The Problem With Estimating Linux Desktop Market Share
jammag writes "It's long been one of those exceptionally hard-to-quantify numbers: exactly what percentage of the desktop PC market is held by Linux? Doubters suggest it hovers around a negligible one percent, while partisans suggest it's in excess of 10 percent. Bruce Byfield explores the various sources of estimates, dismissers' and fan boys' alike, and guesstimates it might realistically be 5-6%. Still, he admits, 'the objectivity of numbers is often just a myth.'"
since most all Linux distros can be downloaded anonymously for free from many servers/mirrors around the world there is no way of knowing for sure...
Politics is Treachery, Religion is Brainwashing
Estimates are already a form of guessing. The word 'guesstimate' make me want to puke blood.
When I was in school, I was taught that an estimate was the same as rounding (As opposed to an "educated guess").
Now, every time I hear the word estimate, I assume that the number started from some actual data, rather than from someone's rectum.
While you may claim it prevents the self-fulfilling "tipping point" of everyone switching to it because everyone else is using it, I have no complaints with Microsoft and Apple thinking that they have nothing to worry about from Linux until it's too late. What do big dogs do when small dogs start to threaten their dominance? They try to kill them. I actually prefer the "slowly but surely until it's too late" scenario.
My work here is dung.
The main problem with linux desktop usage is that all the games are made for Windows (some of them also work on Macs). I for one cant change to use linux as desktop, even if I want to and use it as server, because I like to play the games aswell (no, the freeware games on linux dont count for obvious reasons).
Problem is that game developers neither want to develop games for linux because it doesnt have enough users, and hence it goes round and round.
So the question is, how could we get the gaming market to linux aswell?
Go out on the street. Talk to about 1000 people. Ask them what operating system they have on their home computer.
My prediction on the results
Huh?: 45%
Windows: 25%
No Computer: 20%
Mac: 8%
Linux: 2%
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
say, for or against gun control
and both sides trot out numbers, facts, that support their assertions
when the truth of course is that various quantities out of context can be twisted or misunderstood as to meaning
simply put, when dealing in the hard sciences, numbers rule. but when you get into politics, religion, sociology: numbers mean shit
but try telling this to a committed partisan when you debate them on various issues. they take your avoidance of numbers and their dubious meaning as some sort of implicit admission of defeat
when in reality, the issues are one of logic, reason, and principles, not bullshit numbers and their essential uselessness in supporting what you think they support
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
It's the analysts who are (probably) underestimating Linux. You can be absolutely certain that both MSFT and AAPL are very aware of their competition. They'll both have labs full of Linux installs (plus OSX and Windows respectively) where they examine what new things are added, old things removed, what's fixed and what's left broken. These are companies with billion dollar budgets. Spending maybe a million (20 staff plus a big office) to research your competition is obvious.
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Exactly. If I see someone I can estimate their height and weight. If all I know is your name, all I can do is guess based on sex, nationality, averages, etc.
Except that gamers are usually more interested in *playing* games that in writing and/or porting them.
1) Commercial developers don't understand the license--GPL and others.
2) Microsoft created a series of "lock in" technologies.
Whilst I'm sure both of those play a part, they are by no means the main reason. After all, if MS lock-in was such a huge obstacle to porting games across platforms, the 360 would have more system exclusives. There is a far more simple reason why there are so few commercial Linux games. Market share.
Not market share in the conventional sense though. Let me explain.
Generic Blockbuster Games inc are planning to release their new game, Mediocre First Person Shooter VII: The Shootening, this summer,and are considering investing in porting it to Linux. Is this worthwhile? Only if the investment will bring in more revenue, by selling more copies. Now on the face of it, sure it would, because Linux has, according to TFA, 2.5 percent of the desktop market. If GBG port MFPS VII, they can all buy it, right? Wrong.
For a start, only hardcore gamers with expensive rigs can play the latest games, so only a sub-set of the 2.5 percent are potential customers. Now, ask yourself a question. How many hardcore gamers with expensive gaming rigs do you know who only play games with native Linux versions?
You yourself are playing a game with no Linux version. How would NCsoft have stood to make any more money from you by providing a windows version of Guild Wars?
30 million Linux users are irrelevant. The potential market for Linux video games is vanishingly small, if you discount the people who would buy the windows version in the absence of a linux port.
"I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
If you are more interested in playing than in linux, then linux is not your OS. Linux (and OSS in general) is to scratch an itch, to do it yourself, and it has not yet enough people to support the next layer of users.
No, Linux is a tool. For you it is a tool to scratch an itch. The problem is that many developers feel that they way they want to use a tool is the way that everyone should use that tool. This is not just a Linux problem, by the way... But you will notice that the most successful software projects (or products) actively try to find out what itches others.
I somehow suspect these numbers (1% Linux market penetration, and such) are for systems that are shipped with the OS pre-installed by the manufacturer. That would seem about right to me. However, many systems cannot be ordered without MS Windows of some sort pre-installed, yet people remove that and install Linux, or dual-boot their systems with Linux. Even my grandson, who got a Windows system last year (my old Dell D600) switched from Windows to Linux after his Windows system disc blew up, and he is LOVING it! So, my best guestimate about actual market penetration of Linux is probably about 5-6%. It seems about right to me. Right now, I only have 2 programs that I must use which are Windows-only, so I mostly run Windows in a VM on a 64-bit Linux host. I have just installed Ubuntu on my laptop and will only run Windows in a VM there as well, as soon as I finish setting it up. Even my bluetooth wireless headset and Skype work fine on the Jaunty Jackalope (Ubuntu 9.04)!
Sometimes, real fast is almost as good as real-time.
That's true, but unfortunately beside the point. Many product managers and the like have such confusion over the terms of the GPL that they believe any software they write to run on a GPL'd platform (like Linux) must also have a free license.
Or, at the very least, they believe that they'll be sued into releasing the source code.
It doesn't really matter that their perception is a fiction: unless people who already have these managers' attention can make a convincing case ("convincing" in the PHB sense, not the reasonable-person sense), the perception won't change. And there won't be as much commercial software for Linux.
This results in the wonderfully circuitous circumstance that consumers don't adopt Linux because the games/etc. they want aren't available for it; and those games don't get ported to Linux because there's no market share.
We may not imagine how our lives could be more frustrating and complex—but Congress can. – Cullen Hightower
Linus did it, and i'm eternally grateful for it.
Patents Drive Free Software as Hurricanes Drive Construction Industry
I bet the number is only 1/10th as large as Apple's MacOS share.
Last I heard that's somewhere around 10%, so figure 1% for long term Linux users. The reason I suspect it's so low is because many, many people have TRIED Linux but few have stayed with the habit. Just like marijuana. (ducks a spitball). I had Linux on one of my laptops, but I wiped it with the original XP Restore CD. Counting me as a "Linux user" simply because I tried it last month would be a mistake, but I suspect it's a common one made by many estimators.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Unfortunately this will be buried in the mass of posts, but I'll go anyway.
:). And we *are* desperate for good native games.
If a game developer releases his game for Mac and Linux as well, maybe that's 10% market share but it's not the same market share! It's really disappointing to see this fact so often overlooked. Because not all users are the same. Mac and Linux users are DYING to play games. Meaning that a lower market share could still have higher game adoption.
For instance, take MMOs. There are no decent MMOs running Linux natively. As a former Ultima Online player now reconverted into a Free Software enthusiast, I would love a good MMO to play. But I will not use Windows.
The market for MMOs is *saturated*. If you publish yet-another-MMO, whether it's for a niche market of players (hardcore MMOs such as DarkFall of Mortal Online which I would love to play) or another WoW theme-park-MMO clone, you still have to convince Windows players to buy your game and pay the monthly fees. The Linux desktop usage may be lower, there is NO competition for MMOs. Meaning all suckers for MMOs like me would play if the game is any good.
In fact this applies to most games because the market is saturated. It is better summed up by the Lugaru game developers.
IMO, game developers are only missing opportunities. Once they release for Linux and Mac, desktop usage will raise and more people will favor their games over their Windows-only competitors.
Last argument is that "Linux users only want free". This is wrong. Windows users are a lot more about cracking and pirating. If Linux users see something of value, they will no doubt buy it to encourage companies to continue. Most Free Software enthusiasts have no problem with proprietary games because it can be considered a piece of art rather than a piece of software. At least art resources (graphics, music) need not be free, even RMS says so
So (to game developers), stop depending on DirectX! Use abstraction layers between DirectX and OpenGL. UnrealEngine 3 works with both, and considering how advanced it is, I don't want to hear shit about how OpenGL is not as good. It will only get worse if game developers let it die. And release NATIVE support for Ubuntu and Fedora. The community will make sure it works on other distributions.
Why the fuck would you link to wikipedia for the definition of a word?