, before building a custom 16-bit computer from scratch, when all of the kits were strictly 8-bit. Richard, Scott, and Eric programmed the system initially from front panel switches, until Richard build a keyboard, based on existing designs. Just as Bill Gates created Altair BASIC at what was most likely the earliest possible moment, so with the Adams brothers getting their start.

      It would be interesting to know what the family, school, and social background that gave them the shot at such an early entre into digital hacking.

      Our Dad was a general manager of a private Aviations firm, Also sorts of neat tools and stuff in the garage and we got electronic kits in 1st and second grade to play with. Our Mom got her PHd in education when we were teens and was very actively involved in all our schooling. She never accepted anything but top notch work. For punishment we would be told we could not read books for awhile and had to do something else. When I went to highschool at N. Miami Senior high they tried an experiment and put a computer terminal in the math lab for anyone to use. It hooked up to a mainframe at U of M and I was hooked! I changed my career choice to CS from medicine and never looked back. The one toy I always wanted as a kid was my own computer! I remember learning binary in 6th grade and thinking it was pretty cool.

    3. Re:Hardcore: Pre-keyboard Program Entry by The+GPI · · Score: 1

      All 3 of us Adams brothers went to Florida Institute of Technology. Other sibling sister is at a top level of the legal profession. Scott had a keen interest in science fiction novels as a teen. There's lots of articles about Scott available from an internet search. He's in a book from the 1980s about computer entrepreneurs. As a teen, he distracted me from girls and cars to start my interest in computers. Our mom is over 80 but still 21, and today quite active on the internet. Continuing my "outlier" tendencies, I recently filed a patent for a zero point energy device. When this goes public it will likely be through http://vaqztech.com/ A page about earlier things I did that lead up to the music sequencer invention is at http://www.exoticsciences.com/ra_music.htm Does that help? Richard Adams

  30. Empire by JerryQ · · Score: 1

    I first encountered Empire on VAX machines, but I believe it was originally written for 16 bit machines in 1972. Home machines? - I guess not. http://www.langston.com/#OlderP

  31. Big Whoop by westlake · · Score: 1
    There's always the possibility that someone wrote one before Scott Adams and didn't "publish" their work.

    There ain't nothing easier than to write a game and never publish it.

    1. Re:Big Whoop by mfnickster · · Score: 1

      > There ain't nothing easier than to write a game and never publish it.

      Tell that to the Duke Nukem Forever team!

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
  32. Wow, not a single anti-American post?!?!? by elrous0 · · Score: 0, Troll

    An entire "technology first" thread without a single snarky post from some American-hating European claiming that some obscure European with no real proof actually was the REAL first inventor? That's got to be a first itself!

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  33. I Think You Guys Pretty Much Covered It by cmholm · · Score: 1

    Unless someone else in the family chimes in that it was all the doing of space aliens, I think you two covered the query. Kudos to your folks for the great prep work.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  34. Scott Adams = GOD by andreyvul · · Score: 1

    He creates Dilbert AND designed video games.
    This guy's a god.

    --
    proud caffeine whore